vkd3d: Validate presence of flag ALLOW_RENDER_TARGET or ALLOW_DEPTH_STENCIL for multisampled resources.

This commit is contained in:
Conor McCarthy
2024-04-09 17:17:58 +10:00
committed by Alexandre Julliard
parent e46de1daa2
commit 78301d7202
Notes: Alexandre Julliard 2024-04-11 17:04:33 -05:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/772
2 changed files with 7 additions and 3 deletions

View File

@@ -1607,10 +1607,7 @@ static void test_create_committed_resource(void)
resource_desc.Flags = 0;
hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE, &resource_desc,
D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE, NULL, &IID_ID3D12Resource, (void **)&resource);
todo
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
if (SUCCEEDED(hr))
ID3D12Resource_Release(resource);
resource_desc.Format = DXGI_FORMAT_D32_FLOAT;
resource_desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL;