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vkd3d: Validate that a resource with initial state RENDER_TARGET is a render target.
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Alexandre Julliard
2024-04-11 17:04:33 -05:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/772
@ -2003,6 +2003,11 @@ static HRESULT d3d12_resource_init(struct d3d12_resource *resource, struct d3d12
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WARN("Invalid initial resource state %#x.\n", initial_state);
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return E_INVALIDARG;
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}
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if (initial_state == D3D12_RESOURCE_STATE_RENDER_TARGET && !(desc->Flags & D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET))
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{
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WARN("Invalid initial resource state %#x for non-render-target.\n", initial_state);
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return E_INVALIDARG;
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}
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if (optimized_clear_value && d3d12_resource_is_buffer(resource))
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{
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@ -1634,9 +1634,7 @@ static void test_create_committed_resource(void)
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hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
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&resource_desc, D3D12_RESOURCE_STATE_RENDER_TARGET, NULL,
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&IID_ID3D12Resource, (void **)&resource);
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todo ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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if (SUCCEEDED(hr))
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ID3D12Resource_Release(resource);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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/* A texture cannot be created on a UPLOAD heap. */
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heap_properties.Type = D3D12_HEAP_TYPE_UPLOAD;
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