Józef Kucia
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6330c9f46a
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tests: Properly print 64-bit unsigned integers.
Use PRIu64 since we use C99.
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2016-10-10 11:22:50 +02:00 |
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Józef Kucia
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6dcd930408
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tests: Add multithreaded fence wait test.
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2016-10-08 14:31:57 +02:00 |
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Józef Kucia
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4153810c00
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libs/vkd3d: Partially implement d3d12_command_list_CopyTextureRegion().
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2016-10-08 14:31:57 +02:00 |
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Józef Kucia
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99efb9abe3
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libs/vkd3d: Get rid of vk_format_from_dxgi_format().
Use vkd3d_get_format() instead.
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2016-10-08 14:31:57 +02:00 |
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Józef Kucia
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ab883caaff
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libs/vkd3d: Introduce vkd3d_format.
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2016-10-08 14:31:57 +02:00 |
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Józef Kucia
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9620873b55
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tests: Add test for signalling fences on GPU.
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2016-10-08 14:31:57 +02:00 |
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Józef Kucia
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3742d2381f
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tests: Use single shared implementation of wait_queue_idle().
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2016-10-08 14:31:57 +02:00 |
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Józef Kucia
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b112ec1942
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libs/vkd3d: Implement d3d12_command_queue_Signal().
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2016-10-08 14:31:57 +02:00 |
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Józef Kucia
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2a7b614278
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libs/vkd3d: Wait for GPU fences in worker thread.
This could be implemented without a worker thread, if event objects
would be tightly coupled with ID3D12Fences.
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2016-10-08 14:31:57 +02:00 |
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Józef Kucia
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2f76260857
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libs/vkd3d: Create fence worker thread per device.
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2016-10-08 14:31:57 +02:00 |
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Józef Kucia
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858e0c79f1
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include: Add public header for libvkd3d-utils.
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2016-10-07 13:26:39 +02:00 |
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Józef Kucia
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c7d123b122
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libs/vkd3d: Move event objects implementation to libvkd3d-utils.
The libvkd3d is not the best place for event objects implementation.
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2016-10-07 13:26:39 +02:00 |
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Józef Kucia
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0c1432e671
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libs/vkd3d: Move D3D12CreateDevice() to libvkd3d-utils.
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2016-10-07 13:26:39 +02:00 |
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Józef Kucia
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ef6a3d78a2
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libs/vkd3d: Pass signal event function pointer to vkd3d_create_device().
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2016-10-07 13:26:39 +02:00 |
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Józef Kucia
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544c2668ca
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libs/vkd3d: Introduce vkd3d_create_device().
We need to pass additional parameters to libvkd3d during initialization.
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2016-10-07 13:26:39 +02:00 |
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Józef Kucia
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12ea3309f0
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libs/vkd3d-utils: Add library.
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2016-10-07 13:26:39 +02:00 |
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Józef Kucia
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49cac8005c
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libs/vkd3d-common: Add convenience library for shared code.
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2016-10-07 13:26:39 +02:00 |
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Józef Kucia
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c558118f70
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libs/vkd3d: Re-use vkd3d_array_reserve() in d3d12_fence_SetEventOnCompletion().
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2016-10-05 19:01:57 +02:00 |
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Józef Kucia
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b224b6372c
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libs/vkd3d: Fix ID3D12Device reference count leak in d3d12_command_list_init().
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2016-10-05 18:40:25 +02:00 |
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Józef Kucia
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a763bef615
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libs/vkd3d: Do not leak "passes".
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2016-10-05 18:40:25 +02:00 |
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Józef Kucia
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1cabd851b8
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libs/vkd3d: Do not leak "framebuffers".
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2016-10-05 18:40:25 +02:00 |
|
Henri Verbeet
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3fe56457f9
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libs/vkd3d: Set the initial pipeline state on command list creation/reset.
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2016-10-05 17:53:52 +02:00 |
|
Henri Verbeet
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4c517454b6
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libs/vkd3d: Debug output should go to stderr.
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2016-10-05 17:53:36 +02:00 |
|
Henri Verbeet
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b7d594349f
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libs/vkd3d: Delay destroying framebuffers until the command list is destroyed.
Like render passes, these should only be destroyed after all submitted
commands referring to them have completed execution.
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2016-10-05 17:53:19 +02:00 |
|
Henri Verbeet
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fb6071d108
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libs/vkd3d: Delay destroying render passes until the command list is destroyed.
Render passes should only be destroyed after all submitted commands referring
to them have completed execution.
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2016-10-05 17:52:45 +02:00 |
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