Nikolay Sivov
4ff288bd32
vkd3d-shader: Implement tex*() functions variants with gradient arguments.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-08 18:23:38 +02:00
Nikolay Sivov
f03cb7e911
vkd3d-shader/hlsl: Add RasterizerState type.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-08 18:12:03 +02:00
Nikolay Sivov
12947aa50d
vkd3d-shader/fx: Add support for writing DepthStencilState objects.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-08 18:12:03 +02:00
Francisco Casas
597e55691a
vkd3d-shader/hlsl: Only error out on bind_count register reservation overlaps for SM1.
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While on SM1 a register reservation reserves the whole size in
registers of the variable's data type, overlapping conflicts are only
checked up to the bind_count (used size) for each variable.
2024-07-08 18:12:03 +02:00
Francisco Casas
2179c79c91
tests: Test register reservations on unused variables.
2024-07-08 18:12:03 +02:00
Nikolay Sivov
48ff7de8ef
vkd3d-shader/hlsl: Add support for ConstantBuffer<> type.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-08 18:12:03 +02:00
Victor Chiletto
44725a651b
tests: Add reflection tests for register expressions.
2024-07-03 17:09:16 -03:00
Victor Chiletto
abbcf0461f
vkd3d-shader/hlsl: Reserve register slots for unused buffers.
2024-07-03 17:09:16 -03:00
Victor Chiletto
da36a447b8
vkd3d-shader/hlsl: Validate cbuffer register allocations.
2024-07-03 17:09:16 -03:00
Victor Chiletto
27414ef928
vkd3d-shader/hlsl: Do not immediately fail parsing for malformed 'b' register reservations.
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This is a fxc quirk. In most cases, this throws an error, but for global
variables it's completely ignored.
2024-07-03 17:09:16 -03:00
Victor Chiletto
e13eb64d4c
vkd3d-shader/hlsl: Support expressions as register offsets.
2024-07-03 14:05:58 -03:00
Victor Chiletto
d11c777092
tests: Add more register reservations tests.
2024-07-03 14:05:58 -03:00
Yuxuan Shui
ccb6150aab
vkd3d-shader/hlsl: Implement storing to a swizzled matrix.
2024-06-20 12:39:46 +02:00
Elizabeth Figura
8d946f3c20
tests: Add another combined sampler test.
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Shader provided by Francisco Casas.
2024-06-18 13:01:31 -05:00
Elizabeth Figura
669e85171e
tests: Run combined-samplers.shader_test on sm1 as well.
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Now that we have if() this is easier.
2024-06-18 13:00:59 -05:00
Elizabeth Figura
d3ba810c98
tests: Stop probing all pixels when drawing a uniform colour.
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This is simply unnecessary and wastes time.
As part of this, simply remove the "all" directive. Only for a couple of tests
is it even potentially interesting to validate all pixels (e.g.
nointerpolation.shader_test), and for those "all" is replaced with an explicit
(0, 0, 640, 480) rect.
In all other cases we just probe (0, 0).
2024-06-13 23:55:31 +02:00
Giovanni Mascellani
3ad4d984ad
tests: Mark some root signature unbounded range failures as todo on MoltenVK.
2024-06-13 23:24:22 +02:00
Conor McCarthy
da1d96f708
tests/shader-runner: Create a new runner object for the shader model 6 tests.
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If cleaning up the old runner is not completed, descriptors for
destroyed resources may remain on the heap.
2024-06-11 15:56:43 +02:00
Conor McCarthy
7534b88a15
tests/shader-runner: Set the correct flag and format for raw UAVs.
2024-06-11 15:55:48 +02:00
Conor McCarthy
47d077e5ce
vkd3d: Interpret a null vertex buffer 'views' pointer as a null buffer.
2024-06-11 15:52:28 +02:00
Conor McCarthy
c3ea43b619
tests/d3d12: Test a null vertex buffer 'views' pointer on multiple slots.
2024-06-11 15:52:28 +02:00
Conor McCarthy
589ed1e358
vkd3d: Allow block compressed textures to have unaligned width and height.
2024-06-11 15:51:34 +02:00
Conor McCarthy
9244f2b536
tests/d3d12: Check for unaligned block texture support in test_create_committed_resource().
2024-06-11 15:51:33 +02:00
Nikolay Sivov
ba18035260
vkd3d-shader/d3dbc: Write load instruction for tex2Dbias().
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-06-11 15:50:34 +02:00
Nikolay Sivov
ccbe36fb8d
vkd3d-shader/hlsl: Implement tex2Dbias().
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Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=56701
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-06-11 15:50:34 +02:00
Elizabeth Figura
f0cd35b40d
tests: Add reflection tests for register space.
2024-06-11 15:49:30 +02:00
Elizabeth Figura
33e5553158
vkd3d-shader/hlsl: Write SM5.1 binding reflection data.
2024-06-11 15:49:30 +02:00
Elizabeth Figura
4355e6ca69
vkd3d-shader/hlsl: Allocate register spaces for objects.
2024-06-11 15:49:30 +02:00
Conor McCarthy
9b070edf01
vkd3d-shader/spirv: Implement the QUAD_READ_LANE_AT instruction.
2024-06-11 15:48:21 +02:00
Conor McCarthy
c298493e4f
vkd3d-shader/spirv: Implement the QUAD_READ_ACROSS_* instructions.
2024-06-11 15:48:21 +02:00
Francisco Casas
f5bfa728eb
vkd3d-shader/hlsl: Reorder default values for matrices for SM4.
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Default value initializers behave differently than regular initializers
for matrices on SM4 profiles.
While regular initializers assign the rhs elements in reading-order
(completing one row at the time), default initializers assing the rhs
elements in Chinese reading-order (completing one column at the time).
So after lowering a default value to a constant, the index of the
component to which this default value is stored is computed to meet
this expectation. This can be done because the default values.
For reference, compiling this shader:
row_major int2x3 m = {1, 2, 3, 4, 5, 6};
float4 main() : sv_target
{
return float4(m[0][0], 99, 99, 99);
}
gives the following buffer definition:
// cbuffer $Globals
// {
//
// row_major int2x3 m; // Offset: 0 Size: 28
// = 0x00000001 0x00000003 0x00000005 0x00000000
// 0x00000002 0x00000004 0x00000006
//
// }
Given that the matrix is column-major, m's default value is actually
{{1, 3, 5}, {2, 4, 6}}, unlike the {{1, 2, 3}, {4, 5, 6}} one would
expect in a regular initializer.
SM1 profiles assign the elements in regular reading order.
2024-06-11 15:46:40 +02:00
Francisco Casas
ade3daa311
tests: Test matrix default value initializers.
2024-06-11 15:46:40 +02:00
Francisco Casas
253c994155
vkd3d-shader/tpf: Write default values for SM4.
2024-06-11 15:46:40 +02:00
Francisco Casas
b44a25ce19
tests: Test default values using reflection.
2024-06-11 15:46:40 +02:00
Francisco Casas
099a64aeb2
vkd3d-shader/hlsl: Initialize default values with braceless initializers.
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It is hard to initialize default values on add_assignment() and calling
add_assignment() for initializers is not really necessary: the only
thing we need from it the implicit cast.
2024-06-11 15:46:40 +02:00
Francisco Casas
e8dbc36bd2
vkd3d-shader/hlsl: Record default values for uniforms and constant buffers.
2024-06-11 15:46:40 +02:00
Nikolay Sivov
727aacca18
tests: Add a few tests for the NULL value.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-05-30 19:56:44 +02:00
Nikolay Sivov
163aaf9729
tests: Add some basic tests for ConstantBuffer type.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-05-30 19:56:39 +02:00
Nikolay Sivov
ea177a7750
vkd3d-shader/hlsl: Handle "unsigned int" type.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-05-30 19:56:29 +02:00
Henri Verbeet
36c123c005
Release 1.12.
2024-05-29 22:05:28 +02:00
Henri Verbeet
9693271dcf
tests: Rename VKD3D_TESTS_SKIP_DXC to VKD3D_TEST_SKIP_DXC.
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For consistency with the other VKD3D_TEST_* environment variables.
2024-05-27 21:08:14 +02:00
Giovanni Mascellani
9a3fa67c1f
tests: Skip a test that freezes the GPU on NVIDIA.
2024-05-27 21:07:43 +02:00
Victor Chiletto
105ef28273
vkd3d-shader/preproc: Treat CR as whitespace.
2024-05-23 23:11:58 +02:00
Giovanni Mascellani
a64426edf9
tests: Check device support for all the 16 bit image formats.
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Otherwise the test crash on llvmpipe.
2024-05-22 22:15:32 +02:00
Victor Chiletto
fa5708d3b5
vkd3d-shader/hlsl: Fix XOR assign operator lexing.
2024-05-22 22:15:20 +02:00
Victor Chiletto
d8d2414132
tests/hlsl: Add a test for the XOR assign operator.
2024-05-22 22:15:19 +02:00
Conor McCarthy
7d3c286e9b
tests/d3d12: Add a separate null 'views' pointer test in test_null_vbv().
2024-05-22 22:15:14 +02:00
Conor McCarthy
fd416b492c
tests/d3d12: Use get_cpu_sampler_handle() for the sampler heap in test_unbounded_samplers().
2024-05-22 22:15:12 +02:00
Conor McCarthy
cc1877dadb
tests/d3d12: Ensure stream output BufferFilledSizeLocation is always valid.
2024-05-22 22:15:11 +02:00
Conor McCarthy
42d369d595
tests/d3d12: Check UnalignedBlockTexturesSupported when testing GetCopyableFootprints().
2024-05-22 22:15:09 +02:00