Henri Verbeet
298dce541d
vkd3d: Use vkd3d_atomic_decrement_u32() in d3d12_command_list_Release().
2024-01-25 22:24:55 +01:00
Henri Verbeet
87f3a606d7
vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_command_list_AddRef().
2024-01-25 22:24:55 +01:00
Henri Verbeet
d891e5c2a0
vkd3d: Use vkd3d_atomic_decrement_u32() in d3d12_command_allocator_Release().
2024-01-25 22:24:55 +01:00
Henri Verbeet
315fce8ac5
vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_command_allocator_AddRef().
2024-01-25 22:24:55 +01:00
Henri Verbeet
78bb7b6760
vkd3d: Use vkd3d_atomic_decrement_u32() in d3d12_fence_decref().
2024-01-25 22:24:55 +01:00
Henri Verbeet
c8122ff47e
vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_fence_incref().
2024-01-25 22:24:55 +01:00
Henri Verbeet
1b4f1ac8a0
vkd3d: Use vkd3d_atomic_decrement_u32() in d3d12_fence_Release().
2024-01-25 22:24:55 +01:00
Henri Verbeet
5a2b82fbd5
vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_fence_AddRef().
2024-01-25 22:24:55 +01:00
Henri Verbeet
766f5f039b
vkd3d: Use debugstr_hresult() in vkd3d_serialize_versioned_root_signature().
2024-01-24 22:38:42 +01:00
Henri Verbeet
30113c098d
vkd3d: Use debugstr_hresult() in vkd3d_serialize_root_signature().
2024-01-24 22:38:42 +01:00
Henri Verbeet
a86a21667c
vkd3d: Use debugstr_hresult() in vkd3d_create_device().
2024-01-24 22:38:42 +01:00
Henri Verbeet
ad08cbc390
vkd3d: Use debugstr_hresult() in vkd3d_uav_clear_state_init().
2024-01-24 22:38:42 +01:00
Henri Verbeet
1599de9a0d
vkd3d: Use debugstr_hresult() in d3d12_pipeline_state_init_compute().
2024-01-24 22:38:42 +01:00
Henri Verbeet
c5b5621e28
vkd3d: Use debugstr_hresult() in d3d12_pipeline_state_find_and_init_uav_counters().
2024-01-24 22:38:42 +01:00
Henri Verbeet
9c1e661ae3
vkd3d: Use debugstr_hresult() in vkd3d_create_compute_pipeline().
2024-01-24 22:38:42 +01:00
Conor McCarthy
6446b6ea21
vkd3d-shader: Introduce VKD3D_SHADER_COMPILE_OPTION_FEATURE_FLOAT64.
2024-01-24 22:38:09 +01:00
Henri Verbeet
e4cc4a336e
vkd3d: Use debugstr_hresult() in vkd3d_init_null_resources().
2024-01-23 20:27:28 +01:00
Henri Verbeet
d4b329e628
vkd3d: Use debugstr_hresult() in vkd3d_join_thread().
2024-01-23 20:27:28 +01:00
Henri Verbeet
e965701776
vkd3d: Use debugstr_hresult() in d3d12_device_init().
2024-01-23 20:27:28 +01:00
Henri Verbeet
8dc1239e14
vkd3d: Use debugstr_hresult() in vkd3d_create_vk_device().
2024-01-23 20:27:28 +01:00
Henri Verbeet
af160ef0c4
vkd3d: Use debugstr_hresult() in vkd3d_instance_init().
2024-01-23 20:27:28 +01:00
Giovanni Mascellani
6ac525d6c3
vkd3d-shader/spirv: Use capability ShaderViewportIndexLayerEXT for decoration Layer.
...
Capability Geometry allows to use the Layer builtin in geometry and pixel
shaders. For vertex and domain shaders ShaderLayer should be used, but it's only
available starting from SPIR-V 1.5. ShaderViewportIndexLayerEXT can be used
instead with extension SPV_EXT_shader_viewport_index_layer.
2024-01-22 22:19:09 +01:00
Henri Verbeet
dd00e209ac
vkd3d: Use debugstr_hresult() in d3d12_command_queue_submit_locked().
2024-01-22 22:19:03 +01:00
Henri Verbeet
ebb2a31e50
vkd3d: Use debugstr_hresult() in d3d12_command_list_copy_incompatible_texture_region().
2024-01-22 22:19:03 +01:00
Henri Verbeet
f6ef7c3f46
vkd3d: Use debugstr_hresult() in vkd3d_wait_for_gpu_fence().
2024-01-22 22:19:03 +01:00