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vkd3d: Use debugstr_hresult() in d3d12_pipeline_state_init_compute().
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Alexandre Julliard
2024-01-24 22:56:11 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/597
@ -2474,7 +2474,7 @@ static HRESULT d3d12_pipeline_state_init_compute(struct d3d12_pipeline_state *st
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if (FAILED(hr = vkd3d_create_compute_pipeline(device, &desc->cs, &shader_interface,
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vk_pipeline_layout, &state->u.compute.vk_pipeline)))
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{
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WARN("Failed to create Vulkan compute pipeline, hr %#x.\n", hr);
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WARN("Failed to create Vulkan compute pipeline, hr %s.\n", debugstr_hresult(hr));
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d3d12_pipeline_uav_counter_state_cleanup(&state->uav_counters, device);
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return hr;
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}
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