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vkd3d: Use debugstr_hresult() in d3d12_command_list_copy_incompatible_texture_region().
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Alexandre Julliard
2024-01-22 22:53:23 +01:00
Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/586
@ -3706,7 +3706,7 @@ static void d3d12_command_list_copy_incompatible_texture_region(struct d3d12_com
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buffer_image_copy.imageExtent.height * buffer_image_copy.imageExtent.depth * layer_count;
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if (FAILED(hr = d3d12_command_list_allocate_transfer_buffer(list, buffer_size, &transfer_buffer)))
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{
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ERR("Failed to allocate transfer buffer, hr %#x.\n", hr);
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ERR("Failed to allocate transfer buffer, hr %s.\n", debugstr_hresult(hr));
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return;
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}
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