vkd3d: Use debugstr_hresult() in d3d12_device_init().

This commit is contained in:
Henri Verbeet 2024-01-17 18:05:31 +01:00 committed by Alexandre Julliard
parent 8dc1239e14
commit e965701776
Notes: Alexandre Julliard 2024-01-23 23:05:25 +01:00
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/593

View File

@ -4404,7 +4404,7 @@ static HRESULT d3d12_device_init(struct d3d12_device *device,
if (device->use_vk_heaps && FAILED(hr = vkd3d_create_thread(device->vkd3d_instance,
device_worker_main, device, &device->worker_thread)))
{
WARN("Failed to create worker thread, hr %#x.\n", hr);
WARN("Failed to create worker thread, hr %s.\n", debugstr_hresult(hr));
goto out_cleanup_descriptor_heap_layouts;
}