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vkd3d: Use debugstr_hresult() in vkd3d_create_compute_pipeline().
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Alexandre Julliard
2024-01-24 22:56:11 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/597
@ -2272,7 +2272,7 @@ static HRESULT vkd3d_create_compute_pipeline(struct d3d12_device *device,
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VK_CALL(vkDestroyShaderModule(device->vk_device, pipeline_info.stage.module, NULL));
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if (vr < 0)
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{
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WARN("Failed to create Vulkan compute pipeline, hr %#x.\n", hr);
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WARN("Failed to create Vulkan compute pipeline, hr %s.\n", debugstr_hresult(hr));
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return hresult_from_vk_result(vr);
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}
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