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vkd3d: Use debugstr_hresult() in d3d12_command_queue_submit_locked().
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Alexandre Julliard
2024-01-22 22:53:23 +01:00
Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/586
@ -6564,7 +6564,7 @@ static void d3d12_command_queue_submit_locked(struct d3d12_command_queue *queue)
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if (queue->op_queue.count == 1 && !queue->is_flushing)
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{
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if (FAILED(hr = d3d12_command_queue_flush_ops_locked(queue, &flushed_any)))
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ERR("Cannot flush queue, hr %#x.\n", hr);
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ERR("Failed to flush queue, hr %s.\n", debugstr_hresult(hr));
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}
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}
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