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vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_command_list_AddRef().
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Alexandre Julliard
2024-01-25 23:12:07 +01:00
Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/605
@ -2320,7 +2320,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_command_list_QueryInterface(ID3D12Graphic
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static ULONG STDMETHODCALLTYPE d3d12_command_list_AddRef(ID3D12GraphicsCommandList5 *iface)
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{
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struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList5(iface);
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ULONG refcount = InterlockedIncrement(&list->refcount);
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unsigned int refcount = vkd3d_atomic_increment_u32(&list->refcount);
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TRACE("%p increasing refcount to %u.\n", list, refcount);
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@ -2335,7 +2335,7 @@ static void vkd3d_pipeline_bindings_cleanup(struct vkd3d_pipeline_bindings *bind
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static ULONG STDMETHODCALLTYPE d3d12_command_list_Release(ID3D12GraphicsCommandList5 *iface)
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{
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struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList5(iface);
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ULONG refcount = InterlockedDecrement(&list->refcount);
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unsigned int refcount = InterlockedDecrement((LONG *)&list->refcount);
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TRACE("%p decreasing refcount to %u.\n", list, refcount);
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@ -1466,7 +1466,7 @@ enum vkd3d_pipeline_bind_point
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struct d3d12_command_list
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{
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ID3D12GraphicsCommandList5 ID3D12GraphicsCommandList5_iface;
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LONG refcount;
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unsigned int refcount;
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D3D12_COMMAND_LIST_TYPE type;
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VkQueueFlags vk_queue_flags;
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