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vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_fence_AddRef().
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Alexandre Julliard
2024-01-25 23:12:08 +01:00
Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/605
@ -926,7 +926,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_fence_QueryInterface(ID3D12Fence1 *iface,
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static ULONG STDMETHODCALLTYPE d3d12_fence_AddRef(ID3D12Fence1 *iface)
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{
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struct d3d12_fence *fence = impl_from_ID3D12Fence1(iface);
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ULONG refcount = InterlockedIncrement(&fence->refcount);
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unsigned int refcount = vkd3d_atomic_increment_u32(&fence->refcount);
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TRACE("%p increasing refcount to %u.\n", fence, refcount);
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@ -941,7 +941,7 @@ static void d3d12_fence_incref(struct d3d12_fence *fence)
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static ULONG STDMETHODCALLTYPE d3d12_fence_Release(ID3D12Fence1 *iface)
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{
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struct d3d12_fence *fence = impl_from_ID3D12Fence1(iface);
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ULONG refcount = InterlockedDecrement(&fence->refcount);
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ULONG refcount = InterlockedDecrement((LONG *)&fence->refcount);
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TRACE("%p decreasing refcount to %u.\n", fence, refcount);
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@ -622,7 +622,7 @@ struct d3d12_fence
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{
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ID3D12Fence1 ID3D12Fence1_iface;
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LONG internal_refcount;
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LONG refcount;
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unsigned int refcount;
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D3D12_FENCE_FLAGS flags;
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