vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_fence_AddRef().

This commit is contained in:
Henri Verbeet 2024-01-11 20:22:57 +01:00 committed by Alexandre Julliard
parent fee3b94563
commit 5a2b82fbd5
Notes: Alexandre Julliard 2024-01-25 23:12:08 +01:00
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/605
2 changed files with 3 additions and 3 deletions

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@ -926,7 +926,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_fence_QueryInterface(ID3D12Fence1 *iface,
static ULONG STDMETHODCALLTYPE d3d12_fence_AddRef(ID3D12Fence1 *iface)
{
struct d3d12_fence *fence = impl_from_ID3D12Fence1(iface);
ULONG refcount = InterlockedIncrement(&fence->refcount);
unsigned int refcount = vkd3d_atomic_increment_u32(&fence->refcount);
TRACE("%p increasing refcount to %u.\n", fence, refcount);
@ -941,7 +941,7 @@ static void d3d12_fence_incref(struct d3d12_fence *fence)
static ULONG STDMETHODCALLTYPE d3d12_fence_Release(ID3D12Fence1 *iface)
{
struct d3d12_fence *fence = impl_from_ID3D12Fence1(iface);
ULONG refcount = InterlockedDecrement(&fence->refcount);
ULONG refcount = InterlockedDecrement((LONG *)&fence->refcount);
TRACE("%p decreasing refcount to %u.\n", fence, refcount);

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@ -622,7 +622,7 @@ struct d3d12_fence
{
ID3D12Fence1 ID3D12Fence1_iface;
LONG internal_refcount;
LONG refcount;
unsigned int refcount;
D3D12_FENCE_FLAGS flags;