Józef Kucia
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b112ec1942
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libs/vkd3d: Implement d3d12_command_queue_Signal().
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2016-10-08 14:31:57 +02:00 |
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Józef Kucia
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2a7b614278
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libs/vkd3d: Wait for GPU fences in worker thread.
This could be implemented without a worker thread, if event objects
would be tightly coupled with ID3D12Fences.
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2016-10-08 14:31:57 +02:00 |
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Józef Kucia
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2f76260857
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libs/vkd3d: Create fence worker thread per device.
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2016-10-08 14:31:57 +02:00 |
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Józef Kucia
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858e0c79f1
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include: Add public header for libvkd3d-utils.
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2016-10-07 13:26:39 +02:00 |
|
Józef Kucia
|
c7d123b122
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libs/vkd3d: Move event objects implementation to libvkd3d-utils.
The libvkd3d is not the best place for event objects implementation.
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2016-10-07 13:26:39 +02:00 |
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Józef Kucia
|
0c1432e671
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libs/vkd3d: Move D3D12CreateDevice() to libvkd3d-utils.
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2016-10-07 13:26:39 +02:00 |
|
Józef Kucia
|
ef6a3d78a2
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libs/vkd3d: Pass signal event function pointer to vkd3d_create_device().
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2016-10-07 13:26:39 +02:00 |
|
Józef Kucia
|
544c2668ca
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libs/vkd3d: Introduce vkd3d_create_device().
We need to pass additional parameters to libvkd3d during initialization.
|
2016-10-07 13:26:39 +02:00 |
|
Józef Kucia
|
12ea3309f0
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libs/vkd3d-utils: Add library.
|
2016-10-07 13:26:39 +02:00 |
|
Józef Kucia
|
49cac8005c
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libs/vkd3d-common: Add convenience library for shared code.
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2016-10-07 13:26:39 +02:00 |
|
Józef Kucia
|
c558118f70
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libs/vkd3d: Re-use vkd3d_array_reserve() in d3d12_fence_SetEventOnCompletion().
|
2016-10-05 19:01:57 +02:00 |
|
Józef Kucia
|
b224b6372c
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libs/vkd3d: Fix ID3D12Device reference count leak in d3d12_command_list_init().
|
2016-10-05 18:40:25 +02:00 |
|
Józef Kucia
|
a763bef615
|
libs/vkd3d: Do not leak "passes".
|
2016-10-05 18:40:25 +02:00 |
|
Józef Kucia
|
1cabd851b8
|
libs/vkd3d: Do not leak "framebuffers".
|
2016-10-05 18:40:25 +02:00 |
|
Henri Verbeet
|
3fe56457f9
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libs/vkd3d: Set the initial pipeline state on command list creation/reset.
|
2016-10-05 17:53:52 +02:00 |
|
Henri Verbeet
|
4c517454b6
|
libs/vkd3d: Debug output should go to stderr.
|
2016-10-05 17:53:36 +02:00 |
|
Henri Verbeet
|
b7d594349f
|
libs/vkd3d: Delay destroying framebuffers until the command list is destroyed.
Like render passes, these should only be destroyed after all submitted
commands referring to them have completed execution.
|
2016-10-05 17:53:19 +02:00 |
|
Henri Verbeet
|
fb6071d108
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libs/vkd3d: Delay destroying render passes until the command list is destroyed.
Render passes should only be destroyed after all submitted commands referring
to them have completed execution.
|
2016-10-05 17:52:45 +02:00 |
|
Józef Kucia
|
8ab2ebdd22
|
libs/vkd3d: Implement d3d12_fence_SetEventOnCompletion().
|
2016-10-05 15:56:27 +02:00 |
|
Józef Kucia
|
733f720ee4
|
libs/vkd3d: Add simple replacement for event objects.
This naming convention for exported functions is used to be consistent
with other D3D12* functions().
|
2016-10-05 15:56:27 +02:00 |
|
Józef Kucia
|
a5e13cf53e
|
libs/vkd3d: Implement d3d12_fence_Signal().
|
2016-10-05 15:56:27 +02:00 |
|
Józef Kucia
|
8e2d4dc70f
|
libs/vkd3d: Implement d3d12_command_list_CopyBufferRegion().
|
2016-10-05 11:34:07 +02:00 |
|
Henri Verbeet
|
42c1e0c0fb
|
libs/vkd3d: Implement d3d12_command_list_RSSetScissorRects().
|
2016-09-30 13:35:07 +02:00 |
|
Henri Verbeet
|
c7f6dc53b3
|
libs/vkd3d: Implement d3d12_command_list_RSSetViewports().
|
2016-09-30 13:34:50 +02:00 |
|
Henri Verbeet
|
ad811fb418
|
libs/vkd3d: Implement d3d12_command_list_ClearRenderTargetView().
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2016-09-30 13:34:33 +02:00 |
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