Giovanni Mascellani
85856473f6
vkd3d-shader/hlsl: Write SM4 fractional part instructions.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
2022-10-19 21:59:13 +02:00
Francisco Casas
09d7442cb1
tests: Test explicit casts between types that are component-wise compatible.
2022-10-17 17:59:04 +02:00
Francisco Casas
653b109d8f
tests: Test implicit casts between types that are equal component-wise.
2022-10-17 17:59:01 +02:00
Francisco Casas
5a1b0dbf44
vkd3d-shader/hlsl: Always go through implicit conversion in assignments.
...
Otherwise we silently skip some type checks.
2022-10-17 17:58:56 +02:00
Francisco Casas
e56db9bda5
tests: Test for invalid complex broadcasts.
2022-10-17 17:58:56 +02:00
Francisco Casas
791f8a8faa
tests: Rename structs for readability in broadcast test.
2022-10-17 17:58:53 +02:00
Francisco Casas
3bae0c92c7
tests: Set ULPs to 2 in normalize() test.
...
Otherwise the test fails on a NVIDIA GeForce GTX 1050 Ti GPU.
The error being:
shader_runner:535:Section [test], line 9: Test failed: Got {2.72165507e-01, 4.08248246e-01, 5.44331014e-01, 6.80413783e-01}, expected {2.72165537e-01, 4.08248305e-01, 5.44331074e-01, 6.80413842e-01} at (0, 0).
2022-10-17 17:58:50 +02:00
Francisco Casas
ab8f418207
tests: Add missing backslash to restore skipped tests.
...
Tests after this missing backslash are not being executed since
e9829fdc6524e455f85893445ad8a2d703f02a2e.
2022-10-17 17:58:35 +02:00
Giovanni Mascellani
eb7b594002
vkd3d-shader/hlsl: Lower int division.
2022-10-17 17:58:17 +02:00
Giovanni Mascellani
4c13ae5764
vkd3d-shader/hlsl: Lower int absolute value.
2022-10-17 17:58:14 +02:00
Giovanni Mascellani
ef4990d996
tests: Test int absolute value.
2022-10-17 17:58:14 +02:00
Giovanni Mascellani
5442f4236c
vkd3d-shader/hlsl: Write SM4 square root instructions.
2022-10-17 17:58:12 +02:00
Giovanni Mascellani
8e5aefb309
vkd3d-shader/hlsl: Parse length() intrinsic.
2022-10-17 17:58:09 +02:00
Giovanni Mascellani
a43242a3e6
tests: Test length() intrinsic.
2022-10-17 17:58:09 +02:00
Zebediah Figura
303ce66cef
include: Use __MINGW_PRINTF_FORMAT when compiling with MinGW.
...
The default for MinGW is always ms_printf rather than gnu_printf, but if we are
using ucrtbase or ANSI stdio, we want gnu_printf.
2022-10-17 17:57:56 +02:00
Zebediah Figura
6b45f290f7
vkd3d-shader/hlsl: Pass a location pointer to init_node().
...
Instead of a flat location structure.
2022-10-12 21:58:03 +02:00
Zebediah Figura
20fc4375ad
vkd3d-shader/hlsl: Introduce a hlsl_new_expr() helper.
2022-10-12 21:58:01 +02:00
Zebediah Figura
1e10b5e616
vkd3d-shader/hlsl: Write SM4 reinterpret instructions.
2022-10-12 21:57:59 +02:00
Zebediah Figura
2d4d2e1244
vkd3d-shader/hlsl: Parse the asuint() intrinsic.
2022-10-12 21:57:57 +02:00
Zebediah Figura
eb70f1aeb5
tests: Add a test for asuint().
2022-10-12 21:57:55 +02:00
Giovanni Mascellani
3d85d77ced
demos/gears: Recompile shaders with our compiler.
2022-10-10 21:13:50 +02:00
Giovanni Mascellani
763f7dfa61
demos/triangle: Recompile shaders with our compiler.
2022-10-10 21:13:06 +02:00
Giovanni Mascellani
1655d309bd
vkd3d-shader/hlsl: Write SM4 rsq instructions.
2022-10-10 21:13:04 +02:00
Giovanni Mascellani
d600f0488e
vkd3d-shader/hlsl: Parse normalize intrinsic.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
2022-10-10 21:13:03 +02:00
Giovanni Mascellani
4ab1a4cef5
tests: Test normalize() intrinsic.
2022-10-10 21:13:01 +02:00