Zebediah Figura
fa17a170b1
vkd3d-shader/sm4: Recognise the msad opcode.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-03-14 18:31:08 +01:00
Henri Verbeet
cea9f19bd4
vkd3d-shader/d3d-asm: Always use '.' as decimal separator when printing doubles.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-03-01 22:31:33 +01:00
Henri Verbeet
aef9e9ea62
vkd3d-shader/d3d-asm: Always use '.' as decimal separator when printing floats.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-03-01 22:31:33 +01:00
Henri Verbeet
4728cf1286
include: Introduce a common macro for defining tags.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-03-01 22:31:33 +01:00
Henri Verbeet
ab45f0cafd
vkd3d-shader: Explicitly handle VKD3D_DATA_MIXED in vkd3d_component_type_from_data_type().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-02-28 22:23:18 +01:00
Henri Verbeet
f5c4c06090
vkd3d-shader/hlsl: Respect the requested target type.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-02-28 22:23:13 +01:00
Zebediah Figura
7f166c4da4
vkd3d-shader/hlsl: Return false from hlsl_offset_from_deref() if the offset falls out of bounds.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-02-24 18:39:11 +01:00
Alexandre Julliard
e21928f6ee
vkd3d-shader: Consistently use uint32_t for pointers to shader data.
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Mixing uint32_t and DWORD pointers causes warnings on Windows.
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
2022-01-31 15:58:08 +01:00
Francisco Casas
96c2a3e586
vkd3d-shader/hlsl: Add aoffimmi modifiers on Sample sm4 instructions.
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Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-01-26 18:36:22 +01:00
Zebediah Figura
4fdd6f0935
vkd3d-shader: Trace tiled resource opcodes.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-01-13 17:20:44 +01:00
Conor McCarthy
eb1ae29de0
vkd3d-shader/dxbc: Emit a fixme when a DXIL shader chunk is found.
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Simplifies detection of SM6+ shaders, e.g. Horizon Zero Dawn and
Cyberpunk 2077.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-01-10 20:10:08 +01:00
Zebediah Figura
2edec69da4
vkd3d-shader: Make shader_extract_from_dxbc() static.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-01-06 11:34:19 +01:00
Conor McCarthy
4a2fbe54c0
vkd3d-shader/spirv: Implement support for stencil export.
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Based on a vkd3d-proton patch by Philip Rebohle.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-18 18:37:00 +02:00
Henri Verbeet
f7662f9878
vkd3d-shader/sm1: Introduce a parser for the legacy D3D byte-code format.
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This is largely derived from the parser in Wine/wined3d, as of wine-6.18.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-06 18:35:44 +02:00
Henri Verbeet
28316b2694
vkd3d-shader: Introduce struct vkd3d_shader_parser_ops.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-06 18:35:42 +02:00
Henri Verbeet
f5c6f2ea0e
vkd3d-shader: Introduce vkd3d_shader_parser_error().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-06 18:35:40 +02:00
Henri Verbeet
a0c2e52b4b
vkd3d-shader/sm4: Set an error state when shader_sm4_error() is called.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-06 18:35:38 +02:00
Henri Verbeet
18e838a1cc
vkd3d-shader/sm4: Maintain the parser location in the vkd3d_shader_parser structure.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-05 15:34:21 +02:00
Henri Verbeet
aca39afd73
vkd3d-shader/sm4: Store the message context pointer in the vkd3d_shader_parser structure.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-05 15:34:20 +02:00
Henri Verbeet
6be802ac1f
vkd3d-shader/sm4: Get rid of the redundant "shader_version" field in the vkd3d_shader_sm4_parser structure.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-05 15:34:18 +02:00
Henri Verbeet
88c8d11805
vkd3d-shader/sm4: Store a vkd3d_shader_parser structure in the vkd3d_sm4_data structure.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-05 15:34:14 +02:00
Matteo Bruni
c3f8531477
vkd3d-shader: Don't resize the buffer when there is enough free space.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-01 19:32:46 +02:00
Conor McCarthy
9e40fe5768
vkd3d-shader/sm4: Parse the "non-uniform" modifier.
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Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-09-28 20:17:34 +02:00
Conor McCarthy
a422e37953
vkd3d-shader/sm4: Parse register precision modifiers.
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Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-09-28 20:17:32 +02:00
Zebediah Figura
75a1a24d63
vkd3d-shader: Factor out a vkd3d_shader_trace_text() helper and use it in vkd3d_spirv_dump() (Valgrind).
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-09-17 22:56:31 +02:00