646 Commits

Author SHA1 Message Date
Henri Verbeet
7b4a1fdfbc vkd3d: Move the vkd3d_cond implementation to vkd3d-common.
Much like the vkd3d_mutex implementation.
2024-04-22 23:15:20 +02:00
Giovanni Mascellani
7fbd753cf7 include: Document structure vkd3d_host_time_domain_info. 2024-04-22 23:14:15 +02:00
Giovanni Mascellani
d2d4ed9f63 include: Document structure vkd3d_application_info. 2024-04-22 23:14:15 +02:00
Giovanni Mascellani
d27bbce0e1 include: Document struct vkd3d_optional_instance_extensions_info. 2024-04-22 23:14:15 +02:00
Giovanni Mascellani
a1ebb3925b include: Document struct vkd3d_structure_type. 2024-04-22 23:14:15 +02:00
Giovanni Mascellani
995a316fba include: Document struct vkd3d_instance_create_info. 2024-04-22 23:14:15 +02:00
Conor McCarthy
b0145ad96e vkd3d-shader: Introduce a wave ops feature flag. 2024-04-17 22:51:52 +02:00
Conor McCarthy
6975a8d726 vkd3d-shader: Introduce SPIRV_ENVIRONMENT_VULKAN_1_1.
The SPIR-V backend may emit SPIR-V 1.3 if Vulkan 1.1 is available.
Some extensions which provide wave op instructions are available in
SPIR-V 1.0, but these are not sufficient to implement all Shader Model 6
wave op intrinsics. SPIR-V 1.3 has all of the required instructions, but
does not support reading from a quad at a non-constant (but uniform) lane
index, so it may later prove necessary to introduce a Vulkan 1.2
environment.
2024-04-17 22:51:49 +02:00
Stefan Dösinger
a7860ae752 vkd3d: Implement reopening existing caches. 2024-04-10 08:54:58 -05:00
Stefan Dösinger
8653ce17cf tests: Add tests for creating D3D12ShaderCacheSession objects. 2024-04-04 22:19:46 +02:00
Nikolay Sivov
e1e6367210 vkd3d-shader/fx: Add an option to include empty buffers in the effect binary.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-04-02 23:10:42 +02:00
Giovanni Mascellani
5f2f126b70 include: Include stddef.h in vkd3d_shader.h.
Type size_t is used in the file without importing any header which
defines it. This only works when the translation unit includes one of
the appropriate headers anyway or when the appropriate header is included
internally by other standard C headers; none of those strategies should
be relied upon.
2024-04-02 23:09:51 +02:00
Zebediah Figura
6b6e4bc212 vkd3d-shader: Add a compile option to control whether implicit truncation warnings are printed.
d3dcompiler and d3dx9 versions before 42 don't emit this error; this will be
necessary to emulate that behaviour.

Other warnings exist that are introduced in different d3dcompiler versions,
although there are not very many distinct HLSL warnings to begin with.

We could of course group all these together under a single compiler option, but
I find that using separate top-level options is unilaterally friendlier to an
API consumer, and simpler to implement as well. It also in some sense maps
conceptually to e.g. "-Wno-implicit-conversion".
2024-03-27 22:37:34 +01:00
Nikolay Sivov
cfa63da3f1 vkd3d-shader: Adjust "child-effect" option documentation.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-27 22:37:21 +01:00
Zebediah Figura
2fceebd050 vkd3d-utils: Parse the RD11 section. 2024-03-27 22:36:33 +01:00
Zebediah Figura
90cd57404b vkd3d-utils: Implement ID3D12ShaderReflection::GetConstantBufferByIndex(). 2024-03-27 22:36:31 +01:00
Henri Verbeet
166dc24b2f vkd3d: Move the vkd3d_mutex implementation to vkd3d-common. 2024-03-19 22:58:53 +01:00
Henri Verbeet
2431357fd6 vkd3d-common: Merge vkd3d_debug.h into vkd3d_common.h.
There doesn't seem much point in separating these. Pretty much all of
vkd3d (eventually) includes vkd3d_debug.h, and vkd3d_debug.h includes
vkd3d_common.h because it uses VKD3D_PRINTF_FUNC. The separation also
makes it inconvenient to use the debug macros in vkd3d_common.h.
2024-03-19 22:58:51 +01:00
Nikolay Sivov
13227f3852 vkd3d-shader: Add an option to enable child effects compilation.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-12 22:14:41 +01:00
Giovanni Mascellani
75bc68962d vkd3d-shader/dxbc: Add flag to ignore the DXBC checksum. 2024-03-11 22:08:55 +01:00
Evan Tang
4553b2a0dc vkd3d-shader/spirv: Implement support for rasteriser-ordered views.
Using SPV_EXT_fragment_shader_interlock.
2024-03-08 23:36:35 +01:00
Giovanni Mascellani
9ac842b36b vkd3d-shader/ir: Compute the loops in the control flow graph. 2024-03-07 23:08:32 +01:00
Giovanni Mascellani
9aa86901e3 vkd3d-shader/d3d-asm: Support emitting the shader signature. 2024-03-07 23:08:24 +01:00
Henri Verbeet
f866fb95ad Release 1.11. 2024-03-05 20:39:45 +01:00
Henri Verbeet
22d5e24bad vkd3d-shader: Update the chained structure list for vkd3d_shader_compile(). 2024-03-05 20:39:45 +01:00