vkd3d-shader: Add an option to enable child effects compilation.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2024-02-24 23:47:48 +01:00
committed by Alexandre Julliard
parent 7f1fdd447c
commit 13227f3852
Notes: Alexandre Julliard 2024-03-12 22:56:09 +01:00
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/692
5 changed files with 31 additions and 2 deletions

View File

@@ -299,6 +299,15 @@ enum vkd3d_shader_compile_option_name
* \since 1.11
*/
VKD3D_SHADER_COMPILE_OPTION_FEATURE = 0x0000000a,
/**
* If \a value is non-zero compilation will produce a child effect using
* shared object descriptions, as instructed by the "shared" modifier.
* Child effects are supported with fx_2_0, fx_4_0, and fx_4_1. This option
* and "shared" modifiers are ignored for fx_5_0 profile, and non-fx profiles.
*
* \since 1.12
*/
VKD3D_SHADER_COMPILE_OPTION_CHILD_EFFECT = 0x0000000b,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPILE_OPTION_NAME),
};