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vkd3d-shader/fx: Add an option to include empty buffers in the effect binary.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
committed by
Alexandre Julliard
parent
c509c85f63
commit
e1e6367210
Notes:
Alexandre Julliard
2024-04-03 00:23:27 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/742
@@ -322,6 +322,14 @@ enum vkd3d_shader_compile_option_name
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* \since 1.12
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*/
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VKD3D_SHADER_COMPILE_OPTION_WARN_IMPLICIT_TRUNCATION = 0x0000000c,
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/**
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* If \a value is nonzero, empty constant buffers descriptions are
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* written out in the output effect binary. This option applies only
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* to fx_4_0 and fx_4_1 profiles and is otherwise ignored.
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*
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* \since 1.12
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*/
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VKD3D_SHADER_COMPILE_OPTION_INCLUDE_EMPTY_BUFFERS_IN_EFFECTS = 0x0000000d,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPILE_OPTION_NAME),
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};
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