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https://gitlab.winehq.org/wine/vkd3d.git
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vkd3d-utils: Implement ID3D12ShaderReflection::GetConstantBufferByIndex().
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parent
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commit
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Notes:
Alexandre Julliard
2024-03-27 23:06:24 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/626
@ -65,6 +65,15 @@ static inline char *vkd3d_strdup(const char *string)
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return ptr;
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}
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static inline void *vkd3d_memdup(const void *mem, size_t size)
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{
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void *ptr;
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if ((ptr = vkd3d_malloc(size)))
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memcpy(ptr, mem, size);
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return ptr;
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}
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bool vkd3d_array_reserve(void **elements, size_t *capacity, size_t element_count, size_t element_size);
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#endif /* __VKD3D_MEMORY_H */
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@ -21,14 +21,79 @@
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#include <vkd3d_d3dcommon.h>
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#include <vkd3d_d3d12shader.h>
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struct d3d12_buffer
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{
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ID3D12ShaderReflectionConstantBuffer ID3D12ShaderReflectionConstantBuffer_iface;
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D3D12_SHADER_BUFFER_DESC desc;
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};
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struct d3d12_reflection
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{
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ID3D12ShaderReflection ID3D12ShaderReflection_iface;
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unsigned int refcount;
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struct vkd3d_shader_scan_signature_info signature_info;
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D3D12_SHADER_DESC desc;
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struct d3d12_buffer *buffers;
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};
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static struct d3d12_buffer null_buffer;
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static struct d3d12_buffer *impl_from_ID3D12ShaderReflectionConstantBuffer(ID3D12ShaderReflectionConstantBuffer *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d12_buffer, ID3D12ShaderReflectionConstantBuffer_iface);
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}
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static HRESULT STDMETHODCALLTYPE d3d12_buffer_GetDesc(
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ID3D12ShaderReflectionConstantBuffer *iface, D3D12_SHADER_BUFFER_DESC *desc)
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{
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struct d3d12_buffer *buffer = impl_from_ID3D12ShaderReflectionConstantBuffer(iface);
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TRACE("iface %p, desc %p.\n", iface, desc);
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if (buffer == &null_buffer)
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{
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WARN("Null constant buffer, returning E_FAIL.\n");
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return E_FAIL;
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}
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if (!desc)
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{
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WARN("NULL pointer, returning E_FAIL.\n");
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return E_FAIL;
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}
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*desc = buffer->desc;
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return S_OK;
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}
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static ID3D12ShaderReflectionVariable * STDMETHODCALLTYPE d3d12_buffer_GetVariableByIndex(
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ID3D12ShaderReflectionConstantBuffer *iface, UINT index)
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{
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FIXME("iface %p, index %u, stub!\n", iface, index);
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return NULL;
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}
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static ID3D12ShaderReflectionVariable * STDMETHODCALLTYPE d3d12_buffer_GetVariableByName(
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ID3D12ShaderReflectionConstantBuffer *iface, const char *name)
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{
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FIXME("iface %p, name %s, stub!\n", iface, debugstr_a(name));
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return NULL;
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}
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static const struct ID3D12ShaderReflectionConstantBufferVtbl d3d12_buffer_vtbl =
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{
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d3d12_buffer_GetDesc,
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d3d12_buffer_GetVariableByIndex,
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d3d12_buffer_GetVariableByName,
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};
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static struct d3d12_buffer null_buffer = {{&d3d12_buffer_vtbl}};
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static struct d3d12_reflection *impl_from_ID3D12ShaderReflection(ID3D12ShaderReflection *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d12_reflection, ID3D12ShaderReflection_iface);
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@ -72,6 +137,10 @@ static ULONG STDMETHODCALLTYPE d3d12_reflection_Release(ID3D12ShaderReflection *
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if (!refcount)
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{
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for (UINT i = 0; i < reflection->desc.ConstantBuffers; ++i)
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vkd3d_free((void *)reflection->buffers[i].desc.Name);
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vkd3d_free(reflection->buffers);
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vkd3d_shader_free_scan_signature_info(&reflection->signature_info);
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free(reflection);
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}
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@ -87,9 +156,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_reflection_GetDesc(ID3D12ShaderReflection
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FIXME("iface %p, desc %p partial stub!\n", iface, desc);
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desc->InputParameters = reflection->signature_info.input.element_count;
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desc->OutputParameters = reflection->signature_info.output.element_count;
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desc->PatchConstantParameters = reflection->signature_info.patch_constant.element_count;
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*desc = reflection->desc;
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return S_OK;
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}
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@ -97,9 +164,17 @@ static HRESULT STDMETHODCALLTYPE d3d12_reflection_GetDesc(ID3D12ShaderReflection
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static struct ID3D12ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3d12_reflection_GetConstantBufferByIndex(
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ID3D12ShaderReflection *iface, UINT index)
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{
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FIXME("iface %p, index %u stub!\n", iface, index);
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struct d3d12_reflection *reflection = impl_from_ID3D12ShaderReflection(iface);
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return NULL;
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TRACE("iface %p, index %u.\n", iface, index);
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if (index > reflection->desc.ConstantBuffers)
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{
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WARN("Invalid index %u.\n", index);
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return &null_buffer.ID3D12ShaderReflectionConstantBuffer_iface;
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}
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return &reflection->buffers[index].ID3D12ShaderReflectionConstantBuffer_iface;
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}
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static struct ID3D12ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3d12_reflection_GetConstantBufferByName(
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@ -287,9 +362,128 @@ static const struct ID3D12ShaderReflectionVtbl d3d12_reflection_vtbl =
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d3d12_reflection_GetRequiresFlags,
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};
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static bool require_space(size_t offset, size_t count, size_t size, size_t data_size)
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{
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return !count || (data_size - offset) / count >= size;
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}
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/* Return a pointer to data in a code blob, with bounds checking. */
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static const void *get_data_ptr(const struct vkd3d_shader_code *code,
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uint32_t offset, uint32_t count, uint32_t size)
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{
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if (!require_space(offset, count, size, code->size))
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{
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WARN("Offset %#x and size %#x exceeds section size %#zx.\n", offset, size, code->size);
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return NULL;
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}
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return (const uint8_t *)code->code + offset;
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}
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static HRESULT get_string(const struct vkd3d_shader_code *code, uint32_t offset, char **ret)
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{
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const char *str;
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char *end;
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if (offset >= code->size)
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{
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WARN("Offset %#x exceeds size %#zx.\n", offset, code->size);
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return E_INVALIDARG;
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}
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str = (const char *)code->code + offset;
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if (!(end = memchr(str, 0, code->size - offset)))
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{
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WARN("String at %#x is not properly zero-terminated.\n", offset);
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return E_INVALIDARG;
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}
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if (!(*ret = vkd3d_memdup(str, end + 1 - str)))
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return E_OUTOFMEMORY;
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return S_OK;
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}
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struct rdef_header
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{
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uint32_t buffer_count;
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uint32_t buffers_offset;
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uint32_t binding_count;
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uint32_t bindings_offset;
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uint8_t minor_version;
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uint8_t major_version;
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uint16_t type;
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uint32_t compile_flags;
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uint32_t creator_offset;
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};
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struct rdef_buffer
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{
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uint32_t name_offset;
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uint32_t var_count;
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uint32_t vars_offset;
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uint32_t size;
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uint32_t flags;
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uint32_t type;
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};
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static HRESULT d3d12_buffer_init(struct d3d12_buffer *buffer, const struct rdef_buffer *rdef_buffer,
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const struct vkd3d_shader_code *section)
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{
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HRESULT hr;
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char *name;
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if ((FAILED(hr = get_string(section, rdef_buffer->name_offset, &name))))
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return hr;
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buffer->ID3D12ShaderReflectionConstantBuffer_iface.lpVtbl = &d3d12_buffer_vtbl;
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buffer->desc.Type = rdef_buffer->type;
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buffer->desc.Variables = rdef_buffer->var_count;
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buffer->desc.Size = rdef_buffer->size;
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buffer->desc.uFlags = rdef_buffer->flags;
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buffer->desc.Name = name;
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return S_OK;
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}
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static HRESULT parse_rdef(struct d3d12_reflection *reflection, const struct vkd3d_shader_code *section)
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{
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const struct rdef_header *header;
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HRESULT hr;
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if (!(header = get_data_ptr(section, 0, 1, sizeof(*header))))
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return E_INVALIDARG;
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reflection->desc.ConstantBuffers = header->buffer_count;
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if (header->buffer_count)
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{
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const struct rdef_buffer *rdef_buffers;
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if (!(rdef_buffers = get_data_ptr(section, header->buffers_offset,
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header->buffer_count, sizeof(*rdef_buffers))))
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return E_INVALIDARG;
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if (!(reflection->buffers = vkd3d_calloc(header->buffer_count, sizeof(*reflection->buffers))))
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return E_OUTOFMEMORY;
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for (uint32_t i = 0; i < header->buffer_count; ++i)
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{
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if ((hr = d3d12_buffer_init(&reflection->buffers[i], &rdef_buffers[i], section)))
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return hr;
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}
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}
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return S_OK;
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}
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static HRESULT d3d12_reflection_init(struct d3d12_reflection *reflection, const void *data, size_t data_size)
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{
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struct vkd3d_shader_compile_info compile_info = {.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO};
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struct vkd3d_shader_dxbc_desc dxbc_desc;
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bool found_rdef = false;
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enum vkd3d_result ret;
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HRESULT hr;
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reflection->ID3D12ShaderReflection_iface.lpVtbl = &d3d12_reflection_vtbl;
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reflection->refcount = 1;
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@ -301,7 +495,44 @@ static HRESULT d3d12_reflection_init(struct d3d12_reflection *reflection, const
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compile_info.next = &reflection->signature_info;
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reflection->signature_info.type = VKD3D_SHADER_STRUCTURE_TYPE_SCAN_SIGNATURE_INFO;
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return hresult_from_vkd3d_result(vkd3d_shader_scan(&compile_info, NULL));
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if (FAILED(hr = hresult_from_vkd3d_result(vkd3d_shader_scan(&compile_info, NULL))))
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return hr;
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if ((ret = vkd3d_shader_parse_dxbc(&compile_info.source, 0, &dxbc_desc, NULL)))
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{
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vkd3d_shader_free_scan_signature_info(&reflection->signature_info);
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return hresult_from_vkd3d_result(ret);
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}
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for (unsigned int i = 0; i < dxbc_desc.section_count; ++i)
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{
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const struct vkd3d_shader_dxbc_section_desc *section = &dxbc_desc.sections[i];
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if (section->tag == TAG_RDEF)
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{
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if (found_rdef)
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{
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FIXME("Multiple RDEF chunks.\n");
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continue;
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}
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if (FAILED(hr = parse_rdef(reflection, §ion->data)))
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{
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vkd3d_shader_free_scan_signature_info(&reflection->signature_info);
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vkd3d_shader_free_dxbc(&dxbc_desc);
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return hr;
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}
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found_rdef = true;
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}
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}
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reflection->desc.InputParameters = reflection->signature_info.input.element_count;
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reflection->desc.OutputParameters = reflection->signature_info.output.element_count;
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reflection->desc.PatchConstantParameters = reflection->signature_info.patch_constant.element_count;
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vkd3d_shader_free_dxbc(&dxbc_desc);
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return S_OK;
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}
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HRESULT WINAPI D3DReflect(const void *data, SIZE_T data_size, REFIID iid, void **reflection)
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