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d3dcompiler and d3dx9 versions before 42 don't emit this error; this will be necessary to emulate that behaviour. Other warnings exist that are introduced in different d3dcompiler versions, although there are not very many distinct HLSL warnings to begin with. We could of course group all these together under a single compiler option, but I find that using separate top-level options is unilaterally friendlier to an API consumer, and simpler to implement as well. It also in some sense maps conceptually to e.g. "-Wno-implicit-conversion". |
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.. | ||
private | ||
.gitignore | ||
vkd3d_d3d9types.h | ||
vkd3d_d3d12.idl | ||
vkd3d_d3d12sdklayers.idl | ||
vkd3d_d3d12shader.idl | ||
vkd3d_d3dcommon.idl | ||
vkd3d_d3dcompiler_types.h | ||
vkd3d_d3dcompiler.h | ||
vkd3d_d3dx9shader.idl | ||
vkd3d_dxgi1_2.idl | ||
vkd3d_dxgi1_3.idl | ||
vkd3d_dxgi1_4.idl | ||
vkd3d_dxgi.idl | ||
vkd3d_dxgibase.idl | ||
vkd3d_dxgiformat.idl | ||
vkd3d_dxgitype.idl | ||
vkd3d_shader.h | ||
vkd3d_types.h | ||
vkd3d_unknown.idl | ||
vkd3d_utils.h | ||
vkd3d_windows.h | ||
vkd3d.h |