vkd3d-shader/d3d-asm: Support emitting the shader signature.

This commit is contained in:
Giovanni Mascellani
2024-01-17 23:30:06 +01:00
committed by Alexandre Julliard
parent 01a687a7fc
commit 9aa86901e3
Notes: Alexandre Julliard 2024-03-07 23:21:49 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/553
4 changed files with 192 additions and 4 deletions

View File

@@ -148,6 +148,12 @@ enum vkd3d_shader_compile_option_formatting_flags
VKD3D_SHADER_COMPILE_OPTION_FORMATTING_OFFSETS = 0x00000004,
VKD3D_SHADER_COMPILE_OPTION_FORMATTING_HEADER = 0x00000008,
VKD3D_SHADER_COMPILE_OPTION_FORMATTING_RAW_IDS = 0x00000010,
/**
* Emit the signatures when disassembling a shader.
*
* \since 1.12
*/
VKD3D_SHADER_COMPILE_OPTION_FORMATTING_IO_SIGNATURES = 0x00000020,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPILE_OPTION_FORMATTING_FLAGS),
};