Nikolay Sivov
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cab1f57e01
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tests: Add a test for fmod() with vector arguments.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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2023-09-07 19:15:26 +02:00 |
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Nikolay Sivov
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fc2aaee224
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vkd3d-shader: Use ternary operator in fmod() implementation.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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2023-09-07 19:15:26 +02:00 |
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Nikolay Sivov
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1002a6b357
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vkd3d-shader/tpf: Use 'movc' to implement ternary operator.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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2023-09-07 19:15:25 +02:00 |
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Martin Storsjö
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2fb0c2d187
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include: Fill in missing enum values in vkd3d_d3d12.idl.
Signed-off-by: Martin Storsjö <martin@martin.st>
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2023-09-07 19:15:21 +02:00 |
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Martin Storsjö
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8e6b08d685
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include: Add some more struct/enum definitions to vkd3d_d3d12.idl.
This is enough for compiling QtBase's Direct3D 12 backend,
if this is imported into mingw-w64.
Signed-off-by: Martin Storsjö <martin@martin.st>
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2023-09-07 19:15:19 +02:00 |
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Martin Storsjö
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1b45052c92
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include: Add missing miscellaneous D3D12 constants.
Signed-off-by: Martin Storsjö <martin@martin.st>
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2023-09-07 19:15:15 +02:00 |
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Martin Storsjö
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61c402405a
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include: Add missing D3D12 vertex shader constants.
Signed-off-by: Martin Storsjö <martin@martin.st>
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2023-09-07 19:15:15 +02:00 |
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Martin Storsjö
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44a669a644
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include: Add missing D3D12 minimum resource limit constants.
Signed-off-by: Martin Storsjö <martin@martin.st>
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2023-09-07 19:15:15 +02:00 |
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Martin Storsjö
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7efba29853
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include: Add missing D3D12 raytracing constants.
Signed-off-by: Martin Storsjö <martin@martin.st>
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2023-09-07 19:15:15 +02:00 |
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Martin Storsjö
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b32b060518
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include: Add missing D3D12 pixel shader constants.
Signed-off-by: Martin Storsjö <martin@martin.st>
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2023-09-07 19:15:15 +02:00 |
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Martin Storsjö
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ef8dd51c7a
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include: Add missing D3D12 input assembler constants.
Signed-off-by: Martin Storsjö <martin@martin.st>
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2023-09-07 19:15:15 +02:00 |
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Martin Storsjö
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f8c848f563
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include: Add missing D3D12 hull shader constants.
Signed-off-by: Martin Storsjö <martin@martin.st>
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2023-09-07 19:15:15 +02:00 |
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Martin Storsjö
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1d74dc7903
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include: Add missing D3D12 geometry shader constants.
Signed-off-by: Martin Storsjö <martin@martin.st>
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2023-09-07 19:15:15 +02:00 |
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Martin Storsjö
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af4403147a
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include: Add missing D3D12 domain shader constants.
Signed-off-by: Martin Storsjö <martin@martin.st>
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2023-09-07 19:15:15 +02:00 |
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Martin Storsjö
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cf61d217a9
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include: Add missing D3D12 compute shader constants.
Signed-off-by: Martin Storsjö <martin@martin.st>
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2023-09-07 19:15:15 +02:00 |
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Martin Storsjö
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71dd917091
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include: Add missing D3D12 common shader constants.
Signed-off-by: Martin Storsjö <martin@martin.st>
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2023-09-07 19:15:15 +02:00 |
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Martin Storsjö
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8febea5a9c
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include: Sort vkd3d_d3d12.idl constants alphabetically.
This makes it easier to consistently add more constants.
Signed-off-by: Martin Storsjö <martin@martin.st>
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2023-09-07 19:15:13 +02:00 |
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Martin Storsjö
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dff79973e0
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include: Fix the type of D3D12_VIEWPORT_BOUNDS_MIN.
As this is a negative constant, it shouldn't have an unsigned type.
Signed-off-by: Martin Storsjö <martin@martin.st>
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2023-09-07 19:15:10 +02:00 |
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Nikolay Sivov
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c5d680d141
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vkd3d-shader/hlsl: Add tex1D() function.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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2023-09-07 19:15:06 +02:00 |
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Giovanni Mascellani
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f525e9e93a
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ci: Run the tests on a 32 bit Linux system.
|
2023-09-04 20:26:05 +02:00 |
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Martin Storsjö
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fdaacb158e
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include: Add the D3D_PRIMITIVE enum and the D3D12_PRIMITIVE typedef.
Signed-off-by: Martin Storsjö <martin@martin.st>
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2023-09-04 20:25:47 +02:00 |
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Conor McCarthy
|
3badab2086
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vkd3d-shader: Handle size in bytes in spirv_compiler_emit_cbv_declaration().
The caller passes a byte size now.
|
2023-09-04 20:25:33 +02:00 |
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Conor McCarthy
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bad4c74002
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vkd3d-shader: Match only UAV descriptors in vkd3d_shader_scan_add_uav_flag().
Fixes compilation failures in Cyberpunk 2077 due to missing UAV counter
flag.
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2023-09-04 20:25:31 +02:00 |
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Giovanni Mascellani
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367cf10cdc
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ci: Briefly document the CI setup.
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2023-08-31 22:07:21 +02:00 |
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Giovanni Mascellani
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229a34b93c
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ci: Execute the tests.
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2023-08-31 22:07:21 +02:00 |
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