Giovanni Mascellani
eaf35c394d
tests: Skip test_atomic_instructions() on WARP.
...
Pipeline creation fails with E_INVALIDARG, atomics are likely not
supported on WARP.
2023-10-16 22:36:52 +02:00
Giovanni Mascellani
0d4a5f1860
tests: Skip test_unbounded_resource_arrays() on WARP.
...
Most reads on WARP are off by a few units. I haven't investigated
the reason.
2023-10-16 22:36:50 +02:00
Giovanni Mascellani
fe88dafdbd
tests: Skip test_execute_indirect() on WARP.
...
The device is eventually lost, indirect commands are likely not
supported on WARP.
2023-10-16 22:36:49 +02:00
Giovanni Mascellani
ee3c4b6555
tests: Skip test_get_copyable_footprints() on WARP.
...
There are 12025 failures with WARP. I haven't investigated them.
2023-10-16 22:36:47 +02:00
Giovanni Mascellani
d72e30f1d1
tests: Skip test_null_vbv() on WARP.
...
On WARP 0xffffffff is read instead of zero.
2023-10-16 22:36:45 +02:00
Giovanni Mascellani
14c9be697f
tests: Acknowledge some double operations being broken on WARP.
2023-10-16 22:36:45 +02:00
Giovanni Mascellani
3f87cf9d7f
tests: Acknowledge WARP giving a GPU handle to a non-shader-visible descriptor heap.
...
WARP has no GPU, so it probably treats GPU handles just like CPU handles.
2023-10-16 22:36:43 +02:00
Giovanni Mascellani
862dcf27a6
tests: Acknowledge WARP accepting some unusual CreateCommittedResource() configuration.
...
A software implementation can conceivably satisfy some requests that
cannot work on real hardware.
2023-10-16 22:36:41 +02:00
Nikolay Sivov
9c6c7cb78f
vkd3d: Add partial implementation for CreateCommittedResource1().
2023-10-10 22:11:46 +02:00
Nikolay Sivov
6ba75fd92f
vkd3d: Add partial implementation for CreateHeap1().
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-09 21:58:07 +02:00
Conor McCarthy
39be40ce94
tests: Destroy the test context in test_readback_map_stability().
2023-10-02 22:25:10 +02:00
Henri Verbeet
5503a025d9
tests: Add some missing vkd3d_test_pop_context() calls to test_shader_instructions().
2023-09-28 23:13:04 +02:00
Giovanni Mascellani
4374d45655
tests: Work around a MoltenVK bug in test_tgsm().
2023-09-26 22:07:43 +02:00
Giovanni Mascellani
ca05e57e67
tests: Mark a bug as resolved on Mesa.
2023-09-22 11:06:57 +02:00
Giovanni Mascellani
d640b213b2
tests: Do not crash if the render target doesn't support MSAA 8.
...
This currently happens on MoltenVK.
2023-09-22 11:06:50 +02:00
Giovanni Mascellani
6dfdbb5c26
tests: Do not crash if a pipeline statistics query heap cannot be created.
...
This currently happens on MoltenVK.
2023-09-22 11:06:44 +02:00
Giovanni Mascellani
d742770499
tests: Compile HLSL shaders at runtime in test_draw_depth_only().
2023-09-22 11:06:41 +02:00
Giovanni Mascellani
4557ad36b0
tests: Compile HLSL shaders at runtime in test_draw_depth_no_ps().
2023-09-22 11:06:41 +02:00
Giovanni Mascellani
b7c951ba78
tests: Compile HLSL shaders at runtime in test_scissor().
2023-09-22 11:06:41 +02:00
Giovanni Mascellani
15c5ef5bb5
tests: Compile HLSL shaders at runtime in test_fractional_viewports().
2023-09-22 11:06:40 +02:00
Giovanni Mascellani
61b403a032
tests: Compile HLSL shaders at runtime in test_unknown_dsv_format().
2023-09-13 23:11:04 +02:00
Giovanni Mascellani
264ff9e2da
tests: Compile HLSL shaders at runtime in test_unknown_rtv_format().
2023-09-13 23:11:04 +02:00
Giovanni Mascellani
b1cae0dd1e
tests: Compile HLSL shaders at runtime in test_multiple_render_targets().
2023-09-13 23:11:04 +02:00
Giovanni Mascellani
f7354ff9e3
tests: Compile HLSL shaders at runtime in test_create_compute_pipeline_state().
2023-09-13 23:11:04 +02:00
Evan Tang
f374934281
tests: Test CopyResource depth to color.
2023-08-24 21:43:59 +02:00
Conor McCarthy
1e178efa01
tests/d3d12: Add tests for GetResourceTiling().
...
Based on vkd3d-proton patches by Philip Rebohle and
Hans-Kristian Arntzen.
2023-07-31 21:07:56 +09:00
Conor McCarthy
31ff1fa9b6
tests: Test releasing the command signature immediately after use.
...
D3D12 docs are silent on a required lifetime and immediate release
works in Windows.
2023-07-24 22:40:54 +02:00
Conor McCarthy
9014183100
vkd3d: Return a null handle from GetGPUDescriptorHandleForHeapStart() for non-shader-visible heaps.
2023-07-20 22:33:17 +02:00
Conor McCarthy
981034e6e4
tests: Test GetGPUDescriptorHandleForHeapStart() on a non-shader-visible heap.
2023-07-20 22:33:07 +02:00
Conor McCarthy
6835e8176f
vkd3d-shader/ir: Normalise signatures and input/output registers to the Shader Model 6 pattern.
...
In Shader Model 6 each signature element can span a range of register
indices, or 'rows', and system values do not share a register index with
non-system values. Inputs and outputs are referenced by element index
instead of register index. This patch merges multiple signature elements
into a single element under the following conditions:
- The register index in a load or store is specified dynamically by
including a relative address parameter with a base register index. The
dcl_index_range instruction is used to identify these.
- A register declaration is split across multiple elements which declare
different components of the register.
- A patch constant function writes tessellation factors. These are an
array in SPIR-V, but in SM 5.x each factor is declared as a separate
register, and these are dynamically indexed by the fork/join instance
id. Elimination of multiple fork/join phases converts the indices to
constants, but merging the signature elements into a single arrayed
element matches the SPIR-V output.
All references to input/output register indices are converted to element
indices. If a relative address is present, the element index is moved up
a slot so it cannot be confused with a constant offset. Existing code
only handles register index relative addressing for tessellation factors.
This patch adds generic support for it.
2023-05-24 22:00:29 +02:00
Nikolay Sivov
f470c00453
tests: Add support for UAV buffers to d3d12 runner.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-05-22 22:03:36 +02:00
Nikolay Sivov
74c0ad0a7a
tests: Rename readback helper to be more generic.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-05-22 22:03:28 +02:00
Conor McCarthy
7917a68241
tests/d3d12: Test register relative addressing in vertex and pixel shaders.
2023-05-03 21:12:09 +02:00
Conor McCarthy
db7359f36a
tests: Test index buffer location zero in test_draw_indexed_instanced().
...
Only verify it doesn't crash.
2023-04-19 20:46:53 +02:00
Conor McCarthy
5244fa572f
tests: Test null addresses in test_update_root_descriptors().
2023-04-19 20:46:00 +02:00
Conor McCarthy
6db9ed14dc
vkd3d: Support 1D UAV.
2023-04-18 22:00:17 +02:00
Conor McCarthy
7d0aaea4f8
tests: Test 1D UAV clear.
2023-04-18 22:00:01 +02:00
Zebediah Figura
94ff9ba5e7
tests: Add a test for readback map stability.
...
Resident Evil 2 accesses a resource immediately after unmapping it.
2023-04-10 21:00:26 +02:00
Zebediah Figura
dfa4bfdd03
include: Make test context information nestable.
...
Based on Wine.
2023-04-04 21:59:58 +02:00
Zebediah Figura
8186b75228
tests: Use a pixel shader that consumes SV_Position in test_query_pipeline_statistics().
...
Some drivers (AMD Radeon RX 6700 XT, with radeonsi from Mesa 22.2.0-rc3) emit
less than one invocation per pixel, presumably because they detect that the
shader control flow is uniform for all pixels. Having the control flow depend on
SV_Position avoids this test failure.
Cf. 34bd0dd0704c613abef8a9aa3ba2a2507ed02843 in wine.
2023-04-03 18:00:37 +02:00
Giovanni Mascellani
9a27df3a8c
tests: Read integer uniforms with strtol() and strtoul().
...
Because %i sscanf() converters are deprecated, and in practice
clamp to [-2^31, 2^31) on 32 bit.
2023-04-03 18:00:14 +02:00
Conor McCarthy
c87a292f98
tests: Release and then use a heap which contains resources.
...
The expected use case where a heap is freed before its contained
resources is not reasonably testable, so the ability to place a new
resource is tested instead.
2023-04-03 17:59:43 +02:00
Zebediah Figura
9ea84ae8c9
tests/shader_runner: Use the global test_options structure.
...
Inspired by a patch by Giovanni Mascellani.
2023-03-10 21:13:05 +01:00
Giovanni Mascellani
c8a05a8b10
tests: Collect D3D12 test options in a dedicated structure.
2023-03-10 21:12:46 +01:00
Zebediah Figura
809a43f06b
tests: Add a test for compute thread IDs.
2023-01-25 22:10:30 +01:00
Conor McCarthy
fc652d2b27
tests: Test a typed UAV buffer in test_atomic_instructions().
...
Until vkd3d-shader is patched, an atomic op on a typed buffer where
StorageImageReadWithoutFormat is available will cause SPIR-V validation
failure, and assertion in Mesa debug builds, because the image will be
declared with Unknown format.
2022-11-21 18:28:42 +01:00
Zebediah Figura
75494a4ae6
tests: Add a basic shader test for compute shaders.
2022-10-19 21:59:29 +02:00
Zebediah Figura
53d6966a5d
tests: Mark test_hull_shader_relative_addressing() as broken on radv.
...
Broken for me with "AMD Radeon RX 560 Series (RADV POLARIS11)" (1002:67ef) but works with llvmpipe; Mesa 22.2.0-rc3.
2022-09-19 21:51:30 +02:00
Zebediah Figura
7393e6ed13
tests: Transition back to D3D12_RESOURCE_STATE_RENDER_TARGET in test_bufinfo_instruction().
2022-09-19 20:13:57 +02:00
Conor McCarthy
4afe69d04a
vkd3d: Send typed UAV unknown format read support info to vkd3d-shader.
...
Fixes reflections in Control appearing with only their red component.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52146
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
2022-08-09 22:14:28 +02:00