1934 Commits

Author SHA1 Message Date
Conor McCarthy
ae4a6c7044 tests/d3d12: Test invalid bytecode in test_root_signature_byte_code(). 2024-09-24 13:30:33 +02:00
Arkadiusz Hiler
a3017fe9d5 vkd3d-shader/preproc: Support namespaces in macro identifiers. 2024-09-24 13:17:24 +02:00
Conor McCarthy
966e627733 tests/d3d12: Test a bounded range at the same offset as an unbounded one in test_unbounded_resource_arrays(). 2024-09-23 15:45:26 +02:00
Elizabeth Figura
650bf4d83f vkd3d-shader/hlsl: Fix a corner case in ternary type conversion.
If the condition and argument types are compatible, i.e. there is no broadcast,
the resulting shape should be the shape of the arguments, not the shape of the
condition.
2024-09-23 15:43:15 +02:00
Elizabeth Figura
b2cddecfc5 vkd3d-shader/hlsl: Use add_cast() in append_conditional_break().
Instead of creating a cast node directly.

This specifically handles the 1x1 matrix case, which currently the backend code does not expect.
2024-09-23 15:43:15 +02:00
Atharva Nimbalkar
ee8e005209 vkd3d-shader/glsl: Implement VKD3DSIH_MOVC. 2024-09-23 15:41:07 +02:00
Henri Verbeet
7b99c33510 vkd3d-shader/glsl: Implement VKD3DSIH_FRC. 2024-09-23 15:41:07 +02:00
Henri Verbeet
36c08b47e9 vkd3d-shader/glsl: Implement VKD3DSIH_GEO. 2024-09-23 15:41:07 +02:00
Henri Verbeet
28ef331704 vkd3d-shader/glsl: Implement support for VKD3DSPSM_NEG modifiers. 2024-09-23 15:41:07 +02:00
Henri Verbeet
b9366def96 vkd3d-shader/glsl: Implement VKD3DSIH_DIV. 2024-09-23 15:41:07 +02:00
Nikolay Sivov
d7def84253 vkd3d-shader/hlsl: Remove the 'double' keyword.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-23 15:26:35 +02:00
Nikolay Sivov
968a3dfc1a tests: Add some more tests for type name handling.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-23 15:26:28 +02:00
Henri Verbeet
bc70d575ae vkd3d-shader/glsl: Implement VKD3DSIH_OR. 2024-09-20 17:16:33 +02:00
Henri Verbeet
e289c3999d vkd3d-shader/glsl: Implement VKD3DSIH_INE. 2024-09-20 17:16:33 +02:00
Henri Verbeet
3b3fe1da2c vkd3d-shader/glsl: Implement VKD3DSIH_MUL. 2024-09-20 17:16:33 +02:00
Atharva Nimbalkar
2fc35da940 vkd3d-shader/glsl: Implement support for VSIR_DIMENSION_VEC4 immediate constants. 2024-09-20 17:16:33 +02:00
Henri Verbeet
2409966ff2 vkd3d-shader/glsl: Implement VKD3DSIH_NEU. 2024-09-20 17:16:33 +02:00
Henri Verbeet
c8acf285cb vkd3d-shader/glsl: Implement support for VKD3DSPSM_ABS modifiers. 2024-09-19 14:35:20 +02:00
Atharva Nimbalkar
1d485cc8a9 vkd3d-shader/glsl: Implement support for VKD3DSPR_IMMCONST registers. 2024-09-19 14:32:29 +02:00
Atharva Nimbalkar
ab07637ee1 vkd3d-shader/glsl: Implement VKD3DSIH_ADD. 2024-09-19 14:29:46 +02:00
Henri Verbeet
ae40184631 vkd3d-shader/glsl: Implement support for VKD3DSPR_CONSTBUFFER registers. 2024-09-19 14:29:46 +02:00
Francisco Casas
ffc1449412 vkd3d-shader/hlsl: Allow effect calls on default value initializers. 2024-09-14 16:09:12 +02:00
Francisco Casas
4aa262d773 vkd3d-shader/hlsl: Parse ConstructGSWithSO(). 2024-09-14 16:09:08 +02:00
Francisco Casas
3423d1b54b tests: Test ConstructGSWithSO() parsing. 2024-09-14 15:59:35 +02:00
Anna (navi) Figueiredo Gomes
e61046fb23 vkd3d-shader/hlsl: Implement the "earlydepthstencil" attribute. 2024-09-12 18:46:24 +02:00