vkd3d-shader/hlsl: Remove the 'double' keyword.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2024-08-29 21:17:14 +02:00
committed by Henri Verbeet
parent 968a3dfc1a
commit d7def84253
Notes: Henri Verbeet 2024-09-23 15:55:06 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1025
3 changed files with 2 additions and 4 deletions

View File

@@ -134,7 +134,7 @@ float4 main() : sv_target
return 0;
}
[pixel shader fail]
[pixel shader fail todo]
float4 double;
float4 main() : sv_target
@@ -149,7 +149,7 @@ float4 main() : sv_target
return float;
}
[pixel shader fail(sm>=6) todo]
[pixel shader fail(sm>=6)]
float4 main() : sv_target
{
float4 double = float4(1, 2, 3, 4);