vkd3d-shader/hlsl: Parse ConstructGSWithSO().

This commit is contained in:
Francisco Casas
2024-06-24 19:22:22 -04:00
committed by Henri Verbeet
parent 1f9fc2a422
commit 4aa262d773
Notes: Henri Verbeet 2024-09-14 16:53:12 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1057
5 changed files with 49 additions and 2 deletions

View File

@ -18,7 +18,7 @@ float4 main() : sv_target { return 0; }
GeometryShader gs1 = CompileShader(gs_5_0, main());
GeometryShader gs2 = ConstructGSWithSO(gs1);
[pixel shader todo]
[pixel shader]
float4 main() : sv_target { return 0; }
GeometryShader gs2 = ConstructGSWithSO("foo", "bar");
@ -26,7 +26,7 @@ GeometryShader gs2 = ConstructGSWithSO("foo", "bar");
float4 main() : sv_target { return 0; }
GeometryShader gs2 = ConstructGSWithSO(1, 2, 3);
[pixel shader todo]
[pixel shader]
float4 main() : sv_target { return 0; }
GeometryShader gs2 = ConstructGSWithSO("foo", "bar", float2(42, 42), 3, 4, NULL);