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vkd3d-shader/hlsl: Parse ConstructGSWithSO().
This commit is contained in:
committed by
Henri Verbeet
parent
1f9fc2a422
commit
4aa262d773
Notes:
Henri Verbeet
2024-09-14 16:53:12 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1057
@ -18,7 +18,7 @@ float4 main() : sv_target { return 0; }
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GeometryShader gs1 = CompileShader(gs_5_0, main());
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GeometryShader gs2 = ConstructGSWithSO(gs1);
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[pixel shader todo]
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[pixel shader]
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float4 main() : sv_target { return 0; }
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GeometryShader gs2 = ConstructGSWithSO("foo", "bar");
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@ -26,7 +26,7 @@ GeometryShader gs2 = ConstructGSWithSO("foo", "bar");
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float4 main() : sv_target { return 0; }
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GeometryShader gs2 = ConstructGSWithSO(1, 2, 3);
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[pixel shader todo]
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[pixel shader]
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float4 main() : sv_target { return 0; }
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GeometryShader gs2 = ConstructGSWithSO("foo", "bar", float2(42, 42), 3, 4, NULL);
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