.. |
hlsl
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vkd3d-shader/glsl: Implement VKD3DSIH_GEO.
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2024-09-23 15:41:07 +02:00 |
.gitignore
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tests: Add some C HLSL preprocessor tests.
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2020-11-24 22:28:11 +01:00 |
d3d12_crosstest.h
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tests: Mark a couple of tests as working on recent NVIDIA GPUs.
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2024-07-31 20:50:58 +02:00 |
d3d12_invalid_usage.c
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tests: Support using the Agility SDK in the crosstests.
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2024-07-09 16:57:03 +02:00 |
d3d12_test_utils.h
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tests/shader_runner: Introduce a 'depth-bounds' test option.
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2024-09-11 14:53:21 +02:00 |
d3d12.c
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tests/shader_runner: Use ID3D12Device2_CreatePipelineState() when available.
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2024-09-11 14:13:59 +02:00 |
driver.c
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ci: Delimit building each commit with a collapsible section.
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2024-04-09 12:28:10 -05:00 |
dxcompiler.idl
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tests/shader-runner: Test shaders with dxcompiler.
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2023-10-11 22:21:14 +02:00 |
hlsl_d3d12.c
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vkd3d-shader: Handle the SV_SampleIndex semantic.
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2024-09-10 21:39:03 +02:00 |
preproc-if-expr.shader_test
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vkd3d-shader/preproc: Allow capital U and L after integer constants as well.
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2022-02-02 21:06:21 +01:00 |
preproc-if.shader_test
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tests: Add some basic tests for #if and related preprocessor directives.
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2020-11-23 22:07:44 +01:00 |
preproc-ifdef.shader_test
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tests: Add some tests for #ifdef and defined().
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2020-11-23 22:07:47 +01:00 |
preproc-invalid.shader_test
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tests: Add some tests for shaders which fail to preprocess.
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2020-11-24 22:27:59 +01:00 |
preproc-macro.shader_test
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vkd3d-shader/preproc: Append spaces between tokens in macro invocations.
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2023-08-02 20:19:21 +09:00 |
preproc-misc.shader_test
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tests: Add some more miscellaneous preprocessor tests.
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2020-11-24 22:28:05 +01:00 |
shader_runner_d3d9.c
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tests: Test shade mode.
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2024-07-24 16:08:10 +02:00 |
shader_runner_d3d11.c
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tests/shader_runner: Explicitly require UAV load support.
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2024-08-22 16:22:18 +02:00 |
shader_runner_d3d12.c
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tests/shader_runner: Introduce a "d3d12" tag.
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2024-09-11 14:53:33 +02:00 |
shader_runner_gl.c
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tests/shader_runner: Introduce a 'depth-bounds' test option.
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2024-09-11 14:53:21 +02:00 |
shader_runner_vulkan.c
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tests/shader_runner: Introduce a 'depth-bounds' test option.
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2024-09-11 14:53:21 +02:00 |
shader_runner.c
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tests/shader_runner: Introduce a "d3d12" tag.
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2024-09-11 14:53:33 +02:00 |
shader_runner.h
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tests/shader_runner: Introduce a 'depth-bounds' test option.
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2024-09-11 14:53:21 +02:00 |
test-driver.sh
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tests/test-driver: Avoid double space when printing details.
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2024-08-22 16:22:29 +02:00 |
utils.h
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tests: Define WIDL macros in utils.h.
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2024-07-11 00:34:58 +02:00 |
vkd3d_api.c
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vkd3d-common: Get rid of InterlockedDecrement().
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2024-02-06 23:07:36 +01:00 |
vkd3d_common.c
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vkd3d-common: Move vkd3d_write_mask_is_contiguous() from vkd3d-shader.
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2019-07-05 17:52:04 +02:00 |
vkd3d_shader_api.c
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tests: Add a test for the vkd3d_shader_parameter APIs.
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2024-07-11 16:58:56 +02:00 |
vulkan_procs.h
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tests: Implement multisampling in the Vulkan renderer.
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2024-07-11 00:33:57 +02:00 |