449 Commits

Author SHA1 Message Date
Conor McCarthy
7e84421b9c vkd3d: Support multiple descriptions in GetResourceAllocationInfo(). 2024-02-01 22:25:11 +01:00
Conor McCarthy
92e19a7da3 vkd3d: Add ID3D12Device7 interface stubs. 2024-02-01 22:25:10 +01:00
Conor McCarthy
76fbbe980a vkd3d: Add ID3D12Device6 interface stub. 2024-02-01 22:25:10 +01:00
Henri Verbeet
d66f61cd5f vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_query_heap_AddRef(). 2024-02-01 00:08:35 +01:00
Henri Verbeet
db37be2a70 vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_descriptor_heap_AddRef(). 2024-02-01 00:08:35 +01:00
Henri Verbeet
84234a8875 vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_resource_AddRef(). 2024-02-01 00:08:35 +01:00
Henri Verbeet
a9582a7355 vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_resource_incref(). 2024-02-01 00:08:35 +01:00
Henri Verbeet
30a00160e2 vkd3d: Use vkd3d_atomic_increment_u32() in vkd3d_bind_heap_memory(). 2024-02-01 00:08:35 +01:00
Henri Verbeet
fd385ab994 vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_heap_AddRef(). 2024-02-01 00:08:35 +01:00
Henri Verbeet
7d7833f3c0 vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_device_AddRef(). 2024-01-29 22:33:40 +01:00
Henri Verbeet
042e269791 vkd3d: Use vkd3d_atomic_increment_u32() in vkd3d_instance_incref(). 2024-01-29 22:33:40 +01:00
Henri Verbeet
13ba36bb43 vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_command_signature_AddRef(). 2024-01-25 22:24:55 +01:00
Henri Verbeet
cdb559c39d vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_command_queue_AddRef(). 2024-01-25 22:24:55 +01:00
Henri Verbeet
87f3a606d7 vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_command_list_AddRef(). 2024-01-25 22:24:55 +01:00
Henri Verbeet
315fce8ac5 vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_command_allocator_AddRef(). 2024-01-25 22:24:55 +01:00
Henri Verbeet
c8122ff47e vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_fence_incref(). 2024-01-25 22:24:55 +01:00
Henri Verbeet
5a2b82fbd5 vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_fence_AddRef(). 2024-01-25 22:24:55 +01:00
Giovanni Mascellani
6ac525d6c3 vkd3d-shader/spirv: Use capability ShaderViewportIndexLayerEXT for decoration Layer.
Capability Geometry allows to use the Layer builtin in geometry and pixel
shaders. For vertex and domain shaders ShaderLayer should be used, but it's only
available starting from SPIR-V 1.5. ShaderViewportIndexLayerEXT can be used
instead with extension SPV_EXT_shader_viewport_index_layer.
2024-01-22 22:19:09 +01:00
Henri Verbeet
71decc927f vkd3d-common: Introduce vkd3d_atomic_increment_u64(). 2024-01-17 22:29:29 +01:00
Henri Verbeet
bf0fda7812 vkd3d: Trace GetLastError() results with %lu.
These are DWORDs, but this is all Windows code, so we can just use %lu.
2024-01-11 23:05:42 +01:00
Conor McCarthy
b0d1fb7d98 vkd3d: Use mutable descriptors if available.
The mutable descriptor type allows six descriptor sets to be replaced
with one set for CBV/SRV/UAV heaps.
2024-01-09 22:59:46 +01:00
Conor McCarthy
b8694fd879 vkd3d: Co-locate all descriptor-related members.
To optimise cache coherence, because decriptor updates use the most
performance-critical code paths.
2023-12-14 21:00:34 +01:00
Conor McCarthy
a2741babd9 vkd3d: Rename the device mutex to pipeline_cache_mutex.
It is used only for pipeline and render pass caching, and renaming it
helps prevent inappropriate or erroneous use.
2023-12-14 21:00:30 +01:00
Conor McCarthy
37e76618ca vkd3d: Write Vulkan descriptors in a worker thread.
Raises framerate by 5-10% in games which write thousands of descriptors
per frame, e.g. Horizon Zero Dawn.

The worker thread is a generic device worker which can also be used for
other purposes if the need arises.
2023-12-14 21:00:28 +01:00
Alistair Leslie-Hughes
5c134d44d6 include: D3D12_RT_FORMAT_ARRAY remove typedef to make header compatible with windows.
windows d3d12.idl doesn't have this as a typedef.
2023-11-28 00:09:20 +01:00