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vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_heap_AddRef().
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Alexandre Julliard
2024-02-01 00:32:06 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/619
@ -308,7 +308,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_heap_QueryInterface(ID3D12Heap *iface,
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static ULONG STDMETHODCALLTYPE d3d12_heap_AddRef(ID3D12Heap *iface)
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{
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struct d3d12_heap *heap = impl_from_ID3D12Heap(iface);
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ULONG refcount = InterlockedIncrement(&heap->refcount);
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unsigned int refcount = vkd3d_atomic_increment_u32(&heap->refcount);
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TRACE("%p increasing refcount to %u.\n", heap, refcount);
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@ -345,7 +345,7 @@ static void d3d12_heap_destroy(struct d3d12_heap *heap)
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static ULONG STDMETHODCALLTYPE d3d12_heap_Release(ID3D12Heap *iface)
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{
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struct d3d12_heap *heap = impl_from_ID3D12Heap(iface);
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ULONG refcount = InterlockedDecrement(&heap->refcount);
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unsigned int refcount = InterlockedDecrement((LONG *)&heap->refcount);
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TRACE("%p decreasing refcount to %u.\n", heap, refcount);
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@ -665,7 +665,7 @@ VkResult vkd3d_create_timeline_semaphore(const struct d3d12_device *device, uint
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struct d3d12_heap
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{
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ID3D12Heap ID3D12Heap_iface;
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LONG refcount;
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unsigned int refcount;
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LONG resource_count;
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bool is_private;
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