vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_descriptor_heap_AddRef().

This commit is contained in:
Henri Verbeet 2024-01-29 17:28:25 +01:00 committed by Alexandre Julliard
parent 886c1fdcc4
commit db37be2a70
Notes: Alexandre Julliard 2024-02-01 00:32:06 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/619
2 changed files with 3 additions and 3 deletions

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@ -4010,7 +4010,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_descriptor_heap_QueryInterface(ID3D12Desc
static ULONG STDMETHODCALLTYPE d3d12_descriptor_heap_AddRef(ID3D12DescriptorHeap *iface)
{
struct d3d12_descriptor_heap *heap = impl_from_ID3D12DescriptorHeap(iface);
ULONG refcount = InterlockedIncrement(&heap->refcount);
unsigned int refcount = vkd3d_atomic_increment_u32(&heap->refcount);
TRACE("%p increasing refcount to %u.\n", heap, refcount);
@ -4020,7 +4020,7 @@ static ULONG STDMETHODCALLTYPE d3d12_descriptor_heap_AddRef(ID3D12DescriptorHeap
static ULONG STDMETHODCALLTYPE d3d12_descriptor_heap_Release(ID3D12DescriptorHeap *iface)
{
struct d3d12_descriptor_heap *heap = impl_from_ID3D12DescriptorHeap(iface);
ULONG refcount = InterlockedDecrement(&heap->refcount);
unsigned int refcount = InterlockedDecrement((LONG *)&heap->refcount);
TRACE("%p decreasing refcount to %u.\n", heap, refcount);

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@ -1046,7 +1046,7 @@ struct d3d12_descriptor_heap_vk_set
struct d3d12_descriptor_heap
{
ID3D12DescriptorHeap ID3D12DescriptorHeap_iface;
LONG refcount;
unsigned int refcount;
uint64_t serial_id;
D3D12_DESCRIPTOR_HEAP_DESC desc;