vkd3d/libs/vkd3d-shader/d3dbc.c

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/*
* d3dbc (Direct3D shader models 1-3 bytecode) support
*
* Copyright 2002-2003 Jason Edmeades
* Copyright 2002-2003 Raphael Junqueira
* Copyright 2004 Christian Costa
* Copyright 2005 Oliver Stieber
* Copyright 2006 Ivan Gyurdiev
* Copyright 2007-2008 Stefan Dösinger for CodeWeavers
* Copyright 2009, 2021 Henri Verbeet for CodeWeavers
* Copyright 2019-2020 Zebediah Figura for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "hlsl.h"
#define VKD3D_SM1_VS 0xfffeu
#define VKD3D_SM1_PS 0xffffu
#define VKD3D_SM1_DCL_USAGE_SHIFT 0u
#define VKD3D_SM1_DCL_USAGE_MASK (0xfu << VKD3D_SM1_DCL_USAGE_SHIFT)
#define VKD3D_SM1_DCL_USAGE_INDEX_SHIFT 16u
#define VKD3D_SM1_DCL_USAGE_INDEX_MASK (0xfu << VKD3D_SM1_DCL_USAGE_INDEX_SHIFT)
#define VKD3D_SM1_RESOURCE_TYPE_SHIFT 27u
#define VKD3D_SM1_RESOURCE_TYPE_MASK (0xfu << VKD3D_SM1_RESOURCE_TYPE_SHIFT)
#define VKD3D_SM1_OPCODE_MASK 0x0000ffffu
#define VKD3D_SM1_INSTRUCTION_FLAGS_SHIFT 16u
#define VKD3D_SM1_INSTRUCTION_FLAGS_MASK (0xffu << VKD3D_SM1_INSTRUCTION_FLAGS_SHIFT)
#define VKD3D_SM1_INSTRUCTION_LENGTH_SHIFT 24u
#define VKD3D_SM1_INSTRUCTION_LENGTH_MASK (0xfu << VKD3D_SM1_INSTRUCTION_LENGTH_SHIFT)
#define VKD3D_SM1_COISSUE (0x1u << 30u)
#define VKD3D_SM1_COMMENT_SIZE_SHIFT 16u
#define VKD3D_SM1_COMMENT_SIZE_MASK (0x7fffu << VKD3D_SM1_COMMENT_SIZE_SHIFT)
#define VKD3D_SM1_INSTRUCTION_PREDICATED (0x1u << 28u)
#define VKD3D_SM1_INSTRUCTION_PARAMETER (0x1u << 31u)
#define VKD3D_SM1_REGISTER_NUMBER_MASK 0x000007ffu
#define VKD3D_SM1_REGISTER_TYPE_SHIFT 28u
#define VKD3D_SM1_REGISTER_TYPE_MASK (0x7u << VKD3D_SM1_REGISTER_TYPE_SHIFT)
#define VKD3D_SM1_REGISTER_TYPE_SHIFT2 8u
#define VKD3D_SM1_REGISTER_TYPE_MASK2 (0x18u << VKD3D_SM1_REGISTER_TYPE_SHIFT2)
#define VKD3D_SM1_ADDRESS_MODE_SHIFT 13u
#define VKD3D_SM1_ADDRESS_MODE_MASK (0x1u << VKD3D_SM1_ADDRESS_MODE_SHIFT)
#define VKD3D_SM1_DST_MODIFIER_SHIFT 20u
#define VKD3D_SM1_DST_MODIFIER_MASK (0xfu << VKD3D_SM1_DST_MODIFIER_SHIFT)
#define VKD3D_SM1_DSTSHIFT_SHIFT 24u
#define VKD3D_SM1_DSTSHIFT_MASK (0xfu << VKD3D_SM1_DSTSHIFT_SHIFT)
#define VKD3D_SM1_WRITEMASK_SHIFT 16u
#define VKD3D_SM1_WRITEMASK_MASK (0xfu << VKD3D_SM1_WRITEMASK_SHIFT)
#define VKD3D_SM1_SWIZZLE_SHIFT 16u
#define VKD3D_SM1_SWIZZLE_MASK (0xffu << VKD3D_SM1_SWIZZLE_SHIFT)
#define VKD3D_SM1_SWIZZLE_DEFAULT (0u | (1u << 2) | (2u << 4) | (3u << 6))
#define VKD3D_SM1_SWIZZLE_COMPONENT_SHIFT(idx) (2u * (idx))
#define VKD3D_SM1_SWIZZLE_COMPONENT_MASK(idx) (0x3u << VKD3D_SM1_SWIZZLE_COMPONENT_SHIFT(idx))
#define VKD3D_SM1_SRC_MODIFIER_SHIFT 24u
#define VKD3D_SM1_SRC_MODIFIER_MASK (0xfu << VKD3D_SM1_SRC_MODIFIER_SHIFT)
#define VKD3D_SM1_END 0x0000ffffu
#define VKD3D_SM1_VERSION_MAJOR(version) (((version) >> 8u) & 0xffu)
#define VKD3D_SM1_VERSION_MINOR(version) (((version) >> 0u) & 0xffu)
enum vkd3d_sm1_address_mode_type
{
VKD3D_SM1_ADDRESS_MODE_ABSOLUTE = 0x0,
VKD3D_SM1_ADDRESS_MODE_RELATIVE = 0x1,
};
enum vkd3d_sm1_resource_type
{
VKD3D_SM1_RESOURCE_UNKNOWN = 0x0,
VKD3D_SM1_RESOURCE_TEXTURE_1D = 0x1,
VKD3D_SM1_RESOURCE_TEXTURE_2D = 0x2,
VKD3D_SM1_RESOURCE_TEXTURE_CUBE = 0x3,
VKD3D_SM1_RESOURCE_TEXTURE_3D = 0x4,
};
enum vkd3d_sm1_opcode
{
VKD3D_SM1_OP_NOP = 0x00,
VKD3D_SM1_OP_MOV = 0x01,
VKD3D_SM1_OP_ADD = 0x02,
VKD3D_SM1_OP_SUB = 0x03,
VKD3D_SM1_OP_MAD = 0x04,
VKD3D_SM1_OP_MUL = 0x05,
VKD3D_SM1_OP_RCP = 0x06,
VKD3D_SM1_OP_RSQ = 0x07,
VKD3D_SM1_OP_DP3 = 0x08,
VKD3D_SM1_OP_DP4 = 0x09,
VKD3D_SM1_OP_MIN = 0x0a,
VKD3D_SM1_OP_MAX = 0x0b,
VKD3D_SM1_OP_SLT = 0x0c,
VKD3D_SM1_OP_SGE = 0x0d,
VKD3D_SM1_OP_EXP = 0x0e,
VKD3D_SM1_OP_LOG = 0x0f,
VKD3D_SM1_OP_LIT = 0x10,
VKD3D_SM1_OP_DST = 0x11,
VKD3D_SM1_OP_LRP = 0x12,
VKD3D_SM1_OP_FRC = 0x13,
VKD3D_SM1_OP_M4x4 = 0x14,
VKD3D_SM1_OP_M4x3 = 0x15,
VKD3D_SM1_OP_M3x4 = 0x16,
VKD3D_SM1_OP_M3x3 = 0x17,
VKD3D_SM1_OP_M3x2 = 0x18,
VKD3D_SM1_OP_CALL = 0x19,
VKD3D_SM1_OP_CALLNZ = 0x1a,
VKD3D_SM1_OP_LOOP = 0x1b,
VKD3D_SM1_OP_RET = 0x1c,
VKD3D_SM1_OP_ENDLOOP = 0x1d,
VKD3D_SM1_OP_LABEL = 0x1e,
VKD3D_SM1_OP_DCL = 0x1f,
VKD3D_SM1_OP_POW = 0x20,
VKD3D_SM1_OP_CRS = 0x21,
VKD3D_SM1_OP_SGN = 0x22,
VKD3D_SM1_OP_ABS = 0x23,
VKD3D_SM1_OP_NRM = 0x24,
VKD3D_SM1_OP_SINCOS = 0x25,
VKD3D_SM1_OP_REP = 0x26,
VKD3D_SM1_OP_ENDREP = 0x27,
VKD3D_SM1_OP_IF = 0x28,
VKD3D_SM1_OP_IFC = 0x29,
VKD3D_SM1_OP_ELSE = 0x2a,
VKD3D_SM1_OP_ENDIF = 0x2b,
VKD3D_SM1_OP_BREAK = 0x2c,
VKD3D_SM1_OP_BREAKC = 0x2d,
VKD3D_SM1_OP_MOVA = 0x2e,
VKD3D_SM1_OP_DEFB = 0x2f,
VKD3D_SM1_OP_DEFI = 0x30,
VKD3D_SM1_OP_TEXCOORD = 0x40,
VKD3D_SM1_OP_TEXKILL = 0x41,
VKD3D_SM1_OP_TEX = 0x42,
VKD3D_SM1_OP_TEXBEM = 0x43,
VKD3D_SM1_OP_TEXBEML = 0x44,
VKD3D_SM1_OP_TEXREG2AR = 0x45,
VKD3D_SM1_OP_TEXREG2GB = 0x46,
VKD3D_SM1_OP_TEXM3x2PAD = 0x47,
VKD3D_SM1_OP_TEXM3x2TEX = 0x48,
VKD3D_SM1_OP_TEXM3x3PAD = 0x49,
VKD3D_SM1_OP_TEXM3x3TEX = 0x4a,
VKD3D_SM1_OP_TEXM3x3DIFF = 0x4b,
VKD3D_SM1_OP_TEXM3x3SPEC = 0x4c,
VKD3D_SM1_OP_TEXM3x3VSPEC = 0x4d,
VKD3D_SM1_OP_EXPP = 0x4e,
VKD3D_SM1_OP_LOGP = 0x4f,
VKD3D_SM1_OP_CND = 0x50,
VKD3D_SM1_OP_DEF = 0x51,
VKD3D_SM1_OP_TEXREG2RGB = 0x52,
VKD3D_SM1_OP_TEXDP3TEX = 0x53,
VKD3D_SM1_OP_TEXM3x2DEPTH = 0x54,
VKD3D_SM1_OP_TEXDP3 = 0x55,
VKD3D_SM1_OP_TEXM3x3 = 0x56,
VKD3D_SM1_OP_TEXDEPTH = 0x57,
VKD3D_SM1_OP_CMP = 0x58,
VKD3D_SM1_OP_BEM = 0x59,
VKD3D_SM1_OP_DP2ADD = 0x5a,
VKD3D_SM1_OP_DSX = 0x5b,
VKD3D_SM1_OP_DSY = 0x5c,
VKD3D_SM1_OP_TEXLDD = 0x5d,
VKD3D_SM1_OP_SETP = 0x5e,
VKD3D_SM1_OP_TEXLDL = 0x5f,
VKD3D_SM1_OP_BREAKP = 0x60,
VKD3D_SM1_OP_PHASE = 0xfffd,
VKD3D_SM1_OP_COMMENT = 0xfffe,
VKD3D_SM1_OP_END = 0Xffff,
};
struct vkd3d_sm1_opcode_info
{
enum vkd3d_sm1_opcode sm1_opcode;
unsigned int dst_count;
unsigned int src_count;
enum vkd3d_shader_opcode vkd3d_opcode;
struct
{
unsigned int major, minor;
} min_version, max_version;
};
struct vkd3d_shader_sm1_parser
{
const struct vkd3d_sm1_opcode_info *opcode_table;
const uint32_t *start, *end, *ptr;
bool abort;
struct vkd3d_shader_parser p;
#define MAX_CONSTANT_COUNT 8192
uint32_t constant_def_mask[3][MAX_CONSTANT_COUNT / 32];
};
/* This table is not order or position dependent. */
static const struct vkd3d_sm1_opcode_info vs_opcode_table[] =
{
/* Arithmetic */
{VKD3D_SM1_OP_NOP, 0, 0, VKD3DSIH_NOP},
{VKD3D_SM1_OP_MOV, 1, 1, VKD3DSIH_MOV},
{VKD3D_SM1_OP_MOVA, 1, 1, VKD3DSIH_MOVA, {2, 0}, {~0u, ~0u}},
{VKD3D_SM1_OP_ADD, 1, 2, VKD3DSIH_ADD},
{VKD3D_SM1_OP_SUB, 1, 2, VKD3DSIH_SUB},
{VKD3D_SM1_OP_MAD, 1, 3, VKD3DSIH_MAD},
{VKD3D_SM1_OP_MUL, 1, 2, VKD3DSIH_MUL},
{VKD3D_SM1_OP_RCP, 1, 1, VKD3DSIH_RCP},
{VKD3D_SM1_OP_RSQ, 1, 1, VKD3DSIH_RSQ},
{VKD3D_SM1_OP_DP3, 1, 2, VKD3DSIH_DP3},
{VKD3D_SM1_OP_DP4, 1, 2, VKD3DSIH_DP4},
{VKD3D_SM1_OP_MIN, 1, 2, VKD3DSIH_MIN},
{VKD3D_SM1_OP_MAX, 1, 2, VKD3DSIH_MAX},
{VKD3D_SM1_OP_SLT, 1, 2, VKD3DSIH_SLT},
{VKD3D_SM1_OP_SGE, 1, 2, VKD3DSIH_SGE},
{VKD3D_SM1_OP_ABS, 1, 1, VKD3DSIH_ABS},
{VKD3D_SM1_OP_EXP, 1, 1, VKD3DSIH_EXP},
{VKD3D_SM1_OP_LOG, 1, 1, VKD3DSIH_LOG},
{VKD3D_SM1_OP_EXPP, 1, 1, VKD3DSIH_EXPP},
{VKD3D_SM1_OP_LOGP, 1, 1, VKD3DSIH_LOGP},
{VKD3D_SM1_OP_LIT, 1, 1, VKD3DSIH_LIT},
{VKD3D_SM1_OP_DST, 1, 2, VKD3DSIH_DST},
{VKD3D_SM1_OP_LRP, 1, 3, VKD3DSIH_LRP},
{VKD3D_SM1_OP_FRC, 1, 1, VKD3DSIH_FRC},
{VKD3D_SM1_OP_POW, 1, 2, VKD3DSIH_POW},
{VKD3D_SM1_OP_CRS, 1, 2, VKD3DSIH_CRS},
{VKD3D_SM1_OP_SGN, 1, 3, VKD3DSIH_SGN, {2, 0}, { 2, 1}},
{VKD3D_SM1_OP_SGN, 1, 1, VKD3DSIH_SGN, {3, 0}, {~0u, ~0u}},
{VKD3D_SM1_OP_NRM, 1, 1, VKD3DSIH_NRM,},
{VKD3D_SM1_OP_SINCOS, 1, 3, VKD3DSIH_SINCOS, {2, 0}, { 2, 1}},
{VKD3D_SM1_OP_SINCOS, 1, 1, VKD3DSIH_SINCOS, {3, 0}, {~0u, ~0u}},
/* Matrix */
{VKD3D_SM1_OP_M4x4, 1, 2, VKD3DSIH_M4x4},
{VKD3D_SM1_OP_M4x3, 1, 2, VKD3DSIH_M4x3},
{VKD3D_SM1_OP_M3x4, 1, 2, VKD3DSIH_M3x4},
{VKD3D_SM1_OP_M3x3, 1, 2, VKD3DSIH_M3x3},
{VKD3D_SM1_OP_M3x2, 1, 2, VKD3DSIH_M3x2},
/* Declarations */
{VKD3D_SM1_OP_DCL, 0, 2, VKD3DSIH_DCL},
/* Constant definitions */
{VKD3D_SM1_OP_DEF, 1, 1, VKD3DSIH_DEF},
{VKD3D_SM1_OP_DEFB, 1, 1, VKD3DSIH_DEFB},
{VKD3D_SM1_OP_DEFI, 1, 1, VKD3DSIH_DEFI},
/* Control flow */
{VKD3D_SM1_OP_REP, 0, 1, VKD3DSIH_REP, {2, 0}, {~0u, ~0u}},
{VKD3D_SM1_OP_ENDREP, 0, 0, VKD3DSIH_ENDREP, {2, 0}, {~0u, ~0u}},
{VKD3D_SM1_OP_IF, 0, 1, VKD3DSIH_IF, {2, 0}, {~0u, ~0u}},
{VKD3D_SM1_OP_IFC, 0, 2, VKD3DSIH_IFC, {2, 1}, {~0u, ~0u}},
{VKD3D_SM1_OP_ELSE, 0, 0, VKD3DSIH_ELSE, {2, 0}, {~0u, ~0u}},
{VKD3D_SM1_OP_ENDIF, 0, 0, VKD3DSIH_ENDIF, {2, 0}, {~0u, ~0u}},
{VKD3D_SM1_OP_BREAK, 0, 0, VKD3DSIH_BREAK, {2, 1}, {~0u, ~0u}},
{VKD3D_SM1_OP_BREAKC, 0, 2, VKD3DSIH_BREAKC, {2, 1}, {~0u, ~0u}},
{VKD3D_SM1_OP_BREAKP, 0, 1, VKD3DSIH_BREAKP},
{VKD3D_SM1_OP_CALL, 0, 1, VKD3DSIH_CALL, {2, 0}, {~0u, ~0u}},
{VKD3D_SM1_OP_CALLNZ, 0, 2, VKD3DSIH_CALLNZ, {2, 0}, {~0u, ~0u}},
{VKD3D_SM1_OP_LOOP, 0, 2, VKD3DSIH_LOOP, {2, 0}, {~0u, ~0u}},
{VKD3D_SM1_OP_RET, 0, 0, VKD3DSIH_RET, {2, 0}, {~0u, ~0u}},
{VKD3D_SM1_OP_ENDLOOP, 0, 0, VKD3DSIH_ENDLOOP, {2, 0}, {~0u, ~0u}},
{VKD3D_SM1_OP_LABEL, 0, 1, VKD3DSIH_LABEL, {2, 0}, {~0u, ~0u}},
{VKD3D_SM1_OP_SETP, 1, 2, VKD3DSIH_SETP},
{VKD3D_SM1_OP_TEXLDL, 1, 2, VKD3DSIH_TEXLDL, {3, 0}, {~0u, ~0u}},
{0, 0, 0, VKD3DSIH_INVALID},
};
static const struct vkd3d_sm1_opcode_info ps_opcode_table[] =
{
/* Arithmetic */
{VKD3D_SM1_OP_NOP, 0, 0, VKD3DSIH_NOP},
{VKD3D_SM1_OP_MOV, 1, 1, VKD3DSIH_MOV},
{VKD3D_SM1_OP_ADD, 1, 2, VKD3DSIH_ADD},
{VKD3D_SM1_OP_SUB, 1, 2, VKD3DSIH_SUB},
{VKD3D_SM1_OP_MAD, 1, 3, VKD3DSIH_MAD},
{VKD3D_SM1_OP_MUL, 1, 2, VKD3DSIH_MUL},
{VKD3D_SM1_OP_RCP, 1, 1, VKD3DSIH_RCP},
{VKD3D_SM1_OP_RSQ, 1, 1, VKD3DSIH_RSQ},
{VKD3D_SM1_OP_DP3, 1, 2, VKD3DSIH_DP3},
{VKD3D_SM1_OP_DP4, 1, 2, VKD3DSIH_DP4},
{VKD3D_SM1_OP_MIN, 1, 2, VKD3DSIH_MIN},
{VKD3D_SM1_OP_MAX, 1, 2, VKD3DSIH_MAX},
{VKD3D_SM1_OP_SLT, 1, 2, VKD3DSIH_SLT},
{VKD3D_SM1_OP_SGE, 1, 2, VKD3DSIH_SGE},
{VKD3D_SM1_OP_ABS, 1, 1, VKD3DSIH_ABS},
{VKD3D_SM1_OP_EXP, 1, 1, VKD3DSIH_EXP},
{VKD3D_SM1_OP_LOG, 1, 1, VKD3DSIH_LOG},
{VKD3D_SM1_OP_EXPP, 1, 1, VKD3DSIH_EXPP},
{VKD3D_SM1_OP_LOGP, 1, 1, VKD3DSIH_LOGP},
{VKD3D_SM1_OP_DST, 1, 2, VKD3DSIH_DST},
{VKD3D_SM1_OP_LRP, 1, 3, VKD3DSIH_LRP},
{VKD3D_SM1_OP_FRC, 1, 1, VKD3DSIH_FRC},
{VKD3D_SM1_OP_CND, 1, 3, VKD3DSIH_CND, {1, 0}, { 1, 4}},
{VKD3D_SM1_OP_CMP, 1, 3, VKD3DSIH_CMP, {1, 2}, { 3, 0}},
{VKD3D_SM1_OP_POW, 1, 2, VKD3DSIH_POW},
{VKD3D_SM1_OP_CRS, 1, 2, VKD3DSIH_CRS},
{VKD3D_SM1_OP_NRM, 1, 1, VKD3DSIH_NRM},
{VKD3D_SM1_OP_SINCOS, 1, 3, VKD3DSIH_SINCOS, {2, 0}, { 2, 1}},
{VKD3D_SM1_OP_SINCOS, 1, 1, VKD3DSIH_SINCOS, {3, 0}, {~0u, ~0u}},
{VKD3D_SM1_OP_DP2ADD, 1, 3, VKD3DSIH_DP2ADD, {2, 0}, {~0u, ~0u}},
/* Matrix */
{VKD3D_SM1_OP_M4x4, 1, 2, VKD3DSIH_M4x4},
{VKD3D_SM1_OP_M4x3, 1, 2, VKD3DSIH_M4x3},
{VKD3D_SM1_OP_M3x4, 1, 2, VKD3DSIH_M3x4},
{VKD3D_SM1_OP_M3x3, 1, 2, VKD3DSIH_M3x3},
{VKD3D_SM1_OP_M3x2, 1, 2, VKD3DSIH_M3x2},
/* Declarations */
{VKD3D_SM1_OP_DCL, 0, 2, VKD3DSIH_DCL},
/* Constant definitions */
{VKD3D_SM1_OP_DEF, 1, 1, VKD3DSIH_DEF},
{VKD3D_SM1_OP_DEFB, 1, 1, VKD3DSIH_DEFB},
{VKD3D_SM1_OP_DEFI, 1, 1, VKD3DSIH_DEFI},
/* Control flow */
{VKD3D_SM1_OP_REP, 0, 1, VKD3DSIH_REP, {2, 1}, {~0u, ~0u}},
{VKD3D_SM1_OP_ENDREP, 0, 0, VKD3DSIH_ENDREP, {2, 1}, {~0u, ~0u}},
{VKD3D_SM1_OP_IF, 0, 1, VKD3DSIH_IF, {2, 1}, {~0u, ~0u}},
{VKD3D_SM1_OP_IFC, 0, 2, VKD3DSIH_IFC, {2, 1}, {~0u, ~0u}},
{VKD3D_SM1_OP_ELSE, 0, 0, VKD3DSIH_ELSE, {2, 1}, {~0u, ~0u}},
{VKD3D_SM1_OP_ENDIF, 0, 0, VKD3DSIH_ENDIF, {2, 1}, {~0u, ~0u}},
{VKD3D_SM1_OP_BREAK, 0, 0, VKD3DSIH_BREAK, {2, 1}, {~0u, ~0u}},
{VKD3D_SM1_OP_BREAKC, 0, 2, VKD3DSIH_BREAKC, {2, 1}, {~0u, ~0u}},
{VKD3D_SM1_OP_BREAKP, 0, 1, VKD3DSIH_BREAKP},
{VKD3D_SM1_OP_CALL, 0, 1, VKD3DSIH_CALL, {2, 1}, {~0u, ~0u}},
{VKD3D_SM1_OP_CALLNZ, 0, 2, VKD3DSIH_CALLNZ, {2, 1}, {~0u, ~0u}},
{VKD3D_SM1_OP_LOOP, 0, 2, VKD3DSIH_LOOP, {3, 0}, {~0u, ~0u}},
{VKD3D_SM1_OP_RET, 0, 0, VKD3DSIH_RET, {2, 1}, {~0u, ~0u}},
{VKD3D_SM1_OP_ENDLOOP, 0, 0, VKD3DSIH_ENDLOOP, {3, 0}, {~0u, ~0u}},
{VKD3D_SM1_OP_LABEL, 0, 1, VKD3DSIH_LABEL, {2, 1}, {~0u, ~0u}},
/* Texture */
{VKD3D_SM1_OP_TEXCOORD, 1, 0, VKD3DSIH_TEXCOORD, {0, 0}, { 1, 3}},
{VKD3D_SM1_OP_TEXCOORD, 1, 1, VKD3DSIH_TEXCOORD, {1 ,4}, { 1, 4}},
{VKD3D_SM1_OP_TEXKILL, 1, 0, VKD3DSIH_TEXKILL, {1 ,0}, { 3, 0}},
{VKD3D_SM1_OP_TEX, 1, 0, VKD3DSIH_TEX, {0, 0}, { 1, 3}},
{VKD3D_SM1_OP_TEX, 1, 1, VKD3DSIH_TEX, {1, 4}, { 1, 4}},
{VKD3D_SM1_OP_TEX, 1, 2, VKD3DSIH_TEX, {2, 0}, {~0u, ~0u}},
{VKD3D_SM1_OP_TEXBEM, 1, 1, VKD3DSIH_TEXBEM, {0, 0}, { 1, 3}},
{VKD3D_SM1_OP_TEXBEML, 1, 1, VKD3DSIH_TEXBEML, {1, 0}, { 1, 3}},
{VKD3D_SM1_OP_TEXREG2AR, 1, 1, VKD3DSIH_TEXREG2AR, {1, 0}, { 1, 3}},
{VKD3D_SM1_OP_TEXREG2GB, 1, 1, VKD3DSIH_TEXREG2GB, {1, 0}, { 1, 3}},
{VKD3D_SM1_OP_TEXREG2RGB, 1, 1, VKD3DSIH_TEXREG2RGB, {1, 2}, { 1, 3}},
{VKD3D_SM1_OP_TEXM3x2PAD, 1, 1, VKD3DSIH_TEXM3x2PAD, {1, 0}, { 1, 3}},
{VKD3D_SM1_OP_TEXM3x2TEX, 1, 1, VKD3DSIH_TEXM3x2TEX, {1, 0}, { 1, 3}},
{VKD3D_SM1_OP_TEXM3x3PAD, 1, 1, VKD3DSIH_TEXM3x3PAD, {1, 0}, { 1, 3}},
{VKD3D_SM1_OP_TEXM3x3DIFF, 1, 1, VKD3DSIH_TEXM3x3DIFF, {0, 0}, { 0, 0}},
{VKD3D_SM1_OP_TEXM3x3SPEC, 1, 2, VKD3DSIH_TEXM3x3SPEC, {1, 0}, { 1, 3}},
{VKD3D_SM1_OP_TEXM3x3VSPEC, 1, 1, VKD3DSIH_TEXM3x3VSPEC, {1, 0}, { 1, 3}},
{VKD3D_SM1_OP_TEXM3x3TEX, 1, 1, VKD3DSIH_TEXM3x3TEX, {1, 0}, { 1, 3}},
{VKD3D_SM1_OP_TEXDP3TEX, 1, 1, VKD3DSIH_TEXDP3TEX, {1, 2}, { 1, 3}},
{VKD3D_SM1_OP_TEXM3x2DEPTH, 1, 1, VKD3DSIH_TEXM3x2DEPTH, {1, 3}, { 1, 3}},
{VKD3D_SM1_OP_TEXDP3, 1, 1, VKD3DSIH_TEXDP3, {1, 2}, { 1, 3}},
{VKD3D_SM1_OP_TEXM3x3, 1, 1, VKD3DSIH_TEXM3x3, {1, 2}, { 1, 3}},
{VKD3D_SM1_OP_TEXDEPTH, 1, 0, VKD3DSIH_TEXDEPTH, {1, 4}, { 1, 4}},
{VKD3D_SM1_OP_BEM, 1, 2, VKD3DSIH_BEM, {1, 4}, { 1, 4}},
{VKD3D_SM1_OP_DSX, 1, 1, VKD3DSIH_DSX, {2, 1}, {~0u, ~0u}},
{VKD3D_SM1_OP_DSY, 1, 1, VKD3DSIH_DSY, {2, 1}, {~0u, ~0u}},
{VKD3D_SM1_OP_TEXLDD, 1, 4, VKD3DSIH_TEXLDD, {2, 1}, {~0u, ~0u}},
{VKD3D_SM1_OP_SETP, 1, 2, VKD3DSIH_SETP},
{VKD3D_SM1_OP_TEXLDL, 1, 2, VKD3DSIH_TEXLDL, {3, 0}, {~0u, ~0u}},
{VKD3D_SM1_OP_PHASE, 0, 0, VKD3DSIH_PHASE},
{0, 0, 0, VKD3DSIH_INVALID},
};
static const enum vkd3d_shader_resource_type resource_type_table[] =
{
/* VKD3D_SM1_RESOURCE_UNKNOWN */ VKD3D_SHADER_RESOURCE_NONE,
/* VKD3D_SM1_RESOURCE_TEXTURE_1D */ VKD3D_SHADER_RESOURCE_TEXTURE_1D,
/* VKD3D_SM1_RESOURCE_TEXTURE_2D */ VKD3D_SHADER_RESOURCE_TEXTURE_2D,
/* VKD3D_SM1_RESOURCE_TEXTURE_CUBE */ VKD3D_SHADER_RESOURCE_TEXTURE_CUBE,
/* VKD3D_SM1_RESOURCE_TEXTURE_3D */ VKD3D_SHADER_RESOURCE_TEXTURE_3D,
};
static struct vkd3d_shader_sm1_parser *vkd3d_shader_sm1_parser(struct vkd3d_shader_parser *parser)
{
return CONTAINING_RECORD(parser, struct vkd3d_shader_sm1_parser, p);
}
static uint32_t read_u32(const uint32_t **ptr)
{
return *(*ptr)++;
}
static bool shader_ver_ge(const struct vkd3d_shader_version *v, unsigned int major, unsigned int minor)
{
return v->major > major || (v->major == major && v->minor >= minor);
}
static bool shader_ver_le(const struct vkd3d_shader_version *v, unsigned int major, unsigned int minor)
{
return v->major < major || (v->major == major && v->minor <= minor);
}
static bool has_relative_address(uint32_t param)
{
enum vkd3d_sm1_address_mode_type address_mode;
address_mode = (param & VKD3D_SM1_ADDRESS_MODE_MASK) >> VKD3D_SM1_ADDRESS_MODE_SHIFT;
return address_mode == VKD3D_SM1_ADDRESS_MODE_RELATIVE;
}
static const struct vkd3d_sm1_opcode_info *shader_sm1_get_opcode_info(
const struct vkd3d_shader_sm1_parser *sm1, enum vkd3d_sm1_opcode opcode)
{
const struct vkd3d_sm1_opcode_info *info;
unsigned int i = 0;
for (;;)
{
info = &sm1->opcode_table[i++];
if (info->vkd3d_opcode == VKD3DSIH_INVALID)
return NULL;
if (opcode == info->sm1_opcode
&& shader_ver_ge(&sm1->p.shader_version, info->min_version.major, info->min_version.minor)
&& (shader_ver_le(&sm1->p.shader_version, info->max_version.major, info->max_version.minor)
|| !info->max_version.major))
return info;
}
}
static unsigned int shader_sm1_get_swizzle_component(uint32_t swizzle, unsigned int idx)
{
return (swizzle & VKD3D_SM1_SWIZZLE_COMPONENT_MASK(idx)) >> VKD3D_SM1_SWIZZLE_COMPONENT_SHIFT(idx);
}
static uint32_t swizzle_from_sm1(uint32_t swizzle)
{
return vkd3d_shader_create_swizzle(shader_sm1_get_swizzle_component(swizzle, 0),
shader_sm1_get_swizzle_component(swizzle, 1),
shader_sm1_get_swizzle_component(swizzle, 2),
shader_sm1_get_swizzle_component(swizzle, 3));
}
static void shader_sm1_parse_src_param(uint32_t param, const struct vkd3d_shader_src_param *rel_addr,
struct vkd3d_shader_src_param *src)
{
src->reg.type = ((param & VKD3D_SM1_REGISTER_TYPE_MASK) >> VKD3D_SM1_REGISTER_TYPE_SHIFT)
| ((param & VKD3D_SM1_REGISTER_TYPE_MASK2) >> VKD3D_SM1_REGISTER_TYPE_SHIFT2);
src->reg.precision = VKD3D_SHADER_REGISTER_PRECISION_DEFAULT;
src->reg.non_uniform = false;
src->reg.data_type = VKD3D_DATA_FLOAT;
src->reg.idx[0].offset = param & VKD3D_SM1_REGISTER_NUMBER_MASK;
src->reg.idx[0].rel_addr = rel_addr;
src->reg.idx[1].offset = ~0u;
src->reg.idx[1].rel_addr = NULL;
src->reg.idx[2].offset = ~0u;
src->reg.idx[2].rel_addr = NULL;
src->reg.idx_count = 1;
src->swizzle = swizzle_from_sm1((param & VKD3D_SM1_SWIZZLE_MASK) >> VKD3D_SM1_SWIZZLE_SHIFT);
src->modifiers = (param & VKD3D_SM1_SRC_MODIFIER_MASK) >> VKD3D_SM1_SRC_MODIFIER_SHIFT;
}
static void shader_sm1_parse_dst_param(uint32_t param, const struct vkd3d_shader_src_param *rel_addr,
struct vkd3d_shader_dst_param *dst)
{
dst->reg.type = ((param & VKD3D_SM1_REGISTER_TYPE_MASK) >> VKD3D_SM1_REGISTER_TYPE_SHIFT)
| ((param & VKD3D_SM1_REGISTER_TYPE_MASK2) >> VKD3D_SM1_REGISTER_TYPE_SHIFT2);
dst->reg.precision = VKD3D_SHADER_REGISTER_PRECISION_DEFAULT;
dst->reg.non_uniform = false;
dst->reg.data_type = VKD3D_DATA_FLOAT;
dst->reg.idx[0].offset = param & VKD3D_SM1_REGISTER_NUMBER_MASK;
dst->reg.idx[0].rel_addr = rel_addr;
dst->reg.idx[1].offset = ~0u;
dst->reg.idx[1].rel_addr = NULL;
dst->reg.idx[2].offset = ~0u;
dst->reg.idx[2].rel_addr = NULL;
dst->reg.idx_count = 1;
dst->write_mask = (param & VKD3D_SM1_WRITEMASK_MASK) >> VKD3D_SM1_WRITEMASK_SHIFT;
dst->modifiers = (param & VKD3D_SM1_DST_MODIFIER_MASK) >> VKD3D_SM1_DST_MODIFIER_SHIFT;
dst->shift = (param & VKD3D_SM1_DSTSHIFT_MASK) >> VKD3D_SM1_DSTSHIFT_SHIFT;
}
static struct signature_element *find_signature_element(const struct shader_signature *signature,
const char *semantic_name, unsigned int semantic_index)
{
struct signature_element *e = signature->elements;
unsigned int i;
for (i = 0; i < signature->element_count; ++i)
{
if (!ascii_strcasecmp(e[i].semantic_name, semantic_name)
&& e[i].semantic_index == semantic_index)
return &e[i];
}
return NULL;
}
static struct signature_element *find_signature_element_by_register_index(
const struct shader_signature *signature, unsigned int register_index)
{
struct signature_element *e = signature->elements;
unsigned int i;
for (i = 0; i < signature->element_count; ++i)
{
if (e[i].register_index == register_index)
return &e[i];
}
return NULL;
}
#define SM1_COLOR_REGISTER_OFFSET 8
static bool add_signature_element(struct vkd3d_shader_sm1_parser *sm1, bool output,
const char *name, unsigned int index, enum vkd3d_shader_sysval_semantic sysval,
unsigned int register_index, bool is_dcl, unsigned int mask)
{
struct shader_signature *signature;
struct signature_element *element;
if (output)
signature = &sm1->p.shader_desc.output_signature;
else
signature = &sm1->p.shader_desc.input_signature;
if ((element = find_signature_element(signature, name, index)))
{
element->mask |= mask;
if (!is_dcl)
element->used_mask |= mask;
return true;
}
if (!vkd3d_array_reserve((void **)&signature->elements, &signature->elements_capacity,
signature->element_count + 1, sizeof(*signature->elements)))
return false;
element = &signature->elements[signature->element_count++];
element->semantic_name = name;
element->semantic_index = index;
element->stream_index = 0;
element->sysval_semantic = sysval;
element->component_type = VKD3D_SHADER_COMPONENT_FLOAT;
element->register_index = register_index;
element->target_location = register_index;
element->register_count = 1;
element->mask = mask;
element->used_mask = is_dcl ? 0 : mask;
element->min_precision = VKD3D_SHADER_MINIMUM_PRECISION_NONE;
return true;
}
static void add_signature_mask(struct vkd3d_shader_sm1_parser *sm1, bool output,
unsigned int register_index, unsigned int mask)
{
struct shader_signature *signature;
struct signature_element *element;
if (output)
signature = &sm1->p.shader_desc.output_signature;
else
signature = &sm1->p.shader_desc.input_signature;
if (!(element = find_signature_element_by_register_index(signature, register_index)))
{
vkd3d_shader_parser_error(&sm1->p, VKD3D_SHADER_ERROR_D3DBC_UNDECLARED_SEMANTIC,
"%s register %u was used without being declared.", output ? "Output" : "Input", register_index);
return;
}
element->used_mask |= mask;
}
static bool add_signature_element_from_register(struct vkd3d_shader_sm1_parser *sm1,
const struct vkd3d_shader_register *reg, bool is_dcl, unsigned int mask)
{
unsigned int register_index = reg->idx[0].offset;
switch (reg->type)
{
case VKD3DSPR_TEMP:
if (sm1->p.shader_version.type == VKD3D_SHADER_TYPE_PIXEL
&& sm1->p.shader_version.major == 1 && !register_index)
return add_signature_element(sm1, true, "COLOR", 0, VKD3D_SHADER_SV_NONE, 0, is_dcl, mask);
return true;
case VKD3DSPR_INPUT:
/* For vertex shaders or sm3 pixel shaders, we should have already
* had a DCL instruction. Otherwise, this is a colour input. */
if (sm1->p.shader_version.type == VKD3D_SHADER_TYPE_VERTEX || sm1->p.shader_version.major == 3)
{
add_signature_mask(sm1, false, register_index, mask);
return true;
}
return add_signature_element(sm1, false, "COLOR", register_index,
VKD3D_SHADER_SV_NONE, SM1_COLOR_REGISTER_OFFSET + register_index, is_dcl, mask);
case VKD3DSPR_TEXTURE:
/* For vertex shaders, this is ADDR. */
if (sm1->p.shader_version.type == VKD3D_SHADER_TYPE_VERTEX)
return true;
return add_signature_element(sm1, false, "TEXCOORD", register_index,
VKD3D_SHADER_SV_NONE, register_index, is_dcl, mask);
case VKD3DSPR_OUTPUT:
if (sm1->p.shader_version.type == VKD3D_SHADER_TYPE_VERTEX)
{
/* For sm < 2 vertex shaders, this is TEXCRDOUT.
*
* For sm3 vertex shaders, this is OUTPUT, but we already
* should have had a DCL instruction. */
if (sm1->p.shader_version.major == 3)
{
add_signature_mask(sm1, true, register_index, mask);
return true;
}
return add_signature_element(sm1, true, "TEXCOORD", register_index,
VKD3D_SHADER_SV_NONE, register_index, is_dcl, mask);
}
/* fall through */
case VKD3DSPR_ATTROUT:
return add_signature_element(sm1, true, "COLOR", register_index,
VKD3D_SHADER_SV_NONE, SM1_COLOR_REGISTER_OFFSET + register_index, is_dcl, mask);
case VKD3DSPR_COLOROUT:
return add_signature_element(sm1, true, "COLOR", register_index,
VKD3D_SHADER_SV_NONE, register_index, is_dcl, mask);
case VKD3DSPR_DEPTHOUT:
return add_signature_element(sm1, true, "DEPTH", 0,
VKD3D_SHADER_SV_NONE, register_index, is_dcl, 0x1);
case VKD3DSPR_RASTOUT:
switch (register_index)
{
case 0:
return add_signature_element(sm1, true, "POSITION", 0,
VKD3D_SHADER_SV_POSITION, register_index, is_dcl, mask);
case 1:
return add_signature_element(sm1, true, "FOG", 0,
VKD3D_SHADER_SV_NONE, register_index, is_dcl, 0x1);
case 2:
return add_signature_element(sm1, true, "PSIZE", 0,
VKD3D_SHADER_SV_NONE, register_index, is_dcl, 0x1);
default:
vkd3d_shader_parser_error(&sm1->p, VKD3D_SHADER_ERROR_D3DBC_INVALID_REGISTER_INDEX,
"Invalid rasterizer output index %u.", register_index);
return true;
}
case VKD3DSPR_MISCTYPE:
switch (register_index)
{
case 0:
return add_signature_element(sm1, false, "VPOS", 0,
VKD3D_SHADER_SV_POSITION, register_index, is_dcl, mask);
case 1:
return add_signature_element(sm1, false, "VFACE", 0,
VKD3D_SHADER_SV_IS_FRONT_FACE, register_index, is_dcl, 0x1);
default:
vkd3d_shader_parser_error(&sm1->p, VKD3D_SHADER_ERROR_D3DBC_INVALID_REGISTER_INDEX,
"Invalid miscellaneous fragment input index %u.", register_index);
return true;
}
default:
return true;
}
}
static bool add_signature_element_from_semantic(struct vkd3d_shader_sm1_parser *sm1,
const struct vkd3d_shader_semantic *semantic)
{
const struct vkd3d_shader_register *reg = &semantic->resource.reg.reg;
enum vkd3d_shader_sysval_semantic sysval = VKD3D_SHADER_SV_NONE;
unsigned int mask = semantic->resource.reg.write_mask;
bool output;
static const char sm1_semantic_names[][13] =
{
[VKD3D_DECL_USAGE_POSITION ] = "POSITION",
[VKD3D_DECL_USAGE_BLEND_WEIGHT ] = "BLENDWEIGHT",
[VKD3D_DECL_USAGE_BLEND_INDICES] = "BLENDINDICES",
[VKD3D_DECL_USAGE_NORMAL ] = "NORMAL",
[VKD3D_DECL_USAGE_PSIZE ] = "PSIZE",
[VKD3D_DECL_USAGE_TEXCOORD ] = "TEXCOORD",
[VKD3D_DECL_USAGE_TANGENT ] = "TANGENT",
[VKD3D_DECL_USAGE_BINORMAL ] = "BINORMAL",
[VKD3D_DECL_USAGE_TESS_FACTOR ] = "TESSFACTOR",
[VKD3D_DECL_USAGE_POSITIONT ] = "POSITIONT",
[VKD3D_DECL_USAGE_COLOR ] = "COLOR",
[VKD3D_DECL_USAGE_FOG ] = "FOG",
[VKD3D_DECL_USAGE_DEPTH ] = "DEPTH",
[VKD3D_DECL_USAGE_SAMPLE ] = "SAMPLE",
};
if (reg->type == VKD3DSPR_OUTPUT)
output = true;
else if (reg->type == VKD3DSPR_INPUT || reg->type == VKD3DSPR_TEXTURE)
output = false;
else /* vpos and vface don't have a semantic. */
return add_signature_element_from_register(sm1, reg, true, mask);
/* sm2 pixel shaders use DCL but don't provide a semantic. */
if (sm1->p.shader_version.type == VKD3D_SHADER_TYPE_PIXEL && sm1->p.shader_version.major == 2)
return add_signature_element_from_register(sm1, reg, true, mask);
/* With the exception of vertex POSITION output, none of these are system
* values. Pixel POSITION input is not equivalent to SV_Position; the closer
* equivalent is VPOS, which is not declared as a semantic. */
if (sm1->p.shader_version.type == VKD3D_SHADER_TYPE_VERTEX
&& output && semantic->usage == VKD3D_DECL_USAGE_POSITION)
sysval = VKD3D_SHADER_SV_POSITION;
return add_signature_element(sm1, output, sm1_semantic_names[semantic->usage],
semantic->usage_idx, sysval, reg->idx[0].offset, true, mask);
}
static void record_constant_register(struct vkd3d_shader_sm1_parser *sm1,
enum vkd3d_shader_d3dbc_constant_register set, uint32_t index, bool from_def)
{
struct vkd3d_shader_desc *desc = &sm1->p.shader_desc;
desc->flat_constant_count[set].used = max(desc->flat_constant_count[set].used, index + 1);
if (from_def)
{
/* d3d shaders have a maximum of 8192 constants; we should not overrun
* this array. */
assert((index / 32) <= ARRAY_SIZE(sm1->constant_def_mask[set]));
bitmap_set(sm1->constant_def_mask[set], index);
}
}
static void shader_sm1_scan_register(struct vkd3d_shader_sm1_parser *sm1,
const struct vkd3d_shader_register *reg, unsigned int mask, bool from_def)
{
struct vkd3d_shader_desc *desc = &sm1->p.shader_desc;
uint32_t register_index = reg->idx[0].offset;
switch (reg->type)
{
case VKD3DSPR_TEMP:
desc->temp_count = max(desc->temp_count, register_index + 1);
break;
case VKD3DSPR_CONST:
record_constant_register(sm1, VKD3D_SHADER_D3DBC_FLOAT_CONSTANT_REGISTER, register_index, from_def);
break;
case VKD3DSPR_CONST2:
record_constant_register(sm1, VKD3D_SHADER_D3DBC_FLOAT_CONSTANT_REGISTER, 2048 + register_index, from_def);
break;
case VKD3DSPR_CONST3:
record_constant_register(sm1, VKD3D_SHADER_D3DBC_FLOAT_CONSTANT_REGISTER, 4096 + register_index, from_def);
break;
case VKD3DSPR_CONST4:
record_constant_register(sm1, VKD3D_SHADER_D3DBC_FLOAT_CONSTANT_REGISTER, 6144 + register_index, from_def);
break;
case VKD3DSPR_CONSTINT:
record_constant_register(sm1, VKD3D_SHADER_D3DBC_INT_CONSTANT_REGISTER, register_index, from_def);
break;
case VKD3DSPR_CONSTBOOL:
record_constant_register(sm1, VKD3D_SHADER_D3DBC_BOOL_CONSTANT_REGISTER, register_index, from_def);
break;
default:
break;
}
add_signature_element_from_register(sm1, reg, false, mask);
}
/* Read a parameter token from the input stream, and possibly a relative
* addressing token. */
static void shader_sm1_read_param(struct vkd3d_shader_sm1_parser *sm1,
const uint32_t **ptr, uint32_t *token, uint32_t *addr_token)
{
if (*ptr >= sm1->end)
{
vkd3d_shader_parser_error(&sm1->p, VKD3D_SHADER_ERROR_D3DBC_UNEXPECTED_EOF,
"Attempted to read a parameter token, but no more tokens are remaining.");
sm1->abort = true;
*token = 0;
return;
}
*token = read_u32(ptr);
if (!has_relative_address(*token))
return;
/* PS >= 3.0 have relative addressing (with token)
* VS >= 2.0 have relative addressing (with token)
* VS >= 1.0 < 2.0 have relative addressing (without token)
* The version check below should work in general. */
if (sm1->p.shader_version.major < 2)
{
*addr_token = (1u << 31)
| ((VKD3DSPR_ADDR << VKD3D_SM1_REGISTER_TYPE_SHIFT2) & VKD3D_SM1_REGISTER_TYPE_MASK2)
| ((VKD3DSPR_ADDR << VKD3D_SM1_REGISTER_TYPE_SHIFT) & VKD3D_SM1_REGISTER_TYPE_MASK)
| (VKD3D_SM1_SWIZZLE_DEFAULT << VKD3D_SM1_SWIZZLE_SHIFT);
return;
}
if (*ptr >= sm1->end)
{
vkd3d_shader_parser_error(&sm1->p, VKD3D_SHADER_ERROR_D3DBC_UNEXPECTED_EOF,
"Attempted to read an indirect addressing token, but no more tokens are remaining.");
sm1->abort = true;
*addr_token = 0;
return;
}
*addr_token = read_u32(ptr);
}
/* Skip the parameter tokens for an opcode. */
static void shader_sm1_skip_opcode(const struct vkd3d_shader_sm1_parser *sm1, const uint32_t **ptr,
const struct vkd3d_sm1_opcode_info *opcode_info, uint32_t opcode_token)
{
unsigned int length;
/* Version 2.0+ shaders may contain address tokens, but fortunately they
* have a useful length mask - use it here. Version 1.x shaders contain no
* such tokens. */
if (sm1->p.shader_version.major >= 2)
{
length = (opcode_token & VKD3D_SM1_INSTRUCTION_LENGTH_MASK) >> VKD3D_SM1_INSTRUCTION_LENGTH_SHIFT;
*ptr += length;
return;
}
*ptr += (opcode_info->dst_count + opcode_info->src_count);
}
static void shader_sm1_destroy(struct vkd3d_shader_parser *parser)
{
struct vkd3d_shader_sm1_parser *sm1 = vkd3d_shader_sm1_parser(parser);
shader_instruction_array_destroy(&parser->instructions);
free_shader_desc(&sm1->p.shader_desc);
vkd3d_free(sm1);
}
static void shader_sm1_read_src_param(struct vkd3d_shader_sm1_parser *sm1, const uint32_t **ptr,
struct vkd3d_shader_src_param *src_param)
{
struct vkd3d_shader_src_param *src_rel_addr = NULL;
uint32_t token, addr_token;
shader_sm1_read_param(sm1, ptr, &token, &addr_token);
if (has_relative_address(token))
{
if (!(src_rel_addr = shader_parser_get_src_params(&sm1->p, 1)))
{
vkd3d_shader_parser_error(&sm1->p, VKD3D_SHADER_ERROR_D3DBC_OUT_OF_MEMORY,
"Out of memory.");
sm1->abort = true;
return;
}
shader_sm1_parse_src_param(addr_token, NULL, src_rel_addr);
}
shader_sm1_parse_src_param(token, src_rel_addr, src_param);
}
static void shader_sm1_read_dst_param(struct vkd3d_shader_sm1_parser *sm1, const uint32_t **ptr,
struct vkd3d_shader_dst_param *dst_param)
{
struct vkd3d_shader_src_param *dst_rel_addr = NULL;
uint32_t token, addr_token;
shader_sm1_read_param(sm1, ptr, &token, &addr_token);
if (has_relative_address(token))
{
if (!(dst_rel_addr = shader_parser_get_src_params(&sm1->p, 1)))
{
vkd3d_shader_parser_error(&sm1->p, VKD3D_SHADER_ERROR_D3DBC_OUT_OF_MEMORY,
"Out of memory.");
sm1->abort = true;
return;
}
shader_sm1_parse_src_param(addr_token, NULL, dst_rel_addr);
}
shader_sm1_parse_dst_param(token, dst_rel_addr, dst_param);
}
static void shader_sm1_read_semantic(struct vkd3d_shader_sm1_parser *sm1,
const uint32_t **ptr, struct vkd3d_shader_semantic *semantic)
{
enum vkd3d_sm1_resource_type resource_type;
struct vkd3d_shader_register_range *range;
uint32_t usage_token, dst_token;
if (*ptr >= sm1->end || sm1->end - *ptr < 2)
{
vkd3d_shader_parser_error(&sm1->p, VKD3D_SHADER_ERROR_D3DBC_UNEXPECTED_EOF,
"Attempted to read a declaration instruction, but not enough tokens are remaining.");
sm1->abort = true;
return;
}
usage_token = read_u32(ptr);
dst_token = read_u32(ptr);
semantic->usage = (usage_token & VKD3D_SM1_DCL_USAGE_MASK) >> VKD3D_SM1_DCL_USAGE_SHIFT;
semantic->usage_idx = (usage_token & VKD3D_SM1_DCL_USAGE_INDEX_MASK) >> VKD3D_SM1_DCL_USAGE_INDEX_SHIFT;
resource_type = (usage_token & VKD3D_SM1_RESOURCE_TYPE_MASK) >> VKD3D_SM1_RESOURCE_TYPE_SHIFT;
if (resource_type >= ARRAY_SIZE(resource_type_table))
{
vkd3d_shader_parser_error(&sm1->p, VKD3D_SHADER_ERROR_D3DBC_INVALID_RESOURCE_TYPE,
"Invalid resource type %#x.", resource_type);
semantic->resource_type = VKD3D_SHADER_RESOURCE_NONE;
}
else
{
semantic->resource_type = resource_type_table[resource_type];
}
semantic->resource_data_type[0] = VKD3D_DATA_FLOAT;
semantic->resource_data_type[1] = VKD3D_DATA_FLOAT;
semantic->resource_data_type[2] = VKD3D_DATA_FLOAT;
semantic->resource_data_type[3] = VKD3D_DATA_FLOAT;
shader_sm1_parse_dst_param(dst_token, NULL, &semantic->resource.reg);
range = &semantic->resource.range;
range->space = 0;
range->first = range->last = semantic->resource.reg.reg.idx[0].offset;
add_signature_element_from_semantic(sm1, semantic);
}
static void shader_sm1_read_immconst(struct vkd3d_shader_sm1_parser *sm1, const uint32_t **ptr,
struct vkd3d_shader_src_param *src_param, enum vkd3d_immconst_type type, enum vkd3d_data_type data_type)
{
unsigned int count = type == VKD3D_IMMCONST_VEC4 ? 4 : 1;
if (*ptr >= sm1->end || sm1->end - *ptr < count)
{
vkd3d_shader_parser_error(&sm1->p, VKD3D_SHADER_ERROR_D3DBC_UNEXPECTED_EOF,
"Attempted to read a constant definition, but not enough tokens are remaining. "
"%zu token(s) available, %u required.", sm1->end - *ptr, count);
sm1->abort = true;
return;
}
src_param->reg.type = VKD3DSPR_IMMCONST;
src_param->reg.precision = VKD3D_SHADER_REGISTER_PRECISION_DEFAULT;
src_param->reg.non_uniform = false;
src_param->reg.data_type = data_type;
src_param->reg.idx[0].offset = ~0u;
src_param->reg.idx[0].rel_addr = NULL;
src_param->reg.idx[1].offset = ~0u;
src_param->reg.idx[1].rel_addr = NULL;
src_param->reg.idx[2].offset = ~0u;
src_param->reg.idx[2].rel_addr = NULL;
src_param->reg.idx_count = 0;
src_param->reg.immconst_type = type;
memcpy(src_param->reg.u.immconst_uint, *ptr, count * sizeof(uint32_t));
src_param->swizzle = VKD3D_SHADER_NO_SWIZZLE;
src_param->modifiers = 0;
*ptr += count;
}
static void shader_sm1_read_comment(struct vkd3d_shader_sm1_parser *sm1)
{
const uint32_t **ptr = &sm1->ptr;
const char *comment;
unsigned int size;
size_t remaining;
uint32_t token;
if (*ptr >= sm1->end)
return;
remaining = sm1->end - *ptr;
token = **ptr;
while ((token & VKD3D_SM1_OPCODE_MASK) == VKD3D_SM1_OP_COMMENT)
{
size = (token & VKD3D_SM1_COMMENT_SIZE_MASK) >> VKD3D_SM1_COMMENT_SIZE_SHIFT;
if (size > --remaining)
{
vkd3d_shader_parser_error(&sm1->p, VKD3D_SHADER_ERROR_D3DBC_UNEXPECTED_EOF,
"Encountered a %u token comment, but only %zu token(s) is/are remaining.",
size, remaining);
return;
}
comment = (const char *)++(*ptr);
remaining -= size;
*ptr += size;
if (size > 1 && *(const uint32_t *)comment == TAG_TEXT)
{
const char *end = comment + size * sizeof(token);
const char *p = comment + sizeof(token);
const char *line;
TRACE("// TEXT\n");
for (line = p; line < end; line = p)
{
if (!(p = memchr(line, '\n', end - line)))
p = end;
else
++p;
TRACE("// %s\n", debugstr_an(line, p - line));
}
}
else if (size)
{
TRACE("// %s\n", debugstr_an(comment, size * sizeof(token)));
}
else
break;
if (!remaining)
break;
token = **ptr;
}
}
static void shader_sm1_validate_instruction(struct vkd3d_shader_sm1_parser *sm1, struct vkd3d_shader_instruction *ins)
{
if ((ins->handler_idx == VKD3DSIH_BREAKP || ins->handler_idx == VKD3DSIH_IF) && ins->flags)
{
vkd3d_shader_parser_warning(&sm1->p, VKD3D_SHADER_WARNING_D3DBC_IGNORED_INSTRUCTION_FLAGS,
"Ignoring unexpected instruction flags %#x.", ins->flags);
ins->flags = 0;
}
}
static unsigned int mask_from_swizzle(unsigned int swizzle)
{
return (1u << vkd3d_swizzle_get_component(swizzle, 0))
| (1u << vkd3d_swizzle_get_component(swizzle, 1))
| (1u << vkd3d_swizzle_get_component(swizzle, 2))
| (1u << vkd3d_swizzle_get_component(swizzle, 3));
}
static void shader_sm1_read_instruction(struct vkd3d_shader_sm1_parser *sm1, struct vkd3d_shader_instruction *ins)
{
struct vkd3d_shader_src_param *src_params, *predicate;
const struct vkd3d_sm1_opcode_info *opcode_info;
struct vkd3d_shader_dst_param *dst_param;
const uint32_t **ptr = &sm1->ptr;
uint32_t opcode_token;
const uint32_t *p;
bool predicated;
unsigned int i;
shader_sm1_read_comment(sm1);
if (*ptr >= sm1->end)
{
WARN("End of byte-code, failed to read opcode.\n");
goto fail;
}
++sm1->p.location.line;
opcode_token = read_u32(ptr);
if (!(opcode_info = shader_sm1_get_opcode_info(sm1, opcode_token & VKD3D_SM1_OPCODE_MASK)))
{
vkd3d_shader_parser_error(&sm1->p, VKD3D_SHADER_ERROR_D3DBC_INVALID_OPCODE,
"Invalid opcode %#x (token 0x%08x, shader version %u.%u).",
opcode_token & VKD3D_SM1_OPCODE_MASK, opcode_token,
sm1->p.shader_version.major, sm1->p.shader_version.minor);
goto fail;
}
ins->handler_idx = opcode_info->vkd3d_opcode;
ins->flags = (opcode_token & VKD3D_SM1_INSTRUCTION_FLAGS_MASK) >> VKD3D_SM1_INSTRUCTION_FLAGS_SHIFT;
ins->coissue = opcode_token & VKD3D_SM1_COISSUE;
ins->raw = false;
ins->structured = false;
predicated = !!(opcode_token & VKD3D_SM1_INSTRUCTION_PREDICATED);
ins->predicate = predicate = predicated ? shader_parser_get_src_params(&sm1->p, 1) : NULL;
ins->dst_count = opcode_info->dst_count;
ins->dst = dst_param = shader_parser_get_dst_params(&sm1->p, ins->dst_count);
ins->src_count = opcode_info->src_count;
ins->src = src_params = shader_parser_get_src_params(&sm1->p, ins->src_count);
if ((!predicate && predicated) || (!src_params && ins->src_count) || (!dst_param && ins->dst_count))
{
vkd3d_shader_parser_error(&sm1->p, VKD3D_SHADER_ERROR_D3DBC_OUT_OF_MEMORY, "Out of memory.");
goto fail;
}
ins->resource_type = VKD3D_SHADER_RESOURCE_NONE;
ins->resource_stride = 0;
ins->resource_data_type[0] = VKD3D_DATA_FLOAT;
ins->resource_data_type[1] = VKD3D_DATA_FLOAT;
ins->resource_data_type[2] = VKD3D_DATA_FLOAT;
ins->resource_data_type[3] = VKD3D_DATA_FLOAT;
memset(&ins->texel_offset, 0, sizeof(ins->texel_offset));
p = *ptr;
shader_sm1_skip_opcode(sm1, ptr, opcode_info, opcode_token);
if (*ptr > sm1->end)
{
vkd3d_shader_parser_error(&sm1->p, VKD3D_SHADER_ERROR_D3DBC_UNEXPECTED_EOF,
"The current instruction ends %zu token(s) past the end of the shader.",
*ptr - sm1->end);
goto fail;
}
if (ins->handler_idx == VKD3DSIH_DCL)
{
shader_sm1_read_semantic(sm1, &p, &ins->declaration.semantic);
}
else if (ins->handler_idx == VKD3DSIH_DEF)
{
shader_sm1_read_dst_param(sm1, &p, dst_param);
shader_sm1_read_immconst(sm1, &p, &src_params[0], VKD3D_IMMCONST_VEC4, VKD3D_DATA_FLOAT);
shader_sm1_scan_register(sm1, &dst_param->reg, dst_param->write_mask, true);
}
else if (ins->handler_idx == VKD3DSIH_DEFB)
{
shader_sm1_read_dst_param(sm1, &p, dst_param);
shader_sm1_read_immconst(sm1, &p, &src_params[0], VKD3D_IMMCONST_SCALAR, VKD3D_DATA_UINT);
shader_sm1_scan_register(sm1, &dst_param->reg, dst_param->write_mask, true);
}
else if (ins->handler_idx == VKD3DSIH_DEFI)
{
shader_sm1_read_dst_param(sm1, &p, dst_param);
shader_sm1_read_immconst(sm1, &p, &src_params[0], VKD3D_IMMCONST_VEC4, VKD3D_DATA_INT);
shader_sm1_scan_register(sm1, &dst_param->reg, dst_param->write_mask, true);
}
else
{
/* Destination token */
if (ins->dst_count)
{
shader_sm1_read_dst_param(sm1, &p, dst_param);
shader_sm1_scan_register(sm1, &dst_param->reg, dst_param->write_mask, false);
}
/* Predication token */
if (ins->predicate)
shader_sm1_read_src_param(sm1, &p, predicate);
/* Other source tokens */
for (i = 0; i < ins->src_count; ++i)
{
shader_sm1_read_src_param(sm1, &p, &src_params[i]);
shader_sm1_scan_register(sm1, &src_params[i].reg, mask_from_swizzle(src_params[i].swizzle), false);
}
}
if (sm1->abort)
{
sm1->abort = false;
goto fail;
}
shader_sm1_validate_instruction(sm1, ins);
return;
fail:
ins->handler_idx = VKD3DSIH_INVALID;
*ptr = sm1->end;
}
static bool shader_sm1_is_end(struct vkd3d_shader_sm1_parser *sm1)
{
const uint32_t **ptr = &sm1->ptr;
shader_sm1_read_comment(sm1);
if (*ptr >= sm1->end)
return true;
if (**ptr == VKD3D_SM1_END)
{
++(*ptr);
return true;
}
return false;
}
const struct vkd3d_shader_parser_ops shader_sm1_parser_ops =
{
.parser_destroy = shader_sm1_destroy,
};
static enum vkd3d_result shader_sm1_init(struct vkd3d_shader_sm1_parser *sm1,
const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_message_context *message_context)
{
const struct vkd3d_shader_location location = {.source_name = compile_info->source_name};
const uint32_t *code = compile_info->source.code;
size_t code_size = compile_info->source.size;
struct vkd3d_shader_desc *shader_desc;
struct vkd3d_shader_version version;
uint16_t shader_type;
size_t token_count;
token_count = code_size / sizeof(*sm1->start);
if (token_count < 2)
{
vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_D3DBC_UNEXPECTED_EOF,
"Invalid shader size %zu (token count %zu). At least 2 tokens are required.",
code_size, token_count);
return VKD3D_ERROR_INVALID_SHADER;
}
TRACE("Version: 0x%08x.\n", code[0]);
shader_type = code[0] >> 16;
version.major = VKD3D_SM1_VERSION_MAJOR(code[0]);
version.minor = VKD3D_SM1_VERSION_MINOR(code[0]);
switch (shader_type)
{
case VKD3D_SM1_VS:
version.type = VKD3D_SHADER_TYPE_VERTEX;
sm1->opcode_table = vs_opcode_table;
break;
case VKD3D_SM1_PS:
version.type = VKD3D_SHADER_TYPE_PIXEL;
sm1->opcode_table = ps_opcode_table;
break;
default:
vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_D3DBC_INVALID_VERSION_TOKEN,
"Invalid shader type %#x (token 0x%08x).", shader_type, code[0]);
return VKD3D_ERROR_INVALID_SHADER;
}
if (!shader_ver_le(&version, 3, 0))
{
vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_D3DBC_INVALID_VERSION_TOKEN,
"Invalid shader version %u.%u (token 0x%08x).", version.major, version.minor, code[0]);
return VKD3D_ERROR_INVALID_SHADER;
}
sm1->start = &code[1];
sm1->end = &code[token_count];
/* Estimate instruction count to avoid reallocation in most shaders. */
if (!vkd3d_shader_parser_init(&sm1->p, message_context, compile_info->source_name, &version, &shader_sm1_parser_ops,
code_size != ~(size_t)0 ? token_count / 4u + 4 : 16))
return VKD3D_ERROR_OUT_OF_MEMORY;
shader_desc = &sm1->p.shader_desc;
shader_desc->byte_code = code;
shader_desc->byte_code_size = code_size;
sm1->ptr = sm1->start;
return VKD3D_OK;
}
static uint32_t get_external_constant_count(struct vkd3d_shader_sm1_parser *sm1,
enum vkd3d_shader_d3dbc_constant_register set)
{
unsigned int j;
/* Find the highest constant index which is not written by a DEF
* instruction. We can't (easily) use an FFZ function for this since it
* needs to be limited by the highest used register index. */
for (j = sm1->p.shader_desc.flat_constant_count[set].used; j > 0; --j)
{
if (!bitmap_is_set(sm1->constant_def_mask[set], j - 1))
return j;
}
return 0;
}
int vkd3d_shader_sm1_parser_create(const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_parser **parser)
{
struct vkd3d_shader_instruction_array *instructions;
struct vkd3d_shader_instruction *ins;
struct vkd3d_shader_sm1_parser *sm1;
unsigned int i;
int ret;
if (!(sm1 = vkd3d_calloc(1, sizeof(*sm1))))
{
ERR("Failed to allocate parser.\n");
return VKD3D_ERROR_OUT_OF_MEMORY;
}
if ((ret = shader_sm1_init(sm1, compile_info, message_context)) < 0)
{
WARN("Failed to initialise shader parser, ret %d.\n", ret);
vkd3d_free(sm1);
return ret;
}
instructions = &sm1->p.instructions;
while (!shader_sm1_is_end(sm1))
{
if (!shader_instruction_array_reserve(instructions, instructions->count + 1))
{
ERR("Failed to allocate instructions.\n");
vkd3d_shader_parser_error(&sm1->p, VKD3D_SHADER_ERROR_D3DBC_OUT_OF_MEMORY, "Out of memory.");
shader_sm1_destroy(&sm1->p);
return VKD3D_ERROR_OUT_OF_MEMORY;
}
ins = &instructions->elements[instructions->count];
shader_sm1_read_instruction(sm1, ins);
if (ins->handler_idx == VKD3DSIH_INVALID)
{
WARN("Encountered unrecognized or invalid instruction.\n");
shader_sm1_destroy(&sm1->p);
return VKD3D_ERROR_INVALID_SHADER;
}
++instructions->count;
}
*parser = &sm1->p;
for (i = 0; i < ARRAY_SIZE(sm1->p.shader_desc.flat_constant_count); ++i)
sm1->p.shader_desc.flat_constant_count[i].external = get_external_constant_count(sm1, i);
return sm1->p.failed ? VKD3D_ERROR_INVALID_SHADER : VKD3D_OK;
}
bool hlsl_sm1_register_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_semantic *semantic,
bool output, D3DSHADER_PARAM_REGISTER_TYPE *type, unsigned int *reg)
{
unsigned int i;
static const struct
{
const char *semantic;
bool output;
enum vkd3d_shader_type shader_type;
unsigned int major_version;
D3DSHADER_PARAM_REGISTER_TYPE type;
DWORD offset;
}
register_table[] =
{
{"color", false, VKD3D_SHADER_TYPE_PIXEL, 1, D3DSPR_INPUT},
{"texcoord", false, VKD3D_SHADER_TYPE_PIXEL, 1, D3DSPR_TEXTURE},
{"color", true, VKD3D_SHADER_TYPE_PIXEL, 2, D3DSPR_COLOROUT},
{"depth", true, VKD3D_SHADER_TYPE_PIXEL, 2, D3DSPR_DEPTHOUT},
{"sv_depth", true, VKD3D_SHADER_TYPE_PIXEL, 2, D3DSPR_DEPTHOUT},
{"sv_target", true, VKD3D_SHADER_TYPE_PIXEL, 2, D3DSPR_COLOROUT},
{"color", false, VKD3D_SHADER_TYPE_PIXEL, 2, D3DSPR_INPUT},
{"texcoord", false, VKD3D_SHADER_TYPE_PIXEL, 2, D3DSPR_TEXTURE},
{"color", true, VKD3D_SHADER_TYPE_PIXEL, 3, D3DSPR_COLOROUT},
{"depth", true, VKD3D_SHADER_TYPE_PIXEL, 3, D3DSPR_DEPTHOUT},
{"sv_depth", true, VKD3D_SHADER_TYPE_PIXEL, 3, D3DSPR_DEPTHOUT},
{"sv_target", true, VKD3D_SHADER_TYPE_PIXEL, 3, D3DSPR_COLOROUT},
{"sv_position", false, VKD3D_SHADER_TYPE_PIXEL, 3, D3DSPR_MISCTYPE, D3DSMO_POSITION},
{"vface", false, VKD3D_SHADER_TYPE_PIXEL, 3, D3DSPR_MISCTYPE, D3DSMO_FACE},
{"vpos", false, VKD3D_SHADER_TYPE_PIXEL, 3, D3DSPR_MISCTYPE, D3DSMO_POSITION},
{"color", true, VKD3D_SHADER_TYPE_VERTEX, 1, D3DSPR_ATTROUT},
{"fog", true, VKD3D_SHADER_TYPE_VERTEX, 1, D3DSPR_RASTOUT, D3DSRO_FOG},
{"position", true, VKD3D_SHADER_TYPE_VERTEX, 1, D3DSPR_RASTOUT, D3DSRO_POSITION},
{"psize", true, VKD3D_SHADER_TYPE_VERTEX, 1, D3DSPR_RASTOUT, D3DSRO_POINT_SIZE},
{"sv_position", true, VKD3D_SHADER_TYPE_VERTEX, 1, D3DSPR_RASTOUT, D3DSRO_POSITION},
{"texcoord", true, VKD3D_SHADER_TYPE_VERTEX, 1, D3DSPR_TEXCRDOUT},
{"color", true, VKD3D_SHADER_TYPE_VERTEX, 2, D3DSPR_ATTROUT},
{"fog", true, VKD3D_SHADER_TYPE_VERTEX, 2, D3DSPR_RASTOUT, D3DSRO_FOG},
{"position", true, VKD3D_SHADER_TYPE_VERTEX, 2, D3DSPR_RASTOUT, D3DSRO_POSITION},
{"psize", true, VKD3D_SHADER_TYPE_VERTEX, 2, D3DSPR_RASTOUT, D3DSRO_POINT_SIZE},
{"sv_position", true, VKD3D_SHADER_TYPE_VERTEX, 2, D3DSPR_RASTOUT, D3DSRO_POSITION},
{"texcoord", true, VKD3D_SHADER_TYPE_VERTEX, 2, D3DSPR_TEXCRDOUT},
};
for (i = 0; i < ARRAY_SIZE(register_table); ++i)
{
if (!ascii_strcasecmp(semantic->name, register_table[i].semantic)
&& output == register_table[i].output
&& ctx->profile->type == register_table[i].shader_type
&& ctx->profile->major_version == register_table[i].major_version)
{
*type = register_table[i].type;
if (register_table[i].type == D3DSPR_MISCTYPE || register_table[i].type == D3DSPR_RASTOUT)
*reg = register_table[i].offset;
else
*reg = semantic->index;
return true;
}
}
return false;
}
bool hlsl_sm1_usage_from_semantic(const struct hlsl_semantic *semantic, D3DDECLUSAGE *usage, uint32_t *usage_idx)
{
static const struct
{
const char *name;
D3DDECLUSAGE usage;
}
semantics[] =
{
{"binormal", D3DDECLUSAGE_BINORMAL},
{"blendindices", D3DDECLUSAGE_BLENDINDICES},
{"blendweight", D3DDECLUSAGE_BLENDWEIGHT},
{"color", D3DDECLUSAGE_COLOR},
{"depth", D3DDECLUSAGE_DEPTH},
{"fog", D3DDECLUSAGE_FOG},
{"normal", D3DDECLUSAGE_NORMAL},
{"position", D3DDECLUSAGE_POSITION},
{"positiont", D3DDECLUSAGE_POSITIONT},
{"psize", D3DDECLUSAGE_PSIZE},
{"sample", D3DDECLUSAGE_SAMPLE},
{"sv_depth", D3DDECLUSAGE_DEPTH},
{"sv_position", D3DDECLUSAGE_POSITION},
{"sv_target", D3DDECLUSAGE_COLOR},
{"tangent", D3DDECLUSAGE_TANGENT},
{"tessfactor", D3DDECLUSAGE_TESSFACTOR},
{"texcoord", D3DDECLUSAGE_TEXCOORD},
};
unsigned int i;
for (i = 0; i < ARRAY_SIZE(semantics); ++i)
{
if (!ascii_strcasecmp(semantic->name, semantics[i].name))
{
*usage = semantics[i].usage;
*usage_idx = semantic->index;
return true;
}
}
return false;
}
static uint32_t sm1_version(enum vkd3d_shader_type type, unsigned int major, unsigned int minor)
{
if (type == VKD3D_SHADER_TYPE_VERTEX)
return D3DVS_VERSION(major, minor);
else
return D3DPS_VERSION(major, minor);
}
static D3DXPARAMETER_CLASS sm1_class(const struct hlsl_type *type)
{
switch (type->class)
{
case HLSL_CLASS_ARRAY:
return sm1_class(type->e.array.type);
case HLSL_CLASS_MATRIX:
assert(type->modifiers & HLSL_MODIFIERS_MAJORITY_MASK);
if (type->modifiers & HLSL_MODIFIER_COLUMN_MAJOR)
return D3DXPC_MATRIX_COLUMNS;
else
return D3DXPC_MATRIX_ROWS;
case HLSL_CLASS_OBJECT:
return D3DXPC_OBJECT;
case HLSL_CLASS_SCALAR:
return D3DXPC_SCALAR;
case HLSL_CLASS_STRUCT:
return D3DXPC_STRUCT;
case HLSL_CLASS_VECTOR:
return D3DXPC_VECTOR;
default:
ERR("Invalid class %#x.\n", type->class);
vkd3d_unreachable();
}
}
static D3DXPARAMETER_TYPE sm1_base_type(const struct hlsl_type *type)
{
switch (type->base_type)
{
case HLSL_TYPE_BOOL:
return D3DXPT_BOOL;
case HLSL_TYPE_FLOAT:
case HLSL_TYPE_HALF:
return D3DXPT_FLOAT;
case HLSL_TYPE_INT:
case HLSL_TYPE_UINT:
return D3DXPT_INT;
case HLSL_TYPE_PIXELSHADER:
return D3DXPT_PIXELSHADER;
case HLSL_TYPE_SAMPLER:
switch (type->sampler_dim)
{
case HLSL_SAMPLER_DIM_1D:
return D3DXPT_SAMPLER1D;
case HLSL_SAMPLER_DIM_2D:
return D3DXPT_SAMPLER2D;
case HLSL_SAMPLER_DIM_3D:
return D3DXPT_SAMPLER3D;
case HLSL_SAMPLER_DIM_CUBE:
return D3DXPT_SAMPLERCUBE;
case HLSL_SAMPLER_DIM_GENERIC:
return D3DXPT_SAMPLER;
default:
ERR("Invalid dimension %#x.\n", type->sampler_dim);
vkd3d_unreachable();
}
break;
case HLSL_TYPE_STRING:
return D3DXPT_STRING;
case HLSL_TYPE_TEXTURE:
switch (type->sampler_dim)
{
case HLSL_SAMPLER_DIM_1D:
return D3DXPT_TEXTURE1D;
case HLSL_SAMPLER_DIM_2D:
return D3DXPT_TEXTURE2D;
case HLSL_SAMPLER_DIM_3D:
return D3DXPT_TEXTURE3D;
case HLSL_SAMPLER_DIM_CUBE:
return D3DXPT_TEXTURECUBE;
case HLSL_SAMPLER_DIM_GENERIC:
return D3DXPT_TEXTURE;
default:
ERR("Invalid dimension %#x.\n", type->sampler_dim);
vkd3d_unreachable();
}
break;
case HLSL_TYPE_VERTEXSHADER:
return D3DXPT_VERTEXSHADER;
case HLSL_TYPE_VOID:
return D3DXPT_VOID;
default:
vkd3d_unreachable();
}
}
static void write_sm1_type(struct vkd3d_bytecode_buffer *buffer, struct hlsl_type *type, unsigned int ctab_start)
{
const struct hlsl_type *array_type = hlsl_get_multiarray_element_type(type);
unsigned int array_size = hlsl_get_multiarray_size(type);
unsigned int field_count = 0;
size_t fields_offset = 0;
size_t i;
if (type->bytecode_offset)
return;
if (array_type->class == HLSL_CLASS_STRUCT)
{
field_count = array_type->e.record.field_count;
for (i = 0; i < field_count; ++i)
{
struct hlsl_struct_field *field = &array_type->e.record.fields[i];
field->name_bytecode_offset = put_string(buffer, field->name);
write_sm1_type(buffer, field->type, ctab_start);
}
fields_offset = bytecode_align(buffer) - ctab_start;
for (i = 0; i < field_count; ++i)
{
struct hlsl_struct_field *field = &array_type->e.record.fields[i];
put_u32(buffer, field->name_bytecode_offset - ctab_start);
put_u32(buffer, field->type->bytecode_offset - ctab_start);
}
}
type->bytecode_offset = put_u32(buffer, vkd3d_make_u32(sm1_class(type), sm1_base_type(array_type)));
put_u32(buffer, vkd3d_make_u32(type->dimy, type->dimx));
put_u32(buffer, vkd3d_make_u32(array_size, field_count));
put_u32(buffer, fields_offset);
}
static void sm1_sort_extern(struct list *sorted, struct hlsl_ir_var *to_sort)
{
struct hlsl_ir_var *var;
list_remove(&to_sort->extern_entry);
LIST_FOR_EACH_ENTRY(var, sorted, struct hlsl_ir_var, extern_entry)
{
if (strcmp(to_sort->name, var->name) < 0)
{
list_add_before(&var->extern_entry, &to_sort->extern_entry);
return;
}
}
list_add_tail(sorted, &to_sort->extern_entry);
}
static void sm1_sort_externs(struct hlsl_ctx *ctx)
{
struct list sorted = LIST_INIT(sorted);
struct hlsl_ir_var *var, *next;
LIST_FOR_EACH_ENTRY_SAFE(var, next, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
{
if (var->is_uniform)
sm1_sort_extern(&sorted, var);
}
list_move_tail(&ctx->extern_vars, &sorted);
}
static void write_sm1_uniforms(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
struct hlsl_ir_function_decl *entry_func)
{
size_t ctab_offset, ctab_start, ctab_end, vars_start, size_offset, creator_offset, offset;
unsigned int uniform_count = 0;
struct hlsl_ir_var *var;
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
{
unsigned int r;
for (r = 0; r <= HLSL_REGSET_LAST; ++r)
{
if (var->semantic.name || !var->regs[r].allocated)
continue;
++uniform_count;
if (var->is_param && var->is_uniform)
{
char *new_name;
if (!(new_name = hlsl_sprintf_alloc(ctx, "$%s", var->name)))
return;
vkd3d_free((char *)var->name);
var->name = new_name;
}
}
}
sm1_sort_externs(ctx);
size_offset = put_u32(buffer, 0);
ctab_offset = put_u32(buffer, VKD3D_MAKE_TAG('C','T','A','B'));
ctab_start = put_u32(buffer, sizeof(D3DXSHADER_CONSTANTTABLE));
creator_offset = put_u32(buffer, 0);
put_u32(buffer, sm1_version(ctx->profile->type, ctx->profile->major_version, ctx->profile->minor_version));
put_u32(buffer, uniform_count);
put_u32(buffer, sizeof(D3DXSHADER_CONSTANTTABLE)); /* offset of constants */
put_u32(buffer, 0); /* FIXME: flags */
put_u32(buffer, 0); /* FIXME: target string */
vars_start = bytecode_align(buffer);
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
{
unsigned int r;
for (r = 0; r <= HLSL_REGSET_LAST; ++r)
{
if (var->semantic.name || !var->regs[r].allocated)
continue;
put_u32(buffer, 0); /* name */
if (r == HLSL_REGSET_NUMERIC)
{
put_u32(buffer, vkd3d_make_u32(D3DXRS_FLOAT4, var->regs[r].id));
put_u32(buffer, var->data_type->reg_size[r] / 4);
}
else
{
put_u32(buffer, vkd3d_make_u32(D3DXRS_SAMPLER, var->regs[r].id));
put_u32(buffer, var->bind_count[r]);
}
put_u32(buffer, 0); /* type */
put_u32(buffer, 0); /* FIXME: default value */
}
}
uniform_count = 0;
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
{
unsigned int r;
for (r = 0; r <= HLSL_REGSET_LAST; ++r)
{
size_t var_offset, name_offset;
if (var->semantic.name || !var->regs[r].allocated)
continue;
var_offset = vars_start + (uniform_count * 5 * sizeof(uint32_t));
name_offset = put_string(buffer, var->name);
set_u32(buffer, var_offset, name_offset - ctab_start);
write_sm1_type(buffer, var->data_type, ctab_start);
set_u32(buffer, var_offset + 3 * sizeof(uint32_t), var->data_type->bytecode_offset - ctab_start);
++uniform_count;
}
}
offset = put_string(buffer, vkd3d_shader_get_version(NULL, NULL));
set_u32(buffer, creator_offset, offset - ctab_start);
ctab_end = bytecode_align(buffer);
set_u32(buffer, size_offset, vkd3d_make_u32(D3DSIO_COMMENT, (ctab_end - ctab_offset) / sizeof(uint32_t)));
}
static uint32_t sm1_encode_register_type(D3DSHADER_PARAM_REGISTER_TYPE type)
{
return ((type << D3DSP_REGTYPE_SHIFT) & D3DSP_REGTYPE_MASK)
| ((type << D3DSP_REGTYPE_SHIFT2) & D3DSP_REGTYPE_MASK2);
}
struct sm1_instruction
{
D3DSHADER_INSTRUCTION_OPCODE_TYPE opcode;
struct sm1_dst_register
{
D3DSHADER_PARAM_REGISTER_TYPE type;
D3DSHADER_PARAM_DSTMOD_TYPE mod;
unsigned int writemask;
uint32_t reg;
} dst;
struct sm1_src_register
{
D3DSHADER_PARAM_REGISTER_TYPE type;
D3DSHADER_PARAM_SRCMOD_TYPE mod;
unsigned int swizzle;
uint32_t reg;
} srcs[3];
unsigned int src_count;
unsigned int has_dst;
};
static void write_sm1_dst_register(struct vkd3d_bytecode_buffer *buffer, const struct sm1_dst_register *reg)
{
assert(reg->writemask);
put_u32(buffer, (1u << 31) | sm1_encode_register_type(reg->type) | reg->mod | (reg->writemask << 16) | reg->reg);
}
static void write_sm1_src_register(struct vkd3d_bytecode_buffer *buffer,
const struct sm1_src_register *reg)
{
put_u32(buffer, (1u << 31) | sm1_encode_register_type(reg->type) | reg->mod | (reg->swizzle << 16) | reg->reg);
}
static void write_sm1_instruction(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
const struct sm1_instruction *instr)
{
uint32_t token = instr->opcode;
unsigned int i;
if (ctx->profile->major_version > 1)
token |= (instr->has_dst + instr->src_count) << D3DSI_INSTLENGTH_SHIFT;
put_u32(buffer, token);
if (instr->has_dst)
write_sm1_dst_register(buffer, &instr->dst);
for (i = 0; i < instr->src_count; ++i)
write_sm1_src_register(buffer, &instr->srcs[i]);
};
static void sm1_map_src_swizzle(struct sm1_src_register *src, unsigned int map_writemask)
{
src->swizzle = hlsl_map_swizzle(src->swizzle, map_writemask);
}
static void write_sm1_dp2add(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
const struct hlsl_reg *dst, const struct hlsl_reg *src1, const struct hlsl_reg *src2,
const struct hlsl_reg *src3)
{
struct sm1_instruction instr =
{
.opcode = D3DSIO_DP2ADD,
.dst.type = D3DSPR_TEMP,
.dst.writemask = dst->writemask,
.dst.reg = dst->id,
.has_dst = 1,
.srcs[0].type = D3DSPR_TEMP,
.srcs[0].swizzle = hlsl_swizzle_from_writemask(src1->writemask),
.srcs[0].reg = src1->id,
.srcs[1].type = D3DSPR_TEMP,
.srcs[1].swizzle = hlsl_swizzle_from_writemask(src2->writemask),
.srcs[1].reg = src2->id,
.srcs[2].type = D3DSPR_TEMP,
.srcs[2].swizzle = hlsl_swizzle_from_writemask(src3->writemask),
.srcs[2].reg = src3->id,
.src_count = 3,
};
write_sm1_instruction(ctx, buffer, &instr);
}
static void write_sm1_binary_op(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
D3DSHADER_INSTRUCTION_OPCODE_TYPE opcode, const struct hlsl_reg *dst,
const struct hlsl_reg *src1, const struct hlsl_reg *src2)
{
struct sm1_instruction instr =
{
.opcode = opcode,
.dst.type = D3DSPR_TEMP,
.dst.writemask = dst->writemask,
.dst.reg = dst->id,
.has_dst = 1,
.srcs[0].type = D3DSPR_TEMP,
.srcs[0].swizzle = hlsl_swizzle_from_writemask(src1->writemask),
.srcs[0].reg = src1->id,
.srcs[1].type = D3DSPR_TEMP,
.srcs[1].swizzle = hlsl_swizzle_from_writemask(src2->writemask),
.srcs[1].reg = src2->id,
.src_count = 2,
};
sm1_map_src_swizzle(&instr.srcs[0], instr.dst.writemask);
sm1_map_src_swizzle(&instr.srcs[1], instr.dst.writemask);
write_sm1_instruction(ctx, buffer, &instr);
}
static void write_sm1_binary_op_dot(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
D3DSHADER_INSTRUCTION_OPCODE_TYPE opcode, const struct hlsl_reg *dst,
const struct hlsl_reg *src1, const struct hlsl_reg *src2)
{
struct sm1_instruction instr =
{
.opcode = opcode,
.dst.type = D3DSPR_TEMP,
.dst.writemask = dst->writemask,
.dst.reg = dst->id,
.has_dst = 1,
.srcs[0].type = D3DSPR_TEMP,
.srcs[0].swizzle = hlsl_swizzle_from_writemask(src1->writemask),
.srcs[0].reg = src1->id,
.srcs[1].type = D3DSPR_TEMP,
.srcs[1].swizzle = hlsl_swizzle_from_writemask(src2->writemask),
.srcs[1].reg = src2->id,
.src_count = 2,
};
write_sm1_instruction(ctx, buffer, &instr);
}
static void write_sm1_unary_op(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
D3DSHADER_INSTRUCTION_OPCODE_TYPE opcode, const struct hlsl_reg *dst,
const struct hlsl_reg *src, D3DSHADER_PARAM_SRCMOD_TYPE src_mod, D3DSHADER_PARAM_DSTMOD_TYPE dst_mod)
{
struct sm1_instruction instr =
{
.opcode = opcode,
.dst.type = D3DSPR_TEMP,
.dst.mod = dst_mod,
.dst.writemask = dst->writemask,
.dst.reg = dst->id,
.has_dst = 1,
.srcs[0].type = D3DSPR_TEMP,
.srcs[0].swizzle = hlsl_swizzle_from_writemask(src->writemask),
.srcs[0].reg = src->id,
.srcs[0].mod = src_mod,
.src_count = 1,
};
sm1_map_src_swizzle(&instr.srcs[0], instr.dst.writemask);
write_sm1_instruction(ctx, buffer, &instr);
}
static void write_sm1_constant_defs(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer)
{
unsigned int i, x;
for (i = 0; i < ctx->constant_defs.count; ++i)
{
const struct hlsl_constant_register *constant_reg = &ctx->constant_defs.regs[i];
uint32_t token = D3DSIO_DEF;
const struct sm1_dst_register reg =
{
.type = D3DSPR_CONST,
.writemask = VKD3DSP_WRITEMASK_ALL,
.reg = constant_reg->index,
};
if (ctx->profile->major_version > 1)
token |= 5 << D3DSI_INSTLENGTH_SHIFT;
put_u32(buffer, token);
write_sm1_dst_register(buffer, &reg);
for (x = 0; x < 4; ++x)
put_f32(buffer, constant_reg->value.f[x]);
}
}
static void write_sm1_semantic_dcl(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
const struct hlsl_ir_var *var, bool output)
{
struct sm1_dst_register reg = {0};
uint32_t token, usage_idx;
D3DDECLUSAGE usage;
bool ret;
if (hlsl_sm1_register_from_semantic(ctx, &var->semantic, output, &reg.type, &reg.reg))
{
usage = 0;
usage_idx = 0;
}
else
{
ret = hlsl_sm1_usage_from_semantic(&var->semantic, &usage, &usage_idx);
assert(ret);
reg.type = output ? D3DSPR_OUTPUT : D3DSPR_INPUT;
reg.reg = var->regs[HLSL_REGSET_NUMERIC].id;
}
token = D3DSIO_DCL;
if (ctx->profile->major_version > 1)
token |= 2 << D3DSI_INSTLENGTH_SHIFT;
put_u32(buffer, token);
token = (1u << 31);
token |= usage << D3DSP_DCL_USAGE_SHIFT;
token |= usage_idx << D3DSP_DCL_USAGEINDEX_SHIFT;
put_u32(buffer, token);
reg.writemask = (1 << var->data_type->dimx) - 1;
write_sm1_dst_register(buffer, &reg);
}
static void write_sm1_semantic_dcls(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer)
{
bool write_in = false, write_out = false;
struct hlsl_ir_var *var;
if (ctx->profile->type == VKD3D_SHADER_TYPE_PIXEL && ctx->profile->major_version >= 2)
write_in = true;
else if (ctx->profile->type == VKD3D_SHADER_TYPE_VERTEX && ctx->profile->major_version == 3)
write_in = write_out = true;
else if (ctx->profile->type == VKD3D_SHADER_TYPE_VERTEX && ctx->profile->major_version < 3)
write_in = true;
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
{
if (write_in && var->is_input_semantic)
write_sm1_semantic_dcl(ctx, buffer, var, false);
if (write_out && var->is_output_semantic)
write_sm1_semantic_dcl(ctx, buffer, var, true);
}
}
static void write_sm1_sampler_dcl(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
unsigned int reg_id, enum hlsl_sampler_dim sampler_dim)
{
struct sm1_dst_register reg = {0};
uint32_t token, res_type = 0;
token = D3DSIO_DCL;
if (ctx->profile->major_version > 1)
token |= 2 << D3DSI_INSTLENGTH_SHIFT;
put_u32(buffer, token);
switch (sampler_dim)
{
case HLSL_SAMPLER_DIM_1D:
res_type = VKD3D_SM1_RESOURCE_TEXTURE_1D;
break;
case HLSL_SAMPLER_DIM_2D:
res_type = VKD3D_SM1_RESOURCE_TEXTURE_2D;
break;
case HLSL_SAMPLER_DIM_CUBE:
res_type = VKD3D_SM1_RESOURCE_TEXTURE_CUBE;
break;
case HLSL_SAMPLER_DIM_3D:
res_type = VKD3D_SM1_RESOURCE_TEXTURE_3D;
break;
default:
vkd3d_unreachable();
break;
}
token = (1u << 31);
token |= res_type << VKD3D_SM1_RESOURCE_TYPE_SHIFT;
put_u32(buffer, token);
reg.type = D3DSPR_SAMPLER;
reg.writemask = VKD3DSP_WRITEMASK_ALL;
reg.reg = reg_id;
write_sm1_dst_register(buffer, &reg);
}
static void write_sm1_sampler_dcls(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer)
{
enum hlsl_sampler_dim sampler_dim;
unsigned int i, count, reg_id;
struct hlsl_ir_var *var;
if (ctx->profile->major_version < 2)
return;
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
{
if (!var->regs[HLSL_REGSET_SAMPLERS].allocated)
continue;
count = var->bind_count[HLSL_REGSET_SAMPLERS];
for (i = 0; i < count; ++i)
{
if (var->objects_usage[HLSL_REGSET_SAMPLERS][i].used)
{
sampler_dim = var->objects_usage[HLSL_REGSET_SAMPLERS][i].sampler_dim;
if (sampler_dim == HLSL_SAMPLER_DIM_GENERIC)
{
/* These can appear in sm4-style combined sample instructions. */
hlsl_fixme(ctx, &var->loc, "Generic samplers need to be lowered.");
continue;
}
reg_id = var->regs[HLSL_REGSET_SAMPLERS].id + i;
write_sm1_sampler_dcl(ctx, buffer, reg_id, sampler_dim);
}
}
}
}
static void write_sm1_constant(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
const struct hlsl_ir_node *instr)
{
const struct hlsl_ir_constant *constant = hlsl_ir_constant(instr);
struct sm1_instruction sm1_instr =
{
.opcode = D3DSIO_MOV,
.dst.type = D3DSPR_TEMP,
.dst.reg = instr->reg.id,
.dst.writemask = instr->reg.writemask,
.has_dst = 1,
.srcs[0].type = D3DSPR_CONST,
.srcs[0].reg = constant->reg.id,
.srcs[0].swizzle = hlsl_swizzle_from_writemask(constant->reg.writemask),
.src_count = 1,
};
assert(instr->reg.allocated);
assert(constant->reg.allocated);
sm1_map_src_swizzle(&sm1_instr.srcs[0], sm1_instr.dst.writemask);
write_sm1_instruction(ctx, buffer, &sm1_instr);
}
static void write_sm1_per_component_unary_op(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
const struct hlsl_ir_node *instr, D3DSHADER_INSTRUCTION_OPCODE_TYPE opcode)
{
struct hlsl_ir_expr *expr = hlsl_ir_expr(instr);
struct hlsl_ir_node *arg1 = expr->operands[0].node;
unsigned int i;
for (i = 0; i < instr->data_type->dimx; ++i)
{
struct hlsl_reg src = arg1->reg, dst = instr->reg;
src.writemask = hlsl_combine_writemasks(src.writemask, 1u << i);
dst.writemask = hlsl_combine_writemasks(dst.writemask, 1u << i);
write_sm1_unary_op(ctx, buffer, opcode, &dst, &src, 0, 0);
}
}
static void write_sm1_expr(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_node *instr)
{
struct hlsl_ir_expr *expr = hlsl_ir_expr(instr);
struct hlsl_ir_node *arg1 = expr->operands[0].node;
struct hlsl_ir_node *arg2 = expr->operands[1].node;
struct hlsl_ir_node *arg3 = expr->operands[2].node;
assert(instr->reg.allocated);
if (instr->data_type->base_type != HLSL_TYPE_FLOAT)
{
/* These need to be lowered. */
hlsl_fixme(ctx, &instr->loc, "SM1 non-float expression.");
return;
}
switch (expr->op)
{
case HLSL_OP1_ABS:
write_sm1_unary_op(ctx, buffer, D3DSIO_ABS, &instr->reg, &arg1->reg, 0, 0);
break;
case HLSL_OP1_DSX:
write_sm1_unary_op(ctx, buffer, D3DSIO_DSX, &instr->reg, &arg1->reg, 0, 0);
break;
case HLSL_OP1_DSY:
write_sm1_unary_op(ctx, buffer, D3DSIO_DSY, &instr->reg, &arg1->reg, 0, 0);
break;
case HLSL_OP1_EXP2:
write_sm1_per_component_unary_op(ctx, buffer, instr, D3DSIO_EXP);
break;
case HLSL_OP1_LOG2:
write_sm1_per_component_unary_op(ctx, buffer, instr, D3DSIO_LOG);
break;
case HLSL_OP1_NEG:
write_sm1_unary_op(ctx, buffer, D3DSIO_MOV, &instr->reg, &arg1->reg, D3DSPSM_NEG, 0);
break;
case HLSL_OP1_SAT:
write_sm1_unary_op(ctx, buffer, D3DSIO_MOV, &instr->reg, &arg1->reg, 0, D3DSPDM_SATURATE);
break;
case HLSL_OP1_RCP:
write_sm1_per_component_unary_op(ctx, buffer, instr, D3DSIO_RCP);
break;
case HLSL_OP1_RSQ:
write_sm1_per_component_unary_op(ctx, buffer, instr, D3DSIO_RSQ);
break;
case HLSL_OP2_ADD:
write_sm1_binary_op(ctx, buffer, D3DSIO_ADD, &instr->reg, &arg1->reg, &arg2->reg);
break;
case HLSL_OP2_MAX:
write_sm1_binary_op(ctx, buffer, D3DSIO_MAX, &instr->reg, &arg1->reg, &arg2->reg);
break;
case HLSL_OP2_MIN:
write_sm1_binary_op(ctx, buffer, D3DSIO_MIN, &instr->reg, &arg1->reg, &arg2->reg);
break;
case HLSL_OP2_MUL:
write_sm1_binary_op(ctx, buffer, D3DSIO_MUL, &instr->reg, &arg1->reg, &arg2->reg);
break;
case HLSL_OP1_FRACT:
write_sm1_unary_op(ctx, buffer, D3DSIO_FRC, &instr->reg, &arg1->reg, D3DSPSM_NONE, 0);
break;
case HLSL_OP2_DOT:
switch (arg1->data_type->dimx)
{
case 4:
write_sm1_binary_op_dot(ctx, buffer, D3DSIO_DP4, &instr->reg, &arg1->reg, &arg2->reg);
break;
case 3:
write_sm1_binary_op_dot(ctx, buffer, D3DSIO_DP3, &instr->reg, &arg1->reg, &arg2->reg);
break;
default:
vkd3d_unreachable();
}
break;
case HLSL_OP3_DP2ADD:
write_sm1_dp2add(ctx, buffer, &instr->reg, &arg1->reg, &arg2->reg, &arg3->reg);
break;
default:
hlsl_fixme(ctx, &instr->loc, "SM1 \"%s\" expression.", debug_hlsl_expr_op(expr->op));
break;
}
}
static void write_sm1_jump(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_node *instr)
{
const struct hlsl_ir_jump *jump = hlsl_ir_jump(instr);
switch (jump->type)
{
case HLSL_IR_JUMP_DISCARD_NEG:
{
struct hlsl_reg *reg = &jump->condition.node->reg;
struct sm1_instruction instr =
{
.opcode = VKD3D_SM1_OP_TEXKILL,
.dst.type = D3DSPR_TEMP,
.dst.reg = reg->id,
.dst.writemask = reg->writemask,
.has_dst = 1,
};
write_sm1_instruction(ctx, buffer, &instr);
break;
}
default:
hlsl_fixme(ctx, &jump->node.loc, "Jump type %s.\n", hlsl_jump_type_to_string(jump->type));
}
}
static void write_sm1_load(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_node *instr)
{
const struct hlsl_ir_load *load = hlsl_ir_load(instr);
const struct hlsl_reg reg = hlsl_reg_from_deref(ctx, &load->src);
struct sm1_instruction sm1_instr =
{
.opcode = D3DSIO_MOV,
.dst.type = D3DSPR_TEMP,
.dst.reg = instr->reg.id,
.dst.writemask = instr->reg.writemask,
.has_dst = 1,
.srcs[0].type = D3DSPR_TEMP,
.srcs[0].reg = reg.id,
.srcs[0].swizzle = hlsl_swizzle_from_writemask(reg.writemask),
.src_count = 1,
};
assert(instr->reg.allocated);
if (load->src.var->is_uniform)
{
assert(reg.allocated);
sm1_instr.srcs[0].type = D3DSPR_CONST;
}
else if (load->src.var->is_input_semantic)
{
if (!hlsl_sm1_register_from_semantic(ctx, &load->src.var->semantic,
false, &sm1_instr.srcs[0].type, &sm1_instr.srcs[0].reg))
{
assert(reg.allocated);
sm1_instr.srcs[0].type = D3DSPR_INPUT;
sm1_instr.srcs[0].reg = reg.id;
}
else
sm1_instr.srcs[0].swizzle = hlsl_swizzle_from_writemask((1 << load->src.var->data_type->dimx) - 1);
}
sm1_map_src_swizzle(&sm1_instr.srcs[0], sm1_instr.dst.writemask);
write_sm1_instruction(ctx, buffer, &sm1_instr);
}
static void write_sm1_resource_load(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
const struct hlsl_ir_node *instr)
{
const struct hlsl_ir_resource_load *load = hlsl_ir_resource_load(instr);
struct hlsl_ir_node *coords = load->coords.node;
unsigned int sampler_offset, reg_id;
struct sm1_instruction sm1_instr;
sampler_offset = hlsl_offset_from_deref_safe(ctx, &load->resource);
reg_id = load->resource.var->regs[HLSL_REGSET_SAMPLERS].id + sampler_offset;
sm1_instr = (struct sm1_instruction)
{
.opcode = D3DSIO_TEX,
.dst.type = D3DSPR_TEMP,
.dst.reg = instr->reg.id,
.dst.writemask = instr->reg.writemask,
.has_dst = 1,
.srcs[0].type = D3DSPR_TEMP,
.srcs[0].reg = coords->reg.id,
.srcs[0].swizzle = hlsl_swizzle_from_writemask(VKD3DSP_WRITEMASK_ALL),
.srcs[1].type = D3DSPR_SAMPLER,
.srcs[1].reg = reg_id,
.srcs[1].swizzle = hlsl_swizzle_from_writemask(VKD3DSP_WRITEMASK_ALL),
.src_count = 2,
};
assert(instr->reg.allocated);
write_sm1_instruction(ctx, buffer, &sm1_instr);
}
static void write_sm1_store(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
const struct hlsl_ir_node *instr)
{
const struct hlsl_ir_store *store = hlsl_ir_store(instr);
const struct hlsl_ir_node *rhs = store->rhs.node;
const struct hlsl_reg reg = hlsl_reg_from_deref(ctx, &store->lhs);
struct sm1_instruction sm1_instr =
{
.opcode = D3DSIO_MOV,
.dst.type = D3DSPR_TEMP,
.dst.reg = reg.id,
.dst.writemask = hlsl_combine_writemasks(reg.writemask, store->writemask),
.has_dst = 1,
.srcs[0].type = D3DSPR_TEMP,
.srcs[0].reg = rhs->reg.id,
.srcs[0].swizzle = hlsl_swizzle_from_writemask(rhs->reg.writemask),
.src_count = 1,
};
if (store->lhs.var->data_type->class == HLSL_CLASS_MATRIX)
{
FIXME("Matrix writemasks need to be lowered.\n");
return;
}
if (store->lhs.var->is_output_semantic)
{
if (ctx->profile->type == VKD3D_SHADER_TYPE_PIXEL && ctx->profile->major_version == 1)
{
sm1_instr.dst.type = D3DSPR_TEMP;
sm1_instr.dst.reg = 0;
}
else if (!hlsl_sm1_register_from_semantic(ctx, &store->lhs.var->semantic,
true, &sm1_instr.dst.type, &sm1_instr.dst.reg))
{
assert(reg.allocated);
sm1_instr.dst.type = D3DSPR_OUTPUT;
sm1_instr.dst.reg = reg.id;
}
else
sm1_instr.dst.writemask = (1u << store->lhs.var->data_type->dimx) - 1;
}
else
assert(reg.allocated);
sm1_map_src_swizzle(&sm1_instr.srcs[0], sm1_instr.dst.writemask);
write_sm1_instruction(ctx, buffer, &sm1_instr);
}
static void write_sm1_swizzle(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
const struct hlsl_ir_node *instr)
{
const struct hlsl_ir_swizzle *swizzle = hlsl_ir_swizzle(instr);
const struct hlsl_ir_node *val = swizzle->val.node;
struct sm1_instruction sm1_instr =
{
.opcode = D3DSIO_MOV,
.dst.type = D3DSPR_TEMP,
.dst.reg = instr->reg.id,
.dst.writemask = instr->reg.writemask,
.has_dst = 1,
.srcs[0].type = D3DSPR_TEMP,
.srcs[0].reg = val->reg.id,
.srcs[0].swizzle = hlsl_combine_swizzles(hlsl_swizzle_from_writemask(val->reg.writemask),
swizzle->swizzle, instr->data_type->dimx),
.src_count = 1,
};
assert(instr->reg.allocated);
assert(val->reg.allocated);
sm1_map_src_swizzle(&sm1_instr.srcs[0], sm1_instr.dst.writemask);
write_sm1_instruction(ctx, buffer, &sm1_instr);
}
static void write_sm1_instructions(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
const struct hlsl_ir_function_decl *entry_func)
{
const struct hlsl_ir_node *instr;
LIST_FOR_EACH_ENTRY(instr, &entry_func->body.instrs, struct hlsl_ir_node, entry)
{
if (instr->data_type)
{
if (instr->data_type->class == HLSL_CLASS_MATRIX)
{
/* These need to be lowered. */
hlsl_fixme(ctx, &instr->loc, "SM1 matrix expression.");
continue;
}
else if (instr->data_type->class == HLSL_CLASS_OBJECT)
{
hlsl_fixme(ctx, &instr->loc, "Object copy.");
break;
}
assert(instr->data_type->class == HLSL_CLASS_SCALAR || instr->data_type->class == HLSL_CLASS_VECTOR);
}
switch (instr->type)
{
case HLSL_IR_CALL:
vkd3d_unreachable();
case HLSL_IR_CONSTANT:
write_sm1_constant(ctx, buffer, instr);
break;
case HLSL_IR_EXPR:
write_sm1_expr(ctx, buffer, instr);
break;
case HLSL_IR_JUMP:
write_sm1_jump(ctx, buffer, instr);
break;
case HLSL_IR_LOAD:
write_sm1_load(ctx, buffer, instr);
break;
case HLSL_IR_RESOURCE_LOAD:
write_sm1_resource_load(ctx, buffer, instr);
break;
case HLSL_IR_STORE:
write_sm1_store(ctx, buffer, instr);
break;
case HLSL_IR_SWIZZLE:
write_sm1_swizzle(ctx, buffer, instr);
break;
default:
hlsl_fixme(ctx, &instr->loc, "Instruction type %s.", hlsl_node_type_to_string(instr->type));
}
}
}
int hlsl_sm1_write(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func, struct vkd3d_shader_code *out)
{
struct vkd3d_bytecode_buffer buffer = {0};
put_u32(&buffer, sm1_version(ctx->profile->type, ctx->profile->major_version, ctx->profile->minor_version));
write_sm1_uniforms(ctx, &buffer, entry_func);
write_sm1_constant_defs(ctx, &buffer);
write_sm1_semantic_dcls(ctx, &buffer);
write_sm1_sampler_dcls(ctx, &buffer);
write_sm1_instructions(ctx, &buffer, entry_func);
put_u32(&buffer, D3DSIO_END);
if (buffer.status)
ctx->result = buffer.status;
if (!ctx->result)
{
out->code = buffer.data;
out->size = buffer.size;
}
else
{
vkd3d_free(buffer.data);
}
return ctx->result;
}