vkd3d/libs/vkd3d-shader
Conor McCarthy bad4c74002 vkd3d-shader: Match only UAV descriptors in vkd3d_shader_scan_add_uav_flag().
Fixes compilation failures in Cyberpunk 2077 due to missing UAV counter
flag.
2023-09-04 20:25:31 +02:00
..
checksum.c vkd3d-shader: Introduce vkd3d_make_u{16, 32}() helpers. 2021-08-11 20:58:24 +02:00
d3d_asm.c vkd3d-shader: Unify static string arrays initialization pattern. 2023-06-28 21:40:21 +02:00
d3dbc.c vkd3d-shader/hlsl: Introduce an hlsl_sprintf_alloc() helper. 2023-08-30 22:48:55 +02:00
dxbc.c vkd3d-shader: Add a separate field for the target location of a signature element. 2023-08-03 21:20:39 +09:00
dxil.c vkd3d-shader/dxil: Implement DX instruction StoreOutput. 2023-08-30 22:48:52 +02:00
glsl.c vkd3d-shader/glsl: Update the current source location in vkd3d_glsl_generator_generate(). 2023-03-13 22:09:58 +01:00
hlsl_codegen.c vkd3d-shader/hlsl: Introduce an hlsl_sprintf_alloc() helper. 2023-08-30 22:48:55 +02:00
hlsl_constant_ops.c vkd3d-shader/hlsl: Use type width in fold_rcp(). 2023-08-14 18:38:21 +02:00
hlsl.c vkd3d-shader/hlsl: Define smoothstep() in HLSL. 2023-08-30 22:49:01 +02:00
hlsl.h vkd3d-shader/hlsl: Define smoothstep() in HLSL. 2023-08-30 22:49:01 +02:00
hlsl.l vkd3d-shader/hlsl: Add support for writing RWStructuredBuffer declarations. 2023-05-22 22:03:26 +02:00
hlsl.y vkd3d-shader/hlsl: Define lit() in HLSL. 2023-08-30 22:49:03 +02:00
ir.c vkd3d-shader/dxil: Implement the DXIL CALL instruction. 2023-08-30 22:48:48 +02:00
libvkd3d-shader.pc.in build: Build libvkd3d-shader as public library. 2018-11-02 11:19:00 +01:00
preproc.h build: Make the default symbol visibility "hidden". 2021-08-09 21:43:22 +02:00
preproc.l vkd3d-shader/preproc: Append spaces between tokens in macro invocations. 2023-08-02 20:19:21 +09:00
preproc.y vkd3d-shader/hlsl: Handle over/underflow when parsing integer literals. 2022-05-12 19:33:56 +02:00
spirv.c vkd3d-shader/spirv: Handle signature element mask left shift in spirv_compiler_emit_output(). 2023-08-30 22:48:43 +02:00
tpf.c vkd3d-shader/tpf: Handle the swizzle type bitfield in dst param tokens. 2023-08-28 20:39:49 +02:00
vkd3d_shader_main.c vkd3d-shader: Match only UAV descriptors in vkd3d_shader_scan_add_uav_flag(). 2023-09-04 20:25:31 +02:00
vkd3d_shader_private.h vkd3d-shader/dxil: Implement the DXIL CALL instruction. 2023-08-30 22:48:48 +02:00
vkd3d_shader.map vkd3d-shader: Introduce an API to retrieve all signatures from DXBC shaders. 2023-06-27 22:33:41 +02:00