.. |
checksum.c
|
vkd3d-shader: Introduce vkd3d_make_u{16, 32}() helpers.
|
2021-08-11 20:58:24 +02:00 |
d3d_asm.c
|
vkd3d-shader: Unify static string arrays initialization pattern.
|
2023-06-28 21:40:21 +02:00 |
d3dbc.c
|
vkd3d-shader/hlsl: Introduce an hlsl_sprintf_alloc() helper.
|
2023-08-30 22:48:55 +02:00 |
dxbc.c
|
vkd3d-shader: Add a separate field for the target location of a signature element.
|
2023-08-03 21:20:39 +09:00 |
dxil.c
|
vkd3d-shader/dxil: Implement DX instruction StoreOutput.
|
2023-08-30 22:48:52 +02:00 |
glsl.c
|
vkd3d-shader/glsl: Update the current source location in vkd3d_glsl_generator_generate().
|
2023-03-13 22:09:58 +01:00 |
hlsl_codegen.c
|
vkd3d-shader/hlsl: Introduce an hlsl_sprintf_alloc() helper.
|
2023-08-30 22:48:55 +02:00 |
hlsl_constant_ops.c
|
vkd3d-shader/hlsl: Use type width in fold_rcp().
|
2023-08-14 18:38:21 +02:00 |
hlsl.c
|
vkd3d-shader/hlsl: Define smoothstep() in HLSL.
|
2023-08-30 22:49:01 +02:00 |
hlsl.h
|
vkd3d-shader/hlsl: Define smoothstep() in HLSL.
|
2023-08-30 22:49:01 +02:00 |
hlsl.l
|
vkd3d-shader/hlsl: Add support for writing RWStructuredBuffer declarations.
|
2023-05-22 22:03:26 +02:00 |
hlsl.y
|
vkd3d-shader/hlsl: Define lit() in HLSL.
|
2023-08-30 22:49:03 +02:00 |
ir.c
|
vkd3d-shader/dxil: Implement the DXIL CALL instruction.
|
2023-08-30 22:48:48 +02:00 |
libvkd3d-shader.pc.in
|
build: Build libvkd3d-shader as public library.
|
2018-11-02 11:19:00 +01:00 |
preproc.h
|
build: Make the default symbol visibility "hidden".
|
2021-08-09 21:43:22 +02:00 |
preproc.l
|
vkd3d-shader/preproc: Append spaces between tokens in macro invocations.
|
2023-08-02 20:19:21 +09:00 |
preproc.y
|
vkd3d-shader/hlsl: Handle over/underflow when parsing integer literals.
|
2022-05-12 19:33:56 +02:00 |
spirv.c
|
vkd3d-shader/spirv: Handle signature element mask left shift in spirv_compiler_emit_output().
|
2023-08-30 22:48:43 +02:00 |
tpf.c
|
vkd3d-shader/tpf: Handle the swizzle type bitfield in dst param tokens.
|
2023-08-28 20:39:49 +02:00 |
vkd3d_shader_main.c
|
vkd3d-shader: Match only UAV descriptors in vkd3d_shader_scan_add_uav_flag().
|
2023-09-04 20:25:31 +02:00 |
vkd3d_shader_private.h
|
vkd3d-shader/dxil: Implement the DXIL CALL instruction.
|
2023-08-30 22:48:48 +02:00 |
vkd3d_shader.map
|
vkd3d-shader: Introduce an API to retrieve all signatures from DXBC shaders.
|
2023-06-27 22:33:41 +02:00 |