mid-kid
ffeae953ea
Document all possible values for ReinitBattleAnimFrameset
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This is useful to know where a certain frameset is used, through `grep`
2019-02-06 10:16:40 +01:00
mid-kid
bfedd89308
BATTLEANIMSTRUCT_0B -> BATTLEANIMSTRUCT_PARAM
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This structure member is used for storing the parameter passed to
`anim_obj`.
2019-02-06 08:12:52 +01:00
Rangi
4fe0d93d4c
Fix some of the issues explained in #595
2019-01-27 14:00:21 -05:00
Rangi
9ecc991814
Merge pull request #593 from mid-kid/temp
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More patches
2019-01-24 21:42:44 -05:00
Rangi
79ea091ff6
Use and define more WRAM constants
2019-01-24 21:41:14 -05:00
Rangi
68d4a53483
Use more constants
2019-01-24 21:15:30 -05:00
Rangi
84b6a084cb
Keep "paragraphs" of related code together
2019-01-24 21:10:45 -05:00
Rangi
a5c1d9572c
Fix: Clair can give TM24 Dragonbreath twice
2019-01-19 19:27:45 -05:00
Rangi
53c92b4792
Bug: Clair can give TM24 Dragonbreath twice
2019-01-19 19:11:38 -05:00
mid-kid
e288ef20d5
Fix map name frame calculation
2019-01-18 16:17:50 +01:00
mid-kid
0390728d44
Fix constants used with startbattle
2019-01-15 13:37:22 +01:00
mid-kid
a21507f22a
Document wSuicuneFrame
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Also fixed inmediate in PlaceMapNameFrame.FillTopBottom to calculate the
amount of loops required. (It fills two tiles in the first iteration,
and four in the remaining, hence the `-2` and `+1` part).
2019-01-15 13:08:40 +01:00
mid-kid
5f60cc24cf
Fix some constants
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Glass ting SFX were added in crystal.
PicAnimations and UnownAnimations are expected to be in the same bank as
their pointers, because the pointers are not BANK()-referenced
separately.
2019-01-15 13:06:16 +01:00
Rangi
1853e3d127
Say "BANK(Foo) ; aka BANK(Bar)" to clarify that Foo and Bar share a bank
2019-01-12 15:17:20 -05:00
Rangi
07374f02cc
Dif formatting typo
2019-01-07 19:36:56 -05:00
Rangi
fe04acad7b
Document bugfix: ScriptCall can overflow wScriptStack and crash
2019-01-07 18:28:47 -05:00
Rangi
1b1b0ac6ea
Document a bugfix: AI makes a false assumption about CheckTypeMatchup
2019-01-07 18:12:00 -05:00
Rangi
26fc7e2521
Consistent formatting in Function_SetEnemyMonAndSendOutAnimation and BattleStartMessage
2019-01-06 22:11:57 -05:00
Rangi
5207615cdc
Document a bugfix: 1/256 failure rate for 100% effect chance
2019-01-05 20:30:46 -05:00
Rangi
3650232398
Merge pull request #590 from Rangi42/master
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Clean up some Odd Egg and Battle Tower code and data
2019-01-03 19:00:46 -05:00
Rangi
36ebcdd8fe
MON_NAME_LENGTH -> NAME_LENGTH
2019-01-03 07:30:44 -05:00
Rangi
b975f3e068
Clean up some Odd Egg and Battle Tower code and data
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Fixes #589
2019-01-02 19:04:50 -05:00
Rangi
583838a39d
Make tools/gfx.py executable
2018-12-31 18:55:35 -05:00
Rangi
9f82304186
Merge pull request #587 from Rangi42/master
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Remove dependency on 'extras' submodule
2018-12-31 18:26:33 -05:00
Rangi
cae3af3e3a
Keep the most relevant data at the top of the Makefile (the built filenames)
2018-12-31 18:08:37 -05:00
Rangi
742df4fdb5
Remove the 'extras' submodule
2018-12-31 17:20:28 -05:00
Rangi
e3bc378492
Keep gfx.py with other tools, and remove its dependency on the 'extras' submodule
2018-12-31 17:17:55 -05:00
Rangi
4259e7051e
Merge pull request #585 from Rangi42/master
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Refactor engine/phone/
2018-12-31 16:35:13 -05:00
Rangi
afbf1b3ffc
*PhoneScript1 -> *PhoneCalleeScript, and *PhoneScript2 -> *PhoneCallerScript
2018-12-31 16:32:04 -05:00
Rangi
f2785cdb71
Use battle menu flags
2018-12-31 14:25:53 -05:00
Rangi
8f60de5aba
Fix a typo
2018-12-31 01:03:38 -05:00
Rangi
22657f6078
Split generic phone caller+callee text into individual NPCs
2018-12-30 19:20:45 -05:00
Rangi
d3e0eda398
Distinguish "caller" and "called" phone scripts+text (NPCs call you automatically, you call them from the Pokégear)
2018-12-30 18:05:26 -05:00
Rangi
059e0df298
$56 is "<……>"
2018-12-30 17:57:56 -05:00
Rangi
b921e9c9be
Split engine/phone/phone_scripts.asm and phone_gossip.asm into individual files
2018-12-30 17:15:52 -05:00
Rangi
378667d9ec
Merge pull request #584 from mid-kid/master
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Fix comments around BANK() statements
2018-12-30 11:07:50 -05:00
Rangi
f7ce402d2a
Merge pull request #583 from melthelesbian/rgbds_environment_config
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allow setting RGBASM/etc in environment vars
2018-12-30 11:07:40 -05:00
mid-kid
930d285fab
Fix comments around BANK() statements
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Found a couple BANK()s that reference multiple labels.
2018-12-26 21:58:13 +01:00
Melody
97e04cfa33
finish renaming RGBDS_DIR to RGBDS
2018-12-25 15:52:36 -05:00
Melody
2471f1ea71
rename RGBDS_DIR to RGBDS
2018-12-25 15:45:03 -05:00
Melody
7e4b956978
allow setting RGBDS_DIR
2018-12-25 15:13:57 -05:00
Melody
4eb935eb5a
allow setting RGBASM in environment vars
2018-12-25 14:48:44 -05:00
Rangi
0ae5e9b398
Define RANDY_OT_ID
2018-12-23 14:02:07 -05:00
Rangi
f6ecb681d5
Fix issue #581 (random stuff ax6 noticed)
2018-12-23 03:45:41 -05:00
Rangi
83ff516c82
Merge pull request #579 from Rangi42/master
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Miscellaneous
2018-12-16 14:19:06 -05:00
Rangi
e51339f01a
Formatting and comments
2018-12-09 18:13:37 -05:00
Rangi
4b4c53c7ae
Format music macros like movement macros
2018-12-09 17:56:13 -05:00
Rangi
e025ab9db0
Merge pull request #578 from mid-kid/master
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Fixes in the animation subsystem.
2018-12-09 17:44:09 -05:00
mid-kid
fd1fa78ffe
Update docs/battle_anim_commands.md
2018-11-26 00:12:23 +01:00
mid-kid
c4979d9770
Rename "feet and head follow" commands
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The lot of these were rather misnamed, since they're used to replace
part of the player or enemy with objects for several background effects.
https://github.com/pret/pokecrystal/pull/578#issuecomment-440996244
2018-11-25 23:57:38 +01:00