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Fix constants used with startbattle
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@ -87,7 +87,7 @@ RedGyarados:
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loadwildmon GYARADOS, 30
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writecode VAR_BATTLETYPE, BATTLETYPE_SHINY
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startbattle
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ifequal $1, .NotBeaten
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ifequal LOSE, .NotBeaten
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disappear LAKEOFRAGE_GYARADOS
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.NotBeaten:
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reloadmapafterbattle
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@ -77,7 +77,7 @@ WateredWeirdTreeScript:: ; export (for when you use Squirtbottle from pack)
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loadwildmon SUDOWOODO, 20
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startbattle
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setevent EVENT_FOUGHT_SUDOWOODO
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ifequal $2, DidntCatchSudowoodo
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ifequal DRAW, DidntCatchSudowoodo
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disappear ROUTE36_WEIRD_TREE
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variablesprite SPRITE_WEIRD_TREE, SPRITE_TWIN
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reloadmapafterbattle
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