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mid-kid 5f60cc24cf Fix some constants
Glass ting SFX were added in crystal.
PicAnimations and UnownAnimations are expected to be in the same bank as
their pointers, because the pointers are not BANK()-referenced
separately.
2019-01-15 13:06:16 +01:00
audio Format music macros like movement macros 2018-12-09 17:56:13 -05:00
constants Fix some constants 2019-01-15 13:06:16 +01:00
data Say "BANK(Foo) ; aka BANK(Bar)" to clarify that Foo and Bar share a bank 2019-01-12 15:17:20 -05:00
docs Dif formatting typo 2019-01-07 19:36:56 -05:00
engine Fix some constants 2019-01-15 13:06:16 +01:00
gfx Fix some constants 2019-01-15 13:06:16 +01:00
home Say "BANK(Foo) ; aka BANK(Bar)" to clarify that Foo and Bar share a bank 2019-01-12 15:17:20 -05:00
lib/mobile Use labels instead of constants for HRAM 2018-08-25 14:28:22 -04:00
macros Format music macros like movement macros 2018-12-09 17:56:13 -05:00
maps Resolve issue #575: Rename text commands 2018-11-18 12:41:11 -05:00
mobile Clean up some Odd Egg and Battle Tower code and data 2019-01-02 19:04:50 -05:00
tools Make tools/gfx.py executable 2018-12-31 18:55:35 -05:00
.gitattributes Lowercase *.md 2018-09-23 14:03:55 -04:00
.gitignore Add more savegame stuff to gitignore 2018-10-11 11:39:09 +02:00
.gitmodules Remove the 'extras' submodule 2018-12-31 17:20:28 -05:00
.travis.yml osx build 2018-06-30 22:28:13 -04:00
audio.asm Fix triple newlines left over from removing address comments 2018-06-24 23:22:50 -04:00
charmap.asm Fix misnamed character codes 2018-07-18 10:55:30 +02:00
constants.asm Use labels instead of constants for HRAM 2018-08-25 14:28:22 -04:00
FAQ.md Clarify about rgbds 0.3.7 compatibility 2018-09-01 23:02:24 -04:00
home.asm wMonStatusFlags -> wDebugFlags 2018-09-16 02:15:55 +02:00
hram.asm Rename CheckTrainerBattle 2018-10-11 11:39:09 +02:00
INSTALL.md Recommend the AUR package 2018-11-19 21:59:17 +01:00
macros.asm Legacy support macros 2018-02-02 22:24:50 -05:00
main.asm Split generic phone caller+callee text into individual NPCs 2018-12-30 19:20:45 -05:00
Makefile Keep the most relevant data at the top of the Makefile (the built filenames) 2018-12-31 18:08:37 -05:00
pokecrystal.link Split generic phone caller+callee text into individual NPCs 2018-12-30 19:20:45 -05:00
README.md Update Discord link. 2018-10-22 22:18:31 -04:00
roms.sha1 Use SHA1 to compare roms 2017-06-24 18:32:54 -04:00
sram.asm Curr -> Cur 2018-09-09 15:09:51 -04:00
STYLE.md HRAM style 2018-08-26 17:52:19 -04:00
vram.asm Lowercase v for VRAM addresses 2017-12-28 13:32:33 +01:00
wram.asm MON_NAME_LENGTH -> NAME_LENGTH 2019-01-03 07:30:44 -05:00

Pokémon Crystal Build Status

This is a disassembly of Pokémon Crystal.

It builds the following ROMs:

  • Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc sha1: f4cd194bdee0d04ca4eac29e09b8e4e9d818c133
  • Pokemon - Crystal Version (UE) (V1.1) [C][!].gbc sha1: f2f52230b536214ef7c9924f483392993e226cfb

To set up the repository, see INSTALL.md.

See also

Other disassembly projects: