Commit Graph

781 Commits

Author SHA1 Message Date
xCrystal
d3b397fd37 Level selection menu: don't make unique palette numbers and sprite anims for male and female; instead, load either red or blue into pal0 (#12) 2024-02-03 15:09:45 +01:00
xCrystal
435d441d58 Level selection menu: entry transition events (#12) (#35) [commit 3] 2024-02-03 14:22:00 +01:00
xCrystal
403d2aee7e Level selection menu: fix trophy palettes not being faded out when spawning to level (#12) 2024-01-29 20:02:50 +01:00
xCrystal
9d0fbf3883 Level selection menu: entry transition events (#12) (#35) [commit 2] 2024-01-29 19:52:08 +01:00
xCrystal
52bb92028e Level selection menu: entry transition events (#12) (#35) [commit 1] 2024-01-28 17:57:11 +01:00
xCrystal
0d85313c54 Level selection menu: draw ToD symbol (#12) 2024-01-25 18:57:56 +01:00
xCrystal
2e9e298d64 Level selection menu: draw level cleared indicators [Commit 2/2] (#12) 2024-01-23 17:42:24 +01:00
xCrystal
fa42b14e29 Level selection menu: draw level cleared indicators [Commit 1] (#12) 2024-01-22 19:32:19 +01:00
xCrystal
ce2f5f3822 Level selection menu: print landmark level and name (#12) 2024-01-21 17:01:44 +01:00
xCrystal
38ffe06a2c Implement clearing level in RAM according to End Space effect, supporting up to 4 clearable stages per level; Implement unlocking levels [Commit 1] (#35) 2024-01-18 19:22:21 +01:00
xCrystal
8757112152 Add support for a level having more than one associated landmark, for levels with alternative starting points (#12) 2024-01-18 14:06:10 +01:00
xCrystal
f6320585bf Level cleared transition: placeholder screen, update wCoins with wCurLevelCoins, advance time of day (#35) 2024-01-16 18:08:19 +01:00
Rangi
0df29e5aaf Update to rgbds v0.7.0 2024-01-04 21:55:57 +01:00
xCrystal
3e952c0b0f Use DEF before EQU syntax 2024-01-04 21:47:44 +01:00
xCrystal
16e7328439 Logic to manage PAL_OW_MISC (#3) 2024-01-03 17:24:26 +01:00
xCrystal
ce4ca85494 Implement Flash technique through a map callback of type MAPCALLBACK_ENDMAPSETUP (#34)
This callback type is executed in a new map setup command at the very end of every map setup script. Maps that should trigger the use of Flash automatically should use an instance of this callback with fixed functionality
2023-12-31 15:05:07 +01:00
xCrystal
a40f7cdde7 Implement Waterfall technique (#34) 2023-12-31 13:39:00 +01:00
xCrystal
aa91909388 Implement Surf technique, avoid facing-tile events when player has yet to STEP_TURN or while not in BOARDEVENT_HANDLE_BOARD [bugfix to previous two commits] (#34)
new tile permission SPACE_TILE added, which acts as WATER_TILE while on PLAYER_SURF or PLAYER_SURF_PIKA state, as LAND_TILE otherwise
2023-12-30 00:27:50 +01:00
xCrystal
303deca959 Implement Cut technique, making cut trees use objects (#34) 2023-12-29 13:34:37 +01:00
xCrystal
16ba25346c Implement Rock Smash technique (#34) 2023-12-28 19:53:34 +01:00
xCrystal
80257e4bca Populate content of overworld HUD (#18); make wCurTurn 2 bytes (#25) 2023-12-27 17:42:46 +01:00
xCrystal
b530cf90f4 OAM animation of gaining or losing coins during blue/red space effect (#22) 2023-12-26 21:04:20 +01:00
xCrystal
28bd777632 give/take coins action of blue/red space (#22) 2023-12-24 18:42:07 +01:00
xCrystal
05d925eeb4 Legend OAM in branch space (#28), view map mode (#29), and talker events (#30) 2023-12-23 14:44:36 +01:00
xCrystal
eafc71f4a2 Add east/west connected map for testing 2023-12-21 19:57:17 +01:00
xCrystal
7641bb7876 Implement the engine to backup disabled map spaces (#33) 2023-12-20 19:14:28 +01:00
xCrystal
d097191ab1 Implement the engine to backup map objects when chaning maps (#32) 2023-12-15 19:10:47 +01:00
xCrystal
2bca51eb09 Rename Map<N>Object addresses to MapObject<N>; create wMapObjectsBackups and sMapObjectsBackups in respective WRAM/SRAM sections (#32) 2023-12-15 13:43:42 +01:00
xCrystal
7ede3d1357 Create COLL_OUT_OF_BOUNDS to handle isolated areas within the same map that should not be visible in View Map mode (#29) 2023-12-14 21:24:08 +01:00
xCrystal
78b8f05fb7 Debug map data for testing 2023-12-14 17:13:07 +01:00
xCrystal
429aad6798 Don't overlap GO_* and BRANCH_DIRECTION_* constants [bug fix] (#28) 2023-12-14 17:03:28 +01:00
xCrystal
6f4fcf580a Implement talker events [commit 3] (#30) 2023-11-28 21:36:51 +01:00
xCrystal
933fca3b4b Implement talker events [commit 2] (#30) 2023-11-28 18:02:00 +01:00
xCrystal
88b6810a18 Implement talker events [commit 1] (#30) 2023-11-28 13:59:36 +01:00
xCrystal
34d9877a1f Create level scoped event flags for trainers and talkers, and integrate trainer battles in the board engine (#30) 2023-11-28 09:44:10 +01:00
xCrystal
6613cd5386 Add anchor points to support manual movement between spaces (#26) 2023-11-16 17:20:13 +01:00
xCrystal
29bea311fe Rename PAL_OW_EMOTE and PAL_NPC_EMOTE to *_GREY 2023-11-05 11:07:32 +01:00
xCrystal
2df937cbee Implement View Map mode [commit 5]: make View Map mode work from branch space (#29) 2023-11-04 17:17:08 +01:00
xCrystal
8f3e9b04e2 Implement View Map mode [commit 4]: draw arrows OAM and refactor previous commit to support this (#29) 2023-11-04 13:04:25 +01:00
xCrystal
d2bb82bc3c Implement View Map mode [commit 2]: mock player object (#29) 2023-11-01 11:48:12 +01:00
xCrystal
147c9f2add Implement View Map mode [commit 1] (#29) 2023-10-31 20:25:56 +01:00
xCrystal
a8b5145236 Effects of branch space [Commit 3]: accounting for techniques (#28) 2023-10-29 12:03:23 +01:00
xCrystal
29f98ccb8c Effects of branch (and union) space [Commit 2] (#28) 2023-10-28 19:09:58 +02:00
xCrystal
a52e7f4df5 Effects of branch space [Commit 1] (#28) 2023-10-24 20:36:23 +02:00
xCrystal
884e4bdc63 Constants and WRAM addresses for unlocked techniques (#13) 2023-10-24 11:45:38 +02:00
xCrystal
ad345222ae Handle white out transition from overworld (incl. battle) to game menu (#27) 2023-10-23 18:40:08 +02:00
xCrystal
961d2f0b6e End space effect (#22) 2023-10-21 18:00:59 +02:00
xCrystal
fc7b65347f Disable space upon landing (#21) 2023-10-20 20:07:56 +02:00
xCrystal
f9f0467d76 Add definitions for additional regular spaces (green, item, pkmn, minigame) and end space (#21) 2023-10-19 20:38:54 +02:00
xCrystal
7448da8380 Create BOARDEVENT_END_TURN as a transition between turns after landing on space (#25) 2023-10-14 21:45:48 +02:00