pokecrystal-board/constants
2023-10-19 20:38:54 +02:00
..
audio_constants.asm Rename macros/wram.asm to macros/ram.asm (#1003) 2022-09-11 01:05:07 -04:00
battle_anim_constants.asm Sync with pokecrystal up to aba1f14 2023-09-24 15:06:19 +02:00
battle_constants.asm Sync with pokecrystal up to 8873506b1 2023-09-24 14:21:42 +02:00
battle_tower_constants.asm Clean up WRAM, SRAM, and HRAM space (#6) 2023-07-25 19:49:25 +02:00
cgb_pal_constants.asm Level selection menu: fading animations (#12) (#14) 2023-08-27 13:11:42 +02:00
collision_constants.asm Add definitions for additional regular spaces (green, item, pkmn, minigame) and end space (#21) 2023-10-19 20:38:54 +02:00
credits_constants.asm RGBDS syntax updates (#905) 2022-06-06 17:25:42 -04:00
cry_constants.asm RGBDS syntax updates (#905) 2022-06-06 17:25:42 -04:00
deco_constants.asm Sync with pokecrystal up to b0ddb07 2023-09-24 14:30:54 +02:00
engine_flags.asm Save game and clear board menu cursor position during game menu (#17) 2023-10-07 19:08:54 +02:00
event_flags.asm Sync with pokecrystal up to b0ddb07 2023-09-24 14:30:54 +02:00
gfx_constants.asm Board menu: break die and appear die number animations (#11) 2023-09-26 20:09:13 +02:00
hardware_constants.asm Overworld HUD implementation (#15) 2023-08-29 18:33:20 +02:00
icon_constants.asm RGBDS syntax updates (#905) 2022-06-06 17:25:42 -04:00
input_constants.asm RGBDS syntax updates (#905) 2022-06-06 17:25:42 -04:00
item_constants.asm Rename the concept of Coins to Chips (#7) 2023-09-02 18:23:25 +02:00
item_data_constants.asm Remove Japanese text and non-english fonts (#1), Expand tilesets from 192 to 255 tiles (#2) [Commit 1] 2023-08-02 18:21:34 +02:00
landmark_constants.asm Organize debug-only structures for test maps and levels (#16) 2023-09-03 00:22:23 +02:00
map_constants.asm Create tileset and map in debug build for testing 2023-10-06 20:42:00 +02:00
map_data_constants.asm Add debug maps for testing 2023-10-02 16:11:52 +02:00
map_object_constants.asm Sync with pokecrystal up to 8873506b1 2023-09-24 14:21:42 +02:00
map_setup_constants.asm Add new map setup script MAPSETUP_ENTERLEVEL (#4), and integrate overworld HUD setup in the corresponding setup scripts (#15) 2023-08-31 19:27:39 +02:00
mart_constants.asm RGBDS syntax updates (#905) 2022-06-06 17:25:42 -04:00
menu_constants.asm Optimize some HRAM usage 2023-09-30 19:12:57 +02:00
misc_constants.asm Rename the concept of Money to Coins (#7) 2023-09-02 23:17:20 +02:00
move_constants.asm RGBDS syntax updates (#905) 2022-06-06 17:25:42 -04:00
move_effect_constants.asm TYPO: NUM_MOVE_EFECTS > NUM_MOVE_EFFECTS (#1009) 2022-09-21 22:01:39 -05:00
music_constants.asm RGBDS syntax updates (#905) 2022-06-06 17:25:42 -04:00
npc_trade_constants.asm RGBDS syntax updates (#905) 2022-06-06 17:25:42 -04:00
phone_constants.asm Remove original maps and object events (#1) 2023-07-25 15:33:08 +02:00
pokemon_constants.asm RGBDS syntax updates (#905) 2022-06-06 17:25:42 -04:00
pokemon_data_constants.asm Create a fourth time of day (#2) 2023-07-31 12:27:53 +02:00
printer_constants.asm Fix file permissions 2018-04-01 17:05:10 +02:00
radio_constants.asm RGBDS syntax updates (#905) 2022-06-06 17:25:42 -04:00
script_constants.asm Create BOARDEVENT_END_TURN as a transition between turns after landing on space (#25) 2023-10-14 21:45:48 +02:00
serial_constants.asm Define SERIAL_PATCH_PREAMBLE_LENGTH 2023-04-19 19:12:14 +02:00
sfx_constants.asm Rename the concept of Coins to Chips (#7) 2023-09-02 18:23:25 +02:00
sprite_anim_constants.asm Board menu: move die number animation (#11) 2023-09-27 19:25:47 +02:00
sprite_constants.asm Refer to "Rival", not "Silver" (#983) 2022-08-10 21:24:56 -04:00
sprite_data_constants.asm Detach PAL_OW_MISC from map palettes i.e. LoadMapPals (#3) 2023-10-07 12:47:37 +02:00
text_constants.asm Rename the concept of Money to Coins (#7) 2023-09-02 23:17:20 +02:00
tileset_constants.asm Create tileset and map in debug build for testing 2023-10-06 20:42:00 +02:00
trainer_constants.asm RGBDS syntax updates (#905) 2022-06-06 17:25:42 -04:00
trainer_data_constants.asm Rename the concept of Money to Coins (#7) 2023-09-02 23:17:20 +02:00
type_constants.asm RGBDS syntax updates (#905) 2022-06-06 17:25:42 -04:00
wram_constants.asm Save game and clear board menu cursor position during game menu (#17) 2023-10-07 19:08:54 +02:00