Rangi
|
b9a74ff777
|
Identify more sprite graphics and map object labels, and have consistent anonymous jumptable labels
|
2020-10-22 10:54:53 -04:00 |
|
Rangi
|
ae4fe08084
|
Identify some more labels (a few link-related)
|
2020-10-22 00:53:54 -04:00 |
|
Rangi
|
3a2932cec1
|
Identify remaining two battle anim BG effect functions
|
2020-10-21 22:51:24 -04:00 |
|
Rangi
|
f954c61668
|
Remove incomplete fix for the save corruption bug
|
2020-10-21 21:54:44 -04:00 |
|
Rangi
|
650686476c
|
Identify remaining battle AI labels
|
2020-10-21 21:34:18 -04:00 |
|
Rangi
|
0e3857eac7
|
Identify unused Route 40 movement data
|
2020-10-21 16:09:56 -04:00 |
|
Rangi
|
3cd7b9e52e
|
Consistent (x, y) coordinates for ugdoor macro
|
2020-10-21 15:39:50 -04:00 |
|
Rangi
|
93dcc8b6eb
|
Identify SwitchItemsInBag labels
Thanks to FIQ for having done so in Polished Crystal
|
2020-10-21 15:39:15 -04:00 |
|
Rangi
|
7b12060e6a
|
Battle transition spin quadrants are like pokered's half circles
|
2020-10-19 20:27:19 -04:00 |
|
Rangi
|
406ac7afbb
|
Identify some values as relative struct offsets in MoveScreenLoop
|
2020-10-14 18:32:41 -04:00 |
|
Rangi
|
80f7504f49
|
tools/sym_comments.py can comment labels with their sym file addresses
|
2020-10-14 11:22:34 -04:00 |
|
Rangi
|
2e90df15b7
|
Update battle anim bg function comments, and identify more unnamed labels
|
2020-10-06 18:09:33 -04:00 |
|
7Soul
|
cf26f55985
|
Identify battle bg effects functions and constants (#773)
Identify battle bg effects functions and constants
|
2020-10-06 15:45:09 -04:00 |
|
Rangi
|
fc08ff2c38
|
Identify some unnamed labels
|
2020-10-06 13:50:02 -04:00 |
|
Rangi
|
42d0a2567a
|
Identify some more unnamed labels
|
2020-10-05 20:10:01 -04:00 |
|
Rangi
|
6b7ade66da
|
Identify more unnamed labels
|
2020-10-05 16:15:57 -04:00 |
|
Rangi
|
ff2d850219
|
Identify some more unnamed labels
|
2020-10-05 12:02:56 -04:00 |
|
Rangi
|
d9603e3e33
|
Identify more unnamed labels
|
2020-10-04 22:34:50 -04:00 |
|
Rangi
|
e475ce6fda
|
tools/unnamed.py -r . -l N prints up to N unnamed symbols next to their filenames
|
2020-10-04 21:03:24 -04:00 |
|
Rangi
|
306c85750e
|
Identify some more unnamed labels
|
2020-10-04 20:10:39 -04:00 |
|
Rangi
|
5a546068a8
|
Identify SGB blk/pal packets
|
2020-10-04 18:32:33 -04:00 |
|
Rangi
|
169470378a
|
Identify movement labels in map scripts
|
2020-10-04 18:15:38 -04:00 |
|
7Soul
|
836da09f4e
|
Identify anim object constants (#772)
Identify anim object constants
|
2020-10-04 15:06:38 -04:00 |
|
7Soul
|
2ffc5f907f
|
Identify battle animation functions (#771)
Identify battle animation functions
|
2020-10-03 21:54:02 -04:00 |
|
Rangi
|
034729bdfe
|
Note that the map connection Surf bug fix will change the movement speed
|
2020-09-27 12:46:42 -04:00 |
|
Rangi
|
1357e0d674
|
Fix #769: document the Heavy Ball weight bank bug
|
2020-09-27 12:39:27 -04:00 |
|
Rangi
|
e9767dcfa8
|
More optimal fix for the experience underflow bug
|
2020-09-27 12:31:59 -04:00 |
|
Rangi
|
51352aaa4d
|
Use EGG_LEVEL for Togepi egg
|
2020-09-27 12:31:39 -04:00 |
|
Rangi
|
4246553f9d
|
Fix whitespace alignment of comments
|
2020-09-27 12:31:07 -04:00 |
|
Rangi
|
9c80f4ebd3
|
rgbds has moved from rednex to gbdev
|
2020-09-15 08:36:11 -04:00 |
|
Rangi
|
59adc78747
|
wHallOfFameCount is one byte
|
2020-09-12 13:11:08 -04:00 |
|
Rangi
|
427f491e2e
|
Pan Docs: "When sending three or more data sets, data is continued in further packet(s). Unused bytes at the end of the last packet should be set to zero."
|
2020-09-01 12:24:14 -04:00 |
|
Rangi
|
cf37abd3ec
|
Remove wKickCounter and wPresentPower aliases for wBattleAnimParam
|
2020-08-29 20:35:49 -04:00 |
|
Rangi
|
49bbc993b7
|
Merge pull request #768 from Rangi42/master
Group bugs and glitches by category
|
2020-08-29 19:55:16 -04:00 |
|
Rangi
|
622eeb5439
|
Group bugs and glitches by category
|
2020-08-29 19:54:57 -04:00 |
|
Rangi
|
5ccae8a69c
|
Fix #767: Clarify battle moves menu bug behavior
|
2020-08-29 12:52:12 -04:00 |
|
Rangi
|
77d97a04d5
|
Note possibly intentional "bugs"
|
2020-08-28 21:38:46 -04:00 |
|
Rangi
|
cab4cd10b0
|
Close #763 and #764: document two more bugs/oversights
|
2020-08-28 14:31:49 -04:00 |
|
Rangi
|
a147c35540
|
Merge pull request #762 from mid-kid/master
Better document splash screen
|
2020-08-27 12:13:44 -04:00 |
|
mid-kid
|
3b43f79dc6
|
Use hex for tile IDs in engine/movie/splash.asm
|
2020-08-27 18:03:54 +02:00 |
|
mid-kid
|
353f78f493
|
GS_INTRO_STAR/SPARKLE -> GS_GAMEFREAK_LOGO_STAR/SPARKLE
These two sprite animations are related to the Game Freak Logo splash
screen, not the actual intro.
|
2020-08-27 15:13:41 +02:00 |
|
mid-kid
|
15c08ad8a3
|
Small changes to better match pokegold
|
2020-08-27 14:52:27 +02:00 |
|
mid-kid
|
d39da49501
|
Modify macros/wram.asm to match recent renames
|
2020-08-27 13:59:33 +02:00 |
|
mid-kid
|
13c4a93cea
|
Fix some constants surrounding sprite animations
Also commented the use of the field surrounding the struct
initialization functions.
SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1
SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2
SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3
SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4
BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS
BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX
BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1
BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2
|
2020-08-27 13:59:33 +02:00 |
|
mid-kid
|
733664b18f
|
Document splash screen animation
|
2020-08-27 13:59:33 +02:00 |
|
mid-kid
|
2b2c1ac649
|
Split engine/movie/intro.asm into itself and splash.asm
|
2020-08-27 13:59:31 +02:00 |
|
mid-kid
|
926e231849
|
Move all splash screen files to gfx/splash
|
2020-08-27 13:58:54 +02:00 |
|
Rangi
|
c5a3429314
|
wBattleScriptFlags is one byte
|
2020-08-21 16:03:15 -04:00 |
|
Rangi
|
7dad9fd1d8
|
Merge pull request #761 from mid-kid/master
Linkcable and the Mystery of Mew
|
2020-08-19 10:19:44 -04:00 |
|
mid-kid
|
e40f421ffb
|
Document weird code involving link trades of mew and celebi
This piece of code is frankly rather confusing, as it seemingly doesn't
serve much of a purpose. Documenting it here for future reference.
|
2020-08-19 16:00:00 +02:00 |
|