Merge pull request #762 from mid-kid/master

Better document splash screen
This commit is contained in:
Rangi 2020-08-27 12:13:44 -04:00 committed by GitHub
commit a147c35540
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GPG Key ID: 4AEE18F83AFDEB23
32 changed files with 1091 additions and 1078 deletions

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@ -1,7 +1,7 @@
; battle_anim_struct members (see macros/wram.asm)
const_def
const BATTLEANIMSTRUCT_INDEX
const BATTLEANIMSTRUCT_01
const BATTLEANIMSTRUCT_OAMFLAGS
const BATTLEANIMSTRUCT_02
const BATTLEANIMSTRUCT_FRAMESET_ID
const BATTLEANIMSTRUCT_FUNCTION
@ -14,9 +14,9 @@
const BATTLEANIMSTRUCT_PARAM
const BATTLEANIMSTRUCT_DURATION
const BATTLEANIMSTRUCT_FRAME
const BATTLEANIMSTRUCT_ANON_JT_INDEX
const BATTLEANIMSTRUCT_0F
const BATTLEANIMSTRUCT_10
const BATTLEANIMSTRUCT_JUMPTABLE_INDEX
const BATTLEANIMSTRUCT_VAR1
const BATTLEANIMSTRUCT_VAR2
const_skip 7
BATTLEANIMSTRUCT_LENGTH EQU const_value
NUM_ANIM_OBJECTS EQU 10 ; see wActiveAnimObjects

File diff suppressed because it is too large Load Diff

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@ -11,8 +11,8 @@ SpriteAnimFrameData:
dw .Frameset_TextEntryCursor
dw .Frameset_TextEntryCursorBig
dw .Frameset_GameFreakLogo
dw .Frameset_GSIntroStar
dw .Frameset_GSIntroSparkle
dw .Frameset_GSGameFreakLogoStar
dw .Frameset_GSGameFreakLogoSparkle
dw .Frameset_SlotsGolem
dw .Frameset_SlotsChansey
dw .Frameset_SlotsChansey2
@ -155,16 +155,16 @@ SpriteAnimFrameData:
frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_11, 7
endanim
.Frameset_GSIntroStar:
frame SPRITE_ANIM_OAMSET_GS_INTRO_STAR, 3
frame SPRITE_ANIM_OAMSET_GS_INTRO_STAR, 3, OAM_Y_FLIP
.Frameset_GSGameFreakLogoStar:
frame SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_STAR, 3
frame SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_STAR, 3, OAM_Y_FLIP
dorestart
.Frameset_GSIntroSparkle:
frame SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_1, 2
frame SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_2, 2
frame SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_3, 2
frame SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_2, 2
.Frameset_GSGameFreakLogoSparkle:
frame SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_1, 2
frame SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_2, 2
frame SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_3, 2
frame SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_2, 2
dorestart
.Frameset_SlotsGolem:

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@ -35,11 +35,11 @@ SpriteAnimOAMData:
dbw $fa, .OAMData_GSTitleTrail ; SPRITE_ANIM_OAMSET_GS_TITLE_TRAIL_2
dbw $00, .OAMData_TextEntryCursor ; SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR
dbw $00, .OAMData_TextEntryCursorBig ; SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR_BIG
dbw $00, .OAMData_GSIntroGameFreakLogo ; SPRITE_ANIM_OAMSET_GS_INTRO_GAMEFREAK_LOGO
dbw $0f, .OAMData_GSIntroStar ; SPRITE_ANIM_OAMSET_GS_INTRO_STAR
dbw $11, .OAMData_1x1_Palette0 ; SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_1
dbw $12, .OAMData_1x1_Palette0 ; SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_2
dbw $13, .OAMData_1x1_Palette0 ; SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_3
dbw $00, .OAMData_GSGameFreakLogo ; SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO
dbw $0f, .OAMData_GSGameFreakLogoStar ; SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_STAR
dbw $11, .OAMData_1x1_Palette0 ; SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_1
dbw $12, .OAMData_1x1_Palette0 ; SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_2
dbw $13, .OAMData_1x1_Palette0 ; SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_3
dbw $00, .OAMData_SlotsGolem ; SPRITE_ANIM_OAMSET_SLOTS_GOLEM_1
dbw $08, .OAMData_SlotsGolem ; SPRITE_ANIM_OAMSET_SLOTS_GOLEM_2
dbw $10, .OAMData_SlotsChansey1 ; SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_1
@ -153,7 +153,7 @@ SpriteAnimOAMData:
dbsprite -1, 0, 0, 0, $10, 0
dbsprite 0, 0, 0, 0, $11, 0
.OAMData_GSIntroStar:
.OAMData_GSGameFreakLogoStar:
db 4
dbsprite -1, -1, 0, 0, $00, 0
dbsprite 0, -1, 0, 0, $00, 0 | X_FLIP
@ -471,7 +471,7 @@ SpriteAnimOAMData:
dbsprite 3, 0, 0, 0, $01, 0 | Y_FLIP
dbsprite 4, 0, 0, 0, $00, 0 | X_FLIP | Y_FLIP
.OAMData_GSIntroGameFreakLogo:
.OAMData_GSGameFreakLogo:
db 15
dbsprite -2, -3, 4, 4, $00, 1 | OBP_NUM
dbsprite -1, -3, 4, 4, $01, 1 | OBP_NUM

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@ -1,48 +1,48 @@
SpriteAnimSeqData:
; entries correspond to SPRITE_ANIM_INDEX_* constants
; frameset, sequence, tile
db SPRITE_ANIM_FRAMESET_PARTY_MON, SPRITE_ANIM_SEQ_PARTY_MON, $00 ; SPRITE_ANIM_INDEX_PARTY_MON
db SPRITE_ANIM_FRAMESET_GS_TITLE_TRAIL, SPRITE_ANIM_SEQ_GS_TITLE_TRAIL, $00 ; SPRITE_ANIM_INDEX_GS_TITLE_TRAIL
db SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR, SPRITE_ANIM_SEQ_NAMING_SCREEN_CURSOR, $05 ; SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR
db SPRITE_ANIM_FRAMESET_GAMEFREAK_LOGO, SPRITE_ANIM_SEQ_GAMEFREAK_LOGO, $00 ; SPRITE_ANIM_INDEX_GAMEFREAK_LOGO
db SPRITE_ANIM_FRAMESET_GS_INTRO_STAR, SPRITE_ANIM_SEQ_GS_INTRO_STAR, $06 ; SPRITE_ANIM_INDEX_GS_INTRO_STAR
db SPRITE_ANIM_FRAMESET_GS_INTRO_SPARKLE, SPRITE_ANIM_SEQ_GS_INTRO_SPARKLE, $06 ; SPRITE_ANIM_INDEX_GS_INTRO_SPARKLE
db SPRITE_ANIM_FRAMESET_SLOTS_GOLEM, SPRITE_ANIM_SEQ_SLOTS_GOLEM, $07 ; SPRITE_ANIM_INDEX_SLOTS_GOLEM
db SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY, SPRITE_ANIM_SEQ_SLOTS_CHANSEY, $07 ; SPRITE_ANIM_INDEX_SLOTS_CHANSEY
db SPRITE_ANIM_FRAMESET_SLOTS_EGG, SPRITE_ANIM_SEQ_SLOTS_EGG, $07 ; SPRITE_ANIM_INDEX_SLOTS_EGG
db SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR, SPRITE_ANIM_SEQ_MAIL_CURSOR, $05 ; SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR
db SPRITE_ANIM_FRAMESET_RED_WALK, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_RED_WALK
db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_UNUSED_CURSOR, $08 ; SPRITE_ANIM_INDEX_UNUSED_CURSOR
db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_DUMMY_GAME_CURSOR, $08 ; SPRITE_ANIM_INDEX_DUMMY_GAME
db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_POKEGEAR_ARROW, $08 ; SPRITE_ANIM_INDEX_POKEGEAR_ARROW
db SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL, SPRITE_ANIM_SEQ_TRADE_POKE_BALL, $00 ; SPRITE_ANIM_INDEX_TRADE_POKE_BALL
db SPRITE_ANIM_FRAMESET_TRADE_POOF, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_TRADE_POOF
db SPRITE_ANIM_FRAMESET_TRADE_TUBE_BULGE, SPRITE_ANIM_SEQ_TRADE_TUBE_BULGE, $00 ; SPRITE_ANIM_INDEX_TRADE_TUBE_BULGE
db SPRITE_ANIM_FRAMESET_TRADEMON_ICON, SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE, $00 ; SPRITE_ANIM_INDEX_TRADEMON_ICON
db SPRITE_ANIM_FRAMESET_TRADEMON_BUBBLE, SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE, $00 ; SPRITE_ANIM_INDEX_TRADEMON_BUBBLE
db SPRITE_ANIM_FRAMESET_EVOLUTION_BALL_OF_LIGHT, SPRITE_ANIM_SEQ_REVEAL_NEW_MON, $00 ; SPRITE_ANIM_INDEX_EVOLUTION_BALL_OF_LIGHT
db SPRITE_ANIM_FRAMESET_RADIO_TUNING_KNOB, SPRITE_ANIM_SEQ_RADIO_TUNING_KNOB, $00 ; SPRITE_ANIM_INDEX_RADIO_TUNING_KNOB
db SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_RED, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MAGNET_TRAIN_RED
db SPRITE_ANIM_FRAMESET_LEAF, SPRITE_ANIM_SEQ_CUT_LEAVES, $00 ; SPRITE_ANIM_INDEX_LEAF
db SPRITE_ANIM_FRAMESET_CUT_TREE, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_CUT_TREE
db SPRITE_ANIM_FRAMESET_LEAF, SPRITE_ANIM_SEQ_FLY_LEAF, $00 ; SPRITE_ANIM_INDEX_FLY_LEAF
db SPRITE_ANIM_FRAMESET_EGG_CRACK, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_EGG_CRACK
db SPRITE_ANIM_FRAMESET_GS_INTRO_HO_OH_LUGIA, SPRITE_ANIM_SEQ_GS_INTRO_HO_OH_LUGIA, $00 ; SPRITE_ANIM_INDEX_GS_INTRO_HO_OH_LUGIA
db SPRITE_ANIM_FRAMESET_HEADBUTT, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_HEADBUTT
db SPRITE_ANIM_FRAMESET_EGG_HATCH_1, SPRITE_ANIM_SEQ_REVEAL_NEW_MON, $00 ; SPRITE_ANIM_INDEX_EGG_HATCH
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_1, SPRITE_ANIM_SEQ_EZCHAT_CURSOR, $00 ; SPRITE_ANIM_INDEX_EZCHAT_CURSOR
db SPRITE_ANIM_FRAMESET_BLUE_WALK, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_BLUE_WALK
db SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_BLUE, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MAGNET_TRAIN_BLUE
db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_SENT_BALL, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MOBILE_TRADE_SENT_BALL
db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_OT_BALL, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_BALL
db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_CABLE_BULGE, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MOBILE_TRADE_CABLE_BULGE
db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_SENT_PULSE, SPRITE_ANIM_SEQ_MOBILE_TRADE_SENT_PULSE, $00 ; SPRITE_ANIM_INDEX_MOBILE_TRADE_SENT_PULSE
db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_OT_PULSE, SPRITE_ANIM_SEQ_MOBILE_TRADE_OT_PULSE, $00 ; SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_PULSE
db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_PING, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MOBILE_TRADE_PING
db SPRITE_ANIM_FRAMESET_INTRO_SUICUNE, SPRITE_ANIM_SEQ_INTRO_SUICUNE, $00 ; SPRITE_ANIM_INDEX_INTRO_SUICUNE
db SPRITE_ANIM_FRAMESET_INTRO_PICHU, SPRITE_ANIM_SEQ_INTRO_PICHU_WOOPER, $00 ; SPRITE_ANIM_INDEX_INTRO_PICHU
db SPRITE_ANIM_FRAMESET_INTRO_WOOPER, SPRITE_ANIM_SEQ_INTRO_PICHU_WOOPER, $00 ; SPRITE_ANIM_INDEX_INTRO_WOOPER
db SPRITE_ANIM_FRAMESET_INTRO_UNOWN_1, SPRITE_ANIM_SEQ_INTRO_UNOWN, $00 ; SPRITE_ANIM_INDEX_INTRO_UNOWN
db SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F, SPRITE_ANIM_SEQ_INTRO_UNOWN_F, $00 ; SPRITE_ANIM_INDEX_INTRO_UNOWN_F
db SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_AWAY, SPRITE_ANIM_SEQ_INTRO_SUICUNE_AWAY, $00 ; SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY
db SPRITE_ANIM_FRAMESET_CELEBI_LEFT, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_CELEBI
db SPRITE_ANIM_FRAMESET_PARTY_MON, SPRITE_ANIM_SEQ_PARTY_MON, $00 ; SPRITE_ANIM_INDEX_PARTY_MON
db SPRITE_ANIM_FRAMESET_GS_TITLE_TRAIL, SPRITE_ANIM_SEQ_GS_TITLE_TRAIL, $00 ; SPRITE_ANIM_INDEX_GS_TITLE_TRAIL
db SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR, SPRITE_ANIM_SEQ_NAMING_SCREEN_CURSOR, $05 ; SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR
db SPRITE_ANIM_FRAMESET_GAMEFREAK_LOGO, SPRITE_ANIM_SEQ_GAMEFREAK_LOGO, $00 ; SPRITE_ANIM_INDEX_GAMEFREAK_LOGO
db SPRITE_ANIM_FRAMESET_GS_GAMEFREAK_LOGO_STAR, SPRITE_ANIM_SEQ_GS_GAMEFREAK_LOGO_STAR, $06 ; SPRITE_ANIM_INDEX_GS_GAMEFREAK_LOGO_STAR
db SPRITE_ANIM_FRAMESET_GS_GAMEFREAK_LOGO_SPARKLE, SPRITE_ANIM_SEQ_GS_GAMEFREAK_LOGO_SPARKLE, $06 ; SPRITE_ANIM_INDEX_GS_GAMEFREAK_LOGO_SPARKLE
db SPRITE_ANIM_FRAMESET_SLOTS_GOLEM, SPRITE_ANIM_SEQ_SLOTS_GOLEM, $07 ; SPRITE_ANIM_INDEX_SLOTS_GOLEM
db SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY, SPRITE_ANIM_SEQ_SLOTS_CHANSEY, $07 ; SPRITE_ANIM_INDEX_SLOTS_CHANSEY
db SPRITE_ANIM_FRAMESET_SLOTS_EGG, SPRITE_ANIM_SEQ_SLOTS_EGG, $07 ; SPRITE_ANIM_INDEX_SLOTS_EGG
db SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR, SPRITE_ANIM_SEQ_MAIL_CURSOR, $05 ; SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR
db SPRITE_ANIM_FRAMESET_RED_WALK, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_RED_WALK
db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_UNUSED_CURSOR, $08 ; SPRITE_ANIM_INDEX_UNUSED_CURSOR
db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_DUMMY_GAME_CURSOR, $08 ; SPRITE_ANIM_INDEX_DUMMY_GAME
db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_POKEGEAR_ARROW, $08 ; SPRITE_ANIM_INDEX_POKEGEAR_ARROW
db SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL, SPRITE_ANIM_SEQ_TRADE_POKE_BALL, $00 ; SPRITE_ANIM_INDEX_TRADE_POKE_BALL
db SPRITE_ANIM_FRAMESET_TRADE_POOF, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_TRADE_POOF
db SPRITE_ANIM_FRAMESET_TRADE_TUBE_BULGE, SPRITE_ANIM_SEQ_TRADE_TUBE_BULGE, $00 ; SPRITE_ANIM_INDEX_TRADE_TUBE_BULGE
db SPRITE_ANIM_FRAMESET_TRADEMON_ICON, SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE, $00 ; SPRITE_ANIM_INDEX_TRADEMON_ICON
db SPRITE_ANIM_FRAMESET_TRADEMON_BUBBLE, SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE, $00 ; SPRITE_ANIM_INDEX_TRADEMON_BUBBLE
db SPRITE_ANIM_FRAMESET_EVOLUTION_BALL_OF_LIGHT, SPRITE_ANIM_SEQ_REVEAL_NEW_MON, $00 ; SPRITE_ANIM_INDEX_EVOLUTION_BALL_OF_LIGHT
db SPRITE_ANIM_FRAMESET_RADIO_TUNING_KNOB, SPRITE_ANIM_SEQ_RADIO_TUNING_KNOB, $00 ; SPRITE_ANIM_INDEX_RADIO_TUNING_KNOB
db SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_RED, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MAGNET_TRAIN_RED
db SPRITE_ANIM_FRAMESET_LEAF, SPRITE_ANIM_SEQ_CUT_LEAVES, $00 ; SPRITE_ANIM_INDEX_LEAF
db SPRITE_ANIM_FRAMESET_CUT_TREE, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_CUT_TREE
db SPRITE_ANIM_FRAMESET_LEAF, SPRITE_ANIM_SEQ_FLY_LEAF, $00 ; SPRITE_ANIM_INDEX_FLY_LEAF
db SPRITE_ANIM_FRAMESET_EGG_CRACK, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_EGG_CRACK
db SPRITE_ANIM_FRAMESET_GS_INTRO_HO_OH_LUGIA, SPRITE_ANIM_SEQ_GS_INTRO_HO_OH_LUGIA, $00 ; SPRITE_ANIM_INDEX_GS_INTRO_HO_OH_LUGIA
db SPRITE_ANIM_FRAMESET_HEADBUTT, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_HEADBUTT
db SPRITE_ANIM_FRAMESET_EGG_HATCH_1, SPRITE_ANIM_SEQ_REVEAL_NEW_MON, $00 ; SPRITE_ANIM_INDEX_EGG_HATCH
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_1, SPRITE_ANIM_SEQ_EZCHAT_CURSOR, $00 ; SPRITE_ANIM_INDEX_EZCHAT_CURSOR
db SPRITE_ANIM_FRAMESET_BLUE_WALK, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_BLUE_WALK
db SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_BLUE, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MAGNET_TRAIN_BLUE
db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_SENT_BALL, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MOBILE_TRADE_SENT_BALL
db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_OT_BALL, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_BALL
db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_CABLE_BULGE, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MOBILE_TRADE_CABLE_BULGE
db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_SENT_PULSE, SPRITE_ANIM_SEQ_MOBILE_TRADE_SENT_PULSE, $00 ; SPRITE_ANIM_INDEX_MOBILE_TRADE_SENT_PULSE
db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_OT_PULSE, SPRITE_ANIM_SEQ_MOBILE_TRADE_OT_PULSE, $00 ; SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_PULSE
db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_PING, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MOBILE_TRADE_PING
db SPRITE_ANIM_FRAMESET_INTRO_SUICUNE, SPRITE_ANIM_SEQ_INTRO_SUICUNE, $00 ; SPRITE_ANIM_INDEX_INTRO_SUICUNE
db SPRITE_ANIM_FRAMESET_INTRO_PICHU, SPRITE_ANIM_SEQ_INTRO_PICHU_WOOPER, $00 ; SPRITE_ANIM_INDEX_INTRO_PICHU
db SPRITE_ANIM_FRAMESET_INTRO_WOOPER, SPRITE_ANIM_SEQ_INTRO_PICHU_WOOPER, $00 ; SPRITE_ANIM_INDEX_INTRO_WOOPER
db SPRITE_ANIM_FRAMESET_INTRO_UNOWN_1, SPRITE_ANIM_SEQ_INTRO_UNOWN, $00 ; SPRITE_ANIM_INDEX_INTRO_UNOWN
db SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F, SPRITE_ANIM_SEQ_INTRO_UNOWN_F, $00 ; SPRITE_ANIM_INDEX_INTRO_UNOWN_F
db SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_AWAY, SPRITE_ANIM_SEQ_INTRO_SUICUNE_AWAY, $00 ; SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY
db SPRITE_ANIM_FRAMESET_CELEBI_LEFT, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_CELEBI

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@ -319,7 +319,6 @@ RunBattleAnimCommand:
ld hl, BattleAnimCommands
add hl, de
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
@ -714,7 +713,7 @@ BattleAnimCmd_IncObj:
ret
.found
ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
ld hl, BATTLEANIMSTRUCT_JUMPTABLE_INDEX
add hl, bc
inc [hl]
ret
@ -765,7 +764,7 @@ BattleAnimCmd_SetObj:
.found
call GetBattleAnimByte
ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
ld hl, BATTLEANIMSTRUCT_JUMPTABLE_INDEX
add hl, bc
ld [hl], a
ret

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@ -39,42 +39,42 @@ endr
ld hl, BATTLEANIMSTRUCT_INDEX
add hl, bc
ld a, [wLastAnimObjectIndex]
ld [hli], a ; Index
ld [hli], a ; BATTLEANIMSTRUCT_INDEX
ld a, [de]
inc de
ld [hli], a ; 01
ld [hli], a ; BATTLEANIMSTRUCT_OAMFLAGS
ld a, [de]
inc de
ld [hli], a ; 02
ld [hli], a ; BATTLEANIMSTRUCT_02
ld a, [de]
inc de
ld [hli], a ; Frameset ID
ld [hli], a ; BATTLEANIMSTRUCT_FRAMESET_ID
ld a, [de]
inc de
ld [hli], a ; Function
ld [hli], a ; BATTLEANIMSTRUCT_FUNCTION
ld a, [de]
inc de
ld [hli], a ; 05
ld [hli], a ; BATTLEANIMSTRUCT_PALETTE
ld a, [de]
call GetBattleAnimTileOffset
ld [hli], a ; Tile ID
ld [hli], a ; BATTLEANIMSTRUCT_TILEID
ld a, [wBattleObjectTempXCoord]
ld [hli], a ; X Coord
ld [hli], a ; BATTLEANIMSTRUCT_XCOORD
ld a, [wBattleObjectTempYCoord]
ld [hli], a ; Y Coord
ld [hli], a ; BATTLEANIMSTRUCT_YCOORD
xor a
ld [hli], a ; X Offset
ld [hli], a ; Y Offset
ld [hli], a ; BATTLEANIMSTRUCT_XOFFSET
ld [hli], a ; BATTLEANIMSTRUCT_YOFFSET
ld a, [wBattleObjectTempParam]
ld [hli], a ; Param
ld [hli], a ; BATTLEANIMSTRUCT_PARAM
xor a
ld [hli], a ; 0c
ld [hli], a ; BATTLEANIMSTRUCT_DURATION
dec a
ld [hli], a ; 0d
ld [hli], a ; BATTLEANIMSTRUCT_FRAME
xor a
ld [hli], a ; 0e
ld [hli], a ; 0f
ld [hl], a ; 10
ld [hli], a ; BATTLEANIMSTRUCT_JUMPTABLE_INDEX
ld [hli], a ; BATTLEANIMSTRUCT_VAR1
ld [hl], a ; BATTLEANIMSTRUCT_VAR2
ret
BattleAnimOAMUpdate:
@ -199,7 +199,7 @@ BattleAnimOAMUpdate:
ret
InitBattleAnimBuffer:
ld hl, BATTLEANIMSTRUCT_01
ld hl, BATTLEANIMSTRUCT_OAMFLAGS
add hl, bc
ld a, [hl]
@ -232,7 +232,7 @@ InitBattleAnimBuffer:
and a
ret z
ld hl, BATTLEANIMSTRUCT_01
ld hl, BATTLEANIMSTRUCT_OAMFLAGS
add hl, bc
ld a, [hl]
ld [wBattleAnimTempOAMFlags], a

File diff suppressed because it is too large Load Diff

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@ -22,7 +22,7 @@ CelebiShrineEvent:
ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
add hl, bc
ld [hl], SPRITE_ANIM_SEQ_CELEBI
ld hl, SPRITEANIMSTRUCT_0F
ld hl, SPRITEANIMSTRUCT_VAR4
add hl, bc
ld a, $80
ld [hl], a
@ -138,7 +138,7 @@ UpdateCelebiPosition:
ld hl, SPRITEANIMSTRUCT_YCOORD
add hl, bc
inc [hl]
ld hl, SPRITEANIMSTRUCT_0F
ld hl, SPRITEANIMSTRUCT_VAR4
add hl, bc
ld a, [hl]
ld d, a
@ -148,7 +148,7 @@ UpdateCelebiPosition:
sub $3
ld [hl], a
.skip
ld hl, SPRITEANIMSTRUCT_0E
ld hl, SPRITEANIMSTRUCT_VAR3
add hl, bc
ld a, [hl]
inc [hl]

View File

@ -222,11 +222,11 @@ Cut_SpawnLeaf:
ld hl, SPRITEANIMSTRUCT_TILE_ID
add hl, bc
ld [hl], FIELDMOVE_GRASS
ld hl, SPRITEANIMSTRUCT_0E
ld hl, SPRITEANIMSTRUCT_VAR3
add hl, bc
ld [hl], $4
pop af
ld hl, SPRITEANIMSTRUCT_0C
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld [hl], a
pop de
@ -346,7 +346,7 @@ FlyToAnim:
ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
add hl, bc
ld [hl], SPRITE_ANIM_SEQ_FLY_TO
ld hl, SPRITEANIMSTRUCT_0F
ld hl, SPRITEANIMSTRUCT_VAR4
add hl, bc
ld [hl], 11 * 8
ld a, 64

View File

@ -523,7 +523,7 @@ DummyGame_InterpretJoypad_AnimateCursor:
ret
.pressed_a
ld hl, SPRITEANIMSTRUCT_0C
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld a, [hl]
inc a
@ -538,7 +538,7 @@ DummyGame_InterpretJoypad_AnimateCursor:
ret z
sub 1 tiles
ld [hl], a
ld hl, SPRITEANIMSTRUCT_0C
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
dec [hl]
ret
@ -551,7 +551,7 @@ DummyGame_InterpretJoypad_AnimateCursor:
ret z
add 1 tiles
ld [hl], a
ld hl, SPRITEANIMSTRUCT_0C
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
inc [hl]
ret
@ -564,7 +564,7 @@ DummyGame_InterpretJoypad_AnimateCursor:
ret z
sub 1 tiles
ld [hl], a
ld hl, SPRITEANIMSTRUCT_0C
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld a, [hl]
sub 9
@ -579,7 +579,7 @@ DummyGame_InterpretJoypad_AnimateCursor:
ret z
add 1 tiles
ld [hl], a
ld hl, SPRITEANIMSTRUCT_0C
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld a, [hl]
add 9

View File

@ -1140,7 +1140,7 @@ ReelAction_InitGolem:
depixel 12, 13
ld a, SPRITE_ANIM_INDEX_SLOTS_GOLEM
call InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_0E
ld hl, SPRITEANIMSTRUCT_VAR3
add hl, bc
pop af
ld [hl], a
@ -1968,7 +1968,7 @@ Slots_AnimateGolem:
dw .roll
.init
ld hl, SPRITEANIMSTRUCT_0E
ld hl, SPRITEANIMSTRUCT_VAR3
add hl, bc
ld a, [hl]
and a
@ -1985,7 +1985,7 @@ Slots_AnimateGolem:
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
add hl, bc
inc [hl]
ld hl, SPRITEANIMSTRUCT_0C
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld [hl], $30
ld hl, SPRITEANIMSTRUCT_XOFFSET
@ -1993,7 +1993,7 @@ Slots_AnimateGolem:
ld [hl], $0
.fall
ld hl, SPRITEANIMSTRUCT_0C
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld a, [hl]
cp $20
@ -2012,7 +2012,7 @@ Slots_AnimateGolem:
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
add hl, bc
inc [hl]
ld hl, SPRITEANIMSTRUCT_0D
ld hl, SPRITEANIMSTRUCT_VAR2
add hl, bc
ld [hl], $2
ld a, 1
@ -2031,7 +2031,7 @@ Slots_AnimateGolem:
jr nc, .restart
and $3
ret nz
ld hl, SPRITEANIMSTRUCT_0D
ld hl, SPRITEANIMSTRUCT_VAR2
add hl, bc
ld a, [hl]
xor $ff
@ -2101,11 +2101,11 @@ Slots_AnimateChansey:
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
add hl, bc
inc [hl]
ld hl, SPRITEANIMSTRUCT_0C
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld [hl], $8
.two
ld hl, SPRITEANIMSTRUCT_0C
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld a, [hl]
and a

View File

@ -886,10 +886,10 @@ _CGB_GamefreakLogo:
ld a, PREDEFPAL_GAMEFREAK_LOGO_BG
call GetPredefPal
call LoadHLPaletteIntoDE
ld hl, .GamefreakLogoOBPalette
ld hl, .GamefreakDittoPalette
ld de, wOBPals1
call LoadHLPaletteIntoDE
ld hl, .GamefreakLogoOBPalette
ld hl, .GamefreakDittoPalette
ld de, wOBPals1 palette 1
call LoadHLPaletteIntoDE
call WipeAttrmap
@ -897,8 +897,8 @@ _CGB_GamefreakLogo:
call ApplyPals
ret
.GamefreakLogoOBPalette:
INCLUDE "gfx/splash/logo.pal"
.GamefreakDittoPalette:
INCLUDE "gfx/splash/ditto.pal"
_CGB_PlayerOrMonFrontpicPals:
ld de, wBGPals1

View File

@ -194,7 +194,7 @@ SetPartyMonIconAnimSpeed:
ld [hl], a
rlca
rlca
ld hl, SPRITEANIMSTRUCT_0D
ld hl, SPRITEANIMSTRUCT_VAR2
add hl, bc
ld [hl], a
ret

View File

@ -20,8 +20,8 @@ DoAnimFrame:
dw .GSTitleTrail
dw .NamingScreenCursor
dw .GameFreakLogo
dw .GSIntroStar
dw .GSIntroSparkle
dw .GSGameFreakLogoStar
dw .GSGameFreakLogoSparkle
dw .SlotsGolem
dw .SlotsChansey
dw .SlotsChanseyEgg
@ -74,7 +74,7 @@ DoAnimFrame:
add hl, bc
ld [hl], 8 * 3
ld hl, SPRITEANIMSTRUCT_0C
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld a, [hl]
ld d, a
@ -82,7 +82,7 @@ DoAnimFrame:
and $f
ret nz
ld hl, SPRITEANIMSTRUCT_0D
ld hl, SPRITEANIMSTRUCT_VAR2
add hl, bc
ld e, [hl]
@ -145,14 +145,14 @@ DoAnimFrame:
add hl, bc
ld a, [hl]
ld hl, SPRITEANIMSTRUCT_0D
ld hl, SPRITEANIMSTRUCT_VAR2
add hl, bc
and $3
ld [hl], a
inc [hl]
swap a
ld hl, SPRITEANIMSTRUCT_0C
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld [hl], a
@ -163,7 +163,7 @@ DoAnimFrame:
cp $a4
jr nc, .asm_8d356
ld hl, SPRITEANIMSTRUCT_0D
ld hl, SPRITEANIMSTRUCT_VAR2
add hl, bc
add $4
@ -175,14 +175,14 @@ DoAnimFrame:
add hl, bc
inc [hl]
ld hl, SPRITEANIMSTRUCT_0D
ld hl, SPRITEANIMSTRUCT_VAR2
add hl, bc
ld a, [hl]
sla a
sla a
ld d, 2
ld hl, SPRITEANIMSTRUCT_0C
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld a, [hl]
add 3
@ -199,7 +199,7 @@ DoAnimFrame:
ret
.GSIntroHoOhLugia
ld hl, SPRITEANIMSTRUCT_0C
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld a, [hl]
inc a
@ -220,12 +220,12 @@ DoAnimFrame:
callfar ComposeMail_AnimateCursor
ret
.GameFreakLogo:
callfar PlaceGameFreakLogo
.GameFreakLogo
callfar GameFreakLogoSpriteAnim
ret
.GSIntroStar
ld hl, SPRITEANIMSTRUCT_0C
.GSGameFreakLogoStar
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld a, [hl]
and a
@ -236,7 +236,7 @@ DoAnimFrame:
and $1f
jr nz, .asm_8d395
ld hl, SPRITEANIMSTRUCT_0D
ld hl, SPRITEANIMSTRUCT_VAR2
add hl, bc
dec [hl]
.asm_8d395
@ -258,7 +258,7 @@ DoAnimFrame:
add hl, bc
ld [hl], a
ld hl, SPRITEANIMSTRUCT_0D
ld hl, SPRITEANIMSTRUCT_VAR2
add hl, bc
ld a, [hl]
@ -274,14 +274,14 @@ DoAnimFrame:
call DeinitializeSprite
ret
.GSIntroSparkle
ld hl, SPRITEANIMSTRUCT_0C
.GSGameFreakLogoSparkle
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld a, [hli]
or [hl]
jr z, .asm_8d41e
ld hl, SPRITEANIMSTRUCT_0F
ld hl, SPRITEANIMSTRUCT_VAR4
add hl, bc
ld d, [hl]
@ -303,13 +303,13 @@ DoAnimFrame:
add hl, bc
ld [hl], a
ld hl, SPRITEANIMSTRUCT_0C
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld e, [hl]
inc hl
ld d, [hl]
ld hl, SPRITEANIMSTRUCT_0E
ld hl, SPRITEANIMSTRUCT_VAR3
add hl, bc
ld a, [hli]
ld h, [hl]
@ -318,13 +318,13 @@ DoAnimFrame:
ld e, l
ld d, h
ld hl, SPRITEANIMSTRUCT_0E
ld hl, SPRITEANIMSTRUCT_VAR3
add hl, bc
ld [hl], e
inc hl
ld [hl], d
ld hl, SPRITEANIMSTRUCT_0C
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld a, [hli]
ld h, [hl]
@ -334,7 +334,7 @@ DoAnimFrame:
ld e, l
ld d, h
ld hl, SPRITEANIMSTRUCT_0C
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld [hl], e
inc hl
@ -431,13 +431,13 @@ DoAnimFrame:
add hl, bc
ld [hl], $2
ld hl, SPRITEANIMSTRUCT_0C
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld [hl], $20
ret
.TradePokeBall_two
ld hl, SPRITEANIMSTRUCT_0C
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld a, [hl]
and a
@ -448,12 +448,12 @@ DoAnimFrame:
.asm_8d4af
call .IncrementJumptableIndex
ld hl, SPRITEANIMSTRUCT_0C
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld [hl], $40
.TradePokeBall_three
ld hl, SPRITEANIMSTRUCT_0C
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld a, [hl]
cp 48
@ -477,24 +477,24 @@ DoAnimFrame:
add hl, bc
ld [hl], $4
ld hl, SPRITEANIMSTRUCT_0C
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld [hl], $30
ld hl, SPRITEANIMSTRUCT_0D
ld hl, SPRITEANIMSTRUCT_VAR2
add hl, bc
ld [hl], $24
ret
.TradePokeBall_four
ld hl, SPRITEANIMSTRUCT_0D
ld hl, SPRITEANIMSTRUCT_VAR2
add hl, bc
ld a, [hl]
and a
jr z, .asm_8d51c
ld d, a
ld hl, SPRITEANIMSTRUCT_0C
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld a, [hl]
call Sprites_Sine
@ -503,18 +503,18 @@ DoAnimFrame:
add hl, bc
ld [hl], a
ld hl, SPRITEANIMSTRUCT_0C
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
inc [hl]
ld a, [hl]
and $3f
ret nz
ld hl, SPRITEANIMSTRUCT_0C
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld [hl], $20
ld hl, SPRITEANIMSTRUCT_0D
ld hl, SPRITEANIMSTRUCT_VAR2
add hl, bc
ld a, [hl]
sub $c
@ -559,7 +559,7 @@ DoAnimFrame:
ret
.RevealNewMon:
ld hl, SPRITEANIMSTRUCT_0C
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld a, [hl]
cp $80
@ -600,7 +600,7 @@ DoAnimFrame:
ret
.CutLeaves
ld hl, SPRITEANIMSTRUCT_0D
ld hl, SPRITEANIMSTRUCT_VAR2
add hl, bc
ld e, [hl]
inc hl
@ -610,13 +610,13 @@ DoAnimFrame:
ld e, l
ld d, h
ld hl, SPRITEANIMSTRUCT_0D
ld hl, SPRITEANIMSTRUCT_VAR2
add hl, bc
ld [hl], e
inc hl
ld [hl], d
ld hl, SPRITEANIMSTRUCT_0C
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld a, [hl]
inc [hl]
@ -645,7 +645,7 @@ DoAnimFrame:
and a
ret z
ld hl, SPRITEANIMSTRUCT_0D
ld hl, SPRITEANIMSTRUCT_VAR2
add hl, bc
ld a, [hl]
inc [hl]
@ -657,7 +657,7 @@ DoAnimFrame:
dec [hl]
dec [hl]
ld hl, SPRITEANIMSTRUCT_0F
ld hl, SPRITEANIMSTRUCT_VAR4
add hl, bc
ld a, [hl]
ld d, a
@ -666,7 +666,7 @@ DoAnimFrame:
add $8
ld [hl], a
.skip
ld hl, SPRITEANIMSTRUCT_0E
ld hl, SPRITEANIMSTRUCT_VAR3
add hl, bc
ld a, [hl]
inc [hl]
@ -691,7 +691,7 @@ DoAnimFrame:
dec [hl]
ld d, $40
ld hl, SPRITEANIMSTRUCT_0C
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld a, [hl]
inc [hl]
@ -718,7 +718,7 @@ DoAnimFrame:
inc [hl]
inc [hl]
ld hl, SPRITEANIMSTRUCT_0F
ld hl, SPRITEANIMSTRUCT_VAR4
add hl, bc
ld a, [hl]
ld d, a
@ -727,7 +727,7 @@ DoAnimFrame:
sub $2
ld [hl], a
.asm_8d621
ld hl, SPRITEANIMSTRUCT_0E
ld hl, SPRITEANIMSTRUCT_VAR3
add hl, bc
ld a, [hl]
inc [hl]
@ -756,7 +756,7 @@ DoAnimFrame:
add hl, bc
ld [hl], $0
ld hl, SPRITEANIMSTRUCT_0D
ld hl, SPRITEANIMSTRUCT_VAR2
add hl, bc
ld a, [hl]
add 2
@ -774,7 +774,7 @@ DoAnimFrame:
ret
.IntroPichuWooper
ld hl, SPRITEANIMSTRUCT_0C
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld a, [hl]
cp 20
@ -799,7 +799,7 @@ DoAnimFrame:
inc [hl]
inc [hl]
inc [hl]
ld hl, SPRITEANIMSTRUCT_0C
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld a, [hl]
push af

View File

@ -160,44 +160,45 @@ _InitSpriteAnimStruct::
add hl, bc
; Load the index.
ld a, [wSpriteAnimCount]
ld [hli], a
ld [hli], a ; SPRITEANIMSTRUCT_INDEX
; Copy the table entry to the next two fields.
ld a, [de]
ld [hli], a
ld [hli], a ; SPRITEANIMSTRUCT_FRAMESET_ID
inc de
ld a, [de]
ld [hli], a
ld [hli], a ; SPRITEANIMSTRUCT_ANIM_SEQ_ID
inc de
; Look up the third field from the table in the wSpriteAnimDict array (10x2).
; Take the value and load it in
ld a, [de]
call GetSpriteAnimVTile
ld [hli], a
ld [hli], a ; SPRITEANIMSTRUCT_TILE_ID
pop de
; Set hl to field 4 (X coordinate). Kinda pointless, because we're presumably already here.
ld hl, SPRITEANIMSTRUCT_XCOORD
add hl, bc
; Load the original value of de into here.
ld a, e
ld [hli], a
ld [hli], a ; SPRITEANIMSTRUCT_XCOORD
ld a, d
ld [hli], a
ld [hli], a ; SPRITEANIMSTRUCT_YCOORD
; load 0 into the next four fields
xor a
ld [hli], a
ld [hli], a
ld [hli], a ; SPRITEANIMSTRUCT_XOFFSET
ld [hli], a ; SPRITEANIMSTRUCT_YOFFSET
xor a
ld [hli], a
ld [hli], a
ld [hli], a ; SPRITEANIMSTRUCT_DURATION
ld [hli], a ; SPRITEANIMSTRUCT_DURATIONOFFSET
; load -1 into the next field
dec a
ld [hli], a
ld [hli], a ; SPRITEANIMSTRUCT_FRAME
; load 0 into the last five fields
xor a
rept 4
ld [hli], a
endr
ld [hl], a
ld [hli], a ; SPRITEANIMSTRUCT_JUMPTABLE_INDEX
ld [hli], a ; SPRITEANIMSTRUCT_VAR1
ld [hli], a ; SPRITEANIMSTRUCT_VAR2
ld [hli], a ; SPRITEANIMSTRUCT_VAR3
ld [hl], a ; SPRITEANIMSTRUCT_VAR4
; back up the address of the first field to wSpriteAnimAddrBackup
ld a, c
ld [wSpriteAnimAddrBackup], a

View File

@ -969,7 +969,7 @@ Intro_PlacePlayerSprite:
NUM_TITLESCREENOPTIONS EQU const_value
IntroSequence:
callfar Copyright_GameFreakPresents
callfar SplashScreen
jr c, StartTitleScreen
farcall CrystalIntro

View File

@ -385,7 +385,7 @@ NamingScreenJoypadLoop:
ld hl, SPRITEANIMSTRUCT_FRAMESET_ID
add hl, bc
ld a, [hl]
ld hl, SPRITEANIMSTRUCT_0E
ld hl, SPRITEANIMSTRUCT_VAR3
add hl, bc
ld [hl], a
ld hl, wJumptableIndex
@ -425,10 +425,10 @@ NamingScreenJoypadLoop:
ld c, [hl]
inc hl
ld b, [hl]
ld hl, SPRITEANIMSTRUCT_0C
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld [hl], $8
ld hl, SPRITEANIMSTRUCT_0D
ld hl, SPRITEANIMSTRUCT_VAR2
add hl, bc
ld [hl], $4
call NamingScreen_IsTargetBox
@ -468,7 +468,7 @@ NamingScreenJoypadLoop:
ld b, [hl]
NamingScreen_GetCursorPosition:
ld hl, SPRITEANIMSTRUCT_0D
ld hl, SPRITEANIMSTRUCT_VAR2
add hl, bc
ld a, [hl]
push bc
@ -480,7 +480,7 @@ NamingScreen_GetCursorPosition:
cp b
pop bc
jr nz, .not_bottom_row
ld hl, SPRITEANIMSTRUCT_0C
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld a, [hl]
cp $3
@ -504,7 +504,7 @@ NamingScreen_GetCursorPosition:
NamingScreen_AnimateCursor:
call .GetDPad
ld hl, SPRITEANIMSTRUCT_0D
ld hl, SPRITEANIMSTRUCT_VAR2
add hl, bc
ld a, [hl]
ld e, a
@ -524,13 +524,13 @@ NamingScreen_AnimateCursor:
ld de, .CaseDelEnd
ld a, SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR_BIG - SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR ; 1
.ok2
ld hl, SPRITEANIMSTRUCT_0E
ld hl, SPRITEANIMSTRUCT_VAR3
add hl, bc
add [hl] ; default SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR
ld hl, SPRITEANIMSTRUCT_FRAMESET_ID
add hl, bc
ld [hl], a
ld hl, SPRITEANIMSTRUCT_0C
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld l, [hl]
ld h, $0
@ -567,7 +567,7 @@ NamingScreen_AnimateCursor:
call NamingScreen_GetCursorPosition
and a
jr nz, .asm_11ab7
ld hl, SPRITEANIMSTRUCT_0C
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld a, [hl]
cp $8
@ -587,7 +587,7 @@ NamingScreen_AnimateCursor:
ld e, a
add a
add e
ld hl, SPRITEANIMSTRUCT_0C
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld [hl], a
ret
@ -596,7 +596,7 @@ NamingScreen_AnimateCursor:
call NamingScreen_GetCursorPosition
and a
jr nz, .asm_11ad8
ld hl, SPRITEANIMSTRUCT_0C
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld a, [hl]
and a
@ -618,13 +618,13 @@ NamingScreen_AnimateCursor:
ld e, a
add a
add e
ld hl, SPRITEANIMSTRUCT_0C
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld [hl], a
ret
.down
ld hl, SPRITEANIMSTRUCT_0D
ld hl, SPRITEANIMSTRUCT_VAR2
add hl, bc
ld a, [hl]
call NamingScreen_IsTargetBox
@ -645,7 +645,7 @@ NamingScreen_AnimateCursor:
ret
.up
ld hl, SPRITEANIMSTRUCT_0D
ld hl, SPRITEANIMSTRUCT_VAR2
add hl, bc
ld a, [hl]
and a
@ -1059,7 +1059,7 @@ INCBIN "gfx/icons/mail_big.2bpp"
ld hl, SPRITEANIMSTRUCT_FRAMESET_ID
add hl, bc
ld a, [hl]
ld hl, SPRITEANIMSTRUCT_0E
ld hl, SPRITEANIMSTRUCT_VAR3
add hl, bc
ld [hl], a
ld hl, wJumptableIndex
@ -1109,10 +1109,10 @@ INCBIN "gfx/icons/mail_big.2bpp"
ld c, [hl]
inc hl
ld b, [hl]
ld hl, SPRITEANIMSTRUCT_0C
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld [hl], $9
ld hl, SPRITEANIMSTRUCT_0D
ld hl, SPRITEANIMSTRUCT_VAR2
add hl, bc
ld [hl], $5
ret
@ -1155,7 +1155,7 @@ INCBIN "gfx/icons/mail_big.2bpp"
ComposeMail_AnimateCursor:
call .GetDPad
ld hl, SPRITEANIMSTRUCT_0D
ld hl, SPRITEANIMSTRUCT_VAR2
add hl, bc
ld a, [hl]
ld e, a
@ -1170,13 +1170,13 @@ ComposeMail_AnimateCursor:
ld de, .CaseDelEnd
ld a, 1
.got_pointer
ld hl, SPRITEANIMSTRUCT_0E
ld hl, SPRITEANIMSTRUCT_VAR3
add hl, bc
add [hl]
ld hl, SPRITEANIMSTRUCT_FRAMESET_ID
add hl, bc
ld [hl], a
ld hl, SPRITEANIMSTRUCT_0C
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld l, [hl]
ld h, 0
@ -1213,7 +1213,7 @@ ComposeMail_AnimateCursor:
call ComposeMail_GetCursorPosition
and a
jr nz, .case_del_done_right
ld hl, SPRITEANIMSTRUCT_0C
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld a, [hl]
cp $9
@ -1233,7 +1233,7 @@ ComposeMail_AnimateCursor:
ld e, a
add a
add e
ld hl, SPRITEANIMSTRUCT_0C
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld [hl], a
ret
@ -1242,7 +1242,7 @@ ComposeMail_AnimateCursor:
call ComposeMail_GetCursorPosition
and a
jr nz, .caps_del_done_left
ld hl, SPRITEANIMSTRUCT_0C
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld a, [hl]
and a
@ -1264,13 +1264,13 @@ ComposeMail_AnimateCursor:
ld e, a
add a
add e
ld hl, SPRITEANIMSTRUCT_0C
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld [hl], a
ret
.down
ld hl, SPRITEANIMSTRUCT_0D
ld hl, SPRITEANIMSTRUCT_VAR2
add hl, bc
ld a, [hl]
cp $5
@ -1283,7 +1283,7 @@ ComposeMail_AnimateCursor:
ret
.up
ld hl, SPRITEANIMSTRUCT_0D
ld hl, SPRITEANIMSTRUCT_VAR2
add hl, bc
ld a, [hl]
and a
@ -1302,12 +1302,12 @@ NamingScreen_PressedA_GetCursorCommand:
ld b, [hl]
ComposeMail_GetCursorPosition:
ld hl, SPRITEANIMSTRUCT_0D
ld hl, SPRITEANIMSTRUCT_VAR2
add hl, bc
ld a, [hl]
cp $5
jr nz, .letter
ld hl, SPRITEANIMSTRUCT_0C
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld a, [hl]
cp $3

View File

@ -324,7 +324,7 @@ EvolutionAnimation:
ld hl, SPRITEANIMSTRUCT_TILE_ID
add hl, bc
ld [hl], $0
ld hl, SPRITEANIMSTRUCT_0C
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld [hl], $10
ret

View File

@ -1,332 +1,3 @@
Copyright_GameFreakPresents:
; Play the copyright screen and GameFreak Presents sequence.
; Return carry if user cancels animation by pressing a button.
ld de, MUSIC_NONE
call PlayMusic
call ClearBGPalettes
call ClearTilemap
ld a, HIGH(vBGMap0)
ldh [hBGMapAddress + 1], a
xor a ; LOW(vBGMap0)
ldh [hBGMapAddress], a
ldh [hJoyDown], a
ldh [hSCX], a
ldh [hSCY], a
ld a, SCREEN_HEIGHT_PX
ldh [hWY], a
call WaitBGMap
ld b, SCGB_GAMEFREAK_LOGO
call GetSGBLayout
call SetPalettes
ld c, 10
call DelayFrames
callfar Copyright
call WaitBGMap
ld c, 100
call DelayFrames
call ClearTilemap
farcall GBCOnlyScreen
call .GetGFLogoGFX
.joy_loop
call JoyTextDelay
ldh a, [hJoyLast]
and BUTTONS
jr nz, .pressed_button
ld a, [wJumptableIndex]
bit 7, a
jr nz, .finish
call PlaceGameFreakPresents
farcall PlaySpriteAnimations
call DelayFrame
jr .joy_loop
.pressed_button
call .StopGamefreakAnim
scf
ret
.finish
call .StopGamefreakAnim
and a
ret
.GetGFLogoGFX:
ld de, GameFreakLogo
ld hl, vTiles2
lb bc, BANK(GameFreakLogo), 28
call Get1bpp
ldh a, [rSVBK]
push af
ld a, BANK(wDecompressScratch)
ldh [rSVBK], a
ld hl, IntroLogoGFX
ld de, wDecompressScratch
ld a, BANK(IntroLogoGFX)
call FarDecompress
ld hl, vTiles0
ld de, wDecompressScratch
lb bc, 1, 8 tiles
call Request2bpp
ld hl, vTiles1
ld de, wDecompressScratch + $80 tiles
lb bc, 1, 8 tiles
call Request2bpp
pop af
ldh [rSVBK], a
farcall ClearSpriteAnims
depixel 10, 11, 4, 0
ld a, SPRITE_ANIM_INDEX_GAMEFREAK_LOGO
call InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_YOFFSET
add hl, bc
ld [hl], $a0
ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
ld [hl], $60
ld hl, SPRITEANIMSTRUCT_0D
add hl, bc
ld [hl], $30
xor a
ld [wJumptableIndex], a
ld [wIntroSceneFrameCounter], a
ld [wIntroSceneTimer], a
ldh [hSCX], a
ldh [hSCY], a
ld a, $1
ldh [hBGMapMode], a
ld a, $90
ldh [hWY], a
lb de, %11100100, %11100100
call DmgToCgbObjPals
ret
.StopGamefreakAnim:
farcall ClearSpriteAnims
call ClearTilemap
call ClearSprites
ld c, 16
call DelayFrames
ret
PlaceGameFreakPresents:
jumptable .scenes, wJumptableIndex
.scenes
dw GameFreakPresentsScene0
dw GameFreakPresentsScene1
dw GameFreakPresentsScene2
dw GameFreakPresentsScene3
PlaceGameFreakPresents_NextScene:
ld hl, wJumptableIndex
inc [hl]
ret
GameFreakPresentsScene0:
ret
GameFreakPresentsScene1:
ld hl, wIntroSceneTimer
ld a, [hl]
cp $20
jr nc, .PlaceGameFreak
inc [hl]
ret
.PlaceGameFreak:
ld [hl], 0
ld hl, .GAME_FREAK
decoord 5, 10
ld bc, .end - .GAME_FREAK
call CopyBytes
call PlaceGameFreakPresents_NextScene
ld de, SFX_GAME_FREAK_PRESENTS
call PlaySFX
ret
.GAME_FREAK:
; G A M E _ F R E A K
db 0, 1, 2, 3, 13, 4, 5, 3, 1, 6
.end
db "@"
GameFreakPresentsScene2:
ld hl, wIntroSceneTimer
ld a, [hl]
cp $40
jr nc, .place_presents
inc [hl]
ret
.place_presents
ld [hl], 0
ld hl, .presents
decoord 7, 11
ld bc, .end - .presents
call CopyBytes
call PlaceGameFreakPresents_NextScene
ret
.presents
db 7, 8, 9, 10, 11, 12
.end
db "@"
GameFreakPresentsScene3:
ld hl, wIntroSceneTimer
ld a, [hl]
cp $80
jr nc, .finish
inc [hl]
ret
.finish
ld hl, wJumptableIndex
set 7, [hl]
ret
PlaceGameFreakLogo:
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
add hl, bc
ld e, [hl]
ld d, 0
ld hl, .scenes
add hl, de
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
jp hl
.scenes:
dw GameFreakLogoScene1
dw GameFreakLogoScene2
dw GameFreakLogoScene3
dw GameFreakLogoScene4
dw GameFreakLogoScene5
GameFreakLogoScene1:
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
add hl, bc
inc [hl]
ret
GameFreakLogoScene2:
ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
ld a, [hl]
and a
jr z, .asm_e4747
ld d, a
ld hl, SPRITEANIMSTRUCT_0D
add hl, bc
ld a, [hl]
and %111111
cp %100000
jr nc, .asm_e4723
add %100000
.asm_e4723
ld e, a
farcall BattleAnim_Sine_e
ld hl, SPRITEANIMSTRUCT_YOFFSET
add hl, bc
ld [hl], e
ld hl, SPRITEANIMSTRUCT_0D
add hl, bc
ld a, [hl]
dec [hl]
and $1f
ret nz
ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
ld a, [hl]
sub $30
ld [hl], a
ld de, SFX_DITTO_BOUNCE
call PlaySFX
ret
.asm_e4747
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
add hl, bc
inc [hl]
ld hl, SPRITEANIMSTRUCT_0D
add hl, bc
ld [hl], $0
ld de, SFX_DITTO_POP_UP
call PlaySFX
ret
GameFreakLogoScene3:
ld hl, SPRITEANIMSTRUCT_0D
add hl, bc
ld a, [hl]
cp $20
jr nc, .asm_e4764
inc [hl]
ret
.asm_e4764
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
add hl, bc
inc [hl]
ld hl, SPRITEANIMSTRUCT_0D
add hl, bc
ld [hl], $0
ld de, SFX_DITTO_TRANSFORM
call PlaySFX
ret
GameFreakLogoScene4:
ld hl, SPRITEANIMSTRUCT_0D
add hl, bc
ld a, [hl]
cp $40
jr z, .asm_e47a3
inc [hl]
srl a
srl a
ld e, a
ld d, $0
ld hl, GameFreakLogoPalettes
add hl, de
add hl, de
ldh a, [rSVBK]
push af
ld a, BANK(wOBPals2)
ldh [rSVBK], a
ld a, [hli]
ld [wOBPals2 + 12], a
ld a, [hli]
ld [wOBPals2 + 13], a
pop af
ldh [rSVBK], a
ld a, TRUE
ldh [hCGBPalUpdate], a
ret
.asm_e47a3
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
add hl, bc
inc [hl]
call PlaceGameFreakPresents_NextScene
GameFreakLogoScene5:
ret
GameFreakLogoPalettes:
INCLUDE "gfx/intro/gamefreak_logo.pal"
GameFreakLogo:
INCBIN "gfx/splash/logo1.1bpp"
INCBIN "gfx/splash/logo2.1bpp"
CrystalIntro:
ldh a, [rSVBK]
push af
@ -1519,7 +1190,7 @@ CrystalIntro_InitUnownAnim:
push de
ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN
call InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_0C
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld [hl], $8
ld a, SPRITE_ANIM_FRAMESET_INTRO_UNOWN_4
@ -1529,7 +1200,7 @@ CrystalIntro_InitUnownAnim:
push de
ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN
call InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_0C
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld [hl], $18
ld a, SPRITE_ANIM_FRAMESET_INTRO_UNOWN_3
@ -1539,7 +1210,7 @@ CrystalIntro_InitUnownAnim:
push de
ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN
call InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_0C
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld [hl], $28
ld a, SPRITE_ANIM_FRAMESET_INTRO_UNOWN_1
@ -1548,7 +1219,7 @@ CrystalIntro_InitUnownAnim:
ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN
call InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_0C
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld [hl], $38
ld a, SPRITE_ANIM_FRAMESET_INTRO_UNOWN_2

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