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Remove incomplete fix for the save corruption bug
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@ -2019,103 +2019,7 @@ This bug can prevent you from talking to Eusine in Celadon City or encountering
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([Video 1](https://www.youtube.com/watch?v=ukqtK0l6bu0), [Video 2](https://www.youtube.com/watch?v=c2zHd1BPtvc))
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**Fix:** Edit `MoveMonWOMail_InsertMon_SaveGame` and `_SaveGameData` in [engine/menus/save.asm](https://github.com/pret/pokecrystal/blob/master/engine/menus/save.asm):
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```diff
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MoveMonWOMail_InsertMon_SaveGame:
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...
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ld a, TRUE
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ld [wSaveFileExists], a
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farcall StageRTCTimeForSave
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farcall BackupMysteryGift
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- call ValidateSave
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+ call InvalidateSave
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call SaveOptions
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call SavePlayerData
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call SavePokemonData
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call SaveChecksum
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- call ValidateBackupSave
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+ call ValidateSave
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+ call InvalidateBackupSave
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call SaveBackupOptions
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call SaveBackupPlayerData
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call SaveBackupPokemonData
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call SaveBackupChecksum
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+ call ValidateBackupSave
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farcall BackupPartyMonMail
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farcall BackupMobileEventIndex
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farcall SaveRTC
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...
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```
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```diff
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_SaveGameData:
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...
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ld a, TRUE
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ld [wSaveFileExists], a
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farcall StageRTCTimeForSave
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farcall BackupMysteryGift
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- call ValidateSave
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+ call InvalidateSave
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call SaveOptions
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call SavePlayerData
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call SavePokemonData
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call SaveBox
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call SaveChecksum
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- call ValidateBackupSave
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+ call ValidateSave
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+ call InvalidateBackupSave
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call SaveBackupOptions
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call SaveBackupPlayerData
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call SaveBackupPokemonData
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call SaveBackupChecksum
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+ call ValidateBackupSave
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call UpdateStackTop
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farcall BackupPartyMonMail
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farcall BackupMobileEventIndex
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farcall SaveRTC
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...
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```
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Then create two new routines, `InvalidateSave` and `InvalidateBackupSave`:
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```diff
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ValidateSave:
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ld a, BANK(sCheckValue1) ; aka BANK(sCheckValue2)
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call OpenSRAM
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ld a, SAVE_CHECK_VALUE_1
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ld [sCheckValue1], a
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ld a, SAVE_CHECK_VALUE_2
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ld [sCheckValue2], a
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jp CloseSRAM
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+InvalidateSave:
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+ ld a, BANK(sCheckValue1) ; aka BANK(sCheckValue2)
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+ call OpenSRAM
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+ xor a
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+ ld [sCheckValue1], a
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+ ld [sCheckValue2], a
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+ jp CloseSRAM
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```
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```diff
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ValidateBackupSave:
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ld a, BANK(sBackupCheckValue1) ; aka BANK(sBackupCheckValue2)
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call OpenSRAM
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ld a, SAVE_CHECK_VALUE_1
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ld [sBackupCheckValue1], a
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ld a, SAVE_CHECK_VALUE_2
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ld [sBackupCheckValue2], a
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jp CloseSRAM
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+InvalidateBackupSave:
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+ ld a, BANK(sBackupCheckValue1) ; aka BANK(sBackupCheckValue2)
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+ call OpenSRAM
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+ xor a
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+ ld [sBackupCheckValue1], a
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+ ld [sBackupCheckValue2], a
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+ jp CloseSRAM
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```
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This does not have a simple and accurate fix. It would involve redesigning parts of the save system for Pokémon boxes.
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### `ScriptCall` can overflow `wScriptStack` and crash
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