Identify movement labels in map scripts

This commit is contained in:
Rangi 2020-10-04 18:15:38 -04:00
parent 836da09f4e
commit 169470378a
13 changed files with 185 additions and 185 deletions

View File

@ -23,9 +23,9 @@ FastShip1F_MapScripts:
end
.EnterFastShipScript:
applymovement FASTSHIP1F_SAILOR1, MovementData_0x7520e
applymovement PLAYER, MovementData_0x75217
applymovement FASTSHIP1F_SAILOR1, MovementData_0x75211
applymovement FASTSHIP1F_SAILOR1, FastShip1F_SailorStepAsideMovement
applymovement PLAYER, FastShip1F_PlayerEntersShipMovement
applymovement FASTSHIP1F_SAILOR1, FastShip1F_SailorBlocksDoorMovement
pause 30
playsound SFX_BOAT
earthquake 30
@ -89,13 +89,13 @@ FastShip1FSailor1Script:
.LetThePlayerOut:
readvar VAR_FACING
ifequal RIGHT, .YouAreFacingRight
applymovement FASTSHIP1F_SAILOR1, MovementData_0x7520e
applymovement PLAYER, MovementData_0x75235
applymovement FASTSHIP1F_SAILOR1, FastShip1F_SailorStepAsideMovement
applymovement PLAYER, FastShip1F_PlayerLeavesShipMovement
end
.YouAreFacingRight:
applymovement FASTSHIP1F_SAILOR1, MovementData_0x75214
applymovement PLAYER, MovementData_0x75238
applymovement FASTSHIP1F_SAILOR1, FastShip1F_SailorStepAsideDownMovement
applymovement PLAYER, FastShip1F_PlayerLeavesShipRightMovement
end
FastShip1FSailor2Script:
@ -122,53 +122,53 @@ WorriedGrandpaSceneRight:
WorriedGrandpaSceneLeft:
appear FASTSHIP1F_GENTLEMAN
applymovement FASTSHIP1F_GENTLEMAN, MovementData_0x7521b
applymovement FASTSHIP1F_GENTLEMAN, FastShip1F_GrandpaRunsInMovement
playsound SFX_TACKLE
applymovement PLAYER, MovementData_0x7522e
applymovement FASTSHIP1F_GENTLEMAN, MovementData_0x75220
applymovement PLAYER, FastShip1F_PlayerHitByGrandpaMovement
applymovement FASTSHIP1F_GENTLEMAN, FastShip1F_GrandpaApproachesPlayerMovement
opentext
writetext FastShip1FGrandpaText
waitbutton
closetext
turnobject PLAYER, RIGHT
applymovement FASTSHIP1F_GENTLEMAN, MovementData_0x75222
applymovement FASTSHIP1F_GENTLEMAN, FastShip1F_GrandpaRunsOutMovement
disappear FASTSHIP1F_GENTLEMAN
setscene SCENE_DEFAULT
end
MovementData_0x7520e:
FastShip1F_SailorStepAsideMovement:
slow_step LEFT
turn_head RIGHT
step_end
MovementData_0x75211:
FastShip1F_SailorBlocksDoorMovement:
slow_step RIGHT
turn_head DOWN
step_end
MovementData_0x75214:
FastShip1F_SailorStepAsideDownMovement:
slow_step DOWN
turn_head UP
step_end
MovementData_0x75217:
FastShip1F_PlayerEntersShipMovement:
step DOWN
step DOWN
turn_head DOWN
step_end
MovementData_0x7521b:
FastShip1F_GrandpaRunsInMovement:
big_step RIGHT
big_step RIGHT
big_step RIGHT
big_step RIGHT
step_end
MovementData_0x75220:
FastShip1F_GrandpaApproachesPlayerMovement:
step RIGHT
step_end
MovementData_0x75222:
FastShip1F_GrandpaRunsOutMovement:
big_step DOWN
big_step RIGHT
big_step RIGHT
@ -182,25 +182,25 @@ MovementData_0x75222:
big_step DOWN
step_end
MovementData_0x7522e:
FastShip1F_PlayerHitByGrandpaMovement:
big_step RIGHT
turn_head LEFT
step_end
MovementData_0x75231:
FastShip1F_StepUpMovement: ; unreferenced
step UP
step_end
MovementData_0x75233:
FastShip1F_StepDownMovement: ; unreferenced
step DOWN
step_end
MovementData_0x75235:
FastShip1F_PlayerLeavesShipMovement:
step UP
step UP
step_end
MovementData_0x75238:
FastShip1F_PlayerLeavesShipRightMovement:
step RIGHT
step UP
step_end

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@ -49,7 +49,7 @@ SSAquaGranddaughterBefore:
special FadeBlackQuickly
special ReloadSpritesNoPalettes
disappear FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN2
applymovement PLAYER, MovementData_0x76004
applymovement PLAYER, SSAquaCaptainsCabinWarpsToGrandpasCabinMovement
moveobject FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN1, 3, 19
appear FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN1
turnobject PLAYER, UP
@ -57,7 +57,7 @@ SSAquaGranddaughterBefore:
special FadeInQuickly
turnobject FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_GENTLEMAN, DOWN
showemote EMOTE_SHOCK, FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_GENTLEMAN, 15
applymovement FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN1, MovementData_0x7600c
applymovement FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN1, SSAquaGranddaughterEntersCabinMovement
turnobject FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_GENTLEMAN, RIGHT
checkflag ENGINE_PLAYER_IS_FEMALE
iftrue .PlayerIsFemale
@ -74,7 +74,7 @@ SSAquaGranddaughterBefore:
closetext
.cont:
turnobject FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN2, DOWN
applymovement FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_GENTLEMAN, MovementData_0x76010
applymovement FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_GENTLEMAN, SSAquaGrandpaApproachesPlayerMovement
opentext
writetext SSAquaEntertainedGranddaughterText
promptbutton
@ -218,7 +218,7 @@ TrainerSupernerdShawn:
FastShipCaptainsCabinTrashcan:
jumpstd TrashCanScript
MovementData_0x76004:
SSAquaCaptainsCabinWarpsToGrandpasCabinMovement:
big_step RIGHT
big_step UP
big_step UP
@ -228,13 +228,13 @@ MovementData_0x76004:
big_step UP
step_end
MovementData_0x7600c:
SSAquaGranddaughterEntersCabinMovement:
step UP
step UP
turn_head LEFT
step_end
MovementData_0x76010:
SSAquaGrandpaApproachesPlayerMovement:
step DOWN
step_end

View File

@ -26,13 +26,13 @@ MahoganyTown_MapScripts:
MahoganyTownTryARageCandyBarScript:
showemote EMOTE_SHOCK, MAHOGANYTOWN_POKEFAN_M, 15
applymovement MAHOGANYTOWN_POKEFAN_M, MovementData_0x1900a9
applymovement MAHOGANYTOWN_POKEFAN_M, MahoganyTownRageCandyBarMerchantBlocksYouMovement
follow PLAYER, MAHOGANYTOWN_POKEFAN_M
applymovement PLAYER, MovementData_0x1900a7
applymovement PLAYER, MahoganyTownPlayerStepLeftMovement
stopfollow
turnobject PLAYER, RIGHT
scall RageCandyBarMerchantScript
applymovement MAHOGANYTOWN_POKEFAN_M, MovementData_0x1900ad
applymovement MAHOGANYTOWN_POKEFAN_M, MahoganyTownRageCandyBarMerchantReturnsMovement
end
MahoganyTownPokefanMScript:
@ -121,21 +121,21 @@ MahoganyGymSign:
MahoganyTownPokecenterSign:
jumpstd PokecenterSignScript
MovementData_0x1900a4:
MahoganyTownCollideDownFaceLeftMovement: ; unreferenced
step DOWN
big_step UP
turn_head DOWN
MovementData_0x1900a7:
MahoganyTownPlayerStepLeftMovement:
step LEFT
step_end
MovementData_0x1900a9:
MahoganyTownRageCandyBarMerchantBlocksYouMovement:
step RIGHT
step DOWN
turn_head LEFT
step_end
MovementData_0x1900ad:
MahoganyTownRageCandyBarMerchantReturnsMovement:
step UP
turn_head DOWN
step_end

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@ -30,13 +30,13 @@ NewBarkTown_TeacherStopsYouScene1:
waitbutton
closetext
turnobject PLAYER, RIGHT
applymovement NEWBARKTOWN_TEACHER, Movement_TeacherRunsToYou1_NBT
applymovement NEWBARKTOWN_TEACHER, NewBarkTown_TeacherRunsToYouMovement1
opentext
writetext Text_WhatDoYouThinkYoureDoing
waitbutton
closetext
follow NEWBARKTOWN_TEACHER, PLAYER
applymovement NEWBARKTOWN_TEACHER, Movement_TeacherBringsYouBack1_NBT
applymovement NEWBARKTOWN_TEACHER, NewBarkTown_TeacherBringsYouBackMovement1
stopfollow
opentext
writetext Text_ItsDangerousToGoAlone
@ -53,14 +53,14 @@ NewBarkTown_TeacherStopsYouScene2:
waitbutton
closetext
turnobject PLAYER, RIGHT
applymovement NEWBARKTOWN_TEACHER, Movement_TeacherRunsToYou2_NBT
applymovement NEWBARKTOWN_TEACHER, NewBarkTown_TeacherRunsToYouMovement2
turnobject PLAYER, UP
opentext
writetext Text_WhatDoYouThinkYoureDoing
waitbutton
closetext
follow NEWBARKTOWN_TEACHER, PLAYER
applymovement NEWBARKTOWN_TEACHER, Movement_TeacherBringsYouBack2_NBT
applymovement NEWBARKTOWN_TEACHER, NewBarkTown_TeacherBringsYouBackMovement2
stopfollow
opentext
writetext Text_ItsDangerousToGoAlone
@ -115,14 +115,14 @@ NewBarkTownSilverScript:
waitbutton
closetext
follow PLAYER, NEWBARKTOWN_SILVER
applymovement PLAYER, Movement_SilverPushesYouAway_NBT
applymovement PLAYER, NewBarkTown_SilverPushesYouAwayMovement
stopfollow
pause 5
turnobject NEWBARKTOWN_SILVER, DOWN
pause 5
playsound SFX_TACKLE
applymovement PLAYER, Movement_SilverShovesYouOut_NBT
applymovement NEWBARKTOWN_SILVER, Movement_SilverReturnsToTheShadows_NBT
applymovement PLAYER, NewBarkTown_SilverShovesYouOutMovement
applymovement NEWBARKTOWN_SILVER, NewBarkTown_SilverReturnsToTheShadowsMovement
end
NewBarkTownSign:
@ -137,14 +137,14 @@ NewBarkTownElmsLabSign:
NewBarkTownElmsHouseSign:
jumptext NewBarkTownElmsHouseSignText
Movement_TeacherRunsToYou1_NBT:
NewBarkTown_TeacherRunsToYouMovement1:
step LEFT
step LEFT
step LEFT
step LEFT
step_end
Movement_TeacherRunsToYou2_NBT:
NewBarkTown_TeacherRunsToYouMovement2:
step LEFT
step LEFT
step LEFT
@ -153,7 +153,7 @@ Movement_TeacherRunsToYou2_NBT:
turn_head DOWN
step_end
Movement_TeacherBringsYouBack1_NBT:
NewBarkTown_TeacherBringsYouBackMovement1:
step RIGHT
step RIGHT
step RIGHT
@ -161,7 +161,7 @@ Movement_TeacherBringsYouBack1_NBT:
turn_head LEFT
step_end
Movement_TeacherBringsYouBack2_NBT:
NewBarkTown_TeacherBringsYouBackMovement2:
step RIGHT
step RIGHT
step RIGHT
@ -170,19 +170,19 @@ Movement_TeacherBringsYouBack2_NBT:
turn_head LEFT
step_end
Movement_SilverPushesYouAway_NBT:
NewBarkTown_SilverPushesYouAwayMovement:
turn_head UP
step DOWN
step_end
Movement_SilverShovesYouOut_NBT:
NewBarkTown_SilverShovesYouOutMovement:
turn_head UP
fix_facing
jump_step DOWN
remove_fixed_facing
step_end
Movement_SilverReturnsToTheShadows_NBT:
NewBarkTown_SilverReturnsToTheShadowsMovement:
step RIGHT
step_end

View File

@ -30,15 +30,15 @@ OlivineCityRivalSceneTop:
playsound SFX_ENTER_DOOR
appear OLIVINECITY_OLIVINE_RIVAL
waitsfx
applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1a88d2
applymovement OLIVINECITY_OLIVINE_RIVAL, OlivineCityRivalApproachesTopMovement
playmusic MUSIC_RIVAL_ENCOUNTER
opentext
writetext OlivineCityRivalText
waitbutton
closetext
applymovement PLAYER, MovementData_0x1a88f4
applymovement PLAYER, OlivineCityPlayerStepsAsideTopMovement
turnobject PLAYER, RIGHT
applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1a88db
applymovement OLIVINECITY_OLIVINE_RIVAL, OlivineCityRivalLeavesTopMovement
setscene SCENE_FINISHED
disappear OLIVINECITY_OLIVINE_RIVAL
special RestartMapMusic
@ -54,15 +54,15 @@ OlivineCityRivalSceneBottom:
playsound SFX_ENTER_DOOR
appear OLIVINECITY_OLIVINE_RIVAL
waitsfx
applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1a88d6
applymovement OLIVINECITY_OLIVINE_RIVAL, OlivineCityRivalApproachesBottomMovement
playmusic MUSIC_RIVAL_ENCOUNTER
opentext
writetext OlivineCityRivalText
waitbutton
closetext
applymovement PLAYER, MovementData_0x1a88f7
applymovement PLAYER, OlivineCityPlayerStepsAsideBottomMovement
turnobject PLAYER, RIGHT
applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1a88e8
applymovement OLIVINECITY_OLIVINE_RIVAL, OlivineCityRivalLeavesBottomMovement
disappear OLIVINECITY_OLIVINE_RIVAL
setscene SCENE_FINISHED
special RestartMapMusic
@ -113,20 +113,20 @@ OlivineCityPokecenterSign:
OlivineCityMartSign:
jumpstd MartSignScript
MovementData_0x1a88d2:
OlivineCityRivalApproachesTopMovement:
step DOWN
step RIGHT
step RIGHT
step_end
MovementData_0x1a88d6:
OlivineCityRivalApproachesBottomMovement:
step DOWN
step DOWN
step RIGHT
step RIGHT
step_end
MovementData_0x1a88db:
OlivineCityRivalLeavesTopMovement:
step RIGHT
step RIGHT
step RIGHT
@ -141,7 +141,7 @@ MovementData_0x1a88db:
step UP
step_end
MovementData_0x1a88e8:
OlivineCityRivalLeavesBottomMovement:
step RIGHT
step RIGHT
step RIGHT
@ -155,12 +155,12 @@ MovementData_0x1a88e8:
step UP
step_end
MovementData_0x1a88f4:
OlivineCityPlayerStepsAsideTopMovement:
step DOWN
turn_head UP
step_end
MovementData_0x1a88f7:
OlivineCityPlayerStepsAsideBottomMovement:
step UP
turn_head DOWN
step_end

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@ -70,17 +70,17 @@ OlivineLighthouseJasmine:
readvar VAR_FACING
ifequal DOWN, .FacingDown
ifequal RIGHT, .FacingRight
applymovement OLIVINELIGHTHOUSE6F_JASMINE, MovementData_0x60c68
applymovement OLIVINELIGHTHOUSE6F_JASMINE, OlivineLighthouseJasmineLeavesUpMovement
disappear OLIVINELIGHTHOUSE6F_JASMINE
end
.FacingDown:
applymovement OLIVINELIGHTHOUSE6F_JASMINE, MovementData_0x60c70
applymovement OLIVINELIGHTHOUSE6F_JASMINE, OlivineLighthouseJasmineLeavesDownMovement
disappear OLIVINELIGHTHOUSE6F_JASMINE
end
.FacingRight:
applymovement OLIVINELIGHTHOUSE6F_JASMINE, MovementData_0x60c79
applymovement OLIVINELIGHTHOUSE6F_JASMINE, OlivineLighthouseJasmineLeavesRightMovement
disappear OLIVINELIGHTHOUSE6F_JASMINE
end
@ -129,7 +129,7 @@ OlivineLighthouseAmphy:
OlivineLighthouse6FSuperPotion:
itemball SUPER_POTION
MovementData_0x60c68:
OlivineLighthouseJasmineLeavesUpMovement:
slow_step UP
slow_step UP
slow_step RIGHT
@ -139,7 +139,7 @@ MovementData_0x60c68:
step_sleep 8
step_end
MovementData_0x60c70:
OlivineLighthouseJasmineLeavesDownMovement:
slow_step DOWN
slow_step RIGHT
slow_step RIGHT
@ -150,7 +150,7 @@ MovementData_0x60c70:
slow_step RIGHT
step_end
MovementData_0x60c79:
OlivineLighthouseJasmineLeavesRightMovement:
slow_step UP
slow_step UP
slow_step RIGHT

View File

@ -22,7 +22,7 @@ OlivinePort_MapScripts:
end
.LeaveFastShipScript:
applymovement PLAYER, MovementData_0x74a32
applymovement PLAYER, OlivinePortLeaveFastShipMovement
appear OLIVINEPORT_SAILOR1
setscene SCENE_DEFAULT
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
@ -42,7 +42,7 @@ OlivinePortSailorAtGangwayScript:
playsound SFX_EXIT_BUILDING
disappear OLIVINEPORT_SAILOR1
waitsfx
applymovement PLAYER, MovementData_0x74a30
applymovement PLAYER, OlivinePortEnterFastShipMovement
playsound SFX_EXIT_BUILDING
special FadeOutPalettes
waitsfx
@ -100,28 +100,28 @@ OlivinePortWalkUpToShipScript:
waitbutton
closetext
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2
applymovement PLAYER, MovementData_0x74a37
applymovement PLAYER, OlivinePortApproachFastShipFirstTimeMovement
sjump OlivinePortSailorAtGangwayScript
.NoTicket:
writetext OlivinePortNoTicketText
waitbutton
closetext
applymovement PLAYER, MovementData_0x74a34
applymovement PLAYER, OlivinePortCannotEnterFastShipMovement
end
.NextShipMonday:
writetext OlivinePortMondayShipText
waitbutton
closetext
applymovement PLAYER, MovementData_0x74a34
applymovement PLAYER, OlivinePortCannotEnterFastShipMovement
end
.NextShipFriday:
writetext OlivinePortFridayShipText
waitbutton
closetext
applymovement PLAYER, MovementData_0x74a34
applymovement PLAYER, OlivinePortCannotEnterFastShipMovement
end
.skip:
@ -137,7 +137,7 @@ OlivinePortNotRidingMoveAwayScript:
writetext OlivinePortComeAgainText
waitbutton
closetext
applymovement PLAYER, MovementData_0x74a34
applymovement PLAYER, OlivinePortCannotEnterFastShipMovement
end
OlivinePortSailorAfterHOFScript:
@ -167,11 +167,11 @@ OlivinePortSailorAfterHOFScript:
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2
readvar VAR_FACING
ifequal RIGHT, .Right
applymovement PLAYER, MovementData_0x74a3f
applymovement PLAYER, OlivinePortApproachFastShipAfterHOFMovement
sjump OlivinePortSailorAtGangwayScript
.Right:
applymovement PLAYER, MovementData_0x74a49
applymovement PLAYER, OlivinePortApproachFastShipAfterHOFRightMovement
sjump OlivinePortSailorAtGangwayScript
.NoTicket:
@ -234,20 +234,20 @@ OlivinePortCooltrainerFScript:
OlivinePortHiddenProtein:
hiddenitem PROTEIN, EVENT_OLIVINE_PORT_HIDDEN_PROTEIN
MovementData_0x74a30:
OlivinePortEnterFastShipMovement:
step DOWN
step_end
MovementData_0x74a32:
OlivinePortLeaveFastShipMovement:
step UP
step_end
MovementData_0x74a34:
OlivinePortCannotEnterFastShipMovement:
step RIGHT
turn_head LEFT
step_end
MovementData_0x74a37:
OlivinePortApproachFastShipFirstTimeMovement:
step DOWN
step DOWN
step DOWN
@ -257,7 +257,7 @@ MovementData_0x74a37:
step DOWN
step_end
MovementData_0x74a3f:
OlivinePortApproachFastShipAfterHOFMovement:
step RIGHT
step DOWN
step DOWN
@ -269,7 +269,7 @@ MovementData_0x74a3f:
step DOWN
step_end
MovementData_0x74a49:
OlivinePortApproachFastShipAfterHOFRightMovement:
step UP
step RIGHT
step RIGHT

View File

@ -29,21 +29,21 @@ Route25MistyDate1Script:
pause 30
showemote EMOTE_SHOCK, ROUTE25_COOLTRAINER_M1, 10
turnobject ROUTE25_MISTY, DOWN
applymovement ROUTE25_COOLTRAINER_M1, MovementData_0x19efe8
applymovement ROUTE25_COOLTRAINER_M1, Route25MistysDateLeavesMovement1
disappear ROUTE25_COOLTRAINER_M1
pause 15
playmusic MUSIC_BEAUTY_ENCOUNTER
turnobject ROUTE25_MISTY, UP
pause 10
applymovement ROUTE25_MISTY, MovementData_0x19efed
applymovement ROUTE25_MISTY, Route25MistyApproachesPlayerMovement1
opentext
writetext Route25MistyDateText
waitbutton
closetext
turnobject PLAYER, DOWN
applymovement ROUTE25_MISTY, MovementData_0x19effa
applymovement ROUTE25_MISTY, Route25MistyLeavesPlayerMovement1
turnobject PLAYER, LEFT
applymovement ROUTE25_MISTY, MovementData_0x19f000
applymovement ROUTE25_MISTY, Route25MistyLeavesMovement
disappear ROUTE25_MISTY
clearevent EVENT_TRAINERS_IN_CERULEAN_GYM
setscene SCENE_ROUTE25_NOTHING
@ -55,21 +55,21 @@ Route25MistyDate2Script:
pause 30
showemote EMOTE_SHOCK, ROUTE25_COOLTRAINER_M1, 10
turnobject ROUTE25_MISTY, DOWN
applymovement ROUTE25_COOLTRAINER_M1, MovementData_0x19efea
applymovement ROUTE25_COOLTRAINER_M1, Route25MistysDateLeavesMovement2
disappear ROUTE25_COOLTRAINER_M1
pause 15
playmusic MUSIC_BEAUTY_ENCOUNTER
turnobject ROUTE25_MISTY, UP
pause 10
applymovement ROUTE25_MISTY, MovementData_0x19eff4
applymovement ROUTE25_MISTY, Route25MistyApproachesPlayerMovement2
opentext
writetext Route25MistyDateText
waitbutton
closetext
turnobject PLAYER, UP
applymovement ROUTE25_MISTY, MovementData_0x19effd
applymovement ROUTE25_MISTY, Route25MistyLeavesPlayerMovement2
turnobject PLAYER, LEFT
applymovement ROUTE25_MISTY, MovementData_0x19f000
applymovement ROUTE25_MISTY, Route25MistyLeavesMovement
disappear ROUTE25_MISTY
clearevent EVENT_TRAINERS_IN_CERULEAN_GYM
setscene SCENE_ROUTE25_NOTHING
@ -191,16 +191,16 @@ Route25Protein:
Route25HiddenPotion:
hiddenitem POTION, EVENT_ROUTE_25_HIDDEN_POTION
MovementData_0x19efe8:
Route25MistysDateLeavesMovement1:
big_step DOWN
step_end
MovementData_0x19efea:
Route25MistysDateLeavesMovement2:
big_step DOWN
big_step DOWN
step_end
MovementData_0x19efed:
Route25MistyApproachesPlayerMovement1:
step UP
step UP
step UP
@ -209,7 +209,7 @@ MovementData_0x19efed:
step LEFT
step_end
MovementData_0x19eff4:
Route25MistyApproachesPlayerMovement2:
step UP
step UP
step LEFT
@ -217,17 +217,17 @@ MovementData_0x19eff4:
step LEFT
step_end
MovementData_0x19effa:
Route25MistyLeavesPlayerMovement1:
step DOWN
step LEFT
step_end
MovementData_0x19effd:
Route25MistyLeavesPlayerMovement2:
step UP
step LEFT
step_end
MovementData_0x19f000:
Route25MistyLeavesMovement:
step LEFT
step LEFT
step LEFT

View File

@ -29,7 +29,7 @@ RuinsOfAlphResearchCenter_MapScripts:
endcallback
.GetUnownDexScript:
applymovement RUINSOFALPHRESEARCHCENTER_SCIENTIST3, MovementData_0x5926f
applymovement RUINSOFALPHRESEARCHCENTER_SCIENTIST3, RuinsOfAlphResearchCenterApproachesComputerMovement
playsound SFX_BOOT_PC
pause 60
playsound SFX_SWITCH_POKEMON
@ -43,7 +43,7 @@ RuinsOfAlphResearchCenter_MapScripts:
writetext RuinsOfAlphResearchCenterModifiedDexText
waitbutton
closetext
applymovement RUINSOFALPHRESEARCHCENTER_SCIENTIST3, MovementData_0x59274
applymovement RUINSOFALPHRESEARCHCENTER_SCIENTIST3, RuinsOfAlphResearchCenterApproachesPlayerMovement
opentext
writetext RuinsOfAlphResearchCenterDexUpgradedText
playsound SFX_ITEM
@ -52,7 +52,7 @@ RuinsOfAlphResearchCenter_MapScripts:
writetext RuinsOfAlphResearchCenterScientist3Text
waitbutton
closetext
applymovement RUINSOFALPHRESEARCHCENTER_SCIENTIST3, MovementData_0x59276
applymovement RUINSOFALPHRESEARCHCENTER_SCIENTIST3, RuinsOfAlphResearchCenterLeavesPlayerMovement
setscene SCENE_RUINSOFALPHRESEARCHCENTER_NOTHING
special RestartMapMusic
end
@ -174,18 +174,18 @@ RuinsOfAlphResearchCenterPhoto:
RuinsOfAlphResearchCenterBookshelf:
jumptext RuinsOfAlphResearchCenterAcademicBooksText
MovementData_0x5926f:
RuinsOfAlphResearchCenterApproachesComputerMovement:
step UP
step UP
step LEFT
turn_head UP
step_end
MovementData_0x59274:
RuinsOfAlphResearchCenterApproachesPlayerMovement:
step DOWN
step_end
MovementData_0x59276:
RuinsOfAlphResearchCenterLeavesPlayerMovement:
step UP
step_end

View File

@ -31,8 +31,8 @@ SproutTower3FRivalScene:
playsound SFX_TACKLE
playsound SFX_ELEVATOR
earthquake 79
applymovement PLAYER, MovementData_0x184a1d
applymovement SPROUTTOWER3F_SILVER, MovementData_0x184a22
applymovement PLAYER, SproutTower3FPlayerApproachesRivalMovement
applymovement SPROUTTOWER3F_SILVER, SproutTower3FRivalApproachesElderMovement
opentext
writetext SproutTowerElderLecturesRivalText
waitbutton
@ -40,7 +40,7 @@ SproutTower3FRivalScene:
showemote EMOTE_SHOCK, SPROUTTOWER3F_SILVER, 15
turnobject SPROUTTOWER3F_SILVER, DOWN
pause 15
applymovement SPROUTTOWER3F_SILVER, MovementData_0x184a24
applymovement SPROUTTOWER3F_SILVER, SproutTower3FRivalLeavesElderMovement
playmusic MUSIC_RIVAL_ENCOUNTER
opentext
writetext SproutTowerRivalOnlyCareAboutStrongText
@ -135,18 +135,18 @@ SproutTower3FPotion:
SproutTower3FEscapeRope:
itemball ESCAPE_ROPE
MovementData_0x184a1d:
SproutTower3FPlayerApproachesRivalMovement:
step UP
step UP
step UP
step UP
step_end
MovementData_0x184a22:
SproutTower3FRivalApproachesElderMovement:
step UP
step_end
MovementData_0x184a24:
SproutTower3FRivalLeavesElderMovement:
step RIGHT
step DOWN
step_end

View File

@ -63,11 +63,11 @@ RocketBaseBossFScript:
closetext
turnobject PLAYER, DOWN
showemote EMOTE_SHOCK, PLAYER, 15
applymovement PLAYER, MovementData_0x6d21f
applymovement PLAYER, RocketBasePlayerApproachesBossFMovement
playmusic MUSIC_ROCKET_ENCOUNTER
applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, MovementData_0x6d224
applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, RocketBaseBossFApproachesPlayerMovement
turnobject PLAYER, UP
applymovement TEAMROCKETBASEB2F_ROCKET1, MovementData_0x6d22f
applymovement TEAMROCKETBASEB2F_ROCKET1, RocketBaseGruntApproachesPlayerMovement
opentext
writetext RocketBaseBossFThrashText
waitbutton
@ -76,23 +76,23 @@ RocketBaseBossFScript:
turnobject TEAMROCKETBASEB2F_ROCKET_GIRL, LEFT
turnobject PLAYER, LEFT
appear TEAMROCKETBASEB2F_DRAGON
applymovement TEAMROCKETBASEB2F_DRAGON, MovementData_0x6d236
applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, MovementData_0x6d23b
applymovement TEAMROCKETBASEB2F_ROCKET1, MovementData_0x6d24c
applymovement TEAMROCKETBASEB2F_DRAGON, RocketBaseDragoniteAttacksMovement
applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, RocketBaseBossFHitMovement
applymovement TEAMROCKETBASEB2F_ROCKET1, RocketBaseGruntProtectsBossFMovement
appear TEAMROCKETBASEB2F_LANCE
applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d244
applymovement TEAMROCKETBASEB2F_LANCE, RocketBaseLanceApproachesBossFMovement
opentext
writetext RocketBaseLanceShareFunText
waitbutton
closetext
turnobject PLAYER, RIGHT
applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, MovementData_0x6d241
applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, RocketBaseBossFFacesPlayerMovement
opentext
writetext RocketBaseBossDontMeddleText
waitbutton
closetext
applymovement TEAMROCKETBASEB2F_ROCKET1, MovementData_0x6d24a
applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, MovementData_0x6d248
applymovement TEAMROCKETBASEB2F_ROCKET1, RocketBaseGruntBattlesLanceMovement
applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, RocketBaseBossFBattlesPlayerMovement
winlosstext RocketBaseBossWinText, 0
setlasttalked TEAMROCKETBASEB2F_ROCKET_GIRL
loadtrainer EXECUTIVEF, EXECUTIVEF_2
@ -123,25 +123,25 @@ RocketBaseBossFScript:
writetext RocketBaseLancePostBattleText
waitbutton
closetext
applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d250
applymovement TEAMROCKETBASEB2F_LANCE, RocketBaseLanceChecksPlayerMovement
turnobject PLAYER, UP
opentext
writetext RocketBaseLancePowerOffText
waitbutton
closetext
follow TEAMROCKETBASEB2F_LANCE, PLAYER
applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d254
applymovement TEAMROCKETBASEB2F_LANCE, RocketBaseLanceApproachesMachineMovement
stopfollow
applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d258
applymovement TEAMROCKETBASEB2F_LANCE, RocketBaseLancePacesMovement
opentext
writetext RockerBaseLanceElectrodeFaintText
waitbutton
closetext
applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d267
applymovement TEAMROCKETBASEB2F_LANCE, RocketBaseLanceApproachesElectrodesMovement
disappear TEAMROCKETBASEB2F_LANCE
RocketBaseCantLeaveScript:
applymovement PLAYER, MovementData_0x6d271
applymovement PLAYER, RocketBasePlayerCantLeaveElectrodesMovement
end
RocketBaseLancesSideScript:
@ -149,7 +149,7 @@ RocketBaseLancesSideScript:
writetext RocketBaseLancesSideText
waitbutton
closetext
applymovement PLAYER, MovementData_0x6d278
applymovement PLAYER, RocketBasePlayerCantGoRightMovement
end
LanceHealsScript1:
@ -177,12 +177,12 @@ LanceHealsCommon:
setevent EVENT_LANCE_HEALED_YOU_IN_TEAM_ROCKET_BASE
readvar VAR_FACING
ifequal RIGHT, .FacingRight
applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d212
applymovement TEAMROCKETBASEB2F_LANCE, RocketBaseLanceLeavesAfterHealMovement
disappear TEAMROCKETBASEB2F_LANCE
end
.FacingRight:
applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d219
applymovement TEAMROCKETBASEB2F_LANCE, RocketBaseLanceLeavesAfterHealRightMovement
disappear TEAMROCKETBASEB2F_LANCE
end
@ -234,7 +234,7 @@ RocketElectrode1:
iffalse TeamRocketBaseB2FReloadMap
reloadmapafterbattle
special PlayMapMusic
applymovement PLAYER, MovementData_0x6d28c
applymovement PLAYER, RocketBasePlayerLeavesElectrodesMovement1
sjump RocketBaseElectrodeScript
RocketElectrode2:
@ -252,7 +252,7 @@ RocketElectrode2:
iffalse TeamRocketBaseB2FReloadMap
reloadmapafterbattle
special PlayMapMusic
applymovement PLAYER, MovementData_0x6d299
applymovement PLAYER, RocketBasePlayerLeavesElectrodesMovement2
sjump RocketBaseElectrodeScript
RocketElectrode3:
@ -270,7 +270,7 @@ RocketElectrode3:
iffalse TeamRocketBaseB2FReloadMap
reloadmapafterbattle
special PlayMapMusic
applymovement PLAYER, MovementData_0x6d2a4
applymovement PLAYER, RocketBasePlayerLeavesElectrodesMovement3
sjump RocketBaseElectrodeScript
TeamRocketBaseB2FReloadMap:
@ -280,7 +280,7 @@ TeamRocketBaseB2FReloadMap:
RocketBaseElectrodeScript:
moveobject TEAMROCKETBASEB2F_LANCE, 18, 6
appear TEAMROCKETBASEB2F_LANCE
applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d27a
applymovement TEAMROCKETBASEB2F_LANCE, RocketBaseLanceLeavesElectrodesMovement
turnobject PLAYER, RIGHT
opentext
writetext RocketBaseLanceElectrodeDoneText
@ -296,7 +296,7 @@ RocketBaseElectrodeScript:
waitbutton
closetext
turnobject PLAYER, DOWN
applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d283
applymovement TEAMROCKETBASEB2F_LANCE, RocketBaseLanceLeavesBaseMovement
disappear TEAMROCKETBASEB2F_LANCE
setevent EVENT_CLEARED_ROCKET_HIDEOUT
clearflag ENGINE_ROCKET_SIGNAL_ON_CH20
@ -356,7 +356,7 @@ TeamRocketBaseB2FTMThief:
TeamRocketBaseB2FHiddenFullHeal:
hiddenitem FULL_HEAL, EVENT_TEAM_ROCKET_BASE_B2F_HIDDEN_FULL_HEAL
MovementData_0x6d212:
RocketBaseLanceLeavesAfterHealMovement:
step RIGHT
step RIGHT
step RIGHT
@ -365,7 +365,7 @@ MovementData_0x6d212:
step RIGHT
step_end
MovementData_0x6d219:
RocketBaseLanceLeavesAfterHealRightMovement:
step RIGHT
step RIGHT
step RIGHT
@ -373,14 +373,14 @@ MovementData_0x6d219:
step RIGHT
step_end
MovementData_0x6d21f:
RocketBasePlayerApproachesBossFMovement:
step DOWN
step DOWN
step DOWN
turn_head RIGHT
step_end
MovementData_0x6d224:
RocketBaseBossFApproachesPlayerMovement:
big_step LEFT
big_step LEFT
big_step UP
@ -393,7 +393,7 @@ MovementData_0x6d224:
turn_head DOWN
step_end
MovementData_0x6d22f:
RocketBaseGruntApproachesPlayerMovement:
big_step LEFT
big_step LEFT
big_step UP
@ -402,14 +402,14 @@ MovementData_0x6d22f:
big_step LEFT
step_end
MovementData_0x6d236:
RocketBaseDragoniteAttacksMovement:
big_step RIGHT
big_step RIGHT
big_step RIGHT
big_step RIGHT
step_end
MovementData_0x6d23b:
RocketBaseBossFHitMovement:
fix_facing
set_sliding
jump_step RIGHT
@ -417,44 +417,44 @@ MovementData_0x6d23b:
remove_fixed_facing
step_end
MovementData_0x6d241:
RocketBaseBossFFacesPlayerMovement:
slow_step DOWN
turn_head LEFT
step_end
MovementData_0x6d244:
RocketBaseLanceApproachesBossFMovement:
step RIGHT
step RIGHT
step RIGHT
step_end
MovementData_0x6d248:
RocketBaseBossFBattlesPlayerMovement:
big_step LEFT
step_end
MovementData_0x6d24a:
RocketBaseGruntBattlesLanceMovement:
big_step LEFT
step_end
MovementData_0x6d24c:
RocketBaseGruntProtectsBossFMovement:
big_step LEFT
big_step UP
turn_head LEFT
step_end
MovementData_0x6d250:
RocketBaseLanceChecksPlayerMovement:
step RIGHT
step RIGHT
turn_head DOWN
step_end
MovementData_0x6d254:
RocketBaseLanceApproachesMachineMovement:
step UP
step UP
step UP
step_end
MovementData_0x6d258:
RocketBaseLancePacesMovement:
step_sleep 8
step LEFT
step LEFT
@ -471,7 +471,7 @@ MovementData_0x6d258:
turn_head DOWN
step_end
MovementData_0x6d267:
RocketBaseLanceApproachesElectrodesMovement:
step RIGHT
step RIGHT
step RIGHT
@ -483,7 +483,7 @@ MovementData_0x6d267:
step UP
step_end
MovementData_0x6d271:
RocketBasePlayerCantLeaveElectrodesMovement:
step UP
step LEFT
step LEFT
@ -492,11 +492,11 @@ MovementData_0x6d271:
turn_head UP
step_end
MovementData_0x6d278:
RocketBasePlayerCantGoRightMovement:
step LEFT
step_end
MovementData_0x6d27a:
RocketBaseLanceLeavesElectrodesMovement:
step DOWN
step DOWN
step DOWN
@ -507,7 +507,7 @@ MovementData_0x6d27a:
step LEFT
step_end
MovementData_0x6d283:
RocketBaseLanceLeavesBaseMovement:
step DOWN
step DOWN
step LEFT
@ -518,7 +518,7 @@ MovementData_0x6d283:
step LEFT
step_end
MovementData_0x6d28c:
RocketBasePlayerLeavesElectrodesMovement1:
step RIGHT
step RIGHT
step DOWN
@ -533,7 +533,7 @@ MovementData_0x6d28c:
step RIGHT
step_end
MovementData_0x6d299:
RocketBasePlayerLeavesElectrodesMovement2:
step RIGHT
step RIGHT
step DOWN
@ -546,7 +546,7 @@ MovementData_0x6d299:
step RIGHT
step_end
MovementData_0x6d2a4:
RocketBasePlayerLeavesElectrodesMovement3:
step RIGHT
step RIGHT
step DOWN

View File

@ -51,12 +51,12 @@ LanceGetPasswordScript:
pause 5
turnobject TEAMROCKETBASEB3F_MOLTRES, RIGHT
pause 20
applymovement TEAMROCKETBASEB3F_LANCE, MovementData_0x6e12a
applymovement TEAMROCKETBASEB3F_LANCE, RocketBaseLanceApproachesPlayerMovement
opentext
writetext LanceGetPasswordText
waitbutton
closetext
applymovement TEAMROCKETBASEB3F_LANCE, MovementData_0x6e12c
applymovement TEAMROCKETBASEB3F_LANCE, RocketBaseLanceLeavesMovement
disappear TEAMROCKETBASEB3F_LANCE
setscene SCENE_TEAMROCKETBASEB3F_RIVAL_ENCOUNTER
end
@ -75,7 +75,7 @@ RocketBaseRival:
closetext
playsound SFX_TACKLE
applymovement PLAYER, RocketBaseRivalShovesPlayerMovement
applymovement TEAMROCKETBASEB3F_SILVER, RocketBaseRivalLeaveMovement
applymovement TEAMROCKETBASEB3F_SILVER, RocketBaseRivalLeavesMovement
disappear TEAMROCKETBASEB3F_SILVER
setscene SCENE_TEAMROCKETBASEB3F_ROCKET_BOSS
special RestartMapMusic
@ -85,11 +85,11 @@ TeamRocketBaseB3FRocketScript:
jumptextfaceplayer TeamRocketBaseB3FRocketText
RocketBaseBossLeft:
applymovement PLAYER, MovementData_0x6e133
applymovement PLAYER, RocketBasePlayerApproachesBossLeftMovement
sjump RocketBaseBoss
RocketBaseBossRight:
applymovement PLAYER, MovementData_0x6e13a
applymovement PLAYER, RocketBasePlayerApproachesBossRightMovement
RocketBaseBoss:
pause 30
showemote EMOTE_SHOCK, TEAMROCKETBASEB3F_ROCKET1, 15
@ -99,7 +99,7 @@ RocketBaseBoss:
writetext ExecutiveM4BeforeText
waitbutton
closetext
applymovement TEAMROCKETBASEB3F_ROCKET1, MovementData_0x6e142
applymovement TEAMROCKETBASEB3F_ROCKET1, RocketBaseBossApproachesPlayerMovement
winlosstext ExecutiveM4BeatenText, 0
setlasttalked TEAMROCKETBASEB3F_ROCKET1
loadtrainer EXECUTIVEM, EXECUTIVEM_4
@ -110,9 +110,9 @@ RocketBaseBoss:
writetext ExecutiveM4AfterText
waitbutton
closetext
applymovement TEAMROCKETBASEB3F_ROCKET1, MovementData_0x6e144
applymovement TEAMROCKETBASEB3F_ROCKET1, RocketBaseBossHitsTableMovement
playsound SFX_TACKLE
applymovement TEAMROCKETBASEB3F_ROCKET1, MovementData_0x6e147
applymovement TEAMROCKETBASEB3F_ROCKET1, RocketBaseBossLeavesMovement
disappear TEAMROCKETBASEB3F_ROCKET1
setscene SCENE_TEAMROCKETBASEB3F_NOTHING
end
@ -217,11 +217,11 @@ TeamRocketBaseB3FIceHeal:
TeamRocketBaseB3FUltraBall:
itemball ULTRA_BALL
MovementData_0x6e12a:
RocketBaseLanceApproachesPlayerMovement:
step RIGHT
step_end
MovementData_0x6e12c:
RocketBaseLanceLeavesMovement:
step DOWN
step LEFT
step LEFT
@ -230,7 +230,7 @@ MovementData_0x6e12c:
step LEFT
step_end
MovementData_0x6e133:
RocketBasePlayerApproachesBossLeftMovement:
step UP
step UP
step UP
@ -239,7 +239,7 @@ MovementData_0x6e133:
turn_head UP
step_end
MovementData_0x6e13a:
RocketBasePlayerApproachesBossRightMovement:
step UP
step UP
step LEFT
@ -249,16 +249,16 @@ MovementData_0x6e13a:
turn_head UP
step_end
MovementData_0x6e142:
RocketBaseBossApproachesPlayerMovement:
step DOWN
step_end
MovementData_0x6e144:
RocketBaseBossHitsTableMovement:
big_step RIGHT
big_step RIGHT
step_end
MovementData_0x6e147:
RocketBaseBossLeavesMovement:
fix_facing
fast_jump_step LEFT
remove_fixed_facing
@ -300,7 +300,7 @@ RocketBaseRivalEnterMovement:
step RIGHT
step_end
RocketBaseRivalLeaveMovement:
RocketBaseRivalLeavesMovement:
step LEFT
step LEFT
step UP

View File

@ -23,7 +23,7 @@ VermilionPort_MapScripts:
endcallback
.LeaveFastShipScript:
applymovement PLAYER, MovementData_0x74ef3
applymovement PLAYER, VermilionPortLeaveFastShipMovement
appear VERMILIONPORT_SAILOR1
setscene SCENE_DEFAULT
setevent EVENT_FAST_SHIP_CABINS_SE_SSE_CAPTAINS_CABIN_TWIN_1
@ -48,7 +48,7 @@ VermilionPortSailorAtGangwayScript:
playsound SFX_EXIT_BUILDING
disappear VERMILIONPORT_SAILOR1
waitsfx
applymovement PLAYER, MovementData_0x74ef1
applymovement PLAYER, VermilionPortEnterFastShipMovement
playsound SFX_EXIT_BUILDING
special FadeOutPalettes
waitsfx
@ -101,28 +101,28 @@ VermilionPortWalkUpToShipScript:
waitbutton
closetext
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2
applymovement PLAYER, MovementData_0x74ef8
applymovement PLAYER, VermilionPortApproachFastShipMovement
sjump VermilionPortSailorAtGangwayScript
.NoTicket:
writetext VermilionPortNoTicketText
waitbutton
closetext
applymovement PLAYER, MovementData_0x74ef5
applymovement PLAYER, VermilionPortCannotEnterFastShipMovement
end
.NextShipWednesday:
writetext VermilionPortSailMondayText
waitbutton
closetext
applymovement PLAYER, MovementData_0x74ef5
applymovement PLAYER, VermilionPortCannotEnterFastShipMovement
end
.NextShipSunday:
writetext VermilionPortSailSundayText
waitbutton
closetext
applymovement PLAYER, MovementData_0x74ef5
applymovement PLAYER, VermilionPortCannotEnterFastShipMovement
end
.skip:
@ -138,7 +138,7 @@ VermilionPortNotRidingMoveAwayScript:
writetext VermilionPortComeAgainText
waitbutton
closetext
applymovement PLAYER, MovementData_0x74ef5
applymovement PLAYER, VermilionPortCannotEnterFastShipMovement
end
VermilionPortSailorScript:
@ -163,7 +163,7 @@ VermilionPortSailorScript:
waitbutton
closetext
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2
applymovement PLAYER, MovementData_0x74efe
applymovement PLAYER, VermilionPortApproachFastShipRightMovement
sjump VermilionPortSailorAtGangwayScript
.NoTicket:
@ -195,20 +195,20 @@ VermilionPortSuperNerdScript:
VermilionPortHiddenIron:
hiddenitem IRON, EVENT_VERMILION_PORT_HIDDEN_IRON
MovementData_0x74ef1:
VermilionPortEnterFastShipMovement:
step DOWN
step_end
MovementData_0x74ef3:
VermilionPortLeaveFastShipMovement:
step UP
step_end
MovementData_0x74ef5:
VermilionPortCannotEnterFastShipMovement:
step RIGHT
turn_head LEFT
step_end
MovementData_0x74ef8:
VermilionPortApproachFastShipMovement:
step DOWN
step DOWN
step DOWN
@ -216,7 +216,7 @@ MovementData_0x74ef8:
step DOWN
step_end
MovementData_0x74efe:
VermilionPortApproachFastShipRightMovement:
step RIGHT
step DOWN
step DOWN