PikalaxALT
d13fb46d40
enum macros/move_anim.asm, resolve battle/anims.asm function labels
2015-11-10 16:53:37 -05:00
PikalaxALT
ba05bfeafe
Move some gfx files around, also clock reset fn
2015-11-10 11:05:26 -05:00
PikalaxALT
f1b2466cc3
Cleaning up static HRAM labels; movement stuff, route 38 trainers
2015-11-09 23:01:45 -05:00
PikalaxALT
93ab6985d2
Some work on battle animations
2015-11-09 16:41:09 -05:00
PikalaxALT
59d67a44be
Attempting to decode AI switching
2015-11-08 19:09:36 -05:00
PikalaxALT
ac824f62fc
More battle core labels
2015-11-08 13:27:26 -05:00
PikalaxALT
6a570ebb8e
more battle core labels
2015-11-07 21:04:54 -05:00
PikalaxALT
2cbb1acc6e
Pokemon animations
2015-11-07 09:48:32 -05:00
PikalaxALT
e044580669
battle/ai/switch.asm and more battle/effect_commands.asm
2015-11-07 08:05:57 -05:00
PikalaxALT
929d0aa081
Still more battle command labels
2015-11-06 22:36:06 -05:00
PikalaxALT
d8aa438644
More battle command labels
2015-11-06 20:55:16 -05:00
PikalaxALT
ae2970d73b
Sprite movement function labels
2015-11-06 16:42:38 -05:00
PikalaxALT
46e66077a5
BattleCommand labels copied from macros
2015-11-06 14:45:10 -05:00
PikalaxALT
5eed48f05d
Some battle labels
2015-11-05 19:13:09 -05:00
PikalaxALT
739bb3c136
Replace party struct relative values with EQUS constants
2015-11-04 11:31:00 -05:00
PikalaxALT
6b2d0ae841
Fix merge conflicts
2015-11-01 18:19:52 -05:00
PikalaxALT
3b4805ee98
Sweepthrough of ClearBox arg conversion to lb
2015-11-01 09:38:48 -05:00
JimB16
9a9cb38e39
merge with newest update
2015-10-26 03:26:53 +01:00
PikalaxALT
119d6b4119
About time I got to these functions
2015-10-24 10:39:52 -04:00
JimB16
3b9a3cc3be
merge conflicts resolved
2015-10-19 16:25:15 +02:00
PikalaxALT
0a244e043c
Move battle start animation functions to its own file
2015-10-19 10:23:58 -04:00
JimB16
4b722eb530
changed name of some labels
2015-10-10 13:45:39 +02:00
PikalaxALT
96b0e448c4
Labeling of AI item and wild encounter functions
2015-10-07 21:27:32 -04:00
PikalaxALT
edf42a54d5
More labels, including fns responsible for partymon generation
2015-10-07 13:19:41 -04:00
JimB16
0001c688d3
found functions that determine next OTPkmn
2015-09-12 04:21:00 +02:00
JimB16
8ccdd4d6c0
Merge remote-tracking branch 'upstream/master'
2015-09-10 01:28:06 +02:00
JimB16
a7cb2a5e9b
changed more labels
2015-09-10 01:27:07 +02:00
IIMarckus
2e74d969f7
Fix typos in comments.
2015-09-09 15:05:19 -06:00
JimB16
0d4c2776d9
changed varlabels for multiply- and divide-func, renamed battletext-labels
2015-09-06 23:38:01 +02:00
JimB16
c76a3c6ecd
changed more labels
2015-09-04 22:30:40 +02:00
PikalaxALT
c8960dd2c8
Various annotations
...
Annotated the SGB functions in predef/sgb.asm, and some of the map scripts. Renamed several functions in home. Renamed six WRAM addresses corresponding to party icon animations, and renamed several others relative to these.
2015-07-22 15:57:02 -04:00
PikalaxALT
471492b775
Reverted ld_hl_pointer macro
2015-07-20 22:18:18 -04:00
PikalaxALT
39524cdb76
More enumeration of constants, more annotations of scripts.
2015-07-15 15:48:44 -04:00
IIMarckus
4d532beee6
Remove trailing newlines.
2015-06-23 12:24:51 -06:00
yenatch
ee98f7b489
Enumerate the move effect command macros.
2015-04-13 21:41:32 -07:00
yenatch
8e03321069
Blindly use wram labels for everything except mobile, part 1.
...
Wram banks and mobile make this tough, since any address can secretly be a ghost.
As usual, mobile completely disregards 99% of the codebase. It's been ignored in kind.
2015-02-10 00:53:03 -08:00
yenatch
da799c80d4
Better trainer AI comments and finish off trainer attributes.
2014-08-13 19:44:56 -07:00
yenatch
d6fbdfb8de
More comments and constants in move effect command code.
...
Also add SUBSTATUS_IN_LOOP for multi-hit moves.
2014-06-23 12:47:52 -07:00
yenatch
32a5f21cc7
More PartyMon labels for relative addressing.
2014-06-23 12:45:30 -07:00
yenatch
bc3a21193d
Residual damage, battle text labels, pic predefs.
2014-06-18 00:55:44 -07:00
yenatch
dbe4c7ab67
Fix some misnamed substatus constants.
...
SUBSTATUS_ROLLOUT was actually SUBSTATUS_RAMPAGE.
SUBSTATUS_ENCORED was actually SUBSTATUS_ROLLOUT.
Substatus 5 bit 4 was actually SUBSTATUS_ENCORED.
Also use some more (sub)status constants where needed.
2014-06-17 12:52:32 -07:00
yenatch
c2dba43188
Contest battle type and comment the battle menu.
2014-06-17 11:58:11 -07:00
yenatch
541a9c7347
Name the UpdateEnemyHUD predef.
...
Also start using hp palette constants.
2014-06-16 22:53:56 -07:00
yenatch
8639fcd29b
Use a predef macro that takes labels instead of juggling constants.
...
Besides making predefs convenient, naming a predef no longer requires
adding or renaming a predef constant. This also lets predefs be rearranged at will.
2014-06-16 11:20:01 -07:00
yenatch
b83f237254
Rename _GetBattleVar -> GetBattleVarAddr.
...
Functions prefixed with _ imply they're private.
The real purpose of this function is to use an address,
rather than saving a few cycles on push/pop.
2014-06-14 00:41:34 -07:00
yenatch
e23f341258
Battle type constants in the wild.
...
Also add constants for trap and Celebi event battles.
2014-06-13 22:53:20 -07:00
yenatch
eb9fc6676c
More battle code cleanup.
...
- Use more substatus constants.
- Reformat some code to be more atomic.
- Add constants for unused status prevention held item effects.
- Remove pointless or redundant comments.
2014-06-13 21:18:14 -07:00
yenatch
023cfdbb05
Consolidate monster structs in wram and sram.
...
The PartyMon struct is really the box struct with volatile variables like status added.
Some other labels have been reworked.
Move structs no longer have explicit labels since their location is arbitrary and usually shared.
2014-06-12 18:32:42 -07:00
yenatch
23f9b5d21e
Use constants for move struct positioning.
...
This eliminates the need for arbitrary move labels like Move2 and Move1 that don't have anything to do with their respective moves.
2014-06-10 23:24:25 -07:00
yenatch
86c1e0feea
Consolidate NUM_MOVES usage and monster struct labels.
...
There turned out to be a lot of instances of NUM_MOVES.
2014-06-10 23:08:07 -07:00