Rangi
169470378a
Identify movement labels in map scripts
2020-10-04 18:15:38 -04:00
Rangi
dcb24bc724
Use def_* macros for automatic map event counts
...
Resolves #742
2020-07-24 09:57:16 -04:00
Rangi
ef452ccbc7
return → endcallback, reloadandreturn → reloadend
2020-07-17 08:37:03 -04:00
Rangi
745339014c
"object_const_def" instead of "const_def 2"
2019-04-21 17:42:25 -04:00
Rangi
43b5f90457
Replace "Map<MapName>Signpost<#>Script" labels
2018-02-27 19:33:38 -05:00
Rangi
f964d04a87
* loadmenuheader -> loadmenu ( ead103d
)
...
* objectface -> turnobject (c834bda
)
2018-02-25 20:05:37 -05:00
Rangi
c834bdadf2
spriteface → objectface, consistent with the other script commands
2018-02-02 21:50:43 -05:00
Rangi
48f4f2366e
Align map event coordinate columns
2018-02-01 22:22:07 -05:00
Rangi
3088a77a21
warp_event x, y, map, warp_id
2018-02-01 21:54:00 -05:00
Rangi
b2970e75f4
SCENE_DEFAULT=0 and SCENE_FINISHED=1 (generic constants for a common scene pattern)
2018-02-01 15:06:06 -05:00
Rangi
fcfe77bc3d
Meaningful scene constant names
...
(Two common patterns: 0=default event and 1=nothing; and 0=nothing and 1=some event)
2018-02-01 13:03:21 -05:00
Rangi
a17623d96b
Add scene ID constants (TODO: meaningful names)
2018-01-31 23:16:51 -05:00
Rangi
08891da822
const_def N
2018-01-31 11:38:45 -05:00
Rangi
50a78c0876
Forgot the person→object rename
2018-01-31 11:08:47 -05:00
Rangi
a2607623d3
Comment the person constants sections, like the others
2018-01-31 11:04:17 -05:00
Rangi
65480605e9
Remove unreferenced map script heading labels
2018-01-30 14:15:47 -05:00
Rangi
477adc72af
grep -rl warp_def . | xargs sed -i s/warp_def/warp_event/g
2018-01-28 13:20:04 -05:00
Rangi
363d8b9242
KrissHouse → PlayersHouse
2018-01-22 19:10:09 -05:00
Remy Oukaour
e69544b61f
More Unicode
2018-01-19 02:30:19 -05:00
Remy Oukaour
bf074f3598
map_header → map_def; map_header_2 → map_data
2018-01-16 23:25:00 -05:00
Remy Oukaour
5a3822fe86
Introduce callback, hiddenitem, conditional_event, and cmdqueue macros for map scripts
2018-01-13 00:47:38 -05:00
Remy Oukaour
84e22eb578
Consistent (x, y) coordinate formatting in map scripts
2017-12-28 14:31:25 -05:00
Remy Oukaour
c05b7f41dd
Renaming: ( fix #412 )
...
- MapTriggers / maptrigger → SceneScripts / scene_script
- XYTriggers / xy_trigger → CoordEvents / coord_event
- Signposts / signpost → BGEvents / bg_event
- PersonEvents / person_event → ObjectEvents / object_event
2017-12-24 14:33:17 -05:00
Remy Oukaour
047c8e4bc0
xy_trigger handles $0 padding, so map scripts are simpler
2017-12-12 14:11:23 -05:00
Remy Oukaour
b4261d27d8
Use new palette constants
2017-12-10 20:50:08 -05:00
Remy Oukaour
62f5913943
All map triggers use the maptrigger
macro, not dw
...
.MapTriggers and .MapCallbacks lists are formatted consistently with .Warps, .XYTriggers, .Signposts, and .PersonEvents
2017-12-10 17:53:21 -05:00
pikalaxalt
1fa6aecbfc
Unify directional movement macros
2016-05-14 13:46:14 -04:00
pikalaxalt
bf73772a56
Local labels starting with capital letters are now decorated with a trailing colon; remove trailing whitespace; globally correct line endings to UNIX style
2016-04-10 14:42:14 -04:00
IIMarckus
88328f18b6
Improve some map script labels.
2016-04-06 23:00:08 -06:00
PikalaxALT
ce019e6347
Map callback constants
2016-01-06 07:44:50 -05:00
PikalaxALT
80aba7fc13
maptrigger macro
2016-01-05 08:46:37 -05:00
PikalaxALT
7203e9d2cc
Map script and color shenanigans
2015-12-16 21:57:42 -05:00
PikalaxALT
3980d2d736
.TriggerX labels are now consistently 0-based
2015-12-10 22:28:46 -05:00
PikalaxALT
a5a8364c35
opentext and breeding
2015-12-09 18:25:44 -05:00
PikalaxALT
0d944f5915
Person event constants for each map
2015-11-27 00:22:14 -05:00
PikalaxALT
01792e00d2
Rename several script commands
2015-11-25 10:16:29 -05:00
PikalaxALT
36470537e0
Globally introduce PERSONTYPE constants
2015-11-15 15:07:20 -05:00
PikalaxALT
ae2970d73b
Sprite movement function labels
2015-11-06 16:42:38 -05:00
PikalaxALT
72af3337fd
No more NONE
2015-11-02 14:37:02 -05:00
PikalaxALT
fda1f7c01a
SPRITEMOVEDATA
2015-10-31 21:05:02 -04:00
PikalaxALT
ed29db5841
No more -bash000; engine/movement.asm, SPRITEMOVEFN
2015-10-29 23:32:11 -04:00
PikalaxALT
119d6b4119
About time I got to these functions
2015-10-24 10:39:52 -04:00
PikalaxALT
97cc513f54
Plus 4 on person events; feeble attempt to annotate color functions
2015-10-21 10:43:42 -04:00
PikalaxALT
aa27080e29
Split fourth-to-last byte of person_event into nybble arguments
2015-07-31 15:16:53 -04:00
PikalaxALT
895e14cd05
Reworked person_event arguments
2015-07-29 18:22:23 -04:00
PikalaxALT
594253eb30
Merge yenatch:map-objects
2015-07-25 20:18:59 -04:00
PikalaxALT
432df825d4
Replaced GROUP_, MAP_ references with the map macro
...
Updated macros that rely on the GROUP_, MAP_ constants to use the map macro
Added GROUP_NONE and MAP_NONE for the sake of compatibility with this new scheme
Added new macro elevfloor to simplify the definition of elevators under this new scheme
2015-07-23 12:59:19 -04:00
yenatch
ec10d9dd6f
Add constants for common map object ids.
2015-07-21 23:49:18 -07:00
PikalaxALT
5631bdc0d7
Added labels to different parts of the map script and event headers
2015-07-21 00:02:21 -04:00
PikalaxALT
bef792f2d2
More label updates, moved predefs to new file
...
Also named most of the engine and event flag constants.
2015-07-20 03:51:52 -04:00