187 Commits

Author SHA1 Message Date
Remy Oukaour
d054116458 Merge branch 'patch' of https://github.com/mid-kid/pokecrystal
# Conflicts:
#	constants/sprite_anim_constants.asm
#	data/sprite_anims/framesets.asm
#	data/sprite_anims/oam.asm
2018-01-12 17:23:50 -05:00
Remy Oukaour
bc22bf2627 Egg palette works like other Pokémon 2018-01-12 15:06:25 -05:00
Remy Oukaour
960783cdf4 Label more ANIM_OBJ_* constants 2018-01-12 13:47:04 -05:00
mid-kid
5b7773b7d3 Label frameset 09
It seems to be used as the "big" text entry cursor (i.e. for the bottom
3 buttons in the text entry screen).
It is never referenced explicitly, instead used when adding 1 to
SPRITEANIMSTRUCT_0E, in NamingScreen_AnimateCursor.
2018-01-12 12:17:55 +01:00
Remy Oukaour
0e1148fb2c Move code out of data/ 2018-01-12 03:15:58 -05:00
Remy Oukaour
bdc95598d7 Easier to find palette data 2018-01-12 03:07:48 -05:00
Remy Oukaour
2b4a4ccaab SaffronMagnetTrainStation 2018-01-12 02:33:06 -05:00
Remy Oukaour
af4001132e Break up engine/events_3.asm 2018-01-11 23:50:44 -05:00
Remy Oukaour
94d6a32721 Use maskbits some more 2018-01-11 14:27:19 -05:00
Remy Oukaour
a436bbc23b Move party menu qualities to data/ 2018-01-11 02:54:07 -05:00
Remy Oukaour
16a39f655a Full sentences 2018-01-11 02:44:47 -05:00
Remy Oukaour
2d0506ecf9 Group item and deco data more 2018-01-11 01:54:49 -05:00
Remy Oukaour
b45f89f80c More constants and data tables 2018-01-11 01:45:27 -05:00
Remy Oukaour
cc8dac5a22 Use constants and data for Unown chamber events 2018-01-11 00:25:14 -05:00
Remy Oukaour
3b7c495e38 No romaji 2018-01-10 23:36:49 -05:00
Remy Oukaour
532724e90f Comment on the original function of move grammar 2018-01-10 23:29:47 -05:00
Remy Oukaour
0a3b251dcb Arrays end with -1, not $ff 2018-01-10 22:53:42 -05:00
Remy Oukaour
d91e42ca5e Group some mutually edited files in data/sprites/ 2018-01-10 18:10:01 -05:00
Remy Oukaour
e0088adb3f Other files belong in data/battle/ 2018-01-10 17:49:19 -05:00
Remy Oukaour
c8575823a0 Battle data goes in data/battle/
TreeMons, like fish groups, have constants
2018-01-10 17:30:27 -05:00
Remy Oukaour
22b607b664 Move radio channel data into data/ 2018-01-10 11:30:12 -05:00
Remy Oukaour
16eb97ae9c Constant swap explains this Battle Tower bug 2018-01-10 02:55:44 -05:00
Remy Oukaour
7de7441e72 gfx/*.asm files have INCBINs 2018-01-10 02:38:45 -05:00
Remy Oukaour
8aa58dca9e Specialized macros go with their data/code 2018-01-10 00:08:05 -05:00
Remy Oukaour
9af6d8d0f1 Split tilesets/ into gfx/tilesets and data/tilesets/ 2018-01-09 23:53:58 -05:00