..
battle_anims
endm -> ENDM
2017-12-28 22:31:16 +01:00
decorations
Move more decoration data to data/
2017-12-27 11:56:03 -05:00
items
Uppercase MACRO and EQU(S) according to the style guide
2017-12-28 13:23:44 +01:00
maps
Consistent (x, y) coordinate formatting in map scripts
2017-12-28 14:31:25 -05:00
mobile
Odds and ends in bank 45 (and more ascii incbins).
2015-02-06 00:19:36 -08:00
moves
Fix anim_obj x/y values
2017-12-29 13:43:17 -05:00
palettes
endm -> ENDM
2017-12-28 22:31:16 +01:00
pokemon
Remove redundant data/ filename prefixes
2017-12-27 01:29:15 -05:00
sprite_anims
Label frameset 09
2018-01-12 12:17:55 +01:00
time_capsule
More consistent data tables
2017-12-11 22:59:30 -05:00
trainers
Remove redundant data/ filename prefixes
2017-12-27 01:29:15 -05:00
wild
endm -> ENDM
2017-12-28 22:31:16 +01:00
battle_command_pointers.asm
Remove redundant data/ filename prefixes
2017-12-27 01:29:15 -05:00
battle_tower_2.asm
Rename several script commands
2015-11-25 10:16:29 -05:00
battle_tower.asm
Move all misc/ and unknown/ files to meaningful directories
2017-12-15 13:21:47 -05:00
bug_contest_winners.asm
Move more data tables into data/ files.
2017-12-11 15:20:32 -05:00
collision_permissions.asm
Define constants for collision types
2017-12-12 16:15:58 -05:00
collision_stdscripts.asm
Define constants for collision types
2017-12-12 16:15:58 -05:00
credits_script.asm
Copy pokered's organization some more, with further constant and data files
2017-12-15 17:22:52 -05:00
credits_strings.asm
Copy pokered's organization some more, with further constant and data files
2017-12-15 17:22:52 -05:00
default_names.asm
event/ → events/, and move some appropriate engine/ files there
2017-12-26 21:55:57 -05:00
default_options.asm
FAST_TEXT_DELAY_F
2017-12-29 13:29:24 -05:00
emotes.asm
Lowercase v for VRAM addresses
2017-12-28 13:32:33 +01:00
engine_flags.asm
Prefix engine_flags wram addresses with w
2017-12-28 13:15:46 +01:00
facings.asm
Move lots of data tables into individual data/ files
2017-12-11 14:23:18 -05:00
field_move_blocks.asm
Better file name
2017-12-11 17:13:38 -05:00
growth_rates.asm
Move pic animation documentation to docs/
2017-12-11 23:44:29 -05:00
happiness_changes.asm
Keep table labels in the same files as their contents.
2017-12-11 22:44:25 -05:00
icon_pointers.asm
Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
2017-12-26 18:45:04 -05:00
mail_input_chars.asm
Keep table labels in the same files as their contents.
2017-12-11 22:44:25 -05:00
map_objects.asm
endm -> ENDM
2017-12-28 22:31:16 +01:00
mystery_gift_decos.asm
Split battle/ into data/ and engine/ components
2017-12-26 17:47:05 -05:00
mystery_gift_items.asm
Split battle/ into data/ and engine/ components
2017-12-26 17:47:05 -05:00
name_input_chars.asm
Move more data tables into data/ files.
2017-12-11 15:20:32 -05:00
npc_trades.asm
Keep table labels in the same files as their contents.
2017-12-11 22:44:25 -05:00
odd_eggs.asm
endm -> ENDM
2017-12-28 22:31:16 +01:00
phone_contacts.asm
endm -> ENDM
2017-12-28 22:31:16 +01:00
phone_special.asm
endm -> ENDM
2017-12-28 22:31:16 +01:00
sgb_border_map.asm
Clean up color/palette code
2017-12-25 12:41:31 -05:00
sprite_mons.asm
Keep table labels in the same files as their contents.
2017-12-11 22:44:25 -05:00
sprites.asm
Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers
2017-12-26 12:50:32 -05:00
text_buffers.asm
Move some more main.asm routines into individual files
2017-12-16 19:00:50 -05:00
type_matchups.asm
Various cleanup
2017-12-26 20:33:41 -05:00
type_names.asm
Split battle/ into data/ and engine/ components
2017-12-26 17:47:05 -05:00
unown_words.asm
endm -> ENDM
2017-12-28 22:31:16 +01:00