.. |
battle_anims
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endm -> ENDM
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2017-12-28 22:31:16 +01:00 |
battle_tower
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CRYSTAL11 → _CRYSTAL11
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2018-01-09 17:26:40 -05:00 |
common_text
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includes.asm → constants.asm
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2018-01-09 00:36:15 -05:00 |
decorations
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Move more decoration data to data/
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2017-12-27 11:56:03 -05:00 |
items
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More relevant data file locations
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2018-01-03 02:23:54 -05:00 |
maps
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Split tilesets/ into gfx/tilesets and data/tilesets/
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2018-01-09 23:53:58 -05:00 |
mobile
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Odds and ends in bank 45 (and more ascii incbins).
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2015-02-06 00:19:36 -08:00 |
moves
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Move battle engine data into data/
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2018-01-09 15:12:49 -05:00 |
phone
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data/phone_text → data/phone/text
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2018-01-09 19:51:30 -05:00 |
pokemon
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Specialized macros go with their data/code
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2018-01-10 00:08:05 -05:00 |
sprite_anims
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Better names
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2018-01-03 01:27:12 -05:00 |
tilesets
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Split tilesets/ into gfx/tilesets and data/tilesets/
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2018-01-09 23:53:58 -05:00 |
trainers
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More comments
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2018-01-09 15:39:48 -05:00 |
unused_text
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Move text/ into data/
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2018-01-09 00:23:48 -05:00 |
wild
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Move battle engine data into data/
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2018-01-09 15:12:49 -05:00 |
battle_command_pointers.asm
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Clarify doc comment
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2018-01-09 23:26:04 -05:00 |
battle_text.asm
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Move text/ into data/
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2018-01-09 00:23:48 -05:00 |
bug_contest_winners.asm
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Move more data tables into data/ files.
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2017-12-11 15:20:32 -05:00 |
collision_permissions.asm
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Define constants for collision types
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2017-12-12 16:15:58 -05:00 |
collision_stdscripts.asm
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Define constants for collision types
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2017-12-12 16:15:58 -05:00 |
credits_script.asm
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Copy pokered's organization some more, with further constant and data files
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2017-12-15 17:22:52 -05:00 |
credits_strings.asm
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Copy pokered's organization some more, with further constant and data files
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2017-12-15 17:22:52 -05:00 |
default_options.asm
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FAST_TEXT_DELAY_F
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2017-12-29 13:29:24 -05:00 |
emotes.asm
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Lowercase v for VRAM addresses
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2017-12-28 13:32:33 +01:00 |
engine_flags.asm
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Prefix engine_flags wram addresses with w
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2017-12-28 13:15:46 +01:00 |
facings.asm
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Move lots of data tables into individual data/ files
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2017-12-11 14:23:18 -05:00 |
field_move_blocks.asm
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Better file name
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2017-12-11 17:13:38 -05:00 |
growth_rates.asm
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Move pic animation documentation to docs/
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2017-12-11 23:44:29 -05:00 |
happiness_changes.asm
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Keep table labels in the same files as their contents.
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2017-12-11 22:44:25 -05:00 |
icon_pointers.asm
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Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
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2017-12-26 18:45:04 -05:00 |
mail_input_chars.asm
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Keep table labels in the same files as their contents.
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2017-12-11 22:44:25 -05:00 |
map_objects.asm
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endm -> ENDM
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2017-12-28 22:31:16 +01:00 |
mystery_gift_decos.asm
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Split battle/ into data/ and engine/ components
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2017-12-26 17:47:05 -05:00 |
mystery_gift_items.asm
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Split battle/ into data/ and engine/ components
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2017-12-26 17:47:05 -05:00 |
name_input_chars.asm
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Move more data tables into data/ files.
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2017-12-11 15:20:32 -05:00 |
npc_trades.asm
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Keep table labels in the same files as their contents.
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2017-12-11 22:44:25 -05:00 |
odd_eggs.asm
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endm -> ENDM
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2017-12-28 22:31:16 +01:00 |
player_names.asm
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default_names.asm → player_names.asm
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2018-01-09 00:45:03 -05:00 |
sprite_mons.asm
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Keep table labels in the same files as their contents.
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2017-12-11 22:44:25 -05:00 |
sprites.asm
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Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers
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2017-12-26 12:50:32 -05:00 |
std_text.asm
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Move text/ into data/
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2018-01-09 00:23:48 -05:00 |
text_buffers.asm
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Move some more main.asm routines into individual files
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2017-12-16 19:00:50 -05:00 |
tileset_data.asm
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Split tilesets/ into gfx/tilesets and data/tilesets/
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2018-01-09 23:53:58 -05:00 |
tilesets.asm
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Split tilesets/ into gfx/tilesets and data/tilesets/
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2018-01-09 23:53:58 -05:00 |
type_matchups.asm
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Various cleanup
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2017-12-26 20:33:41 -05:00 |
type_names.asm
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Split battle/ into data/ and engine/ components
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2017-12-26 17:47:05 -05:00 |
unown_words.asm
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endm -> ENDM
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2017-12-28 22:31:16 +01:00 |