pokecrystal-board/maps/GoldenrodUndergroundSwitchRoomEntrances.asm

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NASM
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; block ids
DEF UNDERGROUND_DOOR_CLOSED1 EQU $2a
DEF UNDERGROUND_DOOR_CLOSED2 EQU $3e
DEF UNDERGROUND_DOOR_CLOSED3 EQU $3f
DEF UNDERGROUND_DOOR_OPEN1 EQU $2d
DEF UNDERGROUND_DOOR_OPEN2 EQU $3d
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MACRO ugdoor
DEF UGDOOR_\1_XCOORD EQU \2
DEF UGDOOR_\1_YCOORD EQU \3
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ENDM
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; id, x, y
ugdoor 1, 6, 16
ugdoor 2, 6, 10
ugdoor 3, 6, 2
ugdoor 4, 10, 2
ugdoor 5, 10, 10
ugdoor 6, 10, 16
ugdoor 7, 6, 12
ugdoor 8, 8, 12
ugdoor 9, 6, 6
ugdoor 10, 8, 6
ugdoor 11, 10, 12
ugdoor 12, 12, 12
ugdoor 13, 10, 6
ugdoor 14, 12, 6
ugdoor 15, 10, 18
ugdoor 16, 12, 18
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MACRO doorstate
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changeblock UGDOOR_\1_YCOORD, UGDOOR_\1_XCOORD, UNDERGROUND_DOOR_\2
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ENDM
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object_const_def
const GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_PHARMACIST1
const GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_PHARMACIST2
const GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_ROCKET1
const GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_ROCKET2
const GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_ROCKET3
const GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_ROCKET_GIRL
const GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_TEACHER
const GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_SUPER_NERD
const GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_POKE_BALL1
const GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_POKE_BALL2
const GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_RIVAL
GoldenrodUndergroundSwitchRoomEntrances_MapScripts:
def_scene_scripts
scene_script GoldenrodUndergroundSwitchRoomEntrancesNoop1Scene, SCENE_GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_RIVAL_BATTLE
scene_script GoldenrodUndergroundSwitchRoomEntrancesNoop2Scene, SCENE_GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_NOOP
def_callbacks
callback MAPCALLBACK_TILES, GoldenrodUndergroundSwitchRoomEntrancesUpdateDoorPositionsCallback
GoldenrodUndergroundSwitchRoomEntrancesNoop1Scene:
end
GoldenrodUndergroundSwitchRoomEntrancesNoop2Scene:
end
GoldenrodUndergroundSwitchRoomEntrancesUpdateDoorPositionsCallback:
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checkevent EVENT_SWITCH_4
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iffalse .false4
doorstate 1, OPEN1
.false4
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checkevent EVENT_SWITCH_5
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iffalse .false5
doorstate 2, OPEN1
.false5
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checkevent EVENT_SWITCH_6
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iffalse .false6
doorstate 3, OPEN1
.false6
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checkevent EVENT_SWITCH_7
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iffalse .false7
doorstate 4, OPEN1
.false7
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checkevent EVENT_SWITCH_8
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iffalse .false8
doorstate 5, OPEN1
.false8
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checkevent EVENT_SWITCH_9
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iffalse .false9
doorstate 6, OPEN1
.false9
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checkevent EVENT_SWITCH_10
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iffalse .false10
doorstate 7, CLOSED1
doorstate 8, OPEN1
.false10
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checkevent EVENT_SWITCH_11
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iffalse .false11
doorstate 9, CLOSED1
doorstate 10, OPEN1
.false11
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checkevent EVENT_SWITCH_12
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iffalse .false12
doorstate 11, CLOSED1
doorstate 12, OPEN1
.false12
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checkevent EVENT_SWITCH_13
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iffalse .false13
doorstate 13, CLOSED1
doorstate 14, OPEN1
.false13
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checkevent EVENT_SWITCH_14
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iffalse .false14
doorstate 15, CLOSED1
doorstate 16, OPEN1
.false14
endcallback
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GoldenrodUndergroundSwitchRoomEntrancesSuperNerdScript:
jumptextfaceplayer GoldenrodUndergroundSwitchRoomEntrances_SuperNerdText
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GoldenrodUndergroundSwitchRoomEntrancesTeacherScript:
jumptextfaceplayer GoldenrodUndergroundSwitchRoomEntrances_TeacherText
UndergroundRivalScene1:
turnobject PLAYER, RIGHT
showemote EMOTE_SHOCK, PLAYER, 15
special FadeOutMusic
pause 15
playsound SFX_EXIT_BUILDING
appear GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_RIVAL
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waitsfx
applymovement GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_RIVAL, UndergroundRivalApproachMovement1
turnobject PLAYER, RIGHT
scall UndergroundRivalBattleScript
applymovement GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_RIVAL, UndergroundRivalRetreatMovement1
playsound SFX_EXIT_BUILDING
disappear GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_RIVAL
setscene SCENE_GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_NOOP
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waitsfx
playmapmusic
end
UndergroundRivalScene2:
turnobject PLAYER, RIGHT
showemote EMOTE_SHOCK, PLAYER, 15
special FadeOutMusic
pause 15
playsound SFX_EXIT_BUILDING
appear GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_RIVAL
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waitsfx
applymovement GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_RIVAL, UndergroundRivalApproachMovement2
turnobject PLAYER, RIGHT
scall UndergroundRivalBattleScript
applymovement GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_RIVAL, UndergroundRivalRetreatMovement2
playsound SFX_EXIT_BUILDING
disappear GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_RIVAL
setscene SCENE_GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_NOOP
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waitsfx
playmapmusic
end
UndergroundRivalBattleScript:
checkevent EVENT_RIVAL_BURNED_TOWER
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iftrue .Continue
setevent EVENT_RIVAL_BURNED_TOWER
setmapscene BURNED_TOWER_1F, SCENE_BURNEDTOWER1F_RIVAL_BATTLE
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.Continue:
playmusic MUSIC_RIVAL_ENCOUNTER
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opentext
writetext UndergroundRivalBeforeText
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waitbutton
closetext
setevent EVENT_RIVAL_GOLDENROD_UNDERGROUND
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checkevent EVENT_GOT_TOTODILE_FROM_ELM
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iftrue .Totodile
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checkevent EVENT_GOT_CHIKORITA_FROM_ELM
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iftrue .Chikorita
winlosstext UndergroundRivalWinText, UndergroundRivalLossText
setlasttalked GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_RIVAL
loadtrainer RIVAL1, RIVAL1_4_TOTODILE
startbattle
dontrestartmapmusic
reloadmapafterbattle
sjump .FinishRivalBattle
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.Totodile:
winlosstext UndergroundRivalWinText, UndergroundRivalLossText
setlasttalked GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_RIVAL
loadtrainer RIVAL1, RIVAL1_4_CHIKORITA
startbattle
dontrestartmapmusic
reloadmapafterbattle
sjump .FinishRivalBattle
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.Chikorita:
winlosstext UndergroundRivalWinText, UndergroundRivalLossText
setlasttalked GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_RIVAL
loadtrainer RIVAL1, RIVAL1_4_CYNDAQUIL
startbattle
dontrestartmapmusic
reloadmapafterbattle
sjump .FinishRivalBattle
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.FinishRivalBattle:
playmusic MUSIC_RIVAL_AFTER
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opentext
writetext UndergroundRivalAfterText
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waitbutton
closetext
end
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TrainerGruntM11:
trainer GRUNTM, GRUNTM_11, EVENT_BEAT_ROCKET_GRUNTM_11, GruntM11SeenText, GruntM11BeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext GruntM11AfterBattleText
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waitbutton
closetext
end
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TrainerGruntM25:
trainer GRUNTM, GRUNTM_25, EVENT_BEAT_ROCKET_GRUNTM_25, GruntM25SeenText, GruntM25BeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext GruntM25AfterBattleText
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waitbutton
closetext
end
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TrainerBurglarDuncan:
trainer BURGLAR, DUNCAN, EVENT_BEAT_BURGLAR_DUNCAN, BurglarDuncanSeenText, BurglarDuncanBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext BurglarDuncanAfterBattleText
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waitbutton
closetext
end
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TrainerBurglarEddie:
trainer BURGLAR, EDDIE, EVENT_BEAT_BURGLAR_EDDIE, BurglarEddieSeenText, BurglarEddieBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext BurglarEddieAfterBattleText
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waitbutton
closetext
end
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TrainerGruntM13:
trainer GRUNTM, GRUNTM_13, EVENT_BEAT_ROCKET_GRUNTM_13, GruntM13SeenText, GruntM13BeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext GruntM13AfterBattleText
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waitbutton
closetext
end
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TrainerGruntF3:
trainer GRUNTF, GRUNTF_3, EVENT_BEAT_ROCKET_GRUNTF_3, GruntF3SeenText, GruntF3BeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext GruntF3AfterBattleText
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waitbutton
closetext
end
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Switch1Script:
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opentext
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writetext SwitchRoomText_Switch1
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promptbutton
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checkevent EVENT_SWITCH_1
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iftrue .On
writetext SwitchRoomText_OffTurnOn
yesorno
iffalse GoldenrodUndergroundSwitchRoomEntrances_DontToggle
readmem wUndergroundSwitchPositions
addval 1
writemem wUndergroundSwitchPositions
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setevent EVENT_SWITCH_1
sjump GoldenrodUndergroundSwitchRoomEntrances_UpdateDoors
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.On:
writetext SwitchRoomText_OnTurnOff
yesorno
iffalse GoldenrodUndergroundSwitchRoomEntrances_DontToggle
readmem wUndergroundSwitchPositions
addval -1
writemem wUndergroundSwitchPositions
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clearevent EVENT_SWITCH_1
sjump GoldenrodUndergroundSwitchRoomEntrances_UpdateDoors
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Switch2Script:
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opentext
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writetext SwitchRoomText_Switch2
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promptbutton
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checkevent EVENT_SWITCH_2
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iftrue .On
writetext SwitchRoomText_OffTurnOn
yesorno
iffalse GoldenrodUndergroundSwitchRoomEntrances_DontToggle
readmem wUndergroundSwitchPositions
addval 2
writemem wUndergroundSwitchPositions
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setevent EVENT_SWITCH_2
sjump GoldenrodUndergroundSwitchRoomEntrances_UpdateDoors
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.On:
writetext SwitchRoomText_OnTurnOff
yesorno
iffalse GoldenrodUndergroundSwitchRoomEntrances_DontToggle
readmem wUndergroundSwitchPositions
addval -2
writemem wUndergroundSwitchPositions
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clearevent EVENT_SWITCH_2
sjump GoldenrodUndergroundSwitchRoomEntrances_UpdateDoors
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Switch3Script:
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opentext
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writetext SwitchRoomText_Switch3
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promptbutton
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checkevent EVENT_SWITCH_3
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iftrue .On
writetext SwitchRoomText_OffTurnOn
yesorno
iffalse GoldenrodUndergroundSwitchRoomEntrances_DontToggle
readmem wUndergroundSwitchPositions
addval 3
writemem wUndergroundSwitchPositions
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setevent EVENT_SWITCH_3
sjump GoldenrodUndergroundSwitchRoomEntrances_UpdateDoors
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.On:
writetext SwitchRoomText_OnTurnOff
yesorno
iffalse GoldenrodUndergroundSwitchRoomEntrances_DontToggle
readmem wUndergroundSwitchPositions
addval -3
writemem wUndergroundSwitchPositions
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clearevent EVENT_SWITCH_3
sjump GoldenrodUndergroundSwitchRoomEntrances_UpdateDoors
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EmergencySwitchScript:
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opentext
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writetext SwitchRoomText_Emergency
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promptbutton
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checkevent EVENT_EMERGENCY_SWITCH
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iftrue .On
writetext SwitchRoomText_OffTurnOn
yesorno
iffalse GoldenrodUndergroundSwitchRoomEntrances_DontToggle
setval 7
writemem wUndergroundSwitchPositions
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setevent EVENT_EMERGENCY_SWITCH
setevent EVENT_SWITCH_1
setevent EVENT_SWITCH_2
setevent EVENT_SWITCH_3
sjump GoldenrodUndergroundSwitchRoomEntrances_UpdateDoors
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.On:
writetext SwitchRoomText_OnTurnOff
yesorno
iffalse GoldenrodUndergroundSwitchRoomEntrances_DontToggle
setval 0
writemem wUndergroundSwitchPositions
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clearevent EVENT_EMERGENCY_SWITCH
clearevent EVENT_SWITCH_1
clearevent EVENT_SWITCH_2
clearevent EVENT_SWITCH_3
sjump GoldenrodUndergroundSwitchRoomEntrances_UpdateDoors
GoldenrodUndergroundSwitchRoomEntrances_DontToggle:
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closetext
end
GoldenrodUndergroundSwitchRoomEntrances_UpdateDoors:
readmem wUndergroundSwitchPositions
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ifequal 0, .Position0
ifequal 1, .Position1
ifequal 2, .Position2
ifequal 3, .Position3
ifequal 4, .Position4
ifequal 5, .Position5
ifequal 6, .Position6
ifequal 7, .EmergencyPosition
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.Position0:
playsound SFX_ENTER_DOOR
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scall .Clear4
scall .Clear5
scall .Clear6
scall .Clear7
scall .Clear8
scall .Clear9
scall .Clear10
scall .Clear11
scall .Clear12
scall .Clear13
scall .Clear14
reloadmappart
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closetext
end
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.Position1:
playsound SFX_ENTER_DOOR
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scall .Set4
scall .Set10
scall .Set13
scall .Clear9
scall .Clear11
scall .Clear12
scall .Clear14
reloadmappart
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closetext
end
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.Position2:
playsound SFX_ENTER_DOOR
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scall .Set5
scall .Set11
scall .Set12
scall .Clear8
scall .Clear10
scall .Clear13
scall .Clear14
reloadmappart
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closetext
end
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.Position3:
playsound SFX_ENTER_DOOR
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scall .Set6
scall .Set10
scall .Set13
scall .Clear7
scall .Clear11
scall .Clear12
scall .Clear14
reloadmappart
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closetext
end
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.Position4:
playsound SFX_ENTER_DOOR
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scall .Set7
scall .Set11
scall .Set12
scall .Clear6
scall .Clear10
scall .Clear13
scall .Clear14
reloadmappart
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closetext
end
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.Position5:
playsound SFX_ENTER_DOOR
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scall .Set8
scall .Set10
scall .Set13
scall .Clear5
scall .Clear11
scall .Clear12
scall .Clear14
reloadmappart
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closetext
end
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.Position6:
playsound SFX_ENTER_DOOR
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scall .Set9
scall .Set11
scall .Set12
scall .Set14
scall .Clear4
scall .Clear10
scall .Clear13
reloadmappart
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closetext
end
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.EmergencyPosition:
playsound SFX_ENTER_DOOR
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scall .Clear4
scall .Clear5
scall .Set6
scall .Clear7
scall .Set8
scall .Set9
scall .Clear10
scall .Set11
scall .Set12
scall .Clear13
scall .Set14
reloadmappart
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closetext
setval 6
writemem wUndergroundSwitchPositions
end
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.Set4:
doorstate 1, OPEN1
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setevent EVENT_SWITCH_4
end
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.Set5:
doorstate 2, OPEN1
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setevent EVENT_SWITCH_5
end
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.Set6:
doorstate 3, OPEN1
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setevent EVENT_SWITCH_6
end
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.Set7:
doorstate 4, OPEN1
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setevent EVENT_SWITCH_7
end
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.Set8:
doorstate 5, OPEN1
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setevent EVENT_SWITCH_8
end
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.Set9:
doorstate 6, OPEN1
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setevent EVENT_SWITCH_9
end
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.Set10:
doorstate 7, CLOSED1
doorstate 8, OPEN1
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setevent EVENT_SWITCH_10
end
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.Set11:
doorstate 9, CLOSED1
doorstate 10, OPEN1
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setevent EVENT_SWITCH_11
end
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.Set12:
doorstate 11, CLOSED1
doorstate 12, OPEN1
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setevent EVENT_SWITCH_12
end
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.Set13:
doorstate 13, CLOSED1
doorstate 14, OPEN1
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setevent EVENT_SWITCH_13
end
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.Set14:
doorstate 15, CLOSED1
doorstate 16, OPEN1
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setevent EVENT_SWITCH_14
end
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.Clear4:
doorstate 1, CLOSED2
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clearevent EVENT_SWITCH_4
end
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.Clear5:
doorstate 2, CLOSED2
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clearevent EVENT_SWITCH_5
end
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.Clear6:
doorstate 3, CLOSED2
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clearevent EVENT_SWITCH_6
end
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.Clear7:
doorstate 4, CLOSED2
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clearevent EVENT_SWITCH_7
end
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.Clear8:
doorstate 5, CLOSED2
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clearevent EVENT_SWITCH_8
end
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.Clear9:
doorstate 6, CLOSED2
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clearevent EVENT_SWITCH_9
end
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.Clear10:
doorstate 7, CLOSED3
doorstate 8, OPEN2
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clearevent EVENT_SWITCH_10
end
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.Clear11:
doorstate 9, CLOSED3
doorstate 10, OPEN2
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clearevent EVENT_SWITCH_11
end
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.Clear12:
doorstate 11, CLOSED3
doorstate 12, OPEN2
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clearevent EVENT_SWITCH_12
end
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.Clear13:
doorstate 13, CLOSED3
doorstate 14, OPEN2
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clearevent EVENT_SWITCH_13
end
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.Clear14:
doorstate 15, CLOSED3
doorstate 16, OPEN2
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clearevent EVENT_SWITCH_14
end
GoldenrodUndergroundSwitchRoomEntrancesSmokeBall:
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itemball SMOKE_BALL
GoldenrodUndergroundSwitchRoomEntrancesFullHeal:
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itemball FULL_HEAL
GoldenrodUndergroundSwitchRoomEntrancesHiddenMaxPotion:
hiddenitem MAX_POTION, EVENT_GOLDENROD_UNDERGROUND_SWITCH_ROOM_ENTRANCES_HIDDEN_MAX_POTION
GoldenrodUndergroundSwitchRoomEntrancesHiddenRevive:
hiddenitem REVIVE, EVENT_GOLDENROD_UNDERGROUND_SWITCH_ROOM_ENTRANCES_HIDDEN_REVIVE
UndergroundRivalApproachMovement1:
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step DOWN
step LEFT
step LEFT
step LEFT
step_end
UndergroundRivalApproachMovement2:
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step DOWN
step DOWN
step LEFT
step LEFT
step LEFT
step_end
UndergroundRivalRetreatMovement1:
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step RIGHT
step RIGHT
step RIGHT
step UP
step_end
UndergroundRivalRetreatMovement2:
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step RIGHT
step RIGHT
step RIGHT
step UP
step UP
step_end
UndergroundRivalBeforeText:
text "Hold it!"
para "I saw you, so I"
line "tailed you."
para "I don't need you"
line "underfoot while I"
para "take care of TEAM"
line "ROCKET."
para "…Wait a second."
line "You beat me be-"
cont "fore, didn't you?"
para "That was just a"
line "fluke."
para "But I repay my"
line "debts!"
done
UndergroundRivalWinText:
text "…Why…"
line "Why do I lose?"
para "I've assembled the"
line "toughest #MON."
para "I didn't ease up"
line "on the gas."
para "So why do I lose?"
done
UndergroundRivalAfterText:
text "…I don't under-"
line "stand…"
para "Is what that LANCE"
line "guy said true?"
para "That I don't treat"
line "#MON properly?"
para "Love…"
para "Trust…"
para "Are they really"
line "what I lack?"
para "Are they keeping"
line "me from winning?"
para "I… I just don't"
line "understand."
para "But it's not going"
line "to end here."
para "Not now. Not"
line "because of this."
para "I won't give up my"
line "dream of becoming"
para "the world's best"
line "#MON trainer!"
done
UndergroundRivalLossText:
text "Humph. This is my"
line "real power, wimp."
para "I'll make TEAM"
line "ROCKET history."
para "And I'm going to"
line "grind that LANCE"
cont "under my heels."
done
GoldenrodUndergroundSwitchRoomEntrances_SuperNerdText:
text "I was challenged"
line "to a battle down-"
cont "stairs."
para "It's rough down"
line "there. You'd"
cont "better be careful."
done
GoldenrodUndergroundSwitchRoomEntrances_TeacherText:
text "There are some"
line "shops downstairs…"
para "But there are"
line "also trainers."
para "I'm scared to go"
line "down there."
done
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GruntM11SeenText:
text "Open one shutter,"
line "another closes."
para "Bet you can't get"
line "where you want!"
done
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GruntM11BeatenText:
text "Drat! I was sunk"
line "by indecision!"
done
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GruntM11AfterBattleText:
text "I'm confused too…"
line "The switch on the"
para "end is the one to"
line "press first, but…"
done
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GruntM25SeenText:
text "Kwahaha!"
para "Confounded by the"
line "shutters, are we?"
para "I'll let you in on"
line "a secret if you"
cont "can beat me!"
done
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GruntM25BeatenText:
text "Uwww…"
line "I blew it."
done
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GruntM25AfterBattleText:
text "All right. A hint!"
para "Change the order"
line "of switching."
para "That'll change the"
line "ways the shutters"
cont "open and close."
done
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BurglarDuncanSeenText:
text "Fork over your"
line "goodies!"
done
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BurglarDuncanBeatenText:
text "Mercy!"
done
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BurglarDuncanAfterBattleText:
text "Steal and sell!"
line "That's basic in"
cont "crime, kid!"
done
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BurglarEddieSeenText:
text "They ditched this"
line "project before"
cont "they finished."
para "I'm searching for"
line "leftover loot."
done
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BurglarEddieBeatenText:
text "Over the top!"
done
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BurglarEddieAfterBattleText:
text "UNDERGROUND WARE-"
line "HOUSE?"
para "What do you want"
line "to go there for?"
para "There's nothing"
line "down there."
done
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GruntM13SeenText:
text "I don't care if"
line "you're lost."
para "You show up here,"
line "you're nothing but"
cont "a victim!"
done
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GruntM13BeatenText:
text "Urk! Yeah, think"
line "you're cool, huh?"
done
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GruntM13AfterBattleText:
text "You must have ice"
line "in your veins to"
cont "dis TEAM ROCKET."
done
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SwitchRoomText_Switch1:
text "It's labeled"
line "SWITCH 1."
done
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GruntF3SeenText:
text "Are you lost? No,"
line "you can't be."
para "You don't have"
line "that scared look."
para "I'll give you"
line "something to be"
cont "scared about!"
done
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GruntF3BeatenText:
text "How could you?"
done
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GruntF3AfterBattleText:
text "Go wherever you'd"
line "like! Get lost!"
cont "See if I care!"
done
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SwitchRoomText_OffTurnOn:
text "It's OFF."
line "Turn it ON?"
done
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SwitchRoomText_OnTurnOff:
text "It's ON."
line "Turn it OFF?"
done
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SwitchRoomText_Switch2:
text "It's labeled"
line "SWITCH 2."
done
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SwitchRoomText_Switch3:
text "It's labeled"
line "SWITCH 3."
done
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SwitchRoomText_Emergency:
text "It's labeled"
line "EMERGENCY."
done
GoldenrodUndergroundSwitchRoomEntrances_MapEvents:
db 0, 0 ; filler
def_warp_events
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warp_event 23, 3, GOLDENROD_UNDERGROUND, 6
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warp_event 22, 10, GOLDENROD_UNDERGROUND_WAREHOUSE, 1
warp_event 23, 10, GOLDENROD_UNDERGROUND_WAREHOUSE, 2
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warp_event 5, 25, GOLDENROD_UNDERGROUND, 2
warp_event 4, 29, GOLDENROD_CITY, 14
warp_event 5, 29, GOLDENROD_CITY, 14
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warp_event 21, 25, GOLDENROD_UNDERGROUND, 1
warp_event 20, 29, GOLDENROD_CITY, 13
warp_event 21, 29, GOLDENROD_CITY, 13
def_coord_events
coord_event 19, 4, SCENE_GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_RIVAL_BATTLE, UndergroundRivalScene1
coord_event 19, 5, SCENE_GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_RIVAL_BATTLE, UndergroundRivalScene2
def_bg_events
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bg_event 16, 1, BGEVENT_READ, Switch1Script
bg_event 10, 1, BGEVENT_READ, Switch2Script
bg_event 2, 1, BGEVENT_READ, Switch3Script
bg_event 20, 11, BGEVENT_READ, EmergencySwitchScript
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bg_event 8, 9, BGEVENT_ITEM, GoldenrodUndergroundSwitchRoomEntrancesHiddenMaxPotion
bg_event 1, 8, BGEVENT_ITEM, GoldenrodUndergroundSwitchRoomEntrancesHiddenRevive
def_object_events
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object_event 9, 12, SPRITE_PHARMACIST, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 2, TrainerBurglarDuncan, EVENT_RADIO_TOWER_ROCKET_TAKEOVER
object_event 4, 8, SPRITE_PHARMACIST, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 2, TrainerBurglarEddie, EVENT_RADIO_TOWER_ROCKET_TAKEOVER
object_event 17, 2, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 3, TrainerGruntM13, EVENT_RADIO_TOWER_ROCKET_TAKEOVER
object_event 11, 2, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 3, TrainerGruntM11, EVENT_RADIO_TOWER_ROCKET_TAKEOVER
object_event 3, 2, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 3, TrainerGruntM25, EVENT_RADIO_TOWER_ROCKET_TAKEOVER
object_event 19, 12, SPRITE_ROCKET_GIRL, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 1, TrainerGruntF3, EVENT_RADIO_TOWER_ROCKET_TAKEOVER
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object_event 3, 27, SPRITE_TEACHER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, GoldenrodUndergroundSwitchRoomEntrancesTeacherScript, -1
object_event 19, 27, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, GoldenrodUndergroundSwitchRoomEntrancesSuperNerdScript, -1
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object_event 1, 12, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, GoldenrodUndergroundSwitchRoomEntrancesSmokeBall, EVENT_GOLDENROD_UNDERGROUND_SWITCH_ROOM_ENTRANCES_SMOKE_BALL
object_event 14, 9, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, GoldenrodUndergroundSwitchRoomEntrancesFullHeal, EVENT_GOLDENROD_UNDERGROUND_SWITCH_ROOM_ENTRANCES_FULL_HEAL
object_event 23, 3, SPRITE_RIVAL, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_RIVAL_GOLDENROD_UNDERGROUND