pokecrystal-board/maps/RuinsOfAlphKabutoChamber.asm

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object_const_def
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const RUINSOFALPHKABUTOCHAMBER_RECEPTIONIST
const RUINSOFALPHKABUTOCHAMBER_SCIENTIST
RuinsOfAlphKabutoChamber_MapScripts:
def_scene_scripts
scene_script RuinsOfAlphKabutoChamberCheckWallScene, SCENE_RUINSOFALPHKABUTOCHAMBER_CHECK_WALL
scene_script RuinsOfAlphKabutoChamberNoopScene, SCENE_RUINSOFALPHKABUTOCHAMBER_NOOP
def_callbacks
callback MAPCALLBACK_TILES, RuinsOfAlphKabutoChamberHiddenDoorsCallback
RuinsOfAlphKabutoChamberCheckWallScene:
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checkevent EVENT_WALL_OPENED_IN_KABUTO_CHAMBER
iftrue .OpenWall
end
.OpenWall:
sdefer RuinsOfAlphKabutoChamberWallOpenScript
end
RuinsOfAlphKabutoChamberNoopScene:
end
RuinsOfAlphKabutoChamberHiddenDoorsCallback:
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checkevent EVENT_WALL_OPENED_IN_KABUTO_CHAMBER
iftrue .WallOpen
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changeblock 4, 0, $2e ; closed wall
.WallOpen:
checkevent EVENT_SOLVED_KABUTO_PUZZLE
iffalse .FloorClosed
endcallback
.FloorClosed:
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changeblock 2, 2, $01 ; left floor
changeblock 4, 2, $02 ; right floor
endcallback
RuinsOfAlphKabutoChamberWallOpenScript:
pause 30
earthquake 30
showemote EMOTE_SHOCK, PLAYER, 20
pause 30
playsound SFX_STRENGTH
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changeblock 4, 0, $30 ; open wall
reloadmappart
earthquake 50
setscene SCENE_RUINSOFALPHKABUTOCHAMBER_NOOP
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closetext
end
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RuinsOfAlphKabutoChamberReceptionistScript:
jumptextfaceplayer RuinsOfAlphKabutoChamberReceptionistText
RuinsOfAlphKabutoChamberPuzzle:
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refreshscreen
setval UNOWNPUZZLE_KABUTO
special UnownPuzzle
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closetext
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iftrue .PuzzleComplete
end
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.PuzzleComplete:
setevent EVENT_RUINS_OF_ALPH_INNER_CHAMBER_TOURISTS
setevent EVENT_SOLVED_KABUTO_PUZZLE
setflag ENGINE_UNLOCKED_UNOWNS_A_TO_K
setevent EVENT_RUINS_OF_ALPH_KABUTO_CHAMBER_RECEPTIONIST
setmapscene RUINS_OF_ALPH_INNER_CHAMBER, SCENE_RUINSOFALPHINNERCHAMBER_STRANGE_PRESENCE
earthquake 30
showemote EMOTE_SHOCK, PLAYER, 15
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changeblock 2, 2, $18 ; left hole
changeblock 4, 2, $19 ; right hole
reloadmappart
playsound SFX_STRENGTH
earthquake 80
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applymovement PLAYER, RuinsOfAlphKabutoChamberSkyfallTopMovement
playsound SFX_KINESIS
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waitsfx
pause 20
warpcheck
end
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RuinsOfAlphKabutoChamberScientistScript:
faceplayer
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opentext
readvar VAR_UNOWNCOUNT
ifequal NUM_UNOWN, .AllUnownCaught
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checkevent EVENT_WALL_OPENED_IN_KABUTO_CHAMBER
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iftrue .WallOpen
checkevent EVENT_SOLVED_KABUTO_PUZZLE
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iffalse .PuzzleIncomplete
writetext RuinsOfAlphKabutoChamberScientistTremorText
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promptbutton
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.PuzzleIncomplete:
writetext RuinsOfAlphKabutoChamberScientistCrypticText
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waitbutton
closetext
turnobject RUINSOFALPHKABUTOCHAMBER_SCIENTIST, UP
end
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.WallOpen:
writetext RuinsOfAlphKabutoChamberScientistHoleText
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waitbutton
closetext
end
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.AllUnownCaught:
writetext RuinsOfAlphResearchCenterScientist1Text_GotAllUnown
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waitbutton
closetext
end
RuinsOfAlphKabutoChamberAncientReplica:
jumptext RuinsOfAlphKabutoChamberAncientReplicaText
RuinsOfAlphKabutoChamberDescriptionSign:
jumptext RuinsOfAlphKabutoChamberDescriptionText
RuinsOfAlphKabutoChamberWallPatternLeft:
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opentext
writetext RuinsOfAlphKabutoChamberWallPatternLeftText
setval UNOWNWORDS_ESCAPE
special DisplayUnownWords
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closetext
end
RuinsOfAlphKabutoChamberWallPatternRight:
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checkevent EVENT_WALL_OPENED_IN_KABUTO_CHAMBER
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iftrue .WallOpen
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opentext
writetext RuinsOfAlphKabutoChamberWallPatternRightText
setval UNOWNWORDS_ESCAPE
special DisplayUnownWords
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closetext
end
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.WallOpen:
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opentext
writetext RuinsOfAlphKabutoChamberWallHoleText
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waitbutton
closetext
end
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RuinsOfAlphKabutoChamberSkyfallTopMovement:
skyfall_top
step_end
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RuinsOfAlphKabutoChamberReceptionistText:
text "Welcome to this"
line "chamber."
para "There are sliding"
line "panels that depict"
para "a #MON drawn by"
line "the ancients."
para "Slide the panels"
line "around to form the"
cont "picture."
para "To the right is a"
line "description of the"
cont "#MON."
para "Scientists in the"
line "back are examining"
para "some newly found"
line "patterns."
done
RuinsOfAlphKabutoChamberScientistCrypticText:
text "Recently, strange,"
line "cryptic patterns"
cont "have appeared."
para "It's odd. They"
line "weren't here a"
cont "little while ago…"
para "You should take a"
line "look at the walls."
done
RuinsOfAlphKabutoChamberScientistHoleText:
text "Ah! Here's another"
line "huge hole!"
para "It's big enough to"
line "go through!"
done
RuinsOfAlphKabutoChamberScientistTremorText:
text "That tremor was"
line "pretty scary!"
para "But I'm more"
line "concerned about"
cont "this wall here…"
done
RuinsOfAlphKabutoChamberUnusedText: ; unreferenced
text "The patterns on"
line "the wall appear to"
cont "be words!"
para "And those sliding"
line "stone panels seem"
para "to be signals of"
line "some kind."
para "I think they make"
line "#MON appear,"
para "but it's not clear"
line "yet…"
done
RuinsOfAlphKabutoChamberWallPatternLeftText:
text "Patterns appeared"
line "on the walls…"
done
RuinsOfAlphKabutoChamberUnownText: ; unreferenced
text "It's UNOWN text!"
done
RuinsOfAlphKabutoChamberWallPatternRightText:
text "Patterns appeared"
line "on the walls…"
done
RuinsOfAlphKabutoChamberWallHoleText:
text "There's a big hole"
line "in the wall!"
done
RuinsOfAlphKabutoChamberAncientReplicaText:
text "It's a replica of"
line "an ancient #-"
cont "MON."
done
RuinsOfAlphKabutoChamberDescriptionText:
text "A #MON that hid"
line "on the sea floor."
para "Eyes on its back"
line "scanned the area."
done
RuinsOfAlphKabutoChamber_MapEvents:
db 0, 0 ; filler
def_warp_events
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warp_event 3, 9, RUINS_OF_ALPH_OUTSIDE, 2
warp_event 4, 9, RUINS_OF_ALPH_OUTSIDE, 2
warp_event 3, 3, RUINS_OF_ALPH_INNER_CHAMBER, 4
warp_event 4, 3, RUINS_OF_ALPH_INNER_CHAMBER, 5
warp_event 4, 0, RUINS_OF_ALPH_KABUTO_ITEM_ROOM, 1
def_coord_events
def_bg_events
bg_event 2, 3, BGEVENT_READ, RuinsOfAlphKabutoChamberAncientReplica
bg_event 5, 3, BGEVENT_READ, RuinsOfAlphKabutoChamberAncientReplica
bg_event 3, 2, BGEVENT_UP, RuinsOfAlphKabutoChamberPuzzle
bg_event 4, 2, BGEVENT_UP, RuinsOfAlphKabutoChamberDescriptionSign
bg_event 3, 0, BGEVENT_UP, RuinsOfAlphKabutoChamberWallPatternLeft
bg_event 4, 0, BGEVENT_UP, RuinsOfAlphKabutoChamberWallPatternRight
def_object_events
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object_event 5, 5, SPRITE_RECEPTIONIST, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, RuinsOfAlphKabutoChamberReceptionistScript, EVENT_RUINS_OF_ALPH_KABUTO_CHAMBER_RECEPTIONIST
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object_event 3, 1, SPRITE_SCIENTIST, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, RuinsOfAlphKabutoChamberScientistScript, -1