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HackerOoT/include
Yanis 3505a2e1ac New Animated Material types (#192)
* don't use playstate everywhere

* add color/textime cycle and start event system

* implement inventory events

* improvements and add time event

* add obtained flag

* move event handler to its own file

* header stuff

* implement magic level

* add getfreezetype and default texture

* add multitexture type (and improvements)

* add texture, event and surface swap

* added oscillating water (thanks kenton!) and start implementing the first freeze type

* fix drawevent

* improvements and fixes

* more improvements

* misc stuff

* little changes

* note

* removed condition type for age

* fixed cond enum names

* small fix

* initialize sceneMaterialAnimCamParams properly

* fixes related to animated materials changes

* improvements and fixes

* make sure everything is initialized !

* add color switch type
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