mirror of
https://github.com/HackerN64/HackerOoT.git
synced 2026-01-21 10:37:37 -08:00
Merge remote-tracking branch 'decomp/main' into decomp_merge
This commit is contained in:
15
Makefile
15
Makefile
@@ -383,7 +383,8 @@ CPP := gcc -E
|
||||
MKLDSCRIPT := tools/mkldscript
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||||
MKDMADATA := tools/mkdmadata
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||||
ELF2ROM := tools/elf2rom
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||||
ZAPD := tools/ZAPD/ZAPD.out
|
||||
BIN2C := tools/bin2c
|
||||
N64TEXCONV := tools/assets/n64texconv/n64texconv
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||||
FADO := tools/fado/fado.elf
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||||
PYTHON ?= $(VENV)/bin/python3
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||||
FLIPS := tools/Flips/flips
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||||
@@ -950,22 +951,22 @@ $(BUILD_DIR)/src/overlays/%_reloc.o: $(BUILD_DIR)/spec
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||||
$(V)$(AS) $(ASFLAGS) $(@:.o=.s) -o $@
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||||
|
||||
$(BUILD_DIR)/assets/%.inc.c: assets/%.png
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||||
$(V)$(ZAPD) btex -eh -tt $(subst .,,$(suffix $*)) -i $< -o $@
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||||
$(V)$(N64TEXCONV) $(subst .,,$(suffix $*)) "$(findstring u32,$(subst .,,$(suffix $(basename $*))))" $< $@ $(@:.inc.c=.pal.inc.c)
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||||
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||||
$(BUILD_DIR)/assets/%.inc.c: $(EXTRACTED_DIR)/assets/%.png
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||||
$(V)$(ZAPD) btex -eh -tt $(subst .,,$(suffix $*)) -i $< -o $@
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||||
$(V)$(N64TEXCONV) $(subst .,,$(suffix $*)) "$(findstring u32,$(subst .,,$(suffix $(basename $*))))" $< $@ $(@:.inc.c=.pal.inc.c)
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||||
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||||
$(BUILD_DIR)/assets/%.bin.inc.c: assets/%.bin
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||||
$(V)$(ZAPD) bblb -eh -i $< -o $@
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$(V)$(BIN2C) -t 1 $< $@
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||||
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||||
$(BUILD_DIR)/assets/%.bin.inc.c: $(EXTRACTED_DIR)/assets/%.bin
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||||
$(V)$(ZAPD) bblb -eh -i $< -o $@
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||||
$(V)$(BIN2C) -t 1 $< $@
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||||
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||||
$(BUILD_DIR)/assets/%.jpg.inc.c: assets/%.jpg
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$(V)$(ZAPD) bren -eh -i $< -o $@
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||||
$(V)$(N64TEXCONV) JFIF "" $< $@
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||||
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||||
$(BUILD_DIR)/assets/%.jpg.inc.c: $(EXTRACTED_DIR)/assets/%.jpg
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||||
$(V)$(ZAPD) bren -eh -i $< -o $@
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||||
$(V)$(N64TEXCONV) JFIF "" $< $@
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||||
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||||
F3DEX3/f3dzex2.code:
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$(V)$(PYTHON) tools/data_extractor.py --start 0xBCD0F0 --size 0x1630 --input $(BASEROM_DIR)/baserom-decompressed.z64 --output $@
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||||
@@ -29,7 +29,7 @@
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||||
<DList Name="gFieldDoorDL_004720" Offset="0x4720"/>
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||||
<DList Name="gFieldDoorLeftDL" Offset="0x47A0"/>
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||||
<DList Name="gFieldDoorRightDL" Offset="0x4978"/>
|
||||
<Texture Name="gFieldDoor1Tex" OutName="field_door1" Format="i8" Width="32" Height="128" Offset="0x04F50"/>
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||||
<Texture Name="gFieldDoor1Tex" OutName="field_door1" Format="i4" Width="64" Height="128" Offset="0x04F50"/>
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||||
<Texture Name="gFieldDoorKnobTopHalfTex" OutName="field_door_knob_upper" Format="rgba16" Width="16" Height="16" Offset="0x4B50"/>
|
||||
<Texture Name="gFieldDoorKnobTex" OutName="field_door_knob" Format="rgba16" Width="16" Height="16" Offset="0x4D50"/>
|
||||
<Skeleton Name="gFieldUnusedFishSkel" Type="Normal" LimbType="Standard" Offset="0x088F8"/>
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||||
|
||||
@@ -759,7 +759,7 @@
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||||
<Texture Name="gEffHitMark24Tex" OutName="eff_hit_mark_24" Format="i4" Width="32" Height="24" Offset="0x21A90"/>
|
||||
<DList Name="gEffHitMarkDL" Offset="0x21C10"/>
|
||||
<Texture Name="gEffUnknown6Tex" OutName="eff_unknown_6" Format="i8" Width="32" Height="64" Offset="0x21CB0"/>
|
||||
<Texture Name="gEffFleckTex" OutName="eff_fleck" Format="i8" Width="32" Height="64" Offset="0x224B0"/>
|
||||
<Texture Name="gEffFleckTex" OutName="eff_fleck" Format="i4" Width="64" Height="64" Offset="0x224B0"/>
|
||||
<Texture Name="gEffUnknown8Tex" OutName="eff_unknown_8" Format="i8" Width="64" Height="64" Offset="0x22CB0"/>
|
||||
<Texture Name="gEffMagmaBubble1Tex" OutName="eff_magma_bubbles_1" Format="ia8" Width="16" Height="24" Offset="0x23CB0"/>
|
||||
<Texture Name="gEffMagmaBubble2Tex" OutName="eff_magma_bubbles_2" Format="ia8" Width="16" Height="24" Offset="0x23E30"/>
|
||||
@@ -848,7 +848,7 @@
|
||||
<DList Name="gBugLimb9WrapperDL" Offset="0x34EE0"/>
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||||
<DList Name="gBugLimb9WrapperWrapperDL" Offset="0x34EF0"/>
|
||||
<Texture Name="gBugBodyTex" OutName="bug_body" Format="rgba16" Width="16" Height="64" Offset="0x34FC0"/>
|
||||
<Texture Name="gBugLegTex" OutName="bug_leg" Format="rgba16" Width="32" Height="4" Offset="0x357C0"/>
|
||||
<Texture Name="gBugLegTex" OutName="bug_leg" Format="rgba16" Width="8" Height="16" Offset="0x357C0"/>
|
||||
<Skeleton Name="gBugSkel" Type="Normal" LimbType="Standard" Offset="0x35A30"/>
|
||||
<DList Name="gCuttableShrubStalkDL" Offset="0x35A80"/>
|
||||
<DList Name="gCuttableShrubTipDL" Offset="0x35B40"/>
|
||||
|
||||
@@ -753,7 +753,7 @@
|
||||
<Texture Name="gEffHitMark24Tex" OutName="eff_hit_mark_24" Format="i4" Width="32" Height="24" Offset="0x215F0"/>
|
||||
<DList Name="gEffHitMarkDL" Offset="0x21770"/>
|
||||
<Texture Name="gEffUnknown6Tex" OutName="eff_unknown_6" Format="i8" Width="32" Height="64" Offset="0x21810"/>
|
||||
<Texture Name="gEffFleckTex" OutName="eff_fleck" Format="i8" Width="32" Height="64" Offset="0x22010"/>
|
||||
<Texture Name="gEffFleckTex" OutName="eff_fleck" Format="i4" Width="64" Height="64" Offset="0x22010"/>
|
||||
<Texture Name="gEffUnknown8Tex" OutName="eff_unknown_8" Format="i8" Width="64" Height="64" Offset="0x22810"/>
|
||||
<Texture Name="gEffMagmaBubble1Tex" OutName="eff_magma_bubbles_1" Format="ia8" Width="16" Height="24" Offset="0x23810"/>
|
||||
<Texture Name="gEffMagmaBubble2Tex" OutName="eff_magma_bubbles_2" Format="ia8" Width="16" Height="24" Offset="0x23990"/>
|
||||
@@ -843,7 +843,7 @@
|
||||
<DList Name="gBugLimb9WrapperWrapperDL" Offset="0x34A50"/>
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||||
<Skeleton Name="gBugSkel" Type="Normal" LimbType="Standard" Offset="0x35590"/>
|
||||
<Texture Name="gBugBodyTex" OutName="bug_body" Format="rgba16" Width="16" Height="64" Offset="0x34B20"/>
|
||||
<Texture Name="gBugLegTex" OutName="bug_leg" Format="rgba16" Width="32" Height="4" Offset="0x35320"/>
|
||||
<Texture Name="gBugLegTex" OutName="bug_leg" Format="rgba16" Width="8" Height="16" Offset="0x35320"/>
|
||||
<DList Name="gCuttableShrubStalkDL" Offset="0x355E0"/>
|
||||
<DList Name="gCuttableShrubTipDL" Offset="0x356A0"/>
|
||||
<Texture Name="gCuttableShrubLeafTFragmentTex" OutName="cuttable_shrub_leaf_fragment" Format="rgba16" Width="32" Height="32" Offset="0x35730"/>
|
||||
|
||||
@@ -5,5 +5,6 @@
|
||||
<Animation Name="gArmosHopAnim" Offset="0x238"/>
|
||||
<Animation Name="gArmosDamagedAnim" Offset="0x5B3C"/>
|
||||
<Collision Name="gArmosCol" Offset="0x118"/>
|
||||
<DList Name="gArmosUnusedDL" Offset="0x7A8"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -51,6 +51,8 @@
|
||||
<Texture Name="gRoofManEarTex" OutName="roof_man_ear" Format="ci8" Width="16" Height="16" Offset="0x01318" TlutOffset="0x1088"/>
|
||||
<Texture Name="gRoofManHairTex" OutName="roof_man_hair" Format="ci8" Width="16" Height="16" Offset="0x01418" TlutOffset="0x1088"/>
|
||||
|
||||
<!-- Kakariko Roof Man Unused Textures -->
|
||||
<Texture Name="gRoofManUnusedTex" OutName="roof_man_unused" Format="ci8" Width="16" Height="16" Offset="0x308" TlutOffset="0x00108"/>
|
||||
|
||||
<!-- Kakariko Roof Man Eye Textures -->
|
||||
<Texture Name="gRoofManEyeOpenTex" OutName="roof_man_eye_open" Format="rgba16" Width="32" Height="32" Offset="0x408"/>
|
||||
|
||||
@@ -5,7 +5,9 @@
|
||||
<CurveAnimation Name="gTreasureChestCurveAnim_4F70" SkelOffset="0x5EB8" Offset="0x4F70"/>
|
||||
<Animation Name="gTreasureChestAnim_000128" Offset="0x128"/>
|
||||
<Animation Name="gTreasureChestAnim_00024C" Offset="0x24C"/>
|
||||
<Blob Name="object_box_zeroes_Blob_00025C" Size="0xF4" Offset="0x025C"/>
|
||||
<Animation Name="gTreasureChestAnim_00043C" Offset="0x43C"/>
|
||||
<Blob Name="object_box_zeroes_Blob_00044C" Size="0x64" Offset="0x044C"/>
|
||||
|
||||
<DList Name="gTreasureChestChestFrontDL" Offset="0x6F0"/>
|
||||
<Texture Name="gTreasureChestFrontTex" OutName="chest_front" Format="rgba16" Width="32" Height="64" Offset="0x1798"/>
|
||||
@@ -19,11 +21,7 @@
|
||||
<DList Name="gTreasureChestBossKeyChestSideAndTopDL" Offset="0x1678"/>
|
||||
<Texture Name="gTreasureChestBossKeySideAndTopTex" OutName="boss_key_side_and_top" Format="rgba16" Width="32" Height="32" Offset="0x2F98"/>
|
||||
|
||||
<Skeleton Name="gTreasureChestSkel" Type="Normal" LimbType="Standard" Offset="0x47D8"/>
|
||||
<Skeleton Name="gTreasureChestSkel" Type="Flex" LimbType="Standard" Offset="0x47D8"/>
|
||||
<Collision Name="gTreasureChestCol" Offset="0x5FC8"/>
|
||||
|
||||
<!--Large Unaccounted-->
|
||||
<Blob Name="gBoxBlob_00025C" Size="0xF4" Offset="0x025C"/>
|
||||
<Blob Name="gBoxBlob_00044C" Size="0x64" Offset="0x044C"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
<Skeleton Name="gBarinadeSupportSkel" Type="Flex" LimbType="Standard" Offset="0x16098"/>
|
||||
<Skeleton Name="gBarinadeZapperSkel" Type="Flex" LimbType="Standard" Offset="0x185A0"/>
|
||||
<Skeleton Name="gBarinadeStumpSkel" Type="Flex" LimbType="Standard" Offset="0x17470"/>
|
||||
<Skeleton Name="gBarinadeBariSkel" Type="Normal" LimbType="Standard" Offset="0x3A70"/>
|
||||
<Skeleton Name="gBarinadeBariSkel" Type="Flex" LimbType="Standard" Offset="0x3A70"/>
|
||||
<Skeleton Name="gBarinadeCutSupportSkel" Type="Flex" LimbType="Standard" Offset="0x16BC8"/>
|
||||
|
||||
<Animation Name="gBarinadeBodyAnim" Offset="0x3D84"/> <!-- Body anim 1-->
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
<Skeleton Name="gBarinadeSupportSkel" Type="Flex" LimbType="Standard" Offset="0x17498"/>
|
||||
<Skeleton Name="gBarinadeZapperSkel" Type="Flex" LimbType="Standard" Offset="0x199A0"/>
|
||||
<Skeleton Name="gBarinadeStumpSkel" Type="Flex" LimbType="Standard" Offset="0x18870"/>
|
||||
<Skeleton Name="gBarinadeBariSkel" Type="Normal" LimbType="Standard" Offset="0x4E70"/>
|
||||
<Skeleton Name="gBarinadeBariSkel" Type="Flex" LimbType="Standard" Offset="0x4E70"/>
|
||||
<Skeleton Name="gBarinadeCutSupportSkel" Type="Flex" LimbType="Standard" Offset="0x17FC8"/>
|
||||
|
||||
<Animation Name="gBarinadeBodyAnim" Offset="0x5184"/> <!-- Body anim 1-->
|
||||
|
||||
@@ -12,6 +12,6 @@
|
||||
<DList Name="object_door_killer_DL_001550" Offset="0x1550"/>
|
||||
<DList Name="object_door_killer_DL_0017B8" Offset="0x17B8"/>
|
||||
<DList Name="object_door_killer_DL_001A58" Offset="0x1A58"/>
|
||||
<Skeleton Name="object_door_killer_Skel_001BC8" Type="Flex" LimbType="Standard" Offset="0x1BC8"/>
|
||||
<Skeleton Name="object_door_killer_Skel_001BC8" Type="Flex" LimbType="LOD" Offset="0x1BC8"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -19,9 +19,10 @@
|
||||
<DList Name="gVolvagiaManeModelDL" Offset="0x91E8"/>
|
||||
|
||||
<!-- Eye textures -->
|
||||
<Texture Name="gVolvagiaEyeOpenTex" OutName="volvagia_eye_open" Format="i8" Width="32" Height="32" Offset="0x38A8"/>
|
||||
<Texture Name="gVolvagiaEyeHalfTex" OutName="volvagia_eye_half" Format="i8" Width="32" Height="32" Offset="0x34A8"/>
|
||||
<Texture Name="gVolvagiaEyeClosedTex" OutName="volvagia_eye_closed" Format="i8" Width="32" Height="32" Offset="0x3CA8"/>
|
||||
<Texture Name="gVolvagiaEyeTLUT" Format="rgba16" Width="16" Height="16" Offset="0x32A8"/>
|
||||
<Texture Name="gVolvagiaEyeOpenTex" OutName="volvagia_eye_open" Format="ci8" Width="32" Height="32" Offset="0x38A8" TlutOffset="0x32A8"/>
|
||||
<Texture Name="gVolvagiaEyeHalfTex" OutName="volvagia_eye_half" Format="ci8" Width="32" Height="32" Offset="0x34A8" TlutOffset="0x32A8"/>
|
||||
<Texture Name="gVolvagiaEyeClosedTex" OutName="volvagia_eye_closed" Format="ci8" Width="32" Height="32" Offset="0x3CA8" TlutOffset="0x32A8"/>
|
||||
|
||||
<!-- Death display lists -->
|
||||
<DList Name="gVolvagiaRibsDL" Offset="0xB2F8"/>
|
||||
|
||||
@@ -21,9 +21,10 @@
|
||||
<Animation Name="gHoleVolvagiaIdleAnim" Offset="0xC8EC"/>
|
||||
|
||||
<!-- Eye textures -->
|
||||
<Texture Name="gHoleVolvagiaEyeHalfTex" OutName="hole_volvagia_eye_half" Format="i8" Width="32" Height="32" Offset="0x2708"/>
|
||||
<Texture Name="gHoleVolvagiaEyeOpenTex" OutName="hole_volvagia_eye_open" Format="i8" Width="32" Height="32" Offset="0x2B08"/>
|
||||
<Texture Name="gHoleVolvagiaEyeClosedTex" OutName="hole_volvagia_eye_closed" Format="i8" Width="32" Height="32" Offset="0x2F08"/>
|
||||
<Texture Name="gHoleVolvagiaEyeTLUT" Format="rgba16" Width="16" Height="16" Offset="0x2508"/>
|
||||
<Texture Name="gHoleVolvagiaEyeHalfTex" OutName="hole_volvagia_eye_half" Format="ci8" Width="32" Height="32" Offset="0x2708" TlutOffset="0x2508"/>
|
||||
<Texture Name="gHoleVolvagiaEyeOpenTex" OutName="hole_volvagia_eye_open" Format="ci8" Width="32" Height="32" Offset="0x2B08" TlutOffset="0x2508"/>
|
||||
<Texture Name="gHoleVolvagiaEyeClosedTex" OutName="hole_volvagia_eye_closed" Format="ci8" Width="32" Height="32" Offset="0x2F08" TlutOffset="0x2508"/>
|
||||
|
||||
<!-- Unused animation -->
|
||||
<Animation Name="gHoleVolvagiaAnim_00CDAC" Offset="0xCDAC"/> <!-- Looks tired. Low health animation? -->
|
||||
|
||||
@@ -19,9 +19,10 @@
|
||||
<DList Name="gVolvagiaManeModelDL" Offset="0x91E8"/>
|
||||
|
||||
<!-- Eye textures -->
|
||||
<Texture Name="gVolvagiaEyeOpenTex" OutName="volvagia_eye_open" Format="i8" Width="32" Height="32" Offset="0x38A8"/>
|
||||
<Texture Name="gVolvagiaEyeHalfTex" OutName="volvagia_eye_half" Format="i8" Width="32" Height="32" Offset="0x34A8"/>
|
||||
<Texture Name="gVolvagiaEyeClosedTex" OutName="volvagia_eye_closed" Format="i8" Width="32" Height="32" Offset="0x3CA8"/>
|
||||
<Texture Name="gVolvagiaEyeTLUT" Format="rgba16" Width="16" Height="16" Offset="0x32A8"/>
|
||||
<Texture Name="gVolvagiaEyeOpenTex" OutName="volvagia_eye_open" Format="ci8" Width="32" Height="32" Offset="0x38A8" TlutOffset="0x32A8"/>
|
||||
<Texture Name="gVolvagiaEyeHalfTex" OutName="volvagia_eye_half" Format="ci8" Width="32" Height="32" Offset="0x34A8" TlutOffset="0x32A8"/>
|
||||
<Texture Name="gVolvagiaEyeClosedTex" OutName="volvagia_eye_closed" Format="ci8" Width="32" Height="32" Offset="0x3CA8" TlutOffset="0x32A8"/>
|
||||
|
||||
<!-- Death display lists -->
|
||||
<DList Name="gVolvagiaRibsDL" Offset="0xB2F8"/>
|
||||
|
||||
@@ -2,10 +2,25 @@
|
||||
<File Name="object_gi_medal" Segment="6">
|
||||
<DList Name="gGiForestMedallionFaceDL" Offset="0x0CB0"/>
|
||||
<DList Name="gGiMedallionDL" Offset="0x0E18"/>
|
||||
<Array Name="gGiFireMedallionUnusedVtx" Count="148" Offset="0x11B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGiFireMedallionFaceDL" Offset="0x1AF0"/>
|
||||
<Array Name="gGiWaterMedallionUnusedVtx" Count="143" Offset="0x1F40">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGiWaterMedallionFaceDL" Offset="0x2830"/>
|
||||
<Array Name="gGiSpiritMedallionUnusedVtx" Count="143" Offset="0x2D20">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGiSpiritMedallionFaceDL" Offset="0x3610"/>
|
||||
<Array Name="gGiShadowMedallionUnusedVtx" Count="143" Offset="0x3A40">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGiShadowMedallionFaceDL" Offset="0x4330"/>
|
||||
<Array Name="gGiLightMedallionUnusedVtx" Count="143" Offset="0x4930">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGiLightMedallionFaceDL" Offset="0x5220"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -44,11 +44,11 @@
|
||||
<Texture Name="gPhantomGanonLimbTex_00AE80" OutName="phantom_ganon_limb_tex_00AE80" Format="rgba16" Width="8" Height="8" Offset="0xAE80"/>
|
||||
<Texture Name="gPhantomGanonLimbTex_00AF00" OutName="phantom_ganon_limb_tex_00AF00" Format="rgba16" Width="8" Height="8" Offset="0xAF00"/>
|
||||
<Texture Name="gPhantomGanonLimbTex_00C180" OutName="phantom_ganon_limb_tex_00C180" Format="rgba16" Width="8" Height="8" Offset="0xC180"/>
|
||||
<Texture Name="gPhantomGanonLimbTex_00C400" OutName="phantom_ganon_limb_tex_00C400" Format="rgba16" Width="8" Height="8" Offset="0xC400"/>
|
||||
<Texture Name="gPhantomGanonLimbTex_00B980" OutName="phantom_ganon_limb_tex_00B980" Format="rgba16" Width="16" Height="8" Offset="0xB980"/>
|
||||
<Texture Name="gPhantomGanonLimbTex_00C480" OutName="phantom_ganon_limb_tex_00C480" Format="rgba16" Width="16" Height="8" Offset="0xC480"/>
|
||||
<Texture Name="gPhantomGanonLimbTex_00BC80" OutName="phantom_ganon_limb_tex_00BC80" Format="rgba16" Width="16" Height="8" Offset="0xBC80"/>
|
||||
<Texture Name="gPhantomGanonLimbTex_00BD80" OutName="phantom_ganon_limb_tex_00BD80" Format="rgba16" Width="16" Height="8" Offset="0xBD80"/>
|
||||
<Texture Name="gPhantomGanonLimbTex_00C400" OutName="phantom_ganon_limb_tex_00C400" Format="rgba16" Width="4" Height="16" Offset="0xC400"/>
|
||||
<Texture Name="gPhantomGanonLimbTex_00B980" OutName="phantom_ganon_limb_tex_00B980" Format="rgba16" Width="8" Height="16" Offset="0xB980"/>
|
||||
<Texture Name="gPhantomGanonLimbTex_00C480" OutName="phantom_ganon_limb_tex_00C480" Format="rgba16" Width="8" Height="16" Offset="0xC480"/>
|
||||
<Texture Name="gPhantomGanonLimbTex_00BC80" OutName="phantom_ganon_limb_tex_00BC80" Format="rgba16" Width="8" Height="16" Offset="0xBC80"/>
|
||||
<Texture Name="gPhantomGanonLimbTex_00BD80" OutName="phantom_ganon_limb_tex_00BD80" Format="rgba16" Width="8" Height="16" Offset="0xBD80"/>
|
||||
<Texture Name="gPhantomGanonLimbTex_00C080" OutName="phantom_ganon_limb_tex_00C080" Format="rgba16" Width="16" Height="8" Offset="0xC080"/>
|
||||
<Texture Name="gPhantomGanonLimbTex_00C200" OutName="phantom_ganon_limb_tex_00C200" Format="rgba16" Width="16" Height="16" Offset="0xC200"/>
|
||||
<Texture Name="gPhantomGanonLimbTex_00A000" OutName="phantom_ganon_limb_tex_00A000" Format="rgba16" Width="16" Height="16" Offset="0xA000"/>
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
<Root>
|
||||
<File Name="object_hintnuts" Segment="6">
|
||||
<!-- Deku scrub skeleton -->
|
||||
<Skeleton Name="gHintNutsSkel" Type="Normal" LimbType="Standard" Offset="0x23B8"/>
|
||||
<Skeleton Name="gHintNutsSkel" Type="Flex" LimbType="Standard" Offset="0x23B8"/>
|
||||
|
||||
<!-- Deku Scrub animations -->
|
||||
<Animation Name="gHintNutsSpitAnim" Offset="0x168"/>
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
<Texture Name="gHorseIngoManeTex" OutName="horse_ingo_mane" Format="i8" Width="16" Height="16" Offset="0x740"/>
|
||||
<Texture Name="gHorseIngoNostrilsTex" OutName="horse_ingo_nostrils" Format="rgba16" Width="16" Height="16" Offset="0x440"/>
|
||||
<Texture Name="gHorseIngoNoseTex" OutName="horse_ingo_nose" Format="i8" Width="8" Height="8" Offset="0x400"/>
|
||||
<Texture Name="gHorseIngoForeheadTex" OutName="horse_ingo_forehead" Format="i8" Width="8" Height="8" Offset="0x840"/>
|
||||
<Texture Name="gHorseIngoForeheadTex" OutName="horse_ingo_forehead" Format="i8" Width="16" Height="8" Offset="0x840"/>
|
||||
<Limb Name="gHorseIngoHeadLimb" LimbType="Skin" Offset="0x4748"/>
|
||||
|
||||
<!-- Body -->
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
<Root>
|
||||
<File Name="object_ik" Segment="6">
|
||||
<Skeleton Name="object_ik_Skel_000380" Type="Normal" LimbType="Standard" Offset="0x380"/>
|
||||
<Skeleton Name="object_ik_Skel_000660" Type="Normal" LimbType="Standard" Offset="0x660"/>
|
||||
<Skeleton Name="object_ik_Skel_000C90" Type="Normal" LimbType="Standard" Offset="0xC90"/>
|
||||
<Skeleton Name="object_ik_Skel_000380" Type="Flex" LimbType="Standard" Offset="0x380"/>
|
||||
<Skeleton Name="object_ik_Skel_000660" Type="Flex" LimbType="Standard" Offset="0x660"/>
|
||||
<Skeleton Name="object_ik_Skel_000C90" Type="Flex" LimbType="Standard" Offset="0xC90"/>
|
||||
|
||||
<Skeleton Name="object_ik_Skel_000900" Type="Flex" LimbType="Standard" Offset="0x900"/>
|
||||
<Skeleton Name="object_ik_Skel_000F30" Type="Flex" LimbType="Standard" Offset="0xF30"/>
|
||||
@@ -29,7 +29,10 @@
|
||||
<Animation Name="gIronKnuckleNabooruSummonAxeAnim" Offset="0xC114"/>
|
||||
<Animation Name="gIronKnuckleStandUpAnim" Offset="0xCD70"/>
|
||||
<Animation Name="object_ik_Anim_00DD50" Offset="0xDD50"/>
|
||||
<Animation Name="gIronKnuckleUnused1Anim" Offset="0xE28C"/>
|
||||
<Animation Name="gIronKnuckleWalkAnim" Offset="0xED24"/>
|
||||
<Animation Name="gIronKnuckleUnused2Anim" Offset="0xF620"/>
|
||||
<Animation Name="gIronKnuckleUnused3Anim" Offset="0x1E820"/>
|
||||
<Animation Name="object_ik_Anim_01EB14" Offset="0x1EB14"/>
|
||||
<Animation Name="object_ik_Anim_01EE34" Offset="0x1EE34"/>
|
||||
<Animation Name="gIronKnuckleNabooruDeathAnim" Offset="0x203D8"/>
|
||||
|
||||
@@ -29,7 +29,7 @@
|
||||
<Texture Name="gCobraMirrorEyeTex" OutName="cobra_eye" Format="rgba16" Width="32" Height="32" Offset="0x15540"/>
|
||||
<Texture Name="gCobraMirrorHandleTex" OutName="cobra_handle" Format="rgba16" Width="32" Height="8" Offset="0x15F40"/>
|
||||
<Texture Name="gCobraMirrorMirrorTex" OutName="cobra_mirror" Format="ia16" Width="32" Height="32" Offset="0x14540"/>
|
||||
<Texture Name="gCobraMirrorToothTex" OutName="cobra_tooth" Format="ia16" Width="32" Height="32" Offset="0x14D40"/>
|
||||
<Texture Name="gCobraMirrorToothTex" OutName="cobra_tooth" Format="ia8" Width="64" Height="32" Offset="0x14D40"/>
|
||||
<DList Name="gKanaamiDL" Offset="0xF000"/>
|
||||
<Collision Name="gKanaamiCol" Offset="0xF208"/>
|
||||
<Texture Name="gKanaamiTopTex" OutName="kanaami_top" Format="rgba16" Width="32" Height="64" Offset="0x12540"/>
|
||||
|
||||
@@ -101,7 +101,15 @@
|
||||
<Animation Name="object_kingdodongo_Anim_01CAE0" Offset="0x1B6E0"/>
|
||||
<Animation Name="object_kingdodongo_Anim_01D218" Offset="0x1BE18"/>
|
||||
<Animation Name="object_kingdodongo_Anim_01D934" Offset="0x1C534"/>
|
||||
<DList Name="object_kingdodongo_DL_01D950" Offset="0x1C550"/><!--Blob Name="object_kingdodongo_Blob_01D9F0" Size="0x8000" Offset="0x1C5F0" /-->
|
||||
<DList Name="object_kingdodongo_DL_01D950" Offset="0x1C550"/>
|
||||
<Texture Name="object_kingdodongo_Tex_01D9F0" OutName="tex_0001D9F0" Format="ia8" Width="64" Height="64" Offset="0x1C5F0"/>
|
||||
<Texture Name="object_kingdodongo_Tex_01E9F0" OutName="tex_0001E9F0" Format="ia8" Width="64" Height="64" Offset="0x1D5F0"/>
|
||||
<Texture Name="object_kingdodongo_Tex_01F9F0" OutName="tex_0001F9F0" Format="ia8" Width="64" Height="64" Offset="0x1E5F0"/>
|
||||
<Texture Name="object_kingdodongo_Tex_0209F0" OutName="tex_000209F0" Format="ia8" Width="64" Height="64" Offset="0x1F5F0"/>
|
||||
<Texture Name="object_kingdodongo_Tex_0219F0" OutName="tex_000219F0" Format="ia8" Width="64" Height="64" Offset="0x205F0"/>
|
||||
<Texture Name="object_kingdodongo_Tex_0229F0" OutName="tex_000229F0" Format="ia8" Width="64" Height="64" Offset="0x215F0"/>
|
||||
<Texture Name="object_kingdodongo_Tex_0239F0" OutName="tex_000239F0" Format="ia8" Width="64" Height="64" Offset="0x225F0"/>
|
||||
<Texture Name="object_kingdodongo_Tex_0249F0" OutName="tex_000249F0" Format="ia8" Width="64" Height="64" Offset="0x235F0"/>
|
||||
<DList Name="object_kingdodongo_DL_0259F0" Offset="0x245F0"/>
|
||||
<DList Name="object_kingdodongo_DL_025A90" Offset="0x24690"/>
|
||||
<Collision Name="object_kingdodongo_Col_025B64" Offset="0x24764"/>
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user